APOLOGIES FOR WALL OF TEXT
[quote]Arkitekt wrote...
[quote]EHondaMashButton wrote...
I'm not seeing the anti-IT people offer any actual arguments against it.[/quote]
Some glasses will help you. Really. I mean WTF.
[/quote]
Thanks for that well defended argument against IT. You didn't just prove my point at all.
[quote] All I see is people saying IT cherry picks XYZ and ignores ABC. What exactly does IT ignore?[/quote]
[quote]Arkitekt wrote...
The basic fact that you have a
finished product in your hands. The basic fact that IT *needs* extra content that would only reach half (or way less) of the clients who are just wtf righ now.
[/quote]
******WARNING SPOILERS*******
After you beat the game, there's a cutscene suggesting Shepard's story isn't over, and a popup for DLC
telling you the story's not over. And the devs/PR people were all over twitter talking about how theres more to come, big reveletions in store, etc.
before the IT video was even made.
Extra content? Are you referring to the Arrival? Cause I never had that one. The kid surviving the building explosion, the weird nightmares, the weird anderson/illusive man sequence where he somehow controls anderson and controls
you to shoot anderson, the catalyst being the kid, and the fact that he goes from talking about the reapers as things that work for him to saying "We" this and "We" that, and the fact that I remember Control didn't work for TiM or the Protheans separatists and Synthesis didn't work for Saren, was enough to make me question his solution. And that's without any IT video or DLC.
[quote]Arkitekt wrote...
The basic fact that all the clues you gather for indoctrination theory are just overreaching.
Shepard is wounded in the same spot as Anderson? INDOCTRINATION HOW COULD IT BE OTHERWISE?
Shepard eyes become huskified when he goes to Control? INDOCTRINATION HOW COULD IT BE OTHERWISE?
And so on and so on. It's pathetic.
[/quote]
Finished or not has no bearing on the developer's intention. EA decided this game was coming out on March 6. Bioware is EA. EA is Bioware. The ending they had at the end of Dec is the ending they were shipping.
What you're doing is not providing evidence against IT, you're dismissing the notion that there are parts of the ending that are more than coincidence. You're lumping shaky anecdotes for IT with solid questions that deserve explanation. And worse, you're putting words in peoples mouths.
I never said said his eyes become huskified. I said he gets TiM eyes. Its deliberate. And its a bit weird no? And I asked for your explanation. You still haven't given one as far as I can tell. All you do is repeat it back to us. So I guess its just a big coincidence, and some dude in the art dept
decided it would be cool to create extra work for himself while they were rushing this ending, to create a transition from blue electricity filling
brown eyes to perfectly clear TiM eyes that you only notice if you're looking closely.

I never said it was IT. I
asked you what it was, if not IT. Coincidence doesn't cut it.
[quote]People keep saying oh, it means we got no ending. Or tearing down a false argument that Shep was indoctrinated the entire game. Nobody is saying that. We're saying shep has free will going into the finale, his/her will is weakened, and at least 1 of the choices is giving in to indoctrination.[/quote]
[quote]Arkitekt wrote...
You missed the point. Since Shep can be indoctrinated, who's to say when this happened? Why not accept the other ton of possibilties for *which there are also "evidence" for them?*
[/quote]
This is not even an argument. Not knowing when it happened doesn't invalidate it. They beat you over the head with the idea that indoctrination is an insideous process. Nobody who has been indoctrinated was aware of it until somebody else snapped them out of it. Every other possibility I've seen requires multiple individual explanations pieced together or dismissing everything as coincidence/laziness. Which is fine for some things, but not for everything.
[quote]Arkitekt wrote...
Massive leap my backside! BioWare is nowhere near the perfect gods of writing you make them out to be. ME plots have holes the size of Chewbacca since the first installment. Nobody cared too much (except for Smudboy) since the games
felt right anyway. ME3 ending didn't because they tried too hard to come up with something amazingly original (since 95% of the rest of ME is pretty much a mish mash of homages of a loooot of sci fi).
[/quote]
Perfect gods of writing? Where did I writh that or even imply it? This is like having a discussion through telephone tag. You're jumping all over the place. Bioware's writing is NOT bad. Cliche/sappy maybe, but it isn't bad.
