Aller au contenu

Photo

New companion AI!


  • Veuillez vous connecter pour répondre
6 réponses à ce sujet

#1
kamal_

kamal_
  • Members
  • 5 260 messages
Does anyone know the name of the player heartbeat script (assuming the player has a heartbeat script)?

/What date was this posted....?

Modifié par kamal_, 01 avril 2012 - 07:12 .


#2
Kaldor Silverwand

Kaldor Silverwand
  • Members
  • 1 598 messages
There isn't one. I use the module heartbeat script if I want something to affect the player periodically (like my fatigue effect).

I suppose you might be able to create a substitute by having the module client enter script initiate a script that checks the player(s) and then reinitiates itself after a delay of 6 seconds.  But then again you could also just modiify the module heartbeat script to call that script.

Regards

Modifié par Kaldor Silverwand, 01 avril 2012 - 05:05 .


#3
kamal_

kamal_
  • Members
  • 5 260 messages
It would be more fun to override the pc heartbeat. But overriding companion heartbeats will do. :lol:
I didn't test this, but it should be amusing.
neverwinter.nexusmods.com/downloads/file.php

Modifié par kamal_, 01 avril 2012 - 06:11 .


#4
Morbane

Morbane
  • Members
  • 1 883 messages
toxic fart!?

#5
kamal_

kamal_
  • Members
  • 5 260 messages

Morbane wrote...

toxic fart!?

Blame the dwarf!

#6
Lugaid of the Red Stripes

Lugaid of the Red Stripes
  • Members
  • 955 messages
The player heartbeat is handled from the 'ginc_x3_events' include script, the same one that handles z-axis movement, blocked pathfinding, scripted model tinting, cross-area walkwaypoints, and all the other player events (including death of possessed companions).

#7
kamal_

kamal_
  • Members
  • 5 260 messages
Was that you folks who downloaded the april fools ai? Or did I get some suckers?