Well yeah, I'm all against *mocking* them, but discouraging them? Yes.Arkley wrote...
I've seen this more times than I care to count on this forums and others. While I, like most of you, am not inclined to spend real money on video game guns, the mockery - and by extension, discouragement - of those who do needs to stop for the following simple reasons:
The more money that is spent on equipment packs, the more viable ME3's multiplayer seems as a money-making device, and thus, the more likely it is to be supported with content-rick expansions. It is the people who spend money on ME3's MP that are encouraging - and to a lesser extent, funding - the development of future content.
More importantly, those people increase the likelyhood that future content will be free. If ME3's multiplayer can create sustainable income without the necessity of charging for additional content, Bioware/EA is less likely to risk segregating the playerbase by introducing content only accessible to paying users. After all, those paying users need people to play with, and the number of people playing will begin dwindle if some cannot access new content.
Now, I'm by no means imploring you to spend any money on ME3's multiplayer if you're not so inclined. I have personally only used MSP leftover from XBLA purchases to buy a couple of Spectre packs here and there. I'm just asking you not to deride the people who do; it is they who are potentially brightening the future of ME3's multiplayer for the rest of us.
Because there is simply no positive side to it.
You claim that it *funds* something and that it would allow free dlcs, but that's inaccurate.
Yes, with some companies that works, but those are companies that don't have EA as publisher.
With EA or Activision, any buck earned is profit, and the more willing people are to use money, the more they should be encouraged to spend more money.
So when one of the corresponding EA department realizes that lots and lots of people spend money on packs that consist of gambling, then they will adjust the chances slightly in favor of useless items instead of positive items, to ensure that the average payer has to pay more to really get all that he wants to get. An increase in useable items in 10%, would mean that profit may be raised by up to 10%. And for people who buy packs that provide useable items only, they may reduce the amount of items you get, so you have to buy more to be well supplied.
You have to discern between the people who try to produce a "fun product" and the people who publish it and are entirely uninterested in the product itself, but only on the money it provides.
Similarily, money spend on online content won't buy "free dlc" for the community, but will be considered as an additional source of income. Income that is not related to fixed costs and thus is immediately a net profit. Why would they then offer something for free, when the used up and boring content itself will require anyone who wants to play multiplayer to buy this pay dlc?
So unfortunately, your theory doesn't work on areas where the publisher or the people who are only interested on profit have to much influence. As a result, none of those expenses will ever be beneficial to any player. Other companies would do it differently, mind you, but Bioware doesn't have free reign over their product.





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