In DA2, the pacing was better when it came to conversations, but the interaction still suffered from another problem present in both games. A monastic like detachment from the rest of the world. The continent could be burning and our party members in these games likely wouldn't mention it at camp/their homes. I think it would be a gross improvement if companions actually had entire conversations on the events that take place in that main plot. You picked wolves over elves in Nature of the Beast? Okay, all of the party members should have an opinion on that, and so forth.
It would do a lot of good, I think, if companions in DA3 were made to be more aware and reactive to the adventures you're going on. It would also give the player a reason to want to constantly interact with party members after major events, to get their unique perspectives on how each part of the plot played out.
Modifié par Indoctrination, 04 avril 2012 - 05:28 .





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