[quote]David Gaider wrote...
[quote]Dejajeva wrote...
1. I think this goes without saying, as it's pretty obvious it's a pretty standard desire for most of us on here, but in general
more interaction with our companions, like in DAo. Companions in DA2 were great, but I felt like it was very...scheduled. I'd like more backstory and more banter. [/quote]
This you will get, I think. It's less about having
more interaction (as, in terms of overall volume, DA2 companions actually had as much interaction as DAO companions) but rather how it's presented.
Receiving "quests" to inform the player that there was new dialogue seems like it had the opposite effect of what was intended-- rather than being a convenience, some people saw it as affecting their agency. They no longer felt like they had chosen to speak to the companion, but rather that the companion had chosen to speak with them... so they could only interact with that companion on their terms. So, fair enough. Most likely what we will do is go back to the old method of letting the player initiate dialogues, and keep any telegraphing of a companion's "availability" to something more subtle (like a change in animations).[/quote]
"Yay!" is all I can think of saying to this. :happy:
[quote]David Gaider wrote...
Part of that is also having interactions with the companion that are completely separate from the scenes-- so, the ability to ask the follower questions and/or have smaller things that the player can choose to do like kiss a romance or joke with them, etc.
[/quote]"Yay!"²

I have to add though that as much as I love li'l cutesy gestures whenever, I also want to be able to have a healthy sex life again (with a prompt asking if you also want to watch the (ME1-style!) sex scene(s) again, please) instead of a single clothed immediate fade to black.
[quote]VampOrchid wrote...
Loved the way the map system worked in DA2. Keep that. That's good.
[/quote]No, thank you. It's atrocious.
[quote]the_one_54321 wrote...
[quote]Deviija wrote...
This confuses me. In what ways are they placeholders because they are bisexual?[/quote]
Because they aren't bisexual. They are variables. Gender neutral sexual orientation place-holders. They fill whatever roles the player wants them to fill, in any given playthrough. (with the exception of Isabella, who was obviously bisexual) None of them talk about being bisexual. They just always happen to be hot for Hawke. That's not a character. It's a fill-in-the-blank.
Let me throw the flipside on this and say that if they actually
wrote bisexuality into the character (as with Isabela) then I would not be bothered by it.
[/quote]Agreed, in essence.
[quote]Dessalines wrote...
I always thought that was were the funnier issues concerning Dragon Age 2 was how everyone could romance
everyone. I thought they did that in response to people complaining in Dragon Age that they could not romance this or that person. Check the forums for Dragon Age 1, you will see the complaints.[/quote]Obviously. Thinking back I always find it funny how after DA:O's release they were saying they'd never do "everyone's bi".
[quote]umwhatyousay wrote...
[quote]Dejajeva wrote...
If Bioware starts turning in game events into showing prejudice from NPCs against gays and lesbians I'll be very disappointed. There's enough of that in real life.[/quote]
I like it when characters display homophobia (and it's portrayed as a character flaw, duh), like Gamlen.
Mass Effect was supposed to take place in a less sexist future, but (I felt) they messed that up so it aggravated me even more.
Dragon Age's world is not supposed to be more enlightened than contemporary Canada, and it makes the game feel more real. Not that realism is the be-all and end-all. These narratives are kind of contrived so that as many people as possible can enjoy them, and I think that's a good thing. I'd take all-bi LI's over some bi-LI's and more acknowledgement that the characters live in a homophobic (and sexist/racist/whatever) society any
day.
As far as what in DA3? Lots of stuff that's already come up, like female Kossith. I would definitely enjoy having more meaningful friendships. I wanna learn about the other countries in Thedas a bit more. I'd like to meet more people from Rivain and Tevinter.[/quote]I can't think of any homophobia in the real world that doesn't ultimately stem from the (authors of the) Pentateuch and since we don't have access to the whole Chant of Light Thedosian attitudes can obviously go any which way. I'd prefer attitudes resembling pre-Abrahamized cultures in regards to sexuality (including pictures on walls and trinkets that would sadly earn it a silly M rating in a heartbeat), minus the often amost as bad misogyny, but as long as no-one gets killed or imprisoned for his or her sexuality or gender identity I'm not all too picky.
[quote]umwhatyousay wrote...
[quote]Mmw04014 wrote...
Yeah, we have different definitions of the word. I don't think it stops at gender, but includes anything, such as
appearance, actions, race, etc. The further Bioware can get away from that the better, in my opinion. They can then create more defined characters with their own thoughts and opinions outside the influence of the almighty PC.
[/quote]
Bioware is not going to calculate whether or not some NPC finds your character hot. I don't think it's a big deal.[/quote]Of course not, but it would be awesome.
[quote]umwhatyousay wrote...
[quote]slashthedragon wrote...
There would probably be two other bi characters though.
[/quote]
What? Why? At least two other bi characters of the same gender? That's only happened when they've all been bi, hasn't it?
[/quote]Ideally there should be one homosexual, one or two bisexual and one or two heterosexual love interests of each sex. Of course the more well done ones, the better, but while six LI's sounds doable, ten does not. As long as we're stuck with four LI's, though, I'm grudgingly fine with every one of them being bisexual, it being the lesser evil so to speak.
Anyway, what I would seriously love to see would be a) non-romanceable queer companions and

more helping along with companions' love lives (both with third parties and with other companions) -- ideally, but not necessarily, including both in one. Ashley and Kaidan's budding romance getting cut short really pulled on my heartstrings and seeing my buddies Garrus and Tali secretly hook up was heartwarmingly adorable. I'd just want some more player agency in it to enrich the experience. And in regards to Aveline's quest line; covertly clearing their patrol path was just plain silly to the point of being utterly immersion-breaking, but other than that particular screw-up it was close to perfect. ♥
Modifié par twincast, 03 avril 2012 - 08:58 .