niko20 wrote...
Why should an SMG work against heavy armor? That doesnt make sense. It sprays tiny bullets. Of course an armor penatly will make it useless. Thats the point.
Because solid projectiles obey physics. Because every sub machine gun in the real world fires a 9mm or .45 which is the same damned ammo used by every acutal usable sidearm in every military on earth. If you somehow ended up in a gun fight with a glock against an mp5, you would be dead. There is no such thing as a "hand cannon" ala Mass Effect 3 Heavy pistols. Just delving into the minds of whoever wrote the lore, for a second, why in Shepard's name would any engineer or weapons designer create sub machine guns and assault rifles that fire bolts of metal of a lesser caliber than is used in the pistols? It makes absolutely no sense. But, whatever, this is a game, that's not the real issue here.
The issue is that the only weapons in Mass Effect 3 that obey the Mass Effect 3 premise (At least as presented to us, the player) of heavier weapon equals better weapon which reduces your power usage, thus resulting in a meaningful choice, is the sniper rifles. They are heavy, they are powerful. This is why "everyone" plays infiltrator and why you also see engineers, asari vanguards (leeeeeet headshooooootzzz) and other assorted detritus run around with widows. On the other end of the spectrum the pistols completely break the very premise of weight vs weapon damage. Pistols almost without exception weigh nothing, and do decent damage, only limited by their shot capacity, which is hardly a trade off at all when you are playing an adept/engineer/or any other class that uses powers constantly. It's a no brainer.
When you look at assault rifles and sub machine guns, the premise quickly unravels. Not only do they all weigh more than the pistols, and some weigh more than even the sniper rifles, but they do far less damage per shot, have weird haphazard idiosyncricies, (some have no auto center, some do. go try it. get into a private bronze game and fire a shot. some of the guns will recetner (As every other major title with guns does these days) while some will not, leaving your character and his/her weapon pointing higher) and don't provide anything other than sheer volume of fire, but 5 pts of damage per shot, even if you landed 100 shots, is still 500 points of damage. Yes, let that sink in, the widow can do more than that in 1 trigger pull. I have no problem with a sniper rifle being an incredibly powerful weapon, but...come on...we have left any semblance of not only physics but military ( Shepard is a military character, I didn't create the military backdrop, BW did.) doctrine. No way in hell would the Alliance, The Turians, the Salarians, whomever, equip their soldiers with automatic spit ball guns. Unless they were thinking they could tickle the Reapers to death. Which, yes is exactly what happens with an AR/SMG in gold. You are tickling the enemy.
This is the problem with the weapons in ME3. The snipers work for what they are, have drawbacks in rate of fire, capacity and weight. The pistols are very powerful because they have good damage, low to nonexistant weight and are only limited by capacity. The assault rifles and sub machine guns, (and also shotguns) all weigh vastly more than the pistols (And sometimes more than the sniper rifles) but do subpar damage, have good capacity, but restrict the cool downs of the player so severely that it is generally unadvisable to equip them. The entire weight = more powerful weapon but less frequent use of powers mechanic is not supported by the weapons themselves. The heavier weapons are in no way a better choice for most classes, as they restrict power usage too greatly while offering no significant upgrade in firepower in return, (I would argue that pistols and snipers are simply the best choice for ANY class, but I'm sure I'll be shouted down.) taking away a meaningful player choice that is only magnified by the random pack = item method of acquiring gear.
Anecdotal is anecdotal. I finally completed a gold reaper (got tired of killig geth and cerb) last night (my N7 is like 100something I only recently started getting into it after the single player campaign, so there are undoubtedly more experienced players than myself), I played the Asari Adept, and I used a Locust V with warp ammo.(LOLZ?) I didn't even get 25 smg kills. This is Reapers, on Gold. The sheer volume of enemies, husks, cannibals, maraurders, etc, that are constantly spawning and rushing towards you, and I didn't get a bronze smg medal. I can aim. I have played many iterations of COD, BF, Day of Defeat, Counter Strike, you name it, I've shot someone in it. Yes, as an AA, I was primarily there for statis bubble and setting up and detonating biotic explosions, but FFS, I was barely tickling these things. I'm not even talking the Banshee's Barriers, I mean a Husk. Plenty of hit markers, zero stopping power. Yes, we won the match, but for all the "damage" I contributed with the Locust V (not 1, V, thanks RNG) I might as well have just hurled angry insults at the screen while waiting for my powers to come off cooldown.
Even if instead of 5 damage per shot, something like the Avenger did 10 damage per shot on Gold, and all the other assault rifles and sub machine guns and shotguns got a similar buff, things would be more interesting than they currently are. Or if the system reverted to a more ME2 approach where the fast firing weapons actually had a huge benefit vs shields/barriers, then there would at least be some kind of meaningful choice. Right now, I don't see any. All I see is players making the best out of what the almighty store randomizer gifts them. There are those who have unlocked widows/javelins/black widows/high level carnifex, and those who have not. I really hope BW is taking that into account when they look at whatever data they base their balance changes upon, because, its pretty obvious, to a pretty seasoned gamer, that most of the weapons in this game are complete crap.
Modifié par Mazandus, 02 avril 2012 - 03:30 .