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I'm sorry but I have to ask again.....How many of you are going to pay for a DLC new ending?


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177 réponses à ce sujet

#76
Estelindis

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While I feel that a better ending should have been part of the game from the start, and it would be a good move for Bioware to make it available for free, I would be perfectly willing to pay for it. It costs money to get work done, and I'd like Bioware to make any DLC to the best possible standard.

#77
Oni Changas

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No, and I don't think I should ever pay for something meant to repair or fix something a huge portion of the fanbase has asked for.

#78
aliswann10

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I would. I didn't care for the endings but accepted them for what they were. Hey life goes on. Pretty sure it's going to cost EA money to produce the extended or new endings and knowing how they love profit over everything else, I don't see them doing this for free. I'll take a new ending but didn't push the issue. The fans couldn't accept the endings so you hammered them for a change. If they charge us something for it then you either pony up or you don't. Life isn't fair and we can't alays get our way. i see them charging something but not a lot anyway.

#79
Sealy

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Yup, I will pay for new content. I hope we don't have to pay for it if they are just explaining things, but if we do... I'll pay for that too. It's an illness.

#80
daftPirate

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From what I hear, the content isn't BioWare's reaction to outcry, it was already in the works. So the issue is already moot. What they've said(which may amount to something different in PR speak), is that they aren't changing the endings, just, y'know "Clarify and closure".

At any rate, always meant to buy all the DLC for ME3, and I probably still will. I may skip out on a weapon/armor pack(if they make any), but I'll be there for the rest.

#81
Edrick1976

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their is no yes or no answer to this question. To me it depends on the quality of the ending DLC if its crap hell no but in all honesty it should be for free this is their screw up not mine and I should not have to pay for it.

Why is this not just a poll...

#82
jtrook

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Infront of you all, HECK NO! I shall stand strong and refuse this mockery and stand for the rights of gamers...but when nobody is looking more then likely yeah...

#83
Mr. MannlyMan

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If it's just a bit of extra closure and resolution of some unanswered questions, then no. That **** should've been in the game, and I'll be just as happy to read them on the wiki.

A new ending that actually rewrites and 'fixes' the starchild and resulting plotholes... probably. I have a lot of other uses for my money.

#84
TheRealJayDee

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If they make a DLC that actually manages to salvage the ending I'd be fascinated. But assuming they do I see three ways how it can go from there:

[Paragon] - they release the DLC for free -> I'm happy and might well be buying future products

[Neutral] - they want a small amount of money for it -> I buy it, but will be extremely cautious regarding future products

[Renegade] - it costs too much for what is basically just a 'fix' for something -> I still buy it, but it will likely be the last Bioware/EA product

#85
What a Succulent Ass

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phouria wrote...

I thought the plotline of assembling a crew and going on a suicide mission wasn't an outcry of horrendousness? It definitely didnt have the presence like ME1 but the character interactions and gameplay and environments kept me going. 

That's the point. The characters, their stories, and the interactions were ME2's saving grace. Not one of them had any bearing on the story.

And that's the thing: assembling a crew WASN'T the plot (or wasn't supposed to be), but an aspect of it. ME2's premise was "stop the Collectors." Typical "beat the baddies" narrative. The problem is that that is all the plot ever does with the premise. The question should be "how do we stop the Collectors," but it is not. No one stops to ask this question (even though ME2's main focus should have been gathering intelligence) or why Shepard is honing her skills as a Pokémon master psychologist to invade an entire planet. They don't question exactly how a group of foot soldiers will be of use in what would likely be a massive space battle. They don't attempt to find out why the Omega-4 is dangerous, how it works, where it leads, or if it connects to an entire series of other relays that the galactic community is unaware of. They don't try to investigate people who have had previous transactions with the Collectors, or indeed, even how the Collectors and reapers are connected. Instead, TIM leads Shepard by the nose and hands out random (badly executed) plot cards at arbitrary points of the game. Then--BOOM--hit the O4 for the nonsensical Reapernator reveal. This is where things really start falling apart.

We know that the reapers are building a cybernetic monstrosity (never mind tha this doesn't make sense). The narrative never tells us why, or what the thing even is. The closest explanation we get is speculation by one of the characters (EDI). So why ARE they building the reaper, if it is at all a reaper? Why humans? How does this further the reapers' goals? What will they do with the reaper? Are they planning to try to activate the Citadel relay again? EDI says that they will need "millions more" to finish the project. How will they get "millions more"? Considering the size of the average colony, this will take decades. Do they really believe that they can continue their activities unchallenged? If they tried to attack Earth (which is just more speculation on the characters' part, mind you) they would be annihilated. And how does Shepard even know that Harbinger is a reaper? This is never shown.

