Let's stop mocking those who spend money on equipment packs.
#126
Posté 02 avril 2012 - 08:24
#127
Posté 02 avril 2012 - 08:26
You have the option it's there . It's not going to go away no matter how much you petition etc. legally they can charge you for a patch. Legally they can stop all support of the game on day 1.
Quite frankly there more important problems that need to be addressed other than this or skins or other dlc. Random disconnects. Fixing weapons that sometimes work. Money glitches promote glitch etc etc.
#128
Posté 02 avril 2012 - 08:34
#129
Posté 02 avril 2012 - 08:35
#130
Posté 02 avril 2012 - 08:36
I prefer to pay so I don't need to play like 2 or 4 games for each spectre pack... If I would've done that, I would still be playing bronze with predator and avenger...
It is all in the preferences/resources relation of each one, so I think mocking is nonsense... It's like mocking someone who likes color blue over red...
#131
Posté 02 avril 2012 - 08:38
Kuraiken wrote...
Then we realize that instead of buying finished Cola, we can buy cola concentrate that combined with water, will result in something that tastes like Coca Cola. And suddenly our sales skyrocket, because we reduce our costs so much.
You are confusing sales and profit. your profit skyrockets because you are more efficient but your sales may stay the same and be even lower because of your lesser product.
#132
Posté 02 avril 2012 - 08:38
Atheosis wrote...
Sorry, but they deserve to be mocked. They might as well just burn their money.
It's thier money.
#133
Posté 02 avril 2012 - 08:47
Spectre packs are $2 or something like that, right? At best you can earn, what, 3-4 per hour? You value your own time at $6 - $8 per hour?xtorma wrote...
Atheosis wrote...
Sorry, but they deserve to be mocked. They might as well just burn their money.
It's thier money.
#134
Posté 02 avril 2012 - 09:25
Glad you liked it, I do invest some time and effort into explaining things.Zubi Fett wrote...
@Kuraiken
BRAVO!!! amazing post, could not be explain better. If they don't get it now theres nothing we can do. Unfortunately this is happening in other places, look Gears of War 3 with the weapon skins.
The day the games degree to what we fear i know what to do. There are other ways to "play" a game, i have that very clear.
Thanks for the post, hopefully people will a temp to some reason and get out of the world of happiness call ignorance.
That's unfortunately a simplified model.niko20 wrote...
No i disagree. Its supply and demand. If people are still buying there is still demand. If they tried to phsh too far eventually the market will drop out from under them. Yes they are trying different models to make money thats what companies do. But nobody is currently forcing anyone to buy this stuff in MP. Even if they were and people were willing to pay for it then its just demand.
If people get fed up and stop buying that means demand has dropped so they cant push the model further.
What u are seeing here is what was once a hidden revenue stream that can now be tapped into. It was there all along. If it was not then people would not be spending enough money to make it sorth the companies time.
Its basic capitalism. You dont like it dont buy it. But dont think there is some moral reasoning behind it. If the demand did not exist than the product offered would go away simple as that.
Look around you, does it work like this?
Yes, but because their is one underlying demand that everyone has: improvement of the current situation.
You take supply and demand as something natural and as a very simply process, but the truth is: Both factors are factors, and thus prone to be influenced. Marketing. Advertisment.
Today most companies don't sell products because there is a "real demand". You don't really need the iphoneXquadrasupercool and similar things, but you always seek improvement of your situation. So advertisment firms provide marketing of a product to ensure that you perceive it as something you need and thus CREATE demand. That is very important in our modern world. Demand is no longer a simple factor derived from people being hungry for bread, but can be influenced and created.
Go back in time to the middle age and try to sell them a bycicle. They'll tell you horses are better, and horses are a symbol of being wealthy. The demand wasn't created yet.
Most products nowadays have no real demand, except for the demand that is created in order to be able to sell it, and this demand is based on the simple principle of improving a situation, something that is natural in any form of behaviour.
There is no pushing too far, there is pushing wrong. When you make people understand that something is natural and reconceptualize their reality, they will accept it. Did you pay for water this month?
Tell that to people in the middle age. They'll laugh. You fool, they'll say, there's water everywhere in the river. Why should you pay for it? And yet here we are today, paying for water, because circumstances (poison, pollution) and a desire (it must be fresh and clean!) were created that made water marketable.
