If you owned BW, what would you do?
#26
Posté 01 avril 2012 - 12:30
#27
Posté 01 avril 2012 - 12:30
#28
Guest_Catch This Fade_*
Posté 01 avril 2012 - 12:30
Guest_Catch This Fade_*
So screw up the company then. Well I'm glad you don't own it.Mr Massakka wrote...
1. Quit EA, go with Valve
2. Make sure Casey never gets a job anywhere again
3. Fire the current 2 writers and hire a whole team of engaged professionals
... and last but not least:
4. Announce the ending as one indoctrination-attempt and release a DLC that will basically be written by fans
#29
Posté 01 avril 2012 - 12:33
* Team up with Steam, as much as I don't like them they may be the best bet.
* Fire Casey Hudson
* Make a formal apology which includes a list of things that the fans want which will be in upcoming DLC. This will boost public confidence in BW and open up opportunities for investors.
* Re-organise the team structure, clearly the current one isn't allowing for proper communication and open discussion.
* I would run with Indoc theory, and release free DLC and extra content
* I would announce a new story arc within the ME universe, making sure that under new management it will blow the current arc out the water. (This game would likely be limited to PC due to restrictions unless next-gen consoles are released before 2013)
* ???
* Profit?
#30
Posté 01 avril 2012 - 12:34
#31
Posté 01 avril 2012 - 12:35
Make it very, very clear to the writing team, to listen to Fan input! And not go all into forcing your own idea.
Always have meetings where story elements get discussed and EVERY TEAM MEMBER get's a vote regardless if he's director or whatsit!
Then declare from launch on, that there WILL be future DLC with alternative endings tailored to what the most fans want to see from the game. For that there is gonna be an evaluation survey at the end of the game you can fill out after completing and so directly telling the company what you liked and what could be made better.
#32
Posté 01 avril 2012 - 12:39
2. Join Valve, or whoever Bethesda Softworks is under, but only on the conditions that all creative rights will be given to Bioware, and release schedule's will be dictated by Bioware, and basically everything would be like it would be if Bioware were indie, but they get funding from Valve/Whoever. If they don't agree to those terms, go indie and ask fans for support.
3. Focus all efforts on fixing the end. Get the DA team to brainstorm ideas, the TOR team, the ME team, if Bioware Victory is included in the quitting EA thing, have them brainstorm ideas. Get all the ideas you can, and make some truly epic plan for the ending that NOBODY would have seen coming - in a good way. Then get all teams to focus resources on creating the end; Art departments making cinematics for the end, showing your choices playing out and how they affect things, get all coders working on putting some of those choices effects into gameplay and implementing everything that needs to be implemented, have the designers keep ironing out details and balancing things properly.
4. Release the DLC in goodwill - free - and include an option in the menu to turn it on and off in game - for those who like the original endings. The send all teams back to what they were doing beforehand. Of course, skeleton teams or W/E would have been left on other projects, especially TOR, to ensure the smooth running of the systems, and to keep some development going in the meantime, but now full resources are back to them.
5. Ensure nothing like this ever happens again, and begin having open betas, including important moments from all future games as a spoiler for those willing to test, to gauge the fan reaction to our ideas, then adjust accordingly.
#33
Posté 01 avril 2012 - 12:44
#34
Posté 01 avril 2012 - 12:45
I'm not sold on firing Hudson... he's the one who came up with ME, at least the design/ambitious ideas. He was one of the people who shaped it into what we love is he not?
Mostly I'd drop EA and run away to Valve like others mentioned.
Modifié par Militarized, 01 avril 2012 - 12:46 .
#35
Posté 01 avril 2012 - 12:46
#36
Posté 01 avril 2012 - 12:48
#37
Posté 01 avril 2012 - 12:50
#38
Posté 01 avril 2012 - 01:04
1. Keep the Team as is (They did a great job regardless what people say)
2. Incorperate the Valve buisness plan (self arranging and managing team)
3. Set up a team of programmers to work on smaller spin-off titles to fund the big fish
4. Give the team the time that is needed to grow and fully develop the story and the game (no half baked cakes in my company)
5. Go with merchandise like Lucas did
6. Focus on bug fixing and addons (no preorder stuff/dlc)
7. Hold events and contest to give fans a way to meet the staff, express their feelings
and most importantly
8. Take critics seriously, the fans pay our bills after all. And you never bite the hand thats feeding you.
Modifié par DJ_D, 01 avril 2012 - 01:06 .
#39
Posté 01 avril 2012 - 01:08
Joccaren wrote...
1. Quit EA
2. Join Valve, or whoever Bethesda Softworks is under, but only on the conditions that all creative rights will be given to Bioware, and release schedule's will be dictated by Bioware, and basically everything would be like it would be if Bioware were indie, but they get funding from Valve/Whoever. If they don't agree to those terms, go indie and ask fans for support.
3. Focus all efforts on fixing the end. Get the DA team to brainstorm ideas, the TOR team, the ME team, if Bioware Victory is included in the quitting EA thing, have them brainstorm ideas. Get all the ideas you can, and make some truly epic plan for the ending that NOBODY would have seen coming - in a good way. Then get all teams to focus resources on creating the end; Art departments making cinematics for the end, showing your choices playing out and how they affect things, get all coders working on putting some of those choices effects into gameplay and implementing everything that needs to be implemented, have the designers keep ironing out details and balancing things properly.
4. Release the DLC in goodwill - free - and include an option in the menu to turn it on and off in game - for those who like the original endings. The send all teams back to what they were doing beforehand. Of course, skeleton teams or W/E would have been left on other projects, especially TOR, to ensure the smooth running of the systems, and to keep some development going in the meantime, but now full resources are back to them.
5. Ensure nothing like this ever happens again, and begin having open betas, including important moments from all future games as a spoiler for those willing to test, to gauge the fan reaction to our ideas, then adjust accordingly.
DJ_D wrote...
If I owned Bioware, I wouldn´t be associated with EA anyway.
1. Keep the Team as is (They did a great job regardless what people say)
2. Incorperate the Valve buisness plan (self arranging and managing team)
3. Set up a team of programmers to work on smaller spin-off titles to fund the big fish
4. Give the team the time that is needed to grow and fully develop the story and the game (no half baked cakes in my company)
5. Go with merchandise like Lucas did
6. Focus on bug fixing and addons (no preorder stuff/dlc)
7. Hold events and contest to give fans a way to meet the staff, express their feelings and most importantly
8. Take critics seriously, the fans pay our bills after all. You never bite the hand thats feeding you.
A mixture of this is also my opinion. Very well written btw. and good ideas.
Go on! I read all of your comments because I'm really interested.
#40
Posté 01 avril 2012 - 01:09
#41
Posté 01 avril 2012 - 01:10
#42
Posté 01 avril 2012 - 01:12
Oakenshield1 wrote...
Quit EA, join up with Valve. Fire the creative cabal responsible for the end... that's about it.
Hah! I second this.
I wanted to say that they could also team up with Zenimax, but as RAGE ending also sucked I really don't know if there is anybody else to turn to than Valve.
#43
Posté 01 avril 2012 - 01:14
loungeshep wrote...
Ignore the fanbase until everyone stopped whining.
Ignore the input of paying customers until nobody is buying your products anymore. Great thinking here folks!
#44
Posté 01 avril 2012 - 01:15
#45
Posté 01 avril 2012 - 01:16
#46
Posté 01 avril 2012 - 01:18
Joccaren wrote...
1. Quit EA
2. Join Valve, or whoever Bethesda Softworks is under, but only on the conditions that all creative rights will be given to Bioware, and release schedule's will be dictated by Bioware, and basically everything would be like it would be if Bioware were indie, but they get funding from Valve/Whoever. If they don't agree to those terms, go indie and ask fans for support.
3. Focus all efforts on fixing the end. Get the DA team to brainstorm ideas, the TOR team, the ME team, if Bioware Victory is included in the quitting EA thing, have them brainstorm ideas. Get all the ideas you can, and make some truly epic plan for the ending that NOBODY would have seen coming - in a good way. Then get all teams to focus resources on creating the end; Art departments making cinematics for the end, showing your choices playing out and how they affect things, get all coders working on putting some of those choices effects into gameplay and implementing everything that needs to be implemented, have the designers keep ironing out details and balancing things properly.
4. Release the DLC in goodwill - free - and include an option in the menu to turn it on and off in game - for those who like the original endings. The send all teams back to what they were doing beforehand. Of course, skeleton teams or W/E would have been left on other projects, especially TOR, to ensure the smooth running of the systems, and to keep some development going in the meantime, but now full resources are back to them.
5. Ensure nothing like this ever happens again, and begin having open betas, including important moments from all future games as a spoiler for those willing to test, to gauge the fan reaction to our ideas, then adjust accordingly.
+1
Modifié par GerojSvK, 01 avril 2012 - 01:19 .
#47
Posté 01 avril 2012 - 01:18
Fire/behead everyone who worked on the ending
Hire back Brent because he knows what an rpg should be
#48
Posté 01 avril 2012 - 01:37
In terms of ME3 I would probably ask the team if they wanted to change the game to cater to fans, and if they didn't then thats how it is. In the end nothing will be good if they aren't interested themselves. The only "redemptive" meassures I would take in that case would be to release several DLCs regarding the citadel attack, the fights on palaven and an exhaustive scenario on Thessia, free of charge, of course. Although I imagine selling that idea to the distributors would be difficult.
To please the "happy ending" people, and I mean no disrespect with that, their opinion is as valid as the next. I would ask the writers to write down their thoughts about the future of the galaxy and each individual character and attempt to present that to people in some way that doesn't change the game itself, but gives some closure.
For the future I would improve funding, hopefully from profits from SWTOR (The more play this the better Bioware games will get btw), to encourage teams to come up with new and bold ideas for games. I would prefer to stay inside the realm of RPG where at all possibly, but I would love to see new concepts. I would also consider forming teams consisting of skilled writers from TV, movies and books with Gaming enthusiasts and developers. Letting e writers sort out te "critical" parts of the story, have the gaming enthusiast come up with mad ideas, and the developers bring it all together. Something I would say Bioware have done quite well already.
#49
Posté 01 avril 2012 - 01:41
A mate of mine, an artist, said that's exactly what he'd do if he were in BW's shoes right now. That they should make the point that it's their artistic vision, not ours, and complaining about it won't sway a real artist the way you'd want. Then he said there was no such thing as bad art, just self-expression.joe1852 wrote...
i would make the endings even worse just to see u all cry
Artists like that aren't real artists - they're whiny little cowards who can't bear criticism. A real artist would take it on the chin and then try harder and do better. And everyone would be richer for that.
#50
Posté 01 avril 2012 - 01:42
Even if this limits the part I decide about my own damn games; strenghtening ties through considerably successful sales and successful managing(again, if I decide to be possible after I investigate the market, and I assume becoming the head of a company like this during my ordinary college years, by some magical miracle I achieved with my "genius", I certainly would know or effectively learn how to handle my profits in this market) and simply doing everything I can to be good at business, not art, eventually will lead me and my team to hold more business value and trust; therefore, a larger part and fewer limits in designing our own video games while still being able make good profit.
Then the fun part begins. I would try to design epic video games while contributing to the story with my own ideas.
But the first thing I would do would be adding a new ending or awesome stuff that will satisfy the majority of complainers in some way. In some point in the game; I would add a notification asking the player to choose between "Play the game with original ending" and "Play the game with new DLC ending", I would add this notification in some kind of "acceptable" way and an acceptable part in the game; consulting my whole team of writers, adding my own ideas, outsider consultant ideas to perfect it.
Yep, that's what I would do.




Ce sujet est fermé
Retour en haut