The entire thing is nonsensical. If the reapers have taken "hundreds of thousands" of people over the course of two years, that's potentially two years of hundreds of thousands of families lodging complaints that entire colonies have gone dark. Even within the Terminus, it's quite difficult to believe the Alliance did nothing all that time except extend a token gesture in the form of jacked up, miscalibrated AA guns. Especially when Anderson and Udina completely sh*t their knickers in ME1 when just one colony is attacked.

The characters literally have no bearing on the plot. Not even Shepard has any bearing on the plot. Not even the plot has any bearing on the plot, because there is an unexplained disconnect between the reapers' goals in ME1 and whatever they were doing in ME2. ME2 without the characters is this:

OPEN SCENE


1) Shepard dies in a surprise Collector attack
Why? Why did Shepard need to die in order to railroad the player into working with Cerberus? What did this accomplish? It doesn't tie-in to any themes. It doesn't introduce any new ones. It misses the opportunity to explore ideas of self, concepts of life and death, and the sanctity of the body. Miraculous resurrection hardly seems to matter to former crew members or the medical community, and not even Shepard cares. Shepard's death adds nothing to the narrative, and indeed, the status quo is completely restored down to a ship replica. So what was the point? Why couldn't Shepard have just been in a coma?

2) Shepard is revived
...Literally within five (realtime) minutes of being killed off. How? How does Cerberus cure asphyxiation, vacuum exposure, planetary reentry, impact, and chemical decomposition? We don't know. They don't even give us some magical death-vaccine machine. And then the genius supposedly behind this acts like a retard (when he could have been living like a king from his discoveries) because he was jelly and wanted dat arse, and gets killed.

3) Shepard meets TIM and heads to Freedom's Progress
Shepard asks why TIM bankrupted himself to bring her back. Why? TIM says she is "a symbol." Not that she has the prothean cipher. She's a symbol. The reapers will surely wet themselves because she killed Nazara. Ignoring Shepard's inability to call TIM out on his shenanigans from ME1 (or Akuze), Shepard is also apparently unable to decide to take the evidence from FP and SHOW (for once, for godsakes) exactly what is happening to the Alliance/Council. They may not have listened, but at least Shepard would have hard evidence to produce. (Shepard's forced ineptitude is in fact a recurring theme in the game.) But putting this all aside, somehow the Collectors remain undetected ("without a trace") despite trampling all over the place, landing an enormous rocket-booster cruiser, and sending in seeker drones that would surely break windows. Okay.

4) Shepard goes to Horizon
Here, Shepard finds that TIM has managed to orchestrate a Collector attack. TIM, despite claiming that Shepard was welcome to try to win over the Council and additional help, has been ****blocking Shepard's efforts by tarring her name. Clearly, TIM is a massive, lying idiot (thanks to the writing), but we already knew that. TIM also confirms that the Collectors are specifically targeting Shepard or people connected to Shepard. Why? We never know for sure. Probably to kill her. We also learn that they want to preserve Shepard's body. Why? We never find out. And nobody--not even Shepard--even asks. On Horizon, we meet Kaishley Willenko, who somehow magically evades capture despite being the very first to be incapacitated, and despite the Collectors actively seeking out people with connections to Shepard. Kaishley Willenko flips hir sh*t and rightfully distrusts Shepard and Cerberus. Shepard becomes an idiot and loses the ability to coherently string together an explanation. Then, Kaishley Willenko huffs off to report to the Alliance despite the fact a great piece of intel on Cerberus (the gathering of which was hir initial assignment) is babbling right in front of hir, and despite the fact s/he has to have seen the Collectors with hir own eyes and would be just positively tripping over all the husks and reaper tech bodies Shepard has left in her wake. After the mission is over, we find out that Horizon is a colony of 600k, and that Shepard saved two-thirds of it. That is 400 000 potential witnesses, many of whom experienced the seeker swarms and saw the Collectors themselves. But the Alliance apparently does little if anything at all. Holy sh*t, Batman, Horizon's writing is great. A++, would play again.

5) Shepard goes to the Collector ship
This is when TIM's idiocy outshines even Shepard's. He sends her into an obvious trap at the risk of losing his several billion credit investment because...because. Why? How could the Collectors find out that Shepard knew it was an ambush? Why would it matter to them? And why does Shepard go in completely unprepared? Is there a reason she doesn't bring a salvage team? A demolitions expert? A tech expert? What the hell was the point of the mission, exactly? They have no clear objective. Their mission is (presumably) "data collection," but they have no idea what they're looking for or how this will help them stop the Collectors. Like in the main plot progression, Shepard is just stumbling around like a blind moron without a concrete idea of how she will actually complete her end goal. Cue prothean reveal (nothing on the fact Shepard is for all intents a living prothean). Cue EDI claiming no one could have possibly studied a Collector corpse (despite killing hordes of Collectors on Horizon). Cue trap being sprung. Cue the Collectors being too stupid to blow the platforms out of the sky/blow up Shepard's shuttle. Cue Shepard, of course, still not attempting to send her analyses and recordings to the Alliance or Council after all this.

