JoeLaTurkeyII wrote...
Cassandra Pentaghast.
Companion & Romance Wish List for DA3
#26
Guest_FemaleMageFan_*
Posté 02 avril 2012 - 11:07
Guest_FemaleMageFan_*
#27
Posté 02 avril 2012 - 11:32
2: Better sex scenes. The sex scenes in DA are just horrible. I'd like to see them do something like the Liara scene in ME3 or any of the sex scenes in ME1.
3: Carry the relationship further then just hooking up and sex. I thought it was cool in DA2 how your LI could live in your house but I'd like to see it go even further. Being able to get married, and for the wedding to be an actual quest where you invite guest, organise a theme for the wedding, picking a best man/maid of honor, get dialogue choices when saying your vowls etc, would be awesome.
4: At least two members of each race as companions. That is to say at least two human companions, two elf companions, two dwarf companions and two qunari companions.
5: All companions are player sexual, as BioWare puts it.
#28
Posté 02 avril 2012 - 12:14
Regarding NPC in general: I loved what they have done with Aveline and Varric in DA2. Aveline loyatly quest in DA2 is hands down the better side quest in the game. I hope that we will have more "down to earth" friendship options in DA3 and less emo/twilight/Jrpg charachters.
Modifié par FedericoV, 02 avril 2012 - 12:15 .
#29
Posté 02 avril 2012 - 02:17
#30
Posté 02 avril 2012 - 02:49
Also, I would like to see Desire demon love interest.
#31
Posté 02 avril 2012 - 04:14
May we please have some realtively normal LI's without deep emotional scarring that affects every aspect of the relationship? I realize we all have issues as would any LI, but could the issues be less destructive? Surely you can build conflict and interest in the character without their being wacked out KRA-ZEE. An LI that we don't have to nursemaid all the way through the tale would be nice.
#32
Posté 02 avril 2012 - 04:40
• Cassandra
• Cullen
• Maraas
Rogues:
• Charade Amell
• Isabella (permanent)
• New character yet to be announced
Mages:
• Rhys (Wynne's Son)
• New character yet to be announced
• New character yet to be announced
Modifié par Ericander77, 02 avril 2012 - 04:40 .
#33
Posté 02 avril 2012 - 04:42
Direwolf0294 wrote...
3: Carry the relationship further then just hooking up and sex. I thought it was cool in DA2 how your LI could live in your house but I'd like to see it go even further. Being able to get married, and for the wedding to be an actual quest where you invite guest, organise a theme for the wedding, picking a best man/maid of honor, get dialogue choices when saying your vowls etc, would be awesome.
The wedding stuff sounds GREAT!!! <3
#34
Posté 02 avril 2012 - 05:05
Ericander77 wrote...
Direwolf0294 wrote...
3: Carry the relationship further then just hooking up and sex. I thought it was cool in DA2 how your LI could live in your house but I'd like to see it go even further. Being able to get married, and for the wedding to be an actual quest where you invite guest, organise a theme for the wedding, picking a best man/maid of honor, get dialogue choices when saying your vowls etc, would be awesome.
The wedding stuff sounds GREAT!!! <3
Should play Argest Generations of War.
It's played over multiple generations, who you hook up with marry and reproduce with, determines your character for the next generation. It's a great way to time skip too.
#35
Posté 02 avril 2012 - 05:11
Case in point:
Alistair had-
Daddy Issues
Abandonment Issues
Insecurity Issues
Yet he wasn't tedious (for me) to have around. He didn't let his issues affect the task at hand. He could still be fun and make jokes and be romantic without annoying me or bringing up his issues EVERY SINGLE MOMENT OF EVERY DAY.
I didn't romance Zev, but he seemed pretty normal too, but I'm sure that he had issues as well.
Anders had issues to the point where they consumed him. They blinded everything else. Even when he was being romantic he was complaining or talking about his issues. I loved Anders, and really felt for him, but it made romancing him difficult to swallow.
Here's what I want (and this is my own personal preference completely and I don't expect anyone to share it)
A tall, dark, and handsome warrior who is relatively normal and doesn't **** the whole time. I want a romance that develops organically and if in a romance with said tall dark and handsome peice of man and another one of my companions flirt with him, I want to be able to punch them in the face.
(I'm looking at you, Isabella. Stop winking at me after flirting with Fenris RIGHT IN FRONT OF ME. ****.)
I read this post back to my boyfriend and he says I'm the one with issues.
Oh wait! One more thing.
You know how if you talk to say, Varric, and you'll see a cinematic where Varric is talking to another companion, say...Anders or Aveline...and then they walk away so you can have your moment with Varric? I think it'd be cool if you could just join their conversation instead of the second companion running off. Never understood why Anders (if in a romance) would take off just because I walk up. lol.
#36
Posté 02 avril 2012 - 05:21
Ditch the "options" model. Write one character romance for each sexual orientation. Flesh out that romance story with multiple arcs and a high level of detail and quality.
Quality over quantity. Characters, not variables.
#37
Posté 02 avril 2012 - 05:25
Dejajeva wrote...
