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Why does everyone assume that the relay destruction in the endings destroys everything?


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#201
Wolven_Soul

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Shiran wrote...

Teacher50 wrote...

What everyone here is really discussing is "Massive Plot Holes" in the Mass Effect Universe! Lol


It is just so weird to me that people get hang up on the very finalle, but tend to overlook glaring problems earlier in game.

Let's see:

Shepard ended up in space in leaking space suit, than REENTERED orbit with meteor like flame out and all, but Martin Sheen was able to fully rebuilt him AND somehow fully restore his memories. Oh and helmet helped preserve the brain... during athmospheric reentry and slaming into a planet because those leaky space suits are just that good. The same helmet that Shepard found while exploring Normandy crash site.. Say what?

But that totally ok! But relay not going supernova when they get destroyed in a completely different manner from one time when we destroyed them before? PLOT HOLE!


My favorite plot hole is actually why Sovereign spent a thousand years trying to manipulate his way to the citadel to wake up the other Reapers, when all he had to do was fly to dark space, wake them up, and fly back.  Would have taken less than a decade.

#202
hammerfan

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If the energy contained in the relay is not released in the system containing the relay, then where does the energy go? It has to go somewhere. If it's added to the beam and forwarded on to the next relay, then pulling the trigger on the crucible is going to be "ruining somebody's day, somewhere, sometime." It's a circular path, so eventually all of that accumulated energy is going to return to it's now non-functional point of origin and that explosion will be that much bigger.

#203
hammerfan

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OhoniX wrote...

Because some people just really don't like the ending already, so they then take every little thing they can find and blow it to the most ridiculous levels they can, so that in their heads the ending is even worse, to justify their little emo rants about how the ending is horrible and needs to be changed.

If they looked at the situation objectively, there's no way they could believe that the relays were blowing up everything. It just doesn't make any sense at all.


Uh, yeah, 'cause everything else in the ending made such perfect sense...

#204
Greed1914

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Cosmar wrote...

Well because we're not *told* in the game that the Crucible's destruction of the Relays isn't just as catastrophic as blowing one up with an asteroid.

Also during the final cinematic it shows a relay blowing up in a massive explosion, and on the galaxy map when it shows the relays blowing up there are shockwave-looking things that extend from them that made it seem to some people those were huge explosions.

So, going from what we have been told in the series, it seems like the relays would blow up the planets. Assuming the Crucible's energy does something different is an interesting thought, but without any in-game evidence most people go with what the game has told us.


Exactly.  The only other experience we've had with destroying a relay was during Arrival, and doing that wiped out a colony with its explosion.  Now, I'm sure it's supposed to be different, but they also didn't set that up.  When something has such catostrophic effects, it's really poor to just leave the audience saying, "I guess this is different, somehow."  

This is one of those times where information is necessary.

Modifié par Greed1914, 01 avril 2012 - 07:45 .


#205
o Ventus

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You can very clearly see the shockwaves from the relays explosions' on the galaxy map. They encompass 99.99999% of the known galaxy.

Ergo, Shepard done screwed up.

#206
Shiran

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o Ventus wrote...

You can very clearly see the shockwaves from the relays explosions' on the galaxy map. They encompass 99.99999% of the known galaxy.

Ergo, Shepard done screwed up.


Those are not shockwaves but "Implementing Shepards directive" bubbles. You can see the very first one of those engulfing Earth. If your score is high enough, it washed over the Planet with minimal damage to infrastructure and organics.

#207
veverkoi

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Guys... What happened to using your eyes? You can very clearly see that the eezo leaves the relay BEFORE the explosion. What causes a supernova is the eezo, not the physical construct of the relay. When the relays blows up the eezo is gone and only the construct blows up, which causes a regular explosion! End of story. The galaxy map explosions is obviously only for visual effect, how else are you supposed to see a tiny explosion in the mindbogglingly hugeness that is the galaxy? The galaxy map is only highlighting the explosions.

