Thoughts:
Combat is more dynamic.. sorta.. I found myself still relying on Throw primarily(non recharge set evolution) so the cooldown was around 6s? However that wasn't a big deal since it meshed well Liara's Warp. Anyways I found myself using grenades tactically rather than for the "lulz", and my Mattock was used quite a bit. So there was certainly more dynamic between casting and traditional combat. However casting is still Throw, Throw, Throw, but that is probably due more to the nature of the build I had Barrer+Tech Armor on with max damage resistance and no cooldown reduction.
The regular Insanity run was done in 3:24 and this one in 4:02. Time difference is negligible due to bad luck and what not (I missed the Atlas with my second throw in the Spectre run), and the only time I took damage was when two Guardians ambushed me other than that I didn't take any damage. 80% damage reduction will do that though lol.
Javik+Detonation-recharge Throw build seems optimal for the play style I picked.
Overall I like the difficulty. It is challenging yet not unfair. Going to tweak my build to get something I like more. Video won't be up for a few hours though probably. Hopefully it will help give an idea the differences between the difficulties. I literally did the same exact strategy, build and squadmates. However it was still a different experience.
PS: Are there any plans to make Tech Armor more caster friendly? It is kind of useless on a caster Sentinel. 20% damage and force isn't worth the 40% encumberance especially when you can get the same buff from Barrier for 20% less encumberance and 10% less damage resistance(minimal loss on a caster IMO).
I'd personally boost "Power Damage" to 30% or 40%, make Durability (A)5% and Durability(
The tank gets enhanced durability. The caster can run around with a power damage increase at a minor cost, but with hardly no defense. Both can synergize with barrier (even more damage for casters or more tankyness for assault sentinels). It might make Lift Grenades insane though. I just believe Tech Armor should be better than Barrier in all phases since it is a class power after all.
Modifié par strive, 06 avril 2012 - 04:18 .





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