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Why does everyone assume that the relay destruction in the endings destroys everything?


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#1
NGC1300

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title says it all. How do you know for sure that the destruction of the mass relay will destroy everything? I know you got an idea from The Arrival, but that was an asteroid, in the endings it was the crucible's energy. How do you know the consequences are the same if the destruction was caused by totally different things?

and I'm pretty sure nobody knows completely what the energy from the crucible can actually do.

so why people are so certain that it must kill everything?

been seeing this a lot, so I'm just asking.

Edit::: let me clarify this as I saw some people don't quite get the idea. I'm not saying what hitting the relays matters, all I'm saying is, the relay in Arrival got blatantly hit by an asteroid while the relays in the endings were tampered by the energy of the crucible. It opens the possibities for certain assumptions like the energy from the crucible might negate the destruction force or it might simply be something else and not "explosion" or the energy from the crucible changes the energy released from the relays into some other harmless forms of energy, etc.. that's what I was talking about.

Modifié par NGC1300, 01 avril 2012 - 05:07 .


#2
ticklefist

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Well it's pretty obvious we're supposed to assume it doesn't. It just seems like a design decision made out of convenience. It's not convincing. Since it's not convincing we carry on with what has been properly established instead of following tacked on last minute garbage lore.

#3
Cosmar

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Well because we're not *told* in the game that the Crucible's destruction of the Relays isn't just as catastrophic as blowing one up with an asteroid.

Also during the final cinematic it shows a relay blowing up in a massive explosion, and on the galaxy map when it shows the relays blowing up there are shockwave-looking things that extend from them that made it seem to some people those were huge explosions.

So, going from what we have been told in the series, it seems like the relays would blow up the planets. Assuming the Crucible's energy does something different is an interesting thought, but without any in-game evidence most people go with what the game has told us.

#4
NGC1300

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ticklefist wrote...

Well it's pretty obvious we're supposed to assume it doesn't. It just seems like a design decision made out of convenience. It's not convincing. Since it's not convincing we carry on with what has been properly established instead of following tacked on last minute garbage lore.


sorry, I'm a bit lost here. no offense, but you meant to say because it is not convincing for us to believe that the explosion doesn't kill everything so we have to assume that the explosion works as how it did in The Arrival, which kills everything?

#5
mikeaj1024

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The problem isnt confined to the destruction they may have caused. Its that the relays network was vital to the galaxy. The current societies do not have the ability to rebuild the relay network, and without it they are trapped in whatever cluster they currently reside.

#6
Golferguy758

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Either it goes supernova and destroys everything in the solar system, or it's destroyed and everyone is stuck in sol...and destroys galactic civilization[everything]

#7
PsychoticBiotic

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Even if it doesn't, half the galaxy is stuck on earth. Without enough resources or dextro-food for quarians and turians, everyone choke and die!

Modifié par PsychoticBiotic, 01 avril 2012 - 03:32 .


#8
Samuel_Valkyrie

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In Arrival, it wasn't just the destruction with an asteroid that the loe said would blow up the entire starsystem, it's the destruction of a Mass Relay. Anytime a Mass Relay is destroyed, so Arrival indicated, it would result in a catastrophic event.

Furthermore, destroying the Mass Relay Network is bringing about a new Dark Age...exactly what we tried to prevent. So, why did we play this game again?

#9
Biotic_Warlock

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Edit: One did play Arrival.

Modifié par Biotic_Warlock, 01 avril 2012 - 03:33 .


#10
NGC1300

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mikeaj1024 wrote...

The problem isnt confined to the destruction they may have caused. Its that the relays network was vital to the galaxy. The current societies do not have the ability to rebuild the relay network, and without it they are trapped in whatever cluster they currently reside.


but don't they have FTL engines? two of the endings you got reapers on your side. With destroy ending you still have probably millions of capable quarians/turians/humans. Even for the worst case, you cose destroy and decimated the quarians, weren't humans and turians enough to recreate FTL engines? Since from my understandings, even turians got the best fleets in the galaxy?

#11
Militarized

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Even without Arrival, I'm one of those weird people who read the Codex and it says "If mass relays are destroyed they blow up in a supernova like explosion" without mentioning it having to be through kinetic force like the asteroid.

The information I had been given + logic told me I was blowing everyone up into the star dust they came from.

#12
Militarized

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NGC1300 wrote...

mikeaj1024 wrote...

The problem isnt confined to the destruction they may have caused. Its that the relays network was vital to the galaxy. The current societies do not have the ability to rebuild the relay network, and without it they are trapped in whatever cluster they currently reside.


but don't they have FTL engines? two of the endings you got reapers on your side. With destroy ending you still have probably millions of capable quarians/turians/humans. Even for the worst case, you cose destroy and decimated the quarians, weren't humans and turians enough to recreate FTL engines? Since from my understandings, even turians got the best fleets in the galaxy?


You cannot have intergalactic travel with the FTLs in Mass Effect, it's stated at the very beginning of Mass Effect 1. No relays = no travel except for VERY, VERY close systems that are next to yours. 

#13
rma2110

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Any explosion you can see from that far in space is bad news.

#14
Xandax

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Samuel_Valkyrie wrote...

In Arrival, it wasn't just the destruction with an asteroid that the loe said would blow up the entire starsystem, it's the destruction of a Mass Relay. Anytime a Mass Relay is destroyed, so Arrival indicated, it would result in a catastrophic event.

Furthermore, destroying the Mass Relay Network is bringing about a new Dark Age...exactly what we tried to prevent. So, why did we play this game again?


Pretty much this.

All we know of explosions of them tells us this; so imagine something for oneself if wanting to, sure - but there's no in-game/in-lore foundation for that imagination.