Mmmkay so they use cliche's all throughout 95% of the game, and steal the ending of Deus Ex. Yet its an illogical leap that they'd steal concepts from the Matrix/Inception/Manchurian Candidate. In a game where half of the baddies MO is indoctrination, and your very first encounter with them is through an indoctrinated Spectre. The guy you replaced. And presumably the guy you worked for in the last game and fight against this game. Yes, it is completely unforseen that they might go after Shepard himself. He/She isn't a valuable asset at all.<_<
[quote]I can't think of any plot holes elsewhere in the game. But the game is definitely rushed. Being rushed and IT aren't mutually exclusive. It can be an ambitious ending that ran out of time. [/quote]
[quote]Arkitekt wrote...
They *did* try to make indoctrination and didn't work out so they scrapped it. But you say there are no plot holes elsewhere? O RLY? So please enlighten me how the hell is Ashley Lieutenant Commander at the start of ME3. What is the "S1" doing in her armor plate? Why is the Illusive Man trying so hard to defeat Shepard purposes
when he needs the Crucible being done anyway? And these just of the top of my head. ME3 script is filled with holes. I didn't mind however, most of it just
felt right.
[/quote]
I said "I can't think of any plot holes elsewhere," not "there are no plotholes elsewhere." The squad plotlines have been reasonably well vetted thus far.
Remember the surveillance tapes? Kai Leng asks for permission to go after Shepard and TiM doesn't let him. He thinks he can get shepard to come around. Plus TiM experimented on his own brain and clearly became indoctrinated at some point by the finale. Plus his forces are all indoctrinasted "volunteers" and he's never had that great a grip on what every cerberus cell was doing in the first place. Arguing his rationale or the actions of cerberus will only lead to circular arguments.
Ash's ensignias are clearly key to the plot of ME3.

For all we know she got a promotion to Lt. commander and joined the S program where she started as a 1. Might as well ask how the hell Jack got a job as a teacher with her prison record and psych profile. Its irrelevant to the meat of the story.
[quote]Arkitekt wrote...
All that this entails is that there wasn't enough time to create said closure, so they went with the "cheapest" solution, i.e., "lots of speculation!" However, the end product is what it is, and millions of people have played it already. They have their own finale and for them, that's the finale they believe is canon. To go around now and say "TROLLFACE!" is just beyond dumb and illogical.
[/quote]
The finale can be canon as is and still be IT or some other non-literal interpretation. "Deep Breath" and "The Stargazer" already tell you the ending isn't 100% what it seems and there's more to come. Or at possibly, "there is no canon, and there are alternate endings to this story." Thats the whole point of "lots of speculation".
Its not TROLLFACE, no ending! Its "we're not done yet." Ya'll got caught up in the PR people telling you this was a resolution, while the writers were writing a cliffhanger ending with an escape clause.
[quote]Arkitekt wrote...
It would have been good, not bad. There was the slight danger of repeating one of the most remembered bosses, one which would directly mess up with your control of the character and make you do the exact opposite. But other than that, yes it would have been awesome. They scrapped it and went towards a different direction.
The one we got. The canon.
[quote]Its also not illogical to presume that some bits of IT were left in/reinterpreted, where removing it would make things even worse. The endings we got are a rush job. That doesn't invalidate IT.[/quote]
Of course it does. The way they weaved the last minutes concluding the story without any of IT is enough proof.[/quote]
Apparently it doesn't because here we are. If you write a story with subtle clues, then never do the big reveal, those clues become just weird, tidbits. If you lopped of the endings of Vanilla Sky, The Sixth Sense, or Repo Men, we'd be arguing the same points. Some say it was nonsensical rubbish. Others would say its leading somewhere but got cut off somewhere along the way.
[quote]Arkitekt wrote...
Other explanations abound. Nothing to do with indoctrination. After ME2, BioWare was heavily criticized for Shepard not being "humanized" and able to express his emotions. Shep was a blank state. So, they made Shep more human. They gave shep dreams. Dreams are not necessarily indoctrination. Most likely (90%) they are just the effects of fatigue and wear.
[/quote]
Other explanations abound, none of which you list.

That's fine but content of the dream itself has significance. Its a carefully crafted scene that EVERY player will see. They could've done a slow-mo of you reliving the moment the kid died. The scene changes. That alone means something. I haven't heard your explanation.
[quote]Deep breath should NOT happen. You're were in space. Thats a point blank detonation. That choice is supposed to kill you anyway. This either never happened or the starchild lied to you. Either way, the guy in charge of cinematography is smart enough to know that massive explosion in space =/= deep breath withouht good explanation.[/quote]
[quote]Arkitekt wrote...
