If you owned BW, what would you do?
#101
Posté 01 avril 2012 - 09:06
#102
Posté 01 avril 2012 - 09:11
#103
Posté 01 avril 2012 - 09:34
1) Re-consider the relationship with EA, in particular because of their focus on short-term profits
2) Re-consider project setups - based on my experience that it is better to have 5 people working for 2 years than 10 people working for 1 year (look at Amdahl's law - to some extent, it also applies for humans)
3) Introduce one or two subsidaries working on browser, social and mobile games - these things may not be amazing from a technical or artistic perspective, but they generate constant revenue
4) Re-consider SWTOR - either fixing its attractiveness for MMO addicts or making it a low-effort F2P game
5) Think about co-creation with passionate and talented fans for main IPs - if there's one thing that was revealed by the current ending debate, it is that listening to professional reviewers is not enough
6) Consider breaking up larger games into episodes - while there was quite an uproar with Half Life 2 episodes, I think, the only real problem was/is that Episode 3 is still missing; otherwise this could be a good tool for risk control
7) give employees some slack time - I heard really bad stories about the working atmosphere at EA shops, and I saw what the Bethesda team did within a week of brainstorming; good employees are really an asset and they may have ideas unknown to their managers
#104
Posté 01 avril 2012 - 10:27
im sorry.Kub666 wrote...
loungeshep wrote...
Ignore the fanbase until everyone stopped whining.
Ignore the input of paying customers until nobody is buying your products anymore. Great thinking here folks!
i mean ignore bsn
#105
Posté 01 avril 2012 - 10:29
problem, valve can't exactly count to 3, though since BW was its own dev, they'll overlook that.(love valve, but please, HL3....)robtheguru wrote...
Oakenshield1 wrote...
Quit EA, join up with Valve. Fire the creative cabal responsible for the end... that's about it.
THIS! THIS! THIS! THIS! THIS! THIS!
This would be the greatest thing to ever happen.
Modifié par Eyeshield21, 01 avril 2012 - 10:30 .
#106
Posté 01 avril 2012 - 10:46
Today, I would go against all of my own previous advice and I'd wait until
PAX. At PAX, I would take the stage first. Then I would break all the rules. I'd come clean. I'd tell the truth about how I messed up. I wouldn't throw anyone under the bus, but I would admit that there was a huge breakdown in the ME3 creative and creative oversight process. I would admit that my company made the wrong decision at every turn. We played the tease. We played the wounded puppy. We claimed to be too smart for you. We condescended. We denied. We lied. We broke rule #1. We panicked.
And I would take personal responsability for all of it. Then I would do one of three things. If the cash was available, I would offer to fix the ending. Correctly. With a very sizeable free DLC. If The cash wasn't available, I'd pledge my year's income to it and ask for VC to match my contribution. If I didn't have that kind of cash (if you own BW and you can't produce a couple hundred thou, you really should see to your spending habits and pursue less of them in casinos, opium dens, and brothels), I would then admit to not having a solution. I would then invite every single person in the audience to the QA mics to give me a piece of their mind like what happened when those japanese fishermen found out about all the mercury in their fish and the CEO of the company that was dumping it had to submit to direct confrontation and he did. Directly. No arguing. Just listening. Stand there and taking it like a man.
I would then thank them for there time and move from there.
Modifié par mattynutz, 01 avril 2012 - 10:47 .
#107
Posté 01 avril 2012 - 10:48
#108
Posté 01 avril 2012 - 10:49
Modifié par Dridengx, 01 avril 2012 - 10:50 .
#109
Posté 01 avril 2012 - 10:50

Edit: Also listen to fanbase, and win money and all that.
Modifié par Eyeshield21, 01 avril 2012 - 10:54 .
#110
Posté 01 avril 2012 - 10:52
Yahmosa007 wrote...
quit ea. wont have huge budget for games and VAs and stuff. but atleast i can "It's ready when it's ready"
your company would fail. every day you are paying each employee a salary you know.. the longer you take to release a game, the more money your game needs to make to cover losses and expenses for a future game. your strategy only works with very small companies
Modifié par Dridengx, 01 avril 2012 - 10:52 .
#111
Posté 01 avril 2012 - 10:52
1-) Ban any single user from the forums.
2-) Allow only staff to use the forums.
3-) Keep releasing dlc for SP for ME3.
4-)Start working on ME4 based on the future.
5-) Not sell it anyone but only me so no1 else can have my story as shepard
Problem fans?
Modifié par XRelakX, 01 avril 2012 - 10:53 .
#112
Posté 01 avril 2012 - 10:52
#113
Posté 01 avril 2012 - 10:53
GreyWarden36 wrote...
Always listen to fan base. That way I could be rich b*tch!!!
Activision always gives and gives and they are considered milkers and hated
#114
Posté 01 avril 2012 - 10:53
joe1852 wrote...
i would make the endings even worse
i don't think it's possible
Modifié par mCmuFFeL, 01 avril 2012 - 10:54 .
