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Ventkid, 'Nightmares', and Thessia: A disconnect between player and avatar


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#251
shrimprahmen

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cant say my renegade shep would feel much for the death of one kid.

#252
Dreogan

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shrimprahmen wrote...

cant say my renegade shep would feel much for the death of one kid.


Any man that could shoot Mordin in the back is incapable of...
If he just--

It was just so wrong.

#253
Lokanaiya

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I liked that Shepard was devasted after Thessia, it made sense and it fit with what I felt... up until he started snapping at his friends and being in a bad mood. I'd have MUCH preferred it if Shepard had just felt drained and like he was carrying the weight of the galaxy on his shoulders (cause he is), and went up to his bedroom after the meeting, with his LI (if applicable) coming up later to comfort him. Especially considering what we're evidently supposed to feel about the kid and what he represents, "depressed" would make a lot more sense than "snapping at everyone," particularly for Paragon Shepar.

#254
nevar00

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Agreed 100%, OP. A lot of people like to point out that "okay the ending sucks, but at least the other 99% of the game was perfect!" when quite honestly, it was not.

I felt nothing towards the kid, and the forced attempt to make us feel an emotional impact was not lost on me. Those nightmare segments themselves only attempted to force this issue more and, quite honestly, they were dull and irritating.

Then there's the Kai Leng segment. I didn't care for the Thessia loss, but for gods sake why couldn't I actually chase him on the Citadel in the taxi scene? WHY does all this cool stuff happen in cutscenes (space battles too, for that matter)? Even if it's a button mashing part AT LEAST give us some sort of interaction; it IS a game, damn it... although I guess that might make it too video gamey.

Personally I'd give the game a 8.5. There was just too much that was underwhelming or missed opportunities (like our decisions that didn't matter outside of Tuchunka and Rannoch) that could've been fixed with just a bit more time... and then there's the ending itself that fails on literally every level imaginable, it's almost impressive if it wasn't so sad. It's still overall a very good and even great game, but jeez... it could've been so much better with just some more time. I gladly would've waited another year to get what could've been one of the greatest games in a long time.

#255
Jayelle Janson

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nevar00 wrote...

Then there's the Kai Leng segment. I didn't care for the Thessia loss, but for gods sake why couldn't I actually chase him on the Citadel in the taxi scene? WHY does all this cool stuff happen in cutscenes (space battles too, for that matter)? Even if it's a button mashing part AT LEAST give us some sort of interaction; it IS a game, damn it... although I guess that might make it too video gamey.


Yep, I must admit to thinking "Why don't I get to hang out of a car window and shoot people?"

#256
Nobrandminda

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 Agreed.  In the first game you got to choose Shepard's level of spirituallity.  In the third game, you get to watch Shepard get traumatized by a 7 year old kid, even if you played Shepard as a sadistic basterd who's done God knows what.

#257
MegumiAzusa

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Lokanaiya wrote...

I liked that Shepard was devasted after Thessia, it made sense and it fit with what I felt... up until he started snapping at his friends and being in a bad mood. I'd have MUCH preferred it if Shepard had just felt drained and like he was carrying the weight of the galaxy on his shoulders (cause he is), and went up to his bedroom after the meeting, with his LI (if applicable) coming up later to comfort him. Especially considering what we're evidently supposed to feel about the kid and what he represents, "depressed" would make a lot more sense than "snapping at everyone," particularly for Paragon Shepar.

Snapping at everyone can very well be a sign of depression. There are many forms how it could show, and I actually guess that they wanted to show some sign of depression and picked that. It is actually far more likely then a "passive" depression as Shep just was bested and s/he again couldn't do anything about it.

Modifié par MegumiAzusa, 02 avril 2012 - 03:15 .


#258
hammerfan

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I wonder if Ventkid spent last Christmas trying to get his mother a pair of shoes.

#259
Chaoswind

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Saremei wrote...

The kid was completely the fault of these forums. I can remember specific posts back when ME2 came out talking about how much more impactful the game would be with the inclusion of children and specifically the death of one. So Bioware did just that. A lot of things about ME3 were shaped by this board (including the concept of the reapers being an ancient race who turned themselves into synthetic/organic hybrids) yet it seems many disagree with them when they're actually implemented.


That is the failture of the writters.

