Reviewers should base their reviews on the whole. But there's ore than 2% that's dissatisfying and it's not just the end that was a problem for people.
Journal issues. Graphics issues. Freezing issues. Bugs during major dialogue sections. Hollow fetch quests which require planet scanning rather than missions. BInary decisions where 3 options would usually have occurred. A single hub which was superficially large just as the galaxy map presented explorations options that were superficially large.
There's stuff like that which comes in before the ending. Which isn't just an issue because of its lack of closure and explanation but because you went out of your way to get the Terminus Mercs under Aria's banner but see no tangible impact. It's entirely superficial as those mercs and their ships don't appear and have no impact beyond counting as a shallow point total for the final calculation that determines which flavor of shallow ending you can choose from. The same goes for the geth. I didn't see their ships or ground troops anywhere. No Spectres. No STG.
As a result, there was little tangible variety. The epic space battle to retake Earth wasn't epic. The epic conclusion to an epic trilogy wasn't epic, either.
That's a major caveat because even if the gameplay is good, if it ends flat you may not want to play through that game, especially if that flat feeling leaves you with a bad taste in your mouth that will turn you off on future installments.
Up until the ending, even with its warts ME3 was a great game. But aside from some of the moments w/ the crew via face-to-face and comm tech the majority of what happened after the Cerberus base was crap from a narrative perspective even though the gameplay was solid. As a result, it lacks substance and that can detract from the fun the gameplay permits.
This isn't just about the ending. There are problems with the climax and falling action. All of the build up fails to pay off and in end and that's the biggest problem. If those two portions were as solid as the rest, then other items can be forgiven. When they're not, they're magnified as missed opportunities and they show how hollow all that busy work was to get to a shallow ending.
Modifié par ODST 5723, 01 avril 2012 - 12:59 .