What bothers me most is that a huge plothole in my eyes has been overlooked. In every cycle the reapers has cut off every civilization by taking control of the citadel, then deactivating the relays. Leaving every civilization hopelessly lonely sitting ducks. That,s why the past cycles didn't stand a chance. Sovereigns defeat is what gave us a chance - by denying the reapers control of the citadel.

When the reapers suddenly and unexplained took control of the citadel and moved it to earth, that should have been it for us right there. Game over, we're screwed, cut off, divided. But nope we could continue traveling. 
Then...if the reapers can invade entire planets, several at the same time, they must be able to mobilize and beat the citadel fleet right? They certainly managed easy enough after the Cerberus base
Mission. Hell, Cerberus nearly even managed themselves. 
The reapers should have been able pull it off anytime in the game and gain that overcomingly huge advantage right away! Think of the geth/sovvy attack only all the geth are replaced by badass reapers.


Maybe the reason the past civilizations never finished the crucible is be ause they were.... Cut off.

#208
Valk72

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Why does everyone assume that the relay destruction in the endings destroys everything?

Because the codex says so ?

Modifié par Valk72, 01 avril 2012 - 09:27 .


#209
Evil Minion

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Shiran wrote...

Teacher50 wrote...

What everyone here is really discussing is "Massive Plot Holes" in the Mass Effect Universe! Lol


It is just so weird to me that people get hang up on the very finalle, but tend to overlook glaring problems earlier in game.

Let's see:

Shepard ended up in space in leaking space suit, than REENTERED orbit with meteor like flame out and all, but Martin Sheen was able to fully rebuilt him AND somehow fully restore his memories. Oh and helmet helped preserve the brain... during athmospheric reentry and slaming into a planet because those leaky space suits are just that good. The same helmet that Shepard found while exploring Normandy crash site.. Say what?

But that totally ok! But relay not going supernova when they get destroyed in a completely different manner from one time when we destroyed them before? PLOT HOLE!


Exactly.

#210
BBK4114

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Evil Minion wrote...

Shiran wrote...

Teacher50 wrote...

What everyone here is really discussing is "Massive Plot Holes" in the Mass Effect Universe! Lol


It is just so weird to me that people get hang up on the very finalle, but tend to overlook glaring problems earlier in game.

Let's see:

Shepard ended up in space in leaking space suit, than REENTERED orbit with meteor like flame out and all, but Martin Sheen was able to fully rebuilt him AND somehow fully restore his memories. Oh and helmet helped preserve the brain... during athmospheric reentry and slaming into a planet because those leaky space suits are just that good. The same helmet that Shepard found while exploring Normandy crash site.. Say what?

But that totally ok! But relay not going supernova when they get destroyed in a completely different manner from one time when we destroyed them before? PLOT HOLE!


Exactly.


Just because some seem to be reading challenged :whistle:  I'm going to cite the codex againnnnnnnn:

"Faced with utter annihilation, military planners have
considered extreme solutions in their quest to stop the Reapers. The two most
plausible are the destruction of the mass relays and the use of starships as
suicide weapons.

Destroying a mass relay to halt the Reapers'
advance is infeasible. Although it has recently been proven that mass relays
can be destroyed, a ruptured relay liberates enough energy to ruin any
terrestrial world in the relay's solar system.
[/b][b] It would take too long to
evacuated the millions or billions of people living near each relay, and the
Council is unwilling to sacrifice that many lives when combat stands a chance
of saving them. Even if a garden world were to survive the relay's destruction,
the Reapers have infinite patience. They traveled out of dark space using
conventional FTL -- travel within the galaxy is not an insurmountable barrier."

Notice how it never says, "it appears to liberate..." or "we think it liberates..."  

If it doesn't destroy the system then they're pulling a DA2. Next they'll be saying, "Oh, you can't rely on the codex, duh! That's just rumors and speculation."  :sick:


As for Shep's ressurection? There is no existing in-game lore that says it can't be done. 

Modifié par BBK4114, 01 avril 2012 - 09:56 .