THe idea on itself is good, but the execution was terrible, killing a SINGLE kid at the start of the game was just bad writing, you can't blame the people that suggested it for the failture of the writers.

ALL IT TOOK, ALL THAT WAS NEEDED

Was an introduction of 5 minutes to adress the kid as family of one of your friends (anderson Cousin?) and to introduce him as a FAN of Shepard, that would had been good writting, what we got was the game trying to make us feel sad and fail


zzzzzzzzzzzzzz

Shutting offfffff

#260
Lokanaiya

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MegumiAzusa wrote...

Lokanaiya wrote...

I liked that Shepard was devasted after Thessia, it made sense and it fit with what I felt... up until he started snapping at his friends and being in a bad mood. I'd have MUCH preferred it if Shepard had just felt drained and like he was carrying the weight of the galaxy on his shoulders (cause he is), and went up to his bedroom after the meeting, with his LI (if applicable) coming up later to comfort him. Especially considering what we're evidently supposed to feel about the kid and what he represents, "depressed" would make a lot more sense than "snapping at everyone," particularly for Paragon Shepar.

Snapping at everyone can very well be a sign of depression. There are many forms how it could show, and I actually guess that they wanted to show some sign of depression and picked that. It is actually far more likely then a "passive" depression as Shep just was bested and s/he again couldn't do anything about it.


Ah, ok. Still, after roleplaying my Shepard as always nice and fiercely protective of her crew, it was a bit of a shock to see her taking it out on them. Still, it would have been nice to have a bit more comfort from my LI, preferably in Shepard's quarters for a more personal and unique feel.

#261
Bleachrude

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Nobrandminda wrote...

 Agreed.  In the first game you got to choose Shepard's level of spirituallity.  In the third game, you get to watch Shepard get traumatized by a 7 year old kid, even if you played Shepard as a sadistic basterd who's done God knows what.


That's NOT actually true....

In the first game, when Shepard gets grounded, remember, the game portrays you as dejected (slumping/slamming your locker)...

Similarly, the second game FORCES you to work with Cerebus no matter your viewpoints..


EDIT: Geralt vs Shepard vs Warden

I could have sworn one of the doctors explicitly made the difference that the warden was a blank slate whereas Shepard was mroe defined but with some customization...

Not really a "he or she is whatever you want a.k.a the warden" vs "predefined character who you take a role as a.k.a Adam Jensen" 

Modifié par Bleachrude, 02 avril 2012 - 04:48 .


#262
ubermensch007

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Perhaps the best way to describe the "disconnect between player and avatar in ME3." Is by saying to BioWare -- So, this is what 40,000 lines of dialogue looks like? Really?! :huh:

They boasted about how we were going to have a smaller squad, so the relationships would be more intimate.Yet gave our Shepard's to few opportunities to respond to NPC in varied ways.Commander Shepard's convo with Joker post Fall of Thessia is the proverbial "straw that broke the camels back" -- for me....

Shepard's only choice, is to either respond with 'Outrage or More Outrage' That's it... For the life of me, I cannot even come to fathom, how the dialogue wheel options here got greenlit.

Its the same thing with the War Summit scene.I don't know about anyone else Shepard, but my Shep was really taken aback with how he was all of a sudden forced to be Pro- Genophage Cure.No alternative to giving Wrex what he wanted for the krogan is given.The Primarch and Dalatross could have said, "Were not curing the genophage, but we will remove the DMZ over your clans."

That scene really gave me a scare.I was thinking, "Are these muthaf*kers really going to force me to cure the genophage?"

BioWare sort of at least redeems themself here, by later on giving Shep the option of not curing the genophage.But I didn't like the fact that they forced us to be deceptive about it.My Shep isn't afraid of Wrex, and he would have told him straight up that he didn't believe in ending the genophage.And would have no part in doing so.


I felt for the most part, alot of the auto-dialogue scenes were very well written and voice acted.But  BioWare defintetly dropped the ball with the 'Options of Responce in Conversations. ' It was just far to binary, and not enough nuance.

Modifié par ubermensch007, 02 avril 2012 - 08:45 .


#263
sH0tgUn jUliA

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You know what really gets me is that they interrupted a perfectly good love scene they could have just faded to black, but noooooo, they had to bring the vent kid into it and pull the 2001 A Space Idiocy thing with Shepard and the Kid going up in flames. oooooo prophecy!