Yeah, there's a difference between having issues and having......issues.
It's bad when someone's issues have issues.
Was the writing team the same for DA:O and DA:2, if anyone knows?
#38
Posté 02 avril 2012 - 05:25
While that sounds good on paper, I don't think it would end up making much of a difference in terms of quality.the_one_54321 wrote...
My wishlist is simple.
Ditch the "options" model. Write one character romance for each sexual orientation. Flesh out that romance story with multiple arcs and a high level of detail and quality.
Quality over quantity. Characters, not variables.
#39
Posté 02 avril 2012 - 05:27
It has worked amazingly well with games that have had predetermined characters. This would be the half-way between having set charcters and having characters that are actually options/variables instead of characters.Atakuma wrote...
While that sounds good on paper, I don't think it would end up making much of a difference in terms of quality.the_one_54321 wrote...
My wishlist is simple.
Ditch the "options" model. Write one character romance for each sexual orientation. Flesh out that romance story with multiple arcs and a high level of detail and quality.
Quality over quantity. Characters, not variables.
#40
Posté 02 avril 2012 - 05:31
the_one_54321 wrote...
It has worked amazingly well with games that have had predetermined characters. This would be the half-way between having set charcters and having characters that are actually options/variables instead of characters.Atakuma wrote...
While that sounds good on paper, I don't think it would end up making much of a difference in terms of quality.the_one_54321 wrote...
My wishlist is simple.
Ditch the "options" model. Write one character romance for each sexual orientation. Flesh out that romance story with multiple arcs and a high level of detail and quality.
Quality over quantity. Characters, not variables.
Welcome to Final Fantasy VIII,IX,X (to name a few) , well aside from the being gay bit.
Multiple LI's are a bit like multiple endings. The theory is that at least one will appeal.
#41
Posté 02 avril 2012 - 05:34
Dejajeva wrote...
4. Love interests/companions without mommy-issues, daddy-issues, mage-issues, slavery-issues, templar-issues, sex-issues, sibling-issues. Listen, I'm all for backstory and deep characters, I mentioned that above. And as much as I love Anders and Fenris the constant. every. damn. conversation. ****ing. got very old very quickly, and sometimes, I just wanted a normal person who didn't have so many issues. Kind of like a male version of Aveline. But the only two normal characters, Aveline and Varric- the ones with the least amount of issues, were non-romanceable. Sometimes I thought- the sarcastic dwarf with too much chest hair is looking mighty fine right about now.
5. Longer romances. Or at least a longer build up, or maybe a more involved build up. And more letting down flirts more easily. For instance, with Anders...there are like four or five romance scenes. It goes like this:
I guess I am the opposite. I want romances with lots of issues. It makes them more stormy and emotional. Emotions are good! I also like the fact that you couldn't change Fenris mind about mages and make Anders less depressed, because that would have just felt cheap. It is really hard to change people's opinions about things they feel strongly about and helping people out of depression... don't get me started...
I agree strongly with no. 5 though. More and longer romances. More build-up and more actual romance. Being able to kiss your LI anytime lika in DAO would be appreciated. It doesn't have to be anywhere (I guess it has to be in a fixed location because of cinematics). I understand that only a minority play the romances, but they really feel like an integral part of the game to me. They make me more invested in my character and it feels like I am playing his/her story.
When it comes to romances amongst my companions, I am a bit divided. I didn't know about the "romance" between Isabella and Fenris at first, since Fenris was my LI the first times through. It made me really disappointed when I realised that Fenris had an easier time with Isabella than with Hawke. (I am trying to avoid spoilers here, since this is a spoiler free thread. Hopefully I haven't said too much for those that haven't played Fenris romance yet and I think those that have understand what I am talking about). I guess what I am saying is: please do romances amongst companions. They can be really cute. But don't let them make the main character romances with those characters feel less epic.
#42
Posté 02 avril 2012 - 05:38
I'm not asking for the Final Fantasy approach. Almost none of these fans would take it well, and I can understand why.BobSmith101 wrote...
Welcome to Final Fantasy VIII,IX,X (to name a few) , well aside from the being gay bit.
Multiple LI's are a bit like multiple endings. The theory is that at least one will appeal.
My experience has been that the single-arc multple option method seems to fall flat. There's so little rising action. There's so next-to-nothing in the falling action. There's no multiple climax (pun intended) from having multiple story arcs around one character. I think that if you wrote a straight male, gay male, straight female, and gay female, you'd cover your bases and have room enough to provide more story. Or, maybe even just bi-male, and bi-female. Then there'd be even more room for adding story content.
#43
Posté 02 avril 2012 - 05:39
Hopefully Aveline isn't the last female knight type that we'll see in the future of the franchise, as some guys like strong women too.
#44
Posté 02 avril 2012 - 05:45
the_one_54321 wrote...
I'm not asking for the Final Fantasy approach. Almost none of these fans would take it well, and I can understand why.BobSmith101 wrote...
Welcome to Final Fantasy VIII,IX,X (to name a few) , well aside from the being gay bit.
Multiple LI's are a bit like multiple endings. The theory is that at least one will appeal.