You remember yoyos or Slinkys? Tamagotchis? They are so necessary, aren't they. So useful. Such a source of demand? People bought them despite the fact that they are utterly useless. In fact, that's why they were bought. Because there is no single use for them.
Well, I don't know if there's McDonalds or Burger King where you live, but they don't even have those lemon slices. What kind of Cola do you think you get in restaurants and cafès? You think they make it themselves?Djarknaein wrote...
Kuraiken wrote...
Then we realize that instead of buying finished Cola, we can buy cola concentrate that combined with water, will result in something that tastes like Coca Cola. And suddenly our sales skyrocket, because we reduce our costs so much.
You are confusing sales and profit. your profit skyrockets because you are more efficient but your sales may stay the same and be even lower because of your lesser product.
When did you see someone checking and testing various types of Cola, and check which tastes better?
The fact is, "taste" can be distorted, real taste, as well as the kind of taste in games and products. It can be influenced, and is influenced. And eventually, if everyone does it, you lack something to compare it too.
If all the chocolate that you ever tasted was never real chocolate, would you know what real chocolate taste like?
if all that remains in your memory are certain types of games, would you miss the kind of games you can't imagine?
Remember the sheer outrage that appeared when internet connection was neccessary to activate a product? People threw games away, returned them, spoke of abusing costumers. "You can't do that with costumers! We paid for it!" And yet, here we are, in a forum filled with internet activated games. When was the last outcry? Where is the great battle to get rid of them now?
Modifié par Kuraiken, 02 avril 2012 - 09:36 .
#135
Posté 02 avril 2012 - 10:17
TLK Spires wrote...
nope, sorry, anyone who spends actual money on things they can get just by playing is both lazy and stupid, and has completely missed the point of video games.
of course. grinding the same map over and over 24/7 is the true mark of intelligence and diligence - these people really understand video games - and the meaning of life.
#136
Posté 02 avril 2012 - 10:22
TLK Spires wrote...
nope, sorry, anyone who spends actual money on things they can get just by playing is both lazy and stupid, and has completely missed the point of video games.
Yes, Im certain everyone and their mother has the time to grind credits til their fingers bleed. Grinding is not the point of video games, its having fun.
Not that I would ever buy a random pack of potentially worthless stuff. But thats not the point. Let people play/pay the game the way they want to. Its not up to you to decide what is fun to everyone.
Modifié par Woffen5, 02 avril 2012 - 10:25 .
#137
Posté 02 avril 2012 - 10:32
Multiplayer is great, but I find the "booster pack" system insulting. I have a couple of times thought that it's about time I say stop and don't buy any more games if this is how they want to do business, but here I am, still playing. I can't deny they cooked up some great gameplay. But I still find their business practices questionable. Pains me to say this because BioWare has been one of my favorite gaming companies for many years.
#138
Posté 02 avril 2012 - 10:33
kw0lf wrote...
Spectre packs are $2 or something like that, right? At best you can earn, what, 3-4 per hour? You value your own time at $6 - $8 per hour?xtorma wrote...
Atheosis wrote...
Sorry, but they deserve to be mocked. They might as well just burn their money.
It's thier money.
People go to clubs and spend hundreds, what do they get? laid if they are lucky , a hangover if not. People go out and spend hundreds eating, what do you get? a decent meal and a turd. People spend money on video games what do they get? the exact same thing, a social environment with nothing to show for it, but thier personal enjoyment.
If someone has the money, and this is how they enjoy spending it, who are we to mock them? It's thier money, thier time, they enjoy it....what is there to mock?
#139
Posté 02 avril 2012 - 10:35
#140
Posté 02 avril 2012 - 10:36
xtorma wrote...
If someone has the money, and this is how they enjoy spending it, who are we to mock them? It's thier money, thier time, they enjoy it....what is there to mock?
You shouldn't mock them at all.
However, I am concerned about this. If this type of system turns out to be a big success (and I'm convinced that this is already the case), we can expect to see more of it.
So less chance of us seeing multiplayer like this again with a decent unlock system where you can actually work towards a goal and those with more money do not have an advantage.
