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Unbelievable!


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#51
ncknck

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Shepard simply has a hidden backpack with paperweight replica guns to intimidate and scare people. Renegades are too badass to use real weaponry. And Paragons would never dare to use a weapon anyway, whimps as they are. >:D

#52
Blarty

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Mettyx wrote...

Fingolfin09 wrote...

just go with it


We already discussed the rotten and self-destructive nature of this mentality of permissiveness you just manifested.


And pedantry isn't a rotten and self-destructive mentality?

#53
Blarty

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Mettyx wrote...

Did anyone else expect Bioware not being able to add percentages and represent them in single category so now you have intel bonuses looking like this:

weapon damage +5%
power damage +5%
weapon damage +5%
power damage +5%
weapon damage +5%

I totally expected Bioware not being able to do that.


Each one of those is indicative to a single intel choice, sorry if that's difficult or needs further explanation

#54
MystEU

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Mettyx wrote...

Fingolfin09 wrote...

just go with it


We already discussed the rotten and self-destructive nature of this mentality of permissiveness you just manifested.


I still randomly float up and get stuck mid-air in Mass Effect 2 for the PC. Nothing is perfect. It's not allowing ourselves to be ripped off. It's just not being so bitter that we have to complain about every little detail with a cry that we've been lied to. Having a better perspective invites far more enjoyment out of things interestingly enough. People seem to use their own expectations to pass judgment far more than what the experience is worth on its own. It's amazing how people feel like this kind of thing is a "slap in the face" to them. There hasn't been a perfect game yet and ME3 falling short of that doesn't make it any less enjoyable, IMO. I got my money's worth.

The absolutely delusional conclusions and concerns that you people find to complain about every day is never ceasing to amazing me. Keep up the good work!

#55
MystEU

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Please remove. Post form didn't show it as sent.

Modifié par MystEU, 02 avril 2012 - 08:18 .


#56
Benny8484

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Yeah this really broke immersion for me.  In like 75% of the cutscenes I am using a assault rifle, which I have "never" used in any Mass Effect game.  I always use sniper rifle/pistol/biotics.

Modifié par Benny8484, 02 avril 2012 - 08:20 .


#57
ncknck

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Mettyx wrote...

Did anyone else expect Bioware not being able to add percentages and represent them in single category so now you have intel bonuses looking like this:

weapon damage +5%
power damage +5%
weapon damage +5%
power damage +5%
weapon damage +5%

I totally expected Bioware not being able to do that.

Actually, this seems to be the lesser evil and a better solution. Reality is, devs, any devs, never seem to be able to get a global stat right, and always end up with some weird number, which has nothing to do with reality. This one looks ugly, but its not hard to count it.

#58
Mettyx

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Even the changing weapons animation and collapsing weapons is heavily degraded, gone is the fluid detailed animation of ME2.

#59
Nightwriter

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I just want to know why the generic cutscene weapons thing is so irritating. Seriously. Why does it bug me so much. It ought to be trivial. I shouldn't really care. So my character is carrying a cutscene weapon that I don't actually have equipped. So what. Why should it matter.

But it does. It does matter. I care. It upsets me to see Shepard toting an Avenger when I do not have an Avenger equipped. And the Avenger is so "starter rifle," too. Bleh.

#60
abaris

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Nightwriter wrote...

But it does. It does matter. I care. It upsets me to see Shepard toting an Avenger when I do not have an Avenger equipped. And the Avenger is so "starter rifle," too. Bleh.


It's irritating because it interrupts the flow of your gameplay and immersion in the long run.

I really wonder how this is justified, since there's no obvious reason why they took an actual step back in the animation department.

#61
TheRealJayDee

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Nightwriter wrote...

But it does. It does matter. I care. It upsets me to see Shepard toting an Avenger when I do not have an Avenger equipped. And the Avenger is so "starter rifle," too. Bleh.


It's really irritating, especially since sometimes my Shepard was using the pistol he had actually equipped, and sometimes the 'standard' pistol. Why can't there be consistence?

#62
Navasha

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abaris wrote...

Nightwriter wrote...

But it does. It does matter. I care. It upsets me to see Shepard toting an Avenger when I do not have an Avenger equipped. And the Avenger is so "starter rifle," too. Bleh.


It's irritating because it interrupts the flow of your gameplay and immersion in the long run.

I really wonder how this is justified, since there's no obvious reason why they took an actual step back in the animation department.


Except that it has a perfectly logical reason.    A lot of people don't want to hear this, but there is only so many system resources in the old consoles.    Would it interrupt your gameflow more to have to change disks in order load the cutscene, just so it can load the appropriate weapon and corresponding animation?

cutscene animations are pre-designed and making dozens of different cutscenes just so that the animations and weapons mesh isn't really that feasible.    Which they would have to do, unless you don't mind that Shepard walks into the room holding your sniper rifle like they do a pistol.  

Adding all these "trivial" options would make the game literally a year longer to produce and probably end up on 3 or 4 disks that you would have to swap 3 times as much.    The fact is that the 360 console is outdated and the developers are trying to deal with the bottlenecks as in low RAM.