My experience has been that the single-arc multple option method seems to fall flat. There's so little rising action. There's so next-to-nothing in the falling action. There's no multiple climax (pun intended) from having multiple story arcs around one character. I think that if you wrote a straight male, gay male, straight female, and gay female, you'd cover your bases and have room enough to provide more story. Or, maybe even just bi-male, and bi-female. Then there'd be even more room for adding story content.
Well in the FF's I listed the LI's are integrel to the story. They share the spotlight with the protagonist. If something is optional, you can't really devote too much to it ,especially when it comes to plot. Biowares safeist course is to make everyone romancable by anyone. It's cheap and shallow, but it works.
Otherwise you need to intergrate the LI on a story level and that has it's own set of problems.
#45
Posté 02 avril 2012 - 05:46
Nurot wrote...
Dejajeva wrote...
4. Love interests/companions without mommy-issues, daddy-issues, mage-issues, slavery-issues, templar-issues, sex-issues, sibling-issues. Listen, I'm all for backstory and deep characters, I mentioned that above. And as much as I love Anders and Fenris the constant. every. damn. conversation. ****ing. got very old very quickly, and sometimes, I just wanted a normal person who didn't have so many issues. Kind of like a male version of Aveline. But the only two normal characters, Aveline and Varric- the ones with the least amount of issues, were non-romanceable. Sometimes I thought- the sarcastic dwarf with too much chest hair is looking mighty fine right about now.
5. Longer romances. Or at least a longer build up, or maybe a more involved build up. And more letting down flirts more easily. For instance, with Anders...there are like four or five romance scenes. It goes like this:
I guess I am the opposite. I want romances with lots of issues. It makes them more stormy and emotional. Emotions are good! I also like the fact that you couldn't change Fenris mind about mages and make Anders less depressed, because that would have just felt cheap. It is really hard to change people's opinions about things they feel strongly about and helping people out of depression... don't get me started...
I agree strongly with no. 5 though. More and longer romances. More build-up and more actual romance. Being able to kiss your LI anytime lika in DAO would be appreciated. It doesn't have to be anywhere (I guess it has to be in a fixed location because of cinematics). I understand that only a minority play the romances, but they really feel like an integral part of the game to me. They make me more invested in my character and it feels like I am playing his/her story.
When it comes to romances amongst my companions, I am a bit divided. I didn't know about the "romance" between Isabella and Fenris at first, since Fenris was my LI the first times through. It made me really disappointed when I realised that Fenris had an easier time with Isabella than with Hawke. (I am trying to avoid spoilers here, since this is a spoiler free thread. Hopefully I haven't said too much for those that haven't played Fenris romance yet and I think those that have understand what I am talking about). I guess what I am saying is: please do romances amongst companions. They can be really cute. But don't let them make the main character romances with those characters feel less epic.
I can see your point about no. 4. The rivalmance with Fenris I think is the best in game. I enjoy a little heat. And I guess it is a fantasy, and nobody is forcing you to romance anyone. Epic is good. Epic is very very good- I want epic. But I want the LOVE to be Epic, not the issues of the character I'm romancing. I want the love between my character and my chosen LI to be able to surmount obstacles. And if the love cant do that- I want my character to feel it and realize that she's never going to change that person and that in their case love isn't enough. That realization alone is pretty powerful. I think that could have worked with Anders, but mostly we fangirls would have complained to no end that we weren't given a happy ending.
Some of the most powerful love stories don't have happy endings. Casablanca. Gone with the Wind. I could go on and on. Buffy & Angel. Sam & Diane.
#46
Posté 02 avril 2012 - 05:46
What games are you referring to, and how does the single variable of their sexual orientation make them less predetermined?the_one_54321 wrote...
It has worked amazingly well with games that have had predetermined characters. This would be the half-way between having set charcters and having characters that are actually options/variables instead of characters.Atakuma wrote...
While that sounds good on paper, I don't think it would end up making much of a difference in terms of quality.the_one_54321 wrote...
My wishlist is simple.
Ditch the "options" model. Write one character romance for each sexual orientation. Flesh out that romance story with multiple arcs and a high level of detail and quality.
Quality over quantity. Characters, not variables.
#47
Posté 02 avril 2012 - 05:46
It was.slashthedragon wrote...
Was the writing team the same for DA:O and DA:2, if anyone knows?
#48
Posté 02 avril 2012 - 05:47
the_one_54321 wrote...
It has worked amazingly well with games that have had predetermined characters. This would be the half-way between having set charcters and having characters that are actually options/variables instead of characters.Atakuma wrote...
While that sounds good on paper, I don't think it would end up making much of a difference in terms of quality.the_one_54321 wrote...
My wishlist is simple.
Ditch the "options" model. Write one character romance for each sexual orientation. Flesh out that romance story with multiple arcs and a high level of detail and quality.
Quality over quantity. Characters, not variables.
Have any examples?
#49
Posté 02 avril 2012 - 05:48
Maria Caliban wrote...
It was.slashthedragon wrote...
Was the writing team the same for DA:O and DA:2, if anyone knows