6) Shepard goes to the derelict reaper
First of all, how in the hell did Cerberus find this thing? Did TIM just pull it out of his arse? No, apparently it has been sitting there for eons and no one ran into to it all this time. Cerberus even managed to determine that it was at least 37 million years old by dating it, a feat that the Council was evidently too incompetent to accomplish. So when Shepard finds out there is a reaper corpse pre-dated, packaged, and ready for delivery, what does she do? She copies down the coordinates, takes a thousand polaroids of that sh*t, and dumps the whole lot of them inside the turian councillor's office.

Wait, no, that's not what happens.

Shepard apparently alerts no one and boards the thing herself despite the fact that learning about, mobilising the fleets, and stopping the reapers has been her stated goal since the end of ME1. She and the crew end up being trapped through some contrived circumstance, and TIM proves he is a paragon of either trolling or stupidity when Shepard finds the IFF just sitting out there in the open as it must have been for weeks or months. Shepard takes many scans of the reapers internals or not, EDI somehow fails to discover it is part organic, and our intrepid heroine is forced to send her most conclusive evidence crashing into a sun.

7) Shepard goes on a plot device quest (wherein EDI stupidly installs the IFF in the Normandy instead of a probe
No, seriously. What the hell was everyone thinking? Was anyone thinking? Assuming that the reapers even used the same IFF (likely, but not something that you want to take a gamble on), is there a single reason why they didn't test it on a probe? Instead, they install it right into the Normandy, and EDI sends you on a "mission" of undisclosed importance, unmentioned specificity, to god-knows-where, to do god-knows-what. For whatever reason, this requires you take every single combat specialist on the crew. The Collectors, who have no way of knowing Shepard is gone, swoop in and manually drag everyone off because using seeker swarms would apparently be too easy, and just blowing the Normandy up like they did in the beginning of the game is so two years ago.

8) Shepard goes to the Collector base
Despite never having tested the IFF, Shepard launches the suicide mission, whereupon the ship is almost immediately marooned because either Joker or Shepard were stupid enough to try to "go in close" to use a ranged weapon that causes things to explode. After painfully battling through several waves of Collectors and Harbinger sh*ttalk, Shepard discovers that the reapers are building...something to do something to accomplish something at some undisclosed period, sometime in the future. EDI makes some guesses based on her "calculations" and there is lots of speculation from everyone. After performing an abortion, Shepard is informed that her bomb is actually multi-functional and that she shouldn't destroy the Collector base. Instead of telling TIM to shove it because she's the only one with the O4 IFF and she will give the base to the Alliance, Shepard has to choose between giving the base to TIM (who is obviously power-hungry, stupid evil, and cannot manage a science experiment to save his life) or destroying the best intel they have in what is one of the most forced moral decisions since the sword choice in Fable.

Don't worry, though, because it doesn't actually matter.

END CREDITS


All this being said, I still liked ME2. It introduced some great characters with interesting side-stories, which was great because they were all thrown under a bus along with everyone else in ME3. But ME2 is a giant plot tumour, no kidding. It's enough that the story only works because it requires everyone to become some combination of stupid and incompetent, but the real reason why ME2 failed so spectacularly as a narrative is because it pressed the reset button. At the end of the game, Shepard is in the exact same position she was at the end of ME1. The game added nothing to the overarching story. The galaxy still is unprepared for an invasion. The races are still disparate and at each others' throats. We still don't know how we're going to stop the reapers. We still don't know anything about them except that they're evidently a lot more idiotic than we thought, and Sovereign is a liar. Neither improve the story in any way. The big reveal made no sense, we don't know how it factors into the reapers' overall schemes, we don't know why humans are suddenly special (beyond speculation), and we don't know if the Reapernator is supposed to allow the reapers entry into the galaxy. Then Arrival happens, and now we really don't know what the hell the reapers were doing and it doesn't even matter.

