If you owned BW, what would you do?
#151
Posté 02 avril 2012 - 03:42
#152
Posté 02 avril 2012 - 03:43
kglaser wrote...
If I owned BW, I'd find out what was causing their former greatness to take a nosedive and cut out the cancer, fast.
Gotta love the melodrama of the haters that are bitten with a touch of Nostalgia. Other than DA 2 (which was flawed but not bad) bioware has not taken a "nosedive".
#153
Posté 02 avril 2012 - 03:46
KotorEffect3 wrote...
kglaser wrote...
If I owned BW, I'd find out what was causing their former greatness to take a nosedive and cut out the cancer, fast.
Gotta love the melodrama of the haters that are bitten with a touch of Nostalgia. Other than DA 2 (which was flawed but not bad) bioware has not taken a "nosedive".
Based on Bioware's recent releases, its kinda obvious that their once heralded story-telling abilities have taken a back-seat to FPS mechanics. Both DA2 and ME3 showed considerable updates to the combat mechanics but the story aspect has degraded quite a bit. I think Bioware is morphing into Bungie. Its shame when a company deviates so far from its roots, from the things that made them successful, but I suppose they have to evolve if they want to survive.
#154
Posté 02 avril 2012 - 03:50
dfstone wrote...
KotorEffect3 wrote...
kglaser wrote...
If I owned BW, I'd find out what was causing their former greatness to take a nosedive and cut out the cancer, fast.
Gotta love the melodrama of the haters that are bitten with a touch of Nostalgia. Other than DA 2 (which was flawed but not bad) bioware has not taken a "nosedive".
Based on Bioware's recent releases, its kinda obvious that their once heralded story-telling abilities have taken a back-seat to FPS mechanics. Both DA2 and ME3 showed considerable updates to the combat mechanics but the story aspect has degraded quite a bit. I think Bioware is morphing into Bungie. Its shame when a company deviates so far from its roots, from the things that made them successful, but I suppose they have to evolve if they want to survive.
Other than the nose scratcher ending most of ME 3's storytelling was quite good and as far as DA 2 goes most of that games flaws were design related more than story related (repeating environments, art direction, etc..)
#155
Posté 02 avril 2012 - 03:53
#156
Posté 02 avril 2012 - 03:53
1.Get rid of the Catalyst, even rework some of the dialog to bypass the whole "chaos" and "the pattern" mentions.
2. Either give the Reapers a more sinister motivation for what they do, or not give them one at all.
3. Rework the Crucible to be a giant super weapon that can kill Reapers in a single blast, albeit with some risk (whatever that maybe)
4. Multiple Harbinger conversations. One for the beginning, middle, and end.
5. Harbinger boss fight.
Modifié par CYRAX470, 02 avril 2012 - 03:53 .
#157
Posté 02 avril 2012 - 03:54
Then I would try and bring back Brent Knowles to head the DA team and bring back Drew Karpyshyn to be the lead writer on the ME team.
#158
Posté 02 avril 2012 - 03:57
kingsims wrote...
Become independent like bungie, and get atari or namco bandi to do the publishing. Its really not hard. You can tender your resignation.
Blizzard is still independent. Activision doesn't dare to tell blizzard when to release games and you know why because blizzard made sure it was part of the contract that blizzard would get the final say on when a game is released, same thing Valve with EA (They are an EA Partner) and Bethseda with Zenimax.
It good when a developer gets the final say on the release date
I have a suspicion that Bioware can have the final say in when they release things, they are much more than just a small developer needing EA's money to survive. But.........they are also likely given a good bonus if they release during X financial quarter. They have choices, again they are a popular best selling developer whose founders are on EA's board of directors, they are not some company rescued from doom by the big bad corporation who is taking advantage of them.
Modifié par Kileyan, 02 avril 2012 - 03:59 .
#159
Posté 02 avril 2012 - 04:00
KotorEffect3 wrote...
Other than the nose scratcher ending most of ME 3's storytelling was quite good and as far as DA 2 goes most of that games flaws were design related more than story related (repeating environments, art direction, etc..)
I thought ME3's story was very amateurish compared to ME1 and even 2. A lot of it was recycled content from the previous games so you would think it would be a simple thing to close the storylines solidly, since there was virtually no new story content added to ME3, as opposed to 1 which was entirely new and 2 which added the entire backstory of Cereberus and the Collectors. But somehow they still managed to leave plot-holes big enough to drive a bus through. Thats just sloppy and lazy, the marks of an amateur.
DA2 was in a similar position when compared to Dragon Age Origins. In fact I have no idea why they even called it Dragon Age 2 because it had almost nothing in common with the first Dragon Age. DA suffered from design issues but its combat system was much more improved over DA:O. Same for ME3 when compared to 1 and 2.
Yet in both cases the stories were so sloppily constructed that it really is painfully obvious that Bioware doesn't give as much attention to the lore of their "universes" as they used to. And that really is shame because honestly, there's a game designer building FPS everywhere. Its hardly a new genre and many of them are much better at it then Bioware is.