#211
legaldinho

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Congratulations, you have proven that conventional means cannot destroy relays without causing a nova.

Given that the relays are destroyed by the crucible in the ending, forgive me for not thinking you've added anything to the argument...

#212
veverkoi

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Valk72 wrote...

Why does everyone assume that the relay destruction in the endings destroys everything?

Because the codex says so ?


Does the codex also say that relay explodes like a supernova even after all the eezo has left it, leaving it just a regular chunk of construction? Probably not since everything can't be explained. Sometimes it really is just sitting there in front of your eyes and all you need to piece it together is common sense. I'm really disappointed so many on Bsn seem have a lack of it. :mellow:

#213
veverkoi

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You can't release the energy of a mass relay by blowing it up if the energy is not there anymore



BBK4114 wrote...

Evil Minion wrote...

Shiran wrote...

Teacher50 wrote...

What everyone here is really discussing is "Massive Plot Holes" in the Mass Effect Universe! Lol


It is just so weird to me that people get hang up on the very finalle, but tend to overlook glaring problems earlier in game.

Let's see:

Shepard ended up in space in leaking space suit, than REENTERED orbit with meteor like flame out and all, but Martin Sheen was able to fully rebuilt him AND somehow fully restore his memories. Oh and helmet helped preserve the brain... during athmospheric reentry and slaming into a planet because those leaky space suits are just that good. The same helmet that Shepard found while exploring Normandy crash site.. Say what?

But that totally ok! But relay not going supernova when they get destroyed in a completely different manner from one time when we destroyed them before? PLOT HOLE!


Exactly.


Just because some seem to be reading challenged :whistle:  I'm going to cite the codex againnnnnnnn:

"Faced with utter annihilation, military planners have
considered extreme solutions in their quest to stop the Reapers. The two most
plausible are the destruction of the mass relays and the use of starships as
suicide weapons.

Destroying a mass relay to halt the Reapers'
advance is infeasible. Although it has recently been proven that mass relays
can be destroyed, a ruptured relay liberates enough energy to ruin any
terrestrial world in the relay's solar system.
[/b][b] It would take too long to
evacuated the millions or billions of people living near each relay, and the
Council is unwilling to sacrifice that many lives when combat stands a chance
of saving them. Even if a garden world were to survive the relay's destruction,
the Reapers have infinite patience. They traveled out of dark space using
conventional FTL -- travel within the galaxy is not an insurmountable barrier."

Notice how it never says, "it appears to liberate..." or "we think it liberates..."  

If it doesn't destroy the system then they're pulling a DA2. Next they'll be saying, "Oh, you can't rely on the codex, duh! That's just rumors and speculation."  :sick:


As for Shep's ressurection? There is no existing in-game lore that says it can't be done. 



#214
legaldinho

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veverkoi wrote...

Valk72 wrote...

Why does everyone assume that the relay destruction in the endings destroys everything?

Because the codex says so ?


Does
the codex also say that relay explodes like a supernova even after all
the eezo has left it, leaving it just a regular chunk of construction?
Probably not since everything can't be explained. Sometimes it
really is just sitting there in front of your eyes and all you need to
piece it together is common sense. I'm really disappointed so many on
Bsn seem have a lack of it. [smilie]../../../images/forum/emoticons/pouty.png[/smilie]

they don't want to hear anything else. It's a really unattractive frame of mind. But as I said in the last page, if at least they came clean and said they were arguing for clearer and better exposition of the ending, as part of the retake movement, I'd accept it. Instead they just keep up with the refusenik posts, and treat all other opinions as if they were dumbheaded. Repeating words like "canon" as if it were a mantra...

Modifié par legaldinho, 01 avril 2012 - 10:07 .


#215
OchreJelly

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Apologies if this was already addressed, as there's a lot of discussion going on here...

thehomeworld wrote...

*Snip*

Because the eezo cores get ejected prior to them blowing up it creates a pinball effect relay 1 ejects the eezo core to relay 2 that one ejects these two cores onward to relay 3 and so forth. The dud relays then explode and break into pieces.  