ME3 presses the reset button AGAIN by grounding Shepard. Then it presses it AGAIN by not even addressing what little foreshadowing there was in ME2, AGAIN by making a minor theme the entire premise of the series, then AGAIN by using the biggest, most violent, and most contrived arsepull I have ever seen in my life in the last ten minutes of the game. When Shepard has to take one of the loaded decisions straight out of DX, the reset button is pushed again due to the wild departure in tone and theme that the Catalyst and its fake "problem" cause, and when Shepard does make a choice, the reset button is pressed again. This time literally, seeing as how she will always destroy the Mass Effect universe.

No, just no. I wouldn't say any of the games are by themselves terrible (barring some specific parts), but as a trilogy, the Mass Effect story is a shambles. It's pretty clear that ME1 wasn't expected to be so successful.

Modifié par Random Jerkface, 02 avril 2012 - 02:06 .


#86
Aleru

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No. If is a ending fi because the fan base wanted, then no. If is a dlc that continues the "ending" intended by the bioware HQ since the beggining, then yes.

I do not agree that some franchise should change their story just because of us.

#87
What a Succulent Ass

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Holy tl;dr, Batman.

#88
Dude_in_the_Room

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Aleru wrote...

No. If is a ending fi because the fan base wanted, then no. If is a dlc that continues the "ending" intended by the bioware HQ since the beggining, then yes.

I do not agree that some franchise should change their story just because of us.



They already changed it once before release.  What you saw was not the original ending.

#89
Joe920

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NO!

#90
frostajulie

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youtube first then if its worth it yes. If not No

#91
Viyu

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Dude_in_the_Room wrote...

Aleru wrote...

No.
If is a ending fi because the fan base wanted, then no. If is a dlc
that continues the "ending" intended by the bioware HQ since the
beggining, then yes.

I do not agree that some franchise should change their story just because of us.



They already changed it once before release.  What you saw was not the original ending.



Didn't they make Shepherd (possibly) bisexual for the fans? How come people didn't drop the game back then?

Modifié par Viyu, 02 avril 2012 - 12:50 .


#92
Doctor Solus

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 I'm a wh*re for this series, and it's not like they'll give one out for free..

#93
BDDME

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Yes.

After all the hours I've put in this franchise, spending another $10 to complete it is fine with me. If that's the carrot I have to dangle in front of EA/Bioware to get it done, then that's what I'll do. I have no interest in teaching them a lesson by refusing to pay for it, and I don't believe I'm enabling them by doing so. A business strategy of creating intentionally bad games with the promise of DLC later to fix them is a fast track to bankruptcy. So not paying for a fixed ending just leaves me with a trilogy with no ending. If I must show my dissatisfaction, I'll do it by not buying other EA games, not by punishing myself knowing that I'm still stuck with an RGB decision.

#94
What a Succulent Ass

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ME3 having new endings still wouldn't fix the structure of the trilogy.

#95
IrishSpectre257

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Depends entirely on what Bioware releases. We don't know exactly what to expect, so I have no plans to buy anything as of now. If Bioware releases something that I want, I'm going to buy it.

Modifié par IrishSpectre257, 02 avril 2012 - 02:18 .


#96
aberdash

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Paying for the dlc would only encourage them. We already get buggy games because "we can just patch it later". Do you really want publishers releasing unfinished games because "they will pay for the rest of it later"?

#97
Mole267

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I understand that their sloppiness is now causing them to work extra on the game (unless it was already planned of course), but any way you slice it they're WORKING on something. Working on a game isn't exactly the same as doing laundry, it's hard work.

If they make it good and can price it reasonably, I might buy it.

#98
metawanderer

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Yes. I will buy any form dlc that invovles the SP story-based portion of the game whether it is a good ending or something that takes place before the final battle (ex. Retake Omega with Aria). Personally I would prefer a "Good Ending" or something that is based post-ending. I got too many questions about what is going on and I have so much emotional investment into the my squad. I need closure and a sense of what the heck did I just do in the ending of the game.

#99
Oni Changas

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Seriously, the first page alone. I wish I were negotiating a profit split in a board meeting with those dues.

Me: "How's 100/0 sound?"

Them: "Take my money!" :)

Me: "Ever hear of the term negotiation? Ah, nevermind. I'll take it all. Pleasure doing business. Give me more or your surplus next time."

Them: "My wallet is open, you can have double! How about you take it now?" :)






Tl;Dr: WAKE THE HELL UP! THINK. T-H-I-N-K!

Modifié par OniTYME, 02 avril 2012 - 03:41 .


#100
AlanC9

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Viyu wrote...
Didn't they make Shepherd (possibly) bisexual for the fans? How come people didn't drop the game back then?


Not quite the same. I could play a bisexual Shepard just fine in ME1 and ME2. He just didn't meet any appropriate partners. Actually, a couple of my FemSheps are bisexual already.