Soja57 wrote...
Biotic detonation damage doesn't scale based on power rank anymore.
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Let me know what you think.
Sounds very good, and it could be really great if we tweak enemy dodge chance a bit too (decrease the chance for dodge).
What did you change exaclty?
ashwind wrote...
Was anything done to Charge's immunity frame? I am experiencing funny stagger from friendly fire.
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Nope, only change for Charge is the longer cooldown and decreased damage resistance (was 50% for 4s, now is 25% for 4s). ShieldGate should have no impact on stagger either.
ashwind wrote...
Difficulty Assessment:
Because I use to test the MOD on a fully upgraded Vanguard in Cronos Station, it was fun. But this time I tested it on GA with few upgrades and of course my loadout and armor are not optimal for the changes and it can be a little brutal.
Of course, there are 2 very defensive spots on both the open field and you can camp there indefinitely using Charge as a defensive ability to knock out approaching enemies but it makes a Vanguard plays too much like a Soldier.
I think if the enemies are stronger in general, then Charge should be left unchanged (except the cooldown, the cooldown is close to perfect now). It is Nova that is broken imo not Charge.
That's interesting; I have yet to play low level (sub-level 30 on this setting), gonna try it out

Vanilla game was more difficult with low level character too, but not by much.
Glad you liked it otherwise though!
Soja57 wrote...
I think Kronner should make enemies scale based on player level. So level 1 Vanguards don't get owned. The difficulty should remain consistent at all levels. Therefore, a level 60 Vanguard should have as hard a time as a level 1 Vanguard.
They do scale, though the initial value (for level 1 I presume) for damage dealt by enemies may be too harsh (was 1.25 in vanilla, is 1.4). I am gonna test it out

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v0.24
changes:
Basic encumberance bonus for Shepard increased to 60 (was 50)
Enemy grenade cooldown increased to 8s (was 7)
Damage values for enemies reverted back to original
Damage dealt by enemies adjusted globally (1.3 - 1.8 depending on player level)
in v0.23 it was 1.4 - 1.7
in vanilla it was 1.25 - 1.5
Centurion's shield recharge delay increased to 3.5s (was 1.5s)
Atlas' shield recharge delay increased to 3s (was 2s)
download:
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Modifié par Kronner, 04 avril 2012 - 08:42 .