Trust me, the developers would probably love to be able to load a dozen different animations and choose whichever one is necessary, but the fact is there is no room in RAM to just throw assets in there they won't be used.

#63
abaris

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Navasha wrote...


Except that it has a perfectly logical reason.    A lot of people don't want to hear this, but there is only so many system resources in the old consoles.    Would it interrupt your gameflow more to have to change disks in order load the cutscene, just so it can load the appropriate weapon and corresponding animation?


They don't have less processing powers than they had in 2010. So, the animations taking a step back isn't a logical explanation, since there's not that much improvement in the graphics department either. Enemies use a wave mechanic, with shuttles dropping them off, so that's not a logical reason either.

There's no visual reason for the cuts and I certainly hope, it's not the multiplayer part eating away ressources.

Modifié par abaris, 02 avril 2012 - 11:25 .


#64
Suspire

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the perfectly logic reason is they screwed up.

#65
SwitchN7

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LioWARE at its best.

Modifié par SwitchN7, 02 avril 2012 - 11:34 .


#66
Navasha

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abaris wrote...

Navasha wrote...


They don't have less processing powers than they had in 2010. So, the animations taking a step back isn't a logical explanation, since there's not that much improvement in the graphics department either. Enemies use a wave mechanic, with shuttles dropping them off, so that's not a logical reason either.

There's no visual reason for the cuts and I certainly hope, it's not the multiplayer part eating away ressources.


Its not about processing power, its about memory resources.   512Mb of shared GPU/RAM is anemic for todays games.    Every last MB is utilized to the max.   Its not the multiplayer, that is essentially a whole separate game.   Everything on the screen eats up those memory resources...   Textures, models, sounds, animations, background sprites.    Decisions have to be made on where to allocate those things and which takes priority.    Having multiple animations load just isn't feasible.    Creating multiple cutscene animations for a dozen different weapons isn't a good use of development time either.    

People expect games to look better year after year, but keep expecting them to run on equipment that is now 6 years old.   Cuts HAVE to be made somewhere to achieve that effect.  

#67
Nightwriter

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Then why can't they make the standard cutscene AR be the Vindicator, or the standard cutscene pistol be the Carnifex? That would at least be an improvement. I don't even care if I haven't picked those weapons up yet in my playthrough, anything to avoid having my Shepard pull a Predator on someone who is holding a cooler sleeker model, like a Paladin or something.

It hurts me when others have cooler guns than me in cutscenes. Especially when I have that model, but can't wield it cinematically.

It hurts my soul. My soul, BioWare.

#68
abaris

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Navasha wrote...

People expect games to look better year after year, but keep expecting them to run on equipment that is now 6 years old.   Cuts HAVE to be made somewhere to achieve that effect.  


Yeah, but where exactly does it look better?

#69
TheRealJayDee

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Navasha wrote...

People expect games to look better year after year, but keep expecting them to run on equipment that is now 6 years old.   Cuts HAVE to be made somewhere to achieve that effect.  


While not at all true for me, you may have a point there. Still, imo style/graphics over substance/content usually isn't a very good path for RPGish games...

#70
SalsaDMA

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Navasha wrote...

People expect games to look better year after year, but keep expecting them to run on equipment that is now 6 years old.   Cuts HAVE to be made somewhere to achieve that effect.  


I remember the days of my c64 where graphics actually kept improving, despite the 'breadbox' being the same hardware through all the time.

Besides, if you attach the console limitations as an 'excuse' you automatically include 'half-arsed port to pc' at the same time, which doesn't speak well of the devs quality control for the pc.

#71
T-Bone101

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could be a glitch lets wait for the patch?

#72
abaris

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SalsaDMA wrote...

Besides, if you attach the console limitations as an 'excuse' you automatically include 'half-arsed port to pc' at the same time, which doesn't speak well of the devs quality control for the pc.


No, they don't care.

Consoles provide for the majority of their profit. And as long as the hype isn't coming to an end, we're stuck with DX9 graphics and console limitations on the PC.

It's actually better with moddable games, since the community usually comes up with improvements.

#73
Otaku Hanzo

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Nightwriter wrote...
It hurts my soul. My soul, BioWare.


Amen.

#74
Mettyx

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TheRealJayDee wrote...

Nightwriter wrote...

But it does. It does matter. I care. It upsets me to see Shepard toting an Avenger when I do not have an Avenger equipped. And the Avenger is so "starter rifle," too. Bleh.


It's really irritating, especially since sometimes my Shepard was using the pistol he had actually equipped, and sometimes the 'standard' pistol. Why can't there be consistence?


Yes, the whole thing with the animations and this is just bizarre. They need to rethink how they make games from top to bottom, it's like some fundamental flaw in organization is following them since Dragon Age 2.

And please don't mention hardware limitation again, hundreds of thousands of people bought ME3 for PC.

#75
abaris

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Mettyx wrote...

And please don't mention hardware limitation again, hundreds of thousands of people bought ME3 for PC.


Yeah, but the developers or rather the publishers don't give a damn.

It's like feeding the PC users the leftovers from the table. Much cheaper that way. And that's all that counts nowadays.