Because Chuck-Norris-type characters never survive big explosions.... lol
[/quote]
Last time they did something like this, it was at the beginning of tyhe game, and there was a half hour of explanation on how they brought you back. This time half your suit is already burned off, you were just told the weapon was specifically engineered to destroy your kind, and it leaves the question of whether you're still in space, and if not, how you survived re-entry.
There's surviving big explosions and theres surviving explosions visible from space. All jokes aside, nobody is this bad a writer. I could write a more sensical sequence of events than that.
[quote]Its going to take a helluva re-write to explain some of these character's leaving you and teleporting back, when they're just 40 yards from the site.[/quote]
Yes. Well, the algorithm that chooses the three occupants of the Normandy is complex, but depends heavily on your past choices. However, they clearly forgot to add the last choice of whoever goes with you.
[quote]Javik - the embodiment of vengeance, who's plan is to kill himself anyway
Liara- who brought you back from the dead once already
Garrus- shepard and stopping the reapers are literally all he has in life
Tali- who just promised to be at your side always like 5 minutes ago
Joker- who keeps coming back for multiple suicide missions[/quote]
[quote]Arkitekt wrote...
Fleeing from a huge RGB ball is not treason, it's basic survival instinct.[/quote]
You're very good at skipping 5 steps ahead and rebutting a point nobody made. Its not about the RGB at that point, you're lying on the ground somewhere. Why would a perfectly healthy squadmate (evidenced by stepping off the normandy without a scratch), leave the area when harbinger clearly flies off, leaving the beam unprotected? If they assumed you dead, and this is the key to the survival of the galaxy,
they go to the beam. Not back to the Normandy. Not getting outdone by a 60 year old man. Javik ain't leavin. Liara at least scoops up your dead body so she can creepily reanimate you again. The writers who've molded these characters would be like hey, Joker is no coward, this ending is BS.
[quote]Arkitekt wrote...
They could do a ton of things. For instance, they could have not frakked up the ending. The fact that they did frak up is
not evidence that the ending is not what we've seen however, which is the ridiculous reasoning you are making here! Bad endings are always bad, even if they are only meant to troll you. If that was their intention, they *still* shouldn't have frakked up so badly like they did. That is, the endings we got are *still* bad. But wasn't that impossible? Aren't BioWare infallible or some such shenanigan?
[/quote]
Okay we're finally getting somewhere. You've actually stated your argument, I think. That the ending just sucks. Thats fine. bioware isn't perfect. They're capable of writing a terrible ending. But they would NOT write an ending that completely unravels the relationships and character traits of the characters they've established. At least not the plot-armor important ones (sorry Jacobmancers).
[quote]A montage of clips recycled from the game with a slow background audio track would be less work than the crash, stargazer, and deep breath scenes.[/quote]
[quote]Arkitekt wrote...
Dunno what a montage of recycled clips could do.[/quote]
For one, your ending is accepted on face value. Cut away before the relays explode, no teasers to undermine the validity of what was just presented. Montage for some closure. Its a much simpler resolution. [quote]Im not claiming it all points to IT, but Bioware are not bad writers. There are waaaaay easier ways to do this ending. They went out of their way to choose this course of events. Some of these things clearly mean SOMETHING. Not everything about this ending is literal. They wanted speculation. IT can't explain it all, but neither can a literal interpretation. [/quote]
[quote]Arkitekt wrote...
A literal interpretation is clearly easy to follow. And it doesn't contradict the game we got. Which is what really counts here.[/quote]
A literal interpretation doesn't allow for LOTS OF SPECULATION, which is what they wanted. On some level, its purposefully unclear by design. Whether or not you accept that is on you.
[quote]And do it without answering with "that means we didn't get an ending". IT or no IT we already didn't get an ending. Releasing the energy of mass relays (what the kid says) destroys solar systems if they blow up (what the Arrival says) and at minimum the energy/radiation makes planets uninhabitable (what the codex says). [/quote]
[quote]Arkitekt wrote...
Bullpoop. We *did* get an ending, just one we didn't like. Wake up, you're indoctrinated!
[/quote]
I'll clarify. Whether or not you take the events of the finale at face value, the game just "ended." We didn't get a "resolution."
Modifié par EHondaMashButton, 02 avril 2012 - 11:35 .