#141
Posté 02 avril 2012 - 10:39
Compare that to a gazillion other games (mostly f2p mmo's and facebookish games)
#142
Posté 02 avril 2012 - 10:41
#143
Posté 02 avril 2012 - 10:44
Woffen5 wrote...
Well to be honest, the only advantage they have is spending less time getting the credits for their packs. Its not like they can buy stuff we cant get.
Compare that to a gazillion other games (mostly f2p mmo's and facebookish games)
I don't like it when you can buy advantages for yourself in a game with real money. Doesn't really matter if it just makes it easier for you or if you get something you otherwise couldn't. I don't like it either way.
But mainly the thing I wanted for ME3 MP is an unlock system where you work towards the things you want to earn. It should take time and effort to earn them. Perhaps you should even have to complete challenges along the way. I would find such a system fun. I wouldn't stop playing after unlocking a few things either. I know from other games with such systems that then I just find a new project and try to unlock and maximize something else. But with a system like this, you always feel progress. I feel no progress when opening a spectre pack and receiving a character I already have. I just feel cheated.
This is what I wish they would reconsider. Not going to happen though. Certainly not when the packs are a gold mine.
Modifié par termokanden, 02 avril 2012 - 10:45 .
#144
Posté 02 avril 2012 - 10:51
#145
Posté 02 avril 2012 - 10:52
Modifié par termokanden, 02 avril 2012 - 10:52 .
#146
Posté 02 avril 2012 - 10:53
termokanden wrote...
Woffen5 wrote...
Well to be honest, the only advantage they have is spending less time getting the credits for their packs. Its not like they can buy stuff we cant get.
Compare that to a gazillion other games (mostly f2p mmo's and facebookish games)
I don't like it when you can buy advantages for yourself in a game with real money. Doesn't really matter if it just makes it easier for you or if you get something you otherwise couldn't. I don't like it either way.
But mainly the thing I wanted for ME3 MP is an unlock system where you work towards the things you want to earn. It should take time and effort to earn them. Perhaps you should even have to complete challenges along the way. I would find such a system fun. I wouldn't stop playing after unlocking a few things either. I know from other games with such systems that then I just find a new project and try to unlock and maximize something else. But with a system like this, you always feel progress. I feel no progress when opening a spectre pack and receiving a character I already have. I just feel cheated.
This is what I wish they would reconsider. Not going to happen though. Certainly not when the packs are a gold mine.
A combination of unlocks and packs would work for me. Like some stuff you could only get from packs and other things (more powerful than the ones from the packs) you need to unlock by playing.. not paying.
#147
Posté 02 avril 2012 - 10:54
vivanto wrote...
Let's look at the flipside. The less money spent on this garbage, the sooner they realize that the unlock system is retarded and do something about it. See what I did there?
THIS! Also, the less money people spend on those packs, the sooner Bioware will (might) realize that it IS NOT okay to nickel and dime their customers with stuff like this. They should have never even made it an option to buy the packs with real money. Because we all know that's the only reason they're making such a big deal about all of the exploiting/hacking/cheating/whatever you want to call it going on - because it directly affects their bottom line. Being able to spend real money on those packs is complete and utter BS as far as I'm concerned and people should be discouraged from buying them at any and every opportunity possible.
#148
Posté 02 avril 2012 - 10:55
If devs are going to go this route....increase the price of the box instead. Nickel and diming after the fact is nothing more than greed at it's finest. Heck I bought ME3 and it don't even come with a manual yet it's same price as games that do. They cut corners there and then still want me to pay more to get around a tediously lame RNG unlock system. Okey dokey. Working as intended. We will be paying for patches next, you'll see.
#149
Posté 02 avril 2012 - 10:55
vivanto wrote...
Let's look at the flipside. The less money spent on this garbage, the sooner they realize that the unlock system is retarded and do something about it
Needs to be posted again.
#150
Posté 02 avril 2012 - 10:56
So let me get this straight, you could just get the Spectre packs by playing the game, but instead you're paying money to avoid playing a game that you bought for $60-$80?Arkley wrote...
Now, I'm by no means imploring you to spend any money on ME3's multiplayer if you're not so inclined. I have personally only used MSP leftover from XBLA purchases to buy a couple of Spectre packs here and there. I'm just asking you not to deride the people who do; it is they who are potentially brightening the future of ME3's multiplayer for the rest of us.





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