#160
Posté 02 avril 2012 - 04:01
If the endings were and always had intended to end this way: Panic. Sell off my Bioware/EA shares. Resign. Sell my multimillion dollar home/car and relocate to someplace smaller, safer, and quieter. A place where I could live out the rest of my days with the money I had left in comfort and happiness. Why? Because noone would buy anymore of my products!
#161
Posté 02 avril 2012 - 04:05
KotorEffect3 wrote...
dfstone wrote...
KotorEffect3 wrote...
kglaser wrote...
If I owned BW, I'd find out what was causing their former greatness to take a nosedive and cut out the cancer, fast.
Gotta love the melodrama of the haters that are bitten with a touch of Nostalgia. Other than DA 2 (which was flawed but not bad) bioware has not taken a "nosedive".
Based on Bioware's recent releases, its kinda obvious that their once heralded story-telling abilities have taken a back-seat to FPS mechanics. Both DA2 and ME3 showed considerable updates to the combat mechanics but the story aspect has degraded quite a bit. I think Bioware is morphing into Bungie. Its shame when a company deviates so far from its roots, from the things that made them successful, but I suppose they have to evolve if they want to survive.
Other than the nose scratcher ending most of ME 3's storytelling was quite good and as far as DA 2 goes most of that games flaws were design related more than story related (repeating environments, art direction, etc..)
It is not the amount of surprisingly-poor material BW has generated in the last few years which I find shocking, because that is quite scant. Rather, it is the somewhat-precipitous and alarming nose-dive I see happening right before our collective eyes. DA2, I was hoping desperately, was a fluke. With the travesty that is the ME3 "endings" (which, by the way, cannot be taken separately from the whole of the franchise without a significant loss of integrity), I can no longer cling to those straws, since BW has set them on fire, while laughing all the way to the bank.
Modifié par kglaser, 02 avril 2012 - 04:06 .
#162
Posté 02 avril 2012 - 04:09
I would also have done deeper market research before the launch of any game to get a good cross section of buyers of the game and not critics. I would kept characters *cough*Emily Wong*cough* and not some critic from an Internet sight in the game.
Multi-player would have been it own seperate game sold at a later date offering co-op player for story, competitive shooting range with various weapons and powers, and space battle MP against the Reaper forces to name a few.
The ending would be an epic to fit within the promise made because I would demand any comments about the game made by the production team to be kept to the gamers. I would make sure that all aspect of the game is there, face importing, before the game is released.
Lastly, I would not be quiet if any game release was received, resulted with a large vocal outcry like ME 3's endings was received. I would take 1 week put in a plan in place and announce that plan asap instead of constantly saying" We are listening". I would respect my customer enough to solve a major issue like this in a timely manner and keep them inform of what is going on. High Customer Service is a sign of a High Quality Company. Learned that in Business School.
Modifié par tschamp, 02 avril 2012 - 04:11 .
#163
Posté 02 avril 2012 - 04:12
kglaser wrote...
It is not the amount of surprisingly-poor material BW has generated in the last few years which I find shocking, because that is quite scant. Rather, it is the somewhat-precipitous and alarming nose-dive I see happening right before our collective eyes. DA2, I was hoping desperately, was a fluke. With the travesty that is the ME3 "endings" (which, by the way, cannot be taken separately from the whole of the franchise without a significant loss of integrity), I can no longer cling to those straws, since BW has set them on fire, while laughing all the way to the bank.
Part of me is thinking that like Blizzard, Bioware's MMORPG is consuming so much of their resources that their other projects are suffering. Blizzard basically had to shut down Starcraft and Diablo for years to focus on World of Warcraft.
Modifié par dfstone, 02 avril 2012 - 04:15 .
#164
Posté 02 avril 2012 - 04:33
A new scifi IP in a contemporary (present or very near future) setting on the next console cycle. Episodic instead of a single release.
#165
Posté 02 avril 2012 - 04:37
EA is a public company, so their business goodwill requires periodic appraisal. EA paid over $400 million in BioWare goodwill. If the ending really pissed off BioWare consumers, that could reflect in EA's financial statements - not just in reduced revenue, but actual goodwill losses.
#166
Posté 02 avril 2012 - 09:22
Picks up the phone, dials number of George Lucas.
- Hello, it's ZLuprs from EA I have something that you may find interesting to discuss about.
"Umm.... who, what... EA, oh yeah you did that KOTOR game that I get nice income from you using Star Wars, that I created, license. I have time for you, even you know, I'm very rich."
- Weeeeell. mr. Lucas, we have been thinking about this whole Star Wars thing and... you know we don't feel it's not wise to put every egg in the same basket, you know. We have also other sci-fi franchise that is very popular.
"Well, sounds great, how much I get royalties from that?"
-You don't, it's our own IP.
"But, but... that can't be, what is this?"
- It's called Mass Effect, it has turned out to be profiting franchise for us and we don't need to pay a penny for outsiders"
"Pfff... look, I created everything, I'm very rich you know?"
- Well, now you get to the point, we are planning to release Mass Effect MMO, and also other products in Mass Effect franchise, according to how that stuff sells, growth potential is huge.