#264
ubermensch007

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sH0tgUn jUliA wrote...

You know what really gets me is that they interrupted a perfectly good love scene they could have just faded to black, but noooooo, they had to bring the vent kid into it and pull the 2001 A Space Idiocy thing with Shepard and the Kid going up in flames. oooooo prophecy!


I was concerned there for a minute.But then it returns to Tali and Shep in bed. Having pillow talk, and I thought that was pretty well done.I couldn't have asked for anything more. :wub:

#265
Chaoswind

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We can agree one of the reasons the game has no replay value is because the little cosmetic changes in the game are drowned by the personality changes or the lack of thereof from a known **** Shepard to a goody 2 shoes one, being a ruthless spacer kid should had made me impervious to vent kid magic tears, and the whole I miss Kaidan ****, getting pissed for Thesia? Yes I was pissed why Shep wouldn't be, when he is forced to lose even if he won.

#266
Aurica

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iamthedave3 wrote...

The Kai Leng defeat could have been handled better. The main issue is that - oddly - Kai never gets to really shine. His appearance on the citadel is brief, and he is defeated even if he manages to kill Thane. But there's never a moment where Kai Leng just gets to look unbeatably awesome. His troll e-mail doesn't work, either.


This much I agree.  He just never really struck out at all...   Its almost as if nothing he does really matters at all for the players.  Not sure if it was the way he was written in the game or that the game was so short that he had so few "screen time" to do things that would invoke an emotional response in the players...

Defeating him was hardly satisfying at all...   Unlike the chasing after Saren / Sovereign in ME1...

Modifié par Aurica, 02 avril 2012 - 11:46 .


#267
Fenrisfil

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The nightmares could have been done so much better if they had actually allowed for variation on them based on game decisions. I don't mean just more whispers if more people are dead either, I mean visual differences. Even if we were forced to keep the kid, you'd think at least they could maybe work your LI into it (like rather then having you smiling with the kid and catching fire have your LI in the role). At least then it would seem a bit more personal and not a generic plot device.

#268
Giskler

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It would have been more effective for the nightmares to work if they had your LI present at your trial on Earth (why wouldnt they be there to support you anyway??) and have them be killed during the invasion. Brutal LI death in the opening scene and haunting nightmares with your LI that you cant save.

I would have liked that much more than a random kid I dont care about.

#269
RebelByDesign

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I absolutely agree with the OP. In fact, I made a post in another thread saying much the same thing. All the things you mentioned come across as forced and are immersion breaking to me. They're also wholly unnecessary. Anybody who has played the previous games is already emotionally invested and needs no manipulation, and they should have had enough faith in the story they were telling that new players would become invested in the scenario.

Why the heavy-handed attempts at making me care about humanity and Earth in particular? I already care about way more than just Earth. It's almost insulting that the game assumes that's what I would care about above all. It's also bad because it's directed at the player in a meta sense and not their avatar. Because I, the player, am a human from Earth I'm bound to care about these things. Shepard is a human, but they might not even be from Earth. Directing something at the player's out of game sensibilities totally messes with your immersion in the game.

Unsurprisingly, the only emotional connection I felt to Earth was that I had to leave my friend Anderson there, and I promised I'd come back for him. Thessia? I cared that Liara was so broken up about it, but I felt no more than annoyance otherwise due to my cutscene incompetence against Kai Leng.

I still don't get what they were going for with Kai Leng. We have a Big Bad - it's the Reapers. We have a secondary enemy - it's Cerberus. Did they feel the enemy needed a more personal face? We already have that in Harbinger and The Illusive Man. I can't see why they felt his inclusion was needed.

#270
MegumiAzusa

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RebelByDesign wrote...

I still don't get what they were going for with Kai Leng. We have a Big Bad - it's the Reapers. We have a secondary enemy - it's Cerberus. Did they feel the enemy needed a more personal face? We already have that in Harbinger and The Illusive Man. I can't see why they felt his inclusion was needed.

The problem is you can't "fight" TIM but with conversation. And as many state there is no "boss" in this game they wouldn't acknowledge that TIM conversation is a "fight" anyway. So they created a boss for Cerberus.