Suggestion: Javelin ignores shield gate mechanic.
#1
Posté 01 avril 2012 - 10:16
This is really the only thing that can make up for Javelin's weaknesses of extreme weight and the charge time before each shot. Otherwise I can't imagine using it over the Widow, especially if you have it leveled.
#2
Posté 01 avril 2012 - 10:18
#3
Posté 01 avril 2012 - 10:20
#4
Posté 02 avril 2012 - 02:04
#5
Posté 02 avril 2012 - 02:10
Kevlar 113 wrote...
You can see and shoot through walls, i think its ok
I can shoot through walls with other sniper rifles, AND I don't get tunnel vision, and thus actually know where enemies are behind walls more often than when I use the Javelin.
#6
Posté 02 avril 2012 - 02:17
#7
Guest_Air Quotes_*
Posté 20 avril 2012 - 01:15
Guest_Air Quotes_*
Shieldgate defeats the purpose of using the most powerful 1 shot rifles on Gold if you are not a Salarian Infiltrator. Which is really stupid. I mean a headshot from a Widow or Javelin not being able to 1 shot kill a measly Centurion is dumb. We choose 1 shot rifles and deal with their low ammo capacity, slow reload and costly mistakes to be able to 1 hit KO enemies.
So either:
1. Give us a 25% bleed trough on Gold globally
2. Give a 25% bleed through for headshots only
3. Give the Widow and Javelin a chance (50%) to knock down non-boss enemies
Modifié par Air Quotes, 20 avril 2012 - 12:28 .
#8
Posté 20 avril 2012 - 01:34
Kronner wrote...
ShieldGate is a global setting, could be tricky to create exception just for Javelin.
Eh, an exception already exists in jury-rigged form with shotguns. The javelin shoots a jet of liquid rather than a single projectile, within the lore I think it would make sense if it could ignore the shield gate... assuming the shield gate has some kind of meaning within the lore.
Either they could find a way to not have the mechanic apply to the javelin specifically, or they could simply turn it into a perfectly accurate shotgun that fires X slugs that hit the same spot simultaniously which greatly diminishes the shield gate effect on the javelin's over all damage.
#9
Posté 20 avril 2012 - 01:35
I beg to differ...
Charge it as you scope in, and your target has 0 chance if you are any good at aiming.
#10
Posté 20 avril 2012 - 01:35
Also, the Kishock.Sabbatine wrote...
Kronner wrote...
ShieldGate is a global setting, could be tricky to create exception just for Javelin.
Eh, an exception already exists in jury-rigged form with shotguns. The javelin shoots a jet of liquid rather than a single projectile, within the lore I think it would make sense if it could ignore the shield gate... assuming the shield gate has some kind of meaning within the lore.
Either they could find a way to not have the mechanic apply to the javelin specifically, or they could simply turn it into a perfectly accurate shotgun that fires X slugs that hit the same spot simultaniously which greatly diminishes the shield gate effect on the javelin's over all damage.
#11
Posté 20 avril 2012 - 01:36
#12
Posté 20 avril 2012 - 01:37
#13
Posté 20 avril 2012 - 01:38
Kronner wrote...
ShieldGate is a global setting, could be tricky to create exception just for Javelin.
Kishock
#14
Posté 20 avril 2012 - 01:39
A gun that's insanely hard to unlock, extremely heavy, takes forever to reload every shot, and has extremely limited ammo SHOULD be overpowered.Captain Hammer wrote...
Without shieldgate, I think it would be OP. With it, it's UP. Maybe partial shield gate penetration?
Modifié par DJepic112, 20 avril 2012 - 01:40 .
#15
Posté 20 avril 2012 - 01:49
As for the javelin its fine as it is with my geth infiltrator i need 4 shots to kill an altas on gold 1 shot for engineers so what leaves only centurions nemesis and phantoms that need 2.
#16
Posté 20 avril 2012 - 02:49
#17
Posté 20 avril 2012 - 02:52
#18
Posté 20 avril 2012 - 02:56
#19
Guest_Jackumzz_*
Posté 20 avril 2012 - 02:58
Guest_Jackumzz_*
#20
Posté 20 avril 2012 - 03:05
#21
Posté 20 avril 2012 - 03:07
#22
Posté 20 avril 2012 - 03:08
#23
Posté 20 avril 2012 - 03:11
Captain Hammer wrote...
Without shieldgate, I think it would be OP. With it, it's UP. Maybe partial shield gate penetration?
How would it make it OP? You would kill 1 enemy each shot if your aim is good. GPS kills 2-3 enemies in one cloak cycle.
Modifié par KainD, 20 avril 2012 - 03:13 .
#24
Posté 20 avril 2012 - 03:17
I'm pretty sure that shield gate originated simply as a game mechanic to limit the power of sniping. But I imagine it'd be easy enough to justify it in the lore.Sabbatine wrote...
Eh, an exception already exists in jury-rigged form with shotguns. The javelin shoots a jet of liquid rather than a single projectile, within the lore I think it would make sense if it could ignore the shield gate... assuming the shield gate has some kind of meaning within the lore.
For example, kinetic barrier software may be designed to overcharge the system when the capacitors are nearing depletion, momentarily creating a nearly impermeable barrier right when the soldier needs it the most.
In such a scenario, the stream would simply need to be long enough to still have part of it travelling towards the target after the shields are completely depleted.
#25
Posté 20 avril 2012 - 03:20
KainD wrote...
Captain Hammer wrote...
Without shieldgate, I think it would be OP. With it, it's UP. Maybe partial shield gate penetration?
How would it make it OP? You would kill 1 enemy each shot if your aim is good. GPS kills 2-3 enemies in one cloak cycle.
Nope.
I regularly kill 4 Guardians with one shot on Firebase Giant.





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