"Okay, okay, I get it, how much?"
- Well, we feel that Star Wars license is bit expensive...
"Well, I guess we could discuss about it, if, say certain kind of things happen in the future."
- Ah, yes, I thought you are reasonable person. How about... see I have this problem with some retarded relatives who really need a goal in their life, something that pays well enough but keep them hell away from me. Something to sweeten the deal you know?"
"Really... I see what I can do, now **** off, I'm very important person and busy man making new extended restored directors super cut of Star Wars movies."
- But of course you are. Thank you very much mr. Lucas, good byeee.
Dials another number
- Hey, Muzyka... It's ZLurps from HQ. Something came up and we are re-evaluating our investments. We feel we are going to shift our focus to Star Wars MMO in the future, Mass Effect.. well, I think it was great effort but we get much better income from SW MMO, understood?
"What... but... "
- ME3 is going to be the episode in Mass Effect franchise, torch it and focus to SW.
"Are you insa...
-You have your orders, good bye.
Modifié par ZLurps, 02 avril 2012 - 09:24 .
#167
Posté 02 avril 2012 - 09:36
ADLegend21 wrote...
I wouldn't want to own it, just be in Casey's job. I'd have made it so that all the characters got to be squadmates and equal amount of time, LI's got the same amount of conversation and equally touching romance scenes. Made conditions to cure Thane, made LI's available to both Shepard Genders.
Now heres the trick...
How do you do that without shooting your budget to kingdom come and back?
A lot of people point to Blizzard, but Blizzard HAS a steady income stream a.k.a WOW.
I'm not sure one can tell a publicly held company that we're going to pay everyone for more effort and time and NOT get the door...
#168
Posté 02 avril 2012 - 12:09
JulienJaden wrote...
Quit EA. They are the worst publisher to team up with, since they don't care about quality.
See which publisher would be interested to give "us" the freedom to develop a game to a high level of quality before they even ask about a preliminary release date. Valve and Blizzard employees remember how it is to work like that.
Focus on good games. There's enough ****ty ones already. Consider a proper remake of Dragon Age 2 and Mass Effect 3 (cause the ending is bad but there's more wrong with it than that and it could have been so much better). Fulfill all the promises, make it amazingly good and people will be more than willing to pay for it (again).
#169
Posté 02 avril 2012 - 12:37
If I had acquired BW after the release of ME3, I would first apologise for the devs making misleading and deceitful statements. Then I would go about asking the original team to look at the criticism and see what needed to be changed. Anyone defending the ending or resistant to the idea of changing it, I would take off the team and review if they are right for BW. I would probably ask Drew Karpyshyn to come in and oversee/consult on the changes.
Long-term, I would seriously consider releasing those responsible for the ending. And I would make sure future games by BW are not rushed or gutted. And I would stay the hell away from EA or any big publisher.
Modifié par SaladinDheonqar, 02 avril 2012 - 12:37 .
#170
Posté 02 avril 2012 - 02:33
SaladinDheonqar wrote...
You mean a theoretical single owner who has the power to do whatever he pleases? Hmmmm, sounds fun. If I had owned BW well before release, I would have extended development by at least 6 months. Give them time to really get it right. I obviously would've put a stop to any notion of the team concluding the triliogy like they did. I would make sure they deliver what they promised. I would've also made sure single-player & multiplayer remained seperate, and try and get a proper team to flesh out a full multiplayer experience, not just 1 mode over a few maps. If that took too much time & effort, I would cut it out altogether and just focus on the single-player. Also, none of that launch dlc business.
You do realize ME3 ALREADY had a 6 month extension right?
#171
Posté 02 avril 2012 - 02:37
#172
Posté 02 avril 2012 - 05:09
#173
Posté 02 avril 2012 - 05:37
Fix the ending of ME3. Release a side mission pack that brought back the uncharted worlds and the Mako or Hammer Head (Players would get to chose).
Extend the Support period for ME3 to two years.
Have the DLC team continue to develop content for ME3 for those two years, while the rest of the team rebuilt all through games (including DLC) as a single unified experience, which expanded squadmate conversations, etc.
Add Five Additional Development teams.
The first team would develop an in house game engine while the four new teams plotted out a new trilogy each. I'd do a couple of new space operas, a SciFi horror RPG, and a Shadowrun style SciFi Urban Fantasy game.
Mass Effect 4, Dragon Age 4, and all the new games would be built on the new games would be built on the new engine, and all games would ship with a complete modkit/level building tools, and I'd release the engine as an open source project.
I'd have my community team watch the mod community and bring the best modders in house and develop their mods etc into full games.
#174
Posté 02 avril 2012 - 10:23
What exactly would you be getting income from in the extra 2 years that you didn't produce anything? Those people aren't going to be taking IOUs
#175
Posté 02 avril 2012 - 10:26
Oakenshield1 wrote...
Quit EA, join up with Valve. Fire the creative cabal responsible for the end... that's about it.
This. If Valve gave the ME3 team half as much time as they're giving episode three...




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