Perhaps, but where does the final energy delivery end up? The relays don't travel in a linear pattern in the endings, they branch. So the energy has to end at some point. This is why I don't buy the pinball effect idea.

Do they shoot it outside the galaxy? Then show this.

BioWare seemed to want to imply it's not destructive, but if it's not destructive then the Normandy should not have been damaged by it, because it leads viewers to think it's destructive after all.

Honestly, a game series ending should not require hundreds of pages of conjecture and what is essentially techno-psychological fanfiction just to make some sense of it.

Modifié par OchreJelly, 01 avril 2012 - 10:33 .


#216
BBK4114

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legaldinho wrote...

veverkoi wrote...

Valk72 wrote...

Why does everyone assume that the relay destruction in the endings destroys everything?

Because the codex says so ?


Does
the codex also say that relay explodes like a supernova even after all
the eezo has left it, leaving it just a regular chunk of construction?
Probably not since everything can't be explained. Sometimes it
really is just sitting there in front of your eyes and all you need to
piece it together is common sense. I'm really disappointed so many on
Bsn seem have a lack of it. [smilie]../../../images/forum/emoticons/pouty.png[/smilie]

they don't want to hear anything else. It's a really unattractive frame of mind. But as I said in the last page, if at least they came clean and said they were arguing for clearer and better exposition of the ending, as part of the retake movement, I'd accept it. Instead they just keep up with the refusenik posts, and treat all other opinions as if they were dumbheaded. Repeating words like "canon" as if it were a mantra...


Brilliant! So where does it go? Does it turn into gold? Does it just go "poof?" The energy has to be released/contained in some way...

#217
veverkoi

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Logically it shouldn't just go poof,somewhere it needs to be released. That doesn't mean earth will be anihilated or every other system that the pinball effect goes through. We can clearly see that the relays exploding gets purged from the mass effect energy before they explode, hence no nova. By using some common sense I assume that when the pinball effect reaches the last relay then it wont be able to zip out to the next relay since there's no one left. So, the last relay should probably go badaboom like a friggin supernova.


BBK4114 wrote...

legaldinho wrote...

veverkoi wrote...

Valk72 wrote...

Why does everyone assume that the relay destruction in the endings destroys everything?

Because the codex says so ?


Does
the codex also say that relay explodes like a supernova even after all
the eezo has left it, leaving it just a regular chunk of construction?
Probably not since everything can't be explained. Sometimes it
really is just sitting there in front of your eyes and all you need to
piece it together is common sense. I'm really disappointed so many on
Bsn seem have a lack of it. [smilie]../../../images/forum/emoticons/pouty.png[/smilie]

they don't want to hear anything else. It's a really unattractive frame of mind. But as I said in the last page, if at least they came clean and said they were arguing for clearer and better exposition of the ending, as part of the retake movement, I'd accept it. Instead they just keep up with the refusenik posts, and treat all other opinions as if they were dumbheaded. Repeating words like "canon" as if it were a mantra...


Brilliant! So where does it go? Does it turn into gold? Does it just go "poof?" The energy has to be released/contained in some way...




#218
AtreiyaN7

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Because some people consider the Alpha Relay in Arrival to be definitive proof that all relays behave that way under all conditions no matter what. There's no proof one way or the other, but my opinion's always been that what happens in the ME3 ending is probably different from the Alpha Relay situation. I think that as the beam jumps across the galaxy, it siphons power from each relay that it passes through - enough to prevent catastrophic explosions even though the relays are destroyed.

#219
legaldinho

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BBK4114 wrote...

legaldinho wrote...

veverkoi wrote...

Valk72 wrote...

Why does everyone assume that the relay destruction in the endings destroys everything?

Because the codex says so ?