#15
EndrinAmtrum

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Basically it comes down to burden of proof.

In the Mass Effect universe we are shown one instance of destroying a mass relay. That action resulted in the destruction of the system. The codex even talks about destroying relays in the Desperate Measures part in the Reaper War entry.

"Destroying a mass relay to stop the Reapers' advance is infeasbile. Although it has recently been proven that mass relays can be destroyed, a ruptured relay liberates enough energy to ruin any terrestrial world in the relay's solar system. It would take too long to evacuate the millions or billions of people living near each relay, and the Council is unwilling to sacrifice that many lives when combat stands a chance of saving them"

That being said if you propose a different result would happen from destroying the Mass Relay than what has already been observed through the game then you need to show some evidence to support that theory.

#16
Bail_Darilar

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I don't see why the relays had to be destroyed anyway. It seems they were designed to project the crucibles energy, so who the hell wouldn't design the relays to withstand the energy blast in the first place.

#17
jumpingkaede

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Xandax wrote...

Samuel_Valkyrie wrote...

In Arrival, it wasn't just the destruction with an asteroid that the loe said would blow up the entire starsystem, it's the destruction of a Mass Relay. Anytime a Mass Relay is destroyed, so Arrival indicated, it would result in a catastrophic event.

Furthermore, destroying the Mass Relay Network is bringing about a new Dark Age...exactly what we tried to prevent. So, why did we play this game again?


Pretty much this.

All we know of explosions of them tells us this; so imagine something for oneself if wanting to, sure - but there's no in-game/in-lore foundation for that imagination.


Also the FACT that Walters/Hudson wrote "galactic dark age" at the end of the flowchart for the Crucible sequence.

Really, the side that is claiming it was a "controlled explosion" and therefore different than Arrival is grasping at straws.  There is absolutely no support for that in-game or elsewhere.

#18
OhoniX

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Because some people just really don't like the ending already, so they then take every little thing they can find and blow it to the most ridiculous levels they can, so that in their heads the ending is even worse, to justify their little emo rants about how the ending is horrible and needs to be changed.

If they looked at the situation objectively, there's no way they could believe that the relays were blowing up everything. It just doesn't make any sense at all.

#19
mikeaj1024

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NGC1300 wrote...

mikeaj1024 wrote...

The problem isnt confined to the destruction they may have caused. Its that the relays network was vital to the galaxy. The current societies do not have the ability to rebuild the relay network, and without it they are trapped in whatever cluster they currently reside.


but don't they have FTL engines? two of the endings you got reapers on your side. With destroy ending you still have probably millions of capable quarians/turians/humans. Even for the worst case, you cose destroy and decimated the quarians, weren't humans and turians enough to recreate FTL engines? Since from my understandings, even turians got the best fleets in the galaxy?


FTL Drives require fuel and the trip from cluster to cluster is almost impossible with current tech.  The reapers drives were more advanced and not only could they move twice as fast but they were self sustaining.

The reapers dont become your puppets in any of the endings.  Even with control all you do is send them away.  Not away to rebuild.

#20
Dean_the_Young

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Militarized wrote...

You cannot have intergalactic travel with the FTLs in Mass Effect, it's stated at the very beginning of Mass Effect 1. No relays = no travel except for VERY, VERY close systems that are next to yours.

No, it isn't.

You can't have the scale or speed of Mass Relay travel with FTL, but the barrier for 'slow' FTL is logistics, not capacity.

Shepard flies across entire nebulas in matters of days.

#21
Archereon

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Plus, it's quite possible the destroyed Citadel, which, based on the conduit's orientation, the fact that it's in London, and the fact the geosynchronous orbits are only possible over the equator means it's suspended over Earth with mass effect fields in an artificially sustained orbit, meaning it could hit Earth at wll over 10km/s. While it wouldn't be on the same scale as the impact that killed the dinosaurs (about 1/1000th of the yield), it still would have the kinetic energy of 20,000 Tsar Bombas combined.

This impact would turn the seas to acid, darken the skies, and tuen the air to poison. Doomsday stuff.

#22
Eyeshield21

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Samuel_Valkyrie wrote...

In Arrival, it wasn't just the destruction with an asteroid that the loe said would blow up the entire starsystem, it's the destruction of a Mass Relay. Anytime a Mass Relay is destroyed, so Arrival indicated, it would result in a catastrophic event.

Furthermore, destroying the Mass Relay Network is bringing about a new Dark Age...exactly what we tried to prevent. So, why did we play this game again?

This.

#23
Hingjon

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If you got the earth destroyed ending, I'm pretty sure the whole galaxy is destroyed.

#24
ImmovableMover

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It may not have physically destroyed anything, space magic being able to ignore accepted lore/physics, but the destruction of the Mass Relays DID destroy galactic civilization and that is a simple, demonstrable fact.

The final, star-gazing scene implies this heavily (bar outright saying "It's all ****ed now") and...in all honesty...the galaxy and "Future generations" would have benefited MORE from the reapers winning; If they win, future generations are at least not trapped in their own solar systems.

#25
Dean_the_Young

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mikeaj1024 wrote...

FTL Drives require fuel and the trip from cluster to cluster is almost impossible with current tech.  The reapers drives were more advanced and not only could they move twice as fast but they were self sustaining.

Clusters are based around relays, not actuall star clusters. The galaxy is continuous.

The reason its hard to travel between clusters is because the exploration and infrastructure is largely missing because of concentration on the relays, not because it physically can't be done.


The reapers dont become your puppets in any of the endings.  Even with control all you do is send them away.  Not away to rebuild.

In control, they are your puppets. You do control them.