#115
Posté 01 avril 2012 - 11:12
#116
Posté 01 avril 2012 - 11:14
EDIT: Also, all of your violent and personally-targetted suggestions are not only offensive, but they're probably going to get this thread locked. Just saying.
Modifié par Hans-Erik, 01 avril 2012 - 11:14 .
#117
Posté 01 avril 2012 - 11:16
#118
Posté 01 avril 2012 - 11:18
#119
Posté 01 avril 2012 - 11:20
if I felt like the ending was fine as is i'd tell the fans "sorry you feel that way, ask clarifying questions and i'll answer if possible (ie. "what happened to garrus" "he got pissed off at snarky fans and pulled the stick out of his ass to beat them to death")
if i felt my ending was rushed by the higher ups i'd send a very polite email basically saying "told you so" and asking them to give me the resources to fix it. i'd then explain to the fans that we're sorry and we'll address your concerns and to be patient as DLCs take time to develop (broken steel took about 6 months iirc)
#120
Posté 01 avril 2012 - 11:21
But as an artist, I would not make art just for myself. I would make it for others to enjoy and experience with me. To enjoy my vision. My audience would be very important (not just from a consumer point of view). If I felt the majority of my audience did not like something I did, I would be more than happy to make changes. Because if the audience doesn't like it, then I feel as a storyteller I have failed.
I would honestly feel like, the story is not just mine - but the audiences as well. Without the audience, there would be no story. It's not as simple as writing something, it's getting a wide group of people that fall in love with the story, and want to keep exploring it.
Modifié par FemmeShep, 01 avril 2012 - 11:22 .
#121
Posté 01 avril 2012 - 11:22
#122
Posté 01 avril 2012 - 11:22
#123
Posté 01 avril 2012 - 11:24
Changing your art due to public demand, no matter how high it's quality actually is, is a bad incentive, if you consider your work art.
Not changing it, leaves the bad taste of a bad or wrongly used narrative to conclude an otherwise epic trilogy. ME will forever be tarnished by it, as will Bioware.
Bioware will have to take a leap of faith and walk a REALLY thin line to land spot-on. In all honesty, good luck to them.
Modifié par Flextt, 01 avril 2012 - 11:24 .
#124
Guest_Luc0s_*
Posté 01 avril 2012 - 11:24
Guest_Luc0s_*
After that I would move on to new projects and let a small team develop extra ME3 content while the larger team has already moved on to something else.
#125
Posté 01 avril 2012 - 11:36
my gamers side?:
fix, provide satisfying endings, continue the journey
>If you owned BW, what would you do?
from a commercial point, really ? (besides that it would be interesting to understand what you understand by owning as bw is onee of the studios,branches in the ea group afaik..)
Change ME to a game platform
- browser games unlock squad mates or LI options keep ppl playing potentially at work as well ( recurring advertising revenue , perfect data mining)
- integrate them and cool game achievements display with social networks (fb,twitter, g+) for viral marketing towards the gamers friends (which in many times will be potneital customers sharing similar interests)
- pad support for quest tracking. potentially macro level raise through skill usage. keeps ppl connected everywhere, everytime. -> recurring advertising revenue .
- make as many parts as possible multiscreen. character save on server. can play on x-box, PS, PC, or cloud-based pad or smartphone gaming for $. add more dialogue, non-fight content to keep the pad-players connected. add endless warderobe options for them, all by micropayment so they can spend endless time dressing the char. -> again recurring advertising revenue + micropayments.
- check with EA to create a future tec advertising model for current products and embedd them in games. Funcom.com tried it once in AO but failed. You need to make a future-tec design for current products and than embed them seamingless into the game as product placement. -> recurring revenue. + potential platform used for other games & companies.
- change ending to "indoctrination", "dream" whatever to keep damage on franchise low. ( insert whatever scientific explaination to what happened but aim to extend lifetime. )
- release core part of ME3 as free4play for post-end experience - alternatively make a game post end or pre-quel, but with the franchise damaged thats a problem right now.
- fighting against the reapers with constant micro-releases (adding story constantly) as endless strive to victory (take WOW as example, milk franchise. give near-end resolutions but never complete victory to keep audience attached)
- include some MMO parts (build defenses together, browser games sim-thessia, sim-palavan whatever, build up together the defenses of your game-universe.. ) again recurring advertising revenue.
- micropayments weapons, armors, LI unlocks, optional dialogues, interrupt events, vehicles, armors, reloading per 100 special clips, or flatrate buyout (ie endless reload special clips for $)
- make forum avatar display your upgraded character for "show off effect"
- potentially moving completely away from the traditional versioning (ie ME1,2,3..) to a micro-release, micro payment model depending on the best revenue options.
- use crowd funding for DLC for crowd-pleaser patches (housing, specific planets, special missions, babies if ppl want them ) generation and potentially sell it afterwards again
collect revenue, buy new companies, change biz models.
// not fully serious
Modifié par Woodstock-TC, 02 avril 2012 - 12:04 .




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