Does
the codex also say that relay explodes like a supernova even after all
the eezo has left it, leaving it just a regular chunk of construction?
Probably not since everything can't be explained. Sometimes it
really is just sitting there in front of your eyes and all you need to
piece it together is common sense. I'm really disappointed so many on
Bsn seem have a lack of it. [smilie]../../../images/forum/emoticons/pouty.png[/smilie]

they don't want to hear anything else. It's a really unattractive frame of mind. But as I said in the last page, if at least they came clean and said they were arguing for clearer and better exposition of the ending, as part of the retake movement, I'd accept it. Instead they just keep up with the refusenik posts, and treat all other opinions as if they were dumbheaded. Repeating words like "canon" as if it were a mantra...


Brilliant! So where does it go? Does it turn into gold? Does it just go "poof?" The energy has to be released/contained in some way...


You're right, it must destroy the solar systems, even though we don't see the nova like we did in arrival. IT'S CANON, DUR

#220
Geneaux486

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Valk72 wrote...

Why does everyone assume that the relay destruction in the endings destroys everything?

Because the codex says so ?


Codex also said the Citadel and Mass Relays were built by the Protheans, once upon a time.  The codex is an in-game reference guide, so the information is only going to be as accurate as the fictional characters who documented it.  Organics in this cycle had destroyed a grand total of one relay at the time, with no other occurences to compare it to.

Additionally, we know these relays did not go supernova when they broke because the planet Joker crashed on would have been hit by that wave as well, and it is clearly intact, as is the Normandy's crew, even though they were hit by the energy.  Combine this with notable differences in circumstances between the Alpha Relay incident and the relays at the end of ME3 (the Alpha Relay being much more powerful than your average relay, and the fact that it was forcibly smashed by a rocket propelled asteroid), and you've pretty much got your answer. 

Modifié par Geneaux486, 01 avril 2012 - 11:58 .


#221
OhoniX

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[quote]


It still destroys everything,
because everyone stuck in the Sol system will soon be at war and starve
to death, tearing the galactic alliance apart.[/quote]

Not necessarily, since Earth would have a far lower population to support than usual (it was probably supporting 10-20 billion people before the Reapers, I'd bet it's down to a few million, tops, after them), and even adding all the fleet together (minus those destroyed in the battle) there probably aren't more than a few million more, so getting enough food together shouldn't be that hard. And again, they still have FTL, they can still head for other systems. There are hundreds of systems within a week's travel of Earth.

[quote]
After the Beam is send out, we see a Circular Explosion, emanating from the Relay Positions. Check!

Now where does it say that these Explosions are harmelss?[/quote]

Common sense. If they were a Supernova, you would not be able to see them from that distance. Supernovae are physical explosions, the light from them travels at the speed of light, the blast wave travels at a fraction of that speed, the "RGB" waves were traveling at a hundred times light speed or faster to be visible as moving explosions from that distance. These are very clearly NOT practical "explosions", they are the same sort fo energy pulse that we see emenating from the Citadel and washing over Earth, which is a non-destructive force. All the energy wave is there to do is to carry the signal wave of the effect that Shepard indicated in her final choice. For example, if you went with the Synthisis ending, the energy waves are what convert all DNA in the galaxy into DNA0/1.

[quote]
It's based on the Fact that no one told us differently? You can
imagine that it is different because the beam is send out by
Starchild....., but that is Fanfiction. I like Fanfiction. But it's not
canon. It's not backed up by the ingame Codex or technobabble.

[/quote]

That's only because it was the last thing that happened in the game, there are no codex entries for the epilogue.

[quote]
It IS a pessimistic View, yes. But the Alternative, to me at least,
would be that the Fleets would be trapped in the Sol-System, and there
just isn't enough food for everyone. So quick death by Relay-Explosion,
or slow Starvation on devastated Earth. Take your Pick.[/quote]

That is also an overly pessimistic view of the situation.

[quote]
So, what caused a Mass Relay destruction is not important.
As long as it is destroyed, releasing the energy it holds, it's catastrophic.[/quote]

Unless, of course, it discharges it's energy before the relay breaks down. . . but how would that ever happen?

[quote]
Finally someone who can put it into words they may actually understand. Thank You.[/quote]

Except that he's wrong, of course.

[quote]The asteroid was nothing but the firing pin, good grief, the energy
released by a destroyed mass relay would make an asteroid look like a
party popper.[/quote]

Post like this are completely missing the point. It's not that the Asteroid caused a supernova, that would be stupid. It's that destroying a relay via catastrophic impact is a different thing that destroying it via controlled shutdown. The asteroid hitting the relay broke the relay, which released all the energy it contained in a way that it wasn't at all prepared to handle responsible. It kicked the relay in the jewels, basically. In contrast, the events of the ending were initiating a controlled, deliberate shut-down of the relays, in which all their stored energy was expelled, sent to the next relay in the chain and in propogating the "RGB" energy waves, leaving the relay spent, and then it broke down, physically destroyed, but no longer containing the massive stored energy that casued so many problems for the Batarians. It was a completely different situation, with a completely different outcome. What is so difficult to understand about that?

[quote]Even if they were destroyed differently, the outcome would still be the
same. That built up energy has to go somewhere. In truth, the entire
ending didn't make sense.
[/quote]

And the energy DID go somewhere, it got shunted to the next relay to activate it and it got shunted into making the RGB energy wave that carried the Citadel's instructions. By the time the relay broke down, the energy it had contained was gone.

[quote]
The problem we all have is that there is nothing to confirm this
ingame other than the fairly vague ending movie. What we should have had
is:

CATALYST: This will destroy the relay network.
SHEPARD: Whoa! Won't that kill all of us anyway?
CATALYST: Not in this case, BECAUSE...

...yet another thing missing from the ending, I guess. Probably on the same disc as the explanation for Joker's retreat. ;)[/quote]

They clearly assumed that their players were much smarter than they are and would be able to figure this out themselves. A far too common mistake.

[quote]
How do we know that the crucible's beam would use up all the energy of the relay? [/quote]

Because if it didn't then the Relays would explode and take out the solar systems they were in, and that would be completely incompatible with the whole point of the ending, which is that Shepard saves all life in the galaxy. "Oh, you have the option of turning all DNA into DNA0/1, but we're going to kill them all anyways." That wouldn't serve Shepard's OR the Catalyst's interests, at the very least it would have come up if it was a concern.

[quote] In that case, will ships constantly flying through them eventually use
them up.  We never hear anything about people having to refill the
relay's energy supply, so to speak. [/quote]

Yes, but they never did this before either.

[quote]
I am sorry but your voicing your assumptions.  The game does not tell us this. [/quote]

Agreed, but they're the only assumptions that make a lick of sense. Assuming anything different would be stupid. Keep in mind that assuming that the relay explosions would behave identically to the Alpha Relay explosion is no less of an assumption, it's just a stupider one.

[quote]
And the crucible beam can't be harmless if Joker is running away from it and it causes his ship to crash.[/quote]

Nobody said that the beam was harmless. The omnidirectional wave is harmless. The beam probably is very dangerous, as evidenced by the effect it had hitting the Nomandy, but the beam is only a threat to any ships that happened to be in relay transit at the time a beam was fired. Normandy's likely the only ship in this circumstance.

[quote]Also, the boy asks the Stargazer dude when he can go and visit
the stars, implying that it is not something that they can do at that
point.  I am not saying that is fact, just what it seems.[/quote]

No, that scene clearly implies that space travel is within their culture's grasp, it's just not something that the kid will be doing right away. It's like he's asking if he can go to Disney World, theoretically, sure, but maybe not right now.

[quote]

That level of confidance probably comes from the fact that
everything is so well explained, all the time.  If a cat suddenly
learned how to play a piano we would probably get a codex telling us why
it was possible.  Since they did not explain in game that the
destruction would be different, we can only go on what we know. [/quote]

So then what does the Codex entry say about the planet that Joker and EDI landed on? What does it say about the star-child? What does it say about anything that doesn't happen until the ending? You can't expect the codex to cover things that happen after the codex stops updating, that would be spoilers. "Huh, a new codex entry popped up that says that 'if a relay recieves a signal that tells it to convert all DNA in the universe into DNA0/1 then it will discharge all its energy harmlessly and then brak down,' I wonder if that will come up later in the game. . ."

[quote] Without it, none of the Quarins or Turians stuck on Earth would have any food to eat becuse of their body makeup[/quote]

The Quarians have their live ships, which are mobile farms, so they're fine. Maybe they could grow food for the Turians too, perhaps even for the other races. The Quarians also eat other people's food, Tali says so explicitly.

[quote]If the energy contained in the relay is not released in the system
containing the relay, then where does the energy go? It has to go
somewhere. If it's added to the beam and forwarded on to the next relay,
then pulling the trigger on the crucible is going to be "ruining
somebody's day, somewhere, sometime." It's a circular path, so
eventually all of that accumulated energy is going to return to it's now
non-functional point of origin and that explosion will be that much
bigger.
[/quote]

If we assume that all the energy is not spent creating the "RGB" waves that are sent out to alter the galaxy, then the remaining energy can be blasted out of the sequence. Not all of the relays lead someplace nice. Don't some of them blast out into the intersteallar void where the Reaspers hang out during the off season? Or maybe it could get shot through the Omega-4 relay, the other side of that isn't doing much.

[quote]
Uh, yeah, 'cause everything else in the ending made such perfect sense...[/quote]

Almost all of it did. The only thing that didn't make sense to me on first watching it is how Joker got everyone on board and why he was in relay transit when the wave hit, but that wasn't a thing that couldn't make sense, it was just something that they didn't explain and probably should have. That said, I don't then assume the most ludicrous possible explanation for how they got there, I assume the most likely course of events until told otherwise.

[quote]Destroying a mass relay to halt the Reapers'
advance is infeasible. Although it has recently been proven that mass relays
can be destroyed, a ruptured relay liberates enough energy to ruin any
terrestrial world in the relay's solar system.[/quote]

If you don't rupture the relay, and if the energy it normally contains is no longer available, then the results would not be nearly so catastrophic. The codex entry merely repeats what we know from ONE case study. One case study does not give a scientific position on other cases. It's like saying "some guy had cancer, but we gave him Kool Aide and six months later his cancer was gone Kool Aide cures cancer!*"

*Kool Aide is not known to cure cancer.

#222
blah64

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NGC1300 wrote...

mikeaj1024 wrote...

The problem isnt confined to the destruction they may have caused. Its that the relays network was vital to the galaxy. The current societies do not have the ability to rebuild the relay network, and without it they are trapped in whatever cluster they currently reside.


but don't they have FTL engines? two of the endings you got reapers on your side. With destroy ending you still have probably millions of capable quarians/turians/humans. Even for the worst case, you cose destroy and decimated the quarians, weren't humans and turians enough to recreate FTL engines? Since from my understandings, even turians got the best fleets in the galaxy?



It is stated in the codex several times that even at top FTL speeds, the distance covered between relays is HUNDREDS of years. And that is simply ignoring fuel and the need to discharge drive cores.

#223
Bleachrude

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1. Again, why are people automatically assuming EXTERNAL destruction is the same thing as triggered INTERNAL destruction...this isn't exactly a new concept in fiction

2. Assuming infinite resources (which of course is impossible), the galaxy is by ME FTL 28 years wide.

Most of the homeworlds are more along the lines of 5-10 years away...now the quarians are screwed since they literally are on the other side of the galaxy from Sol...

#224
OhoniX

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Most of the homeworlds are more along the lines of 5-10 years away...now the quarians are screwed since they literally are on the other side of the galaxy from Sol...


But they do have the ships best suited to the task. Really in this new universe they are the best positioned of any of the races. They are ideally positioned to be the mariner kings of this new era, a bit like the Dutch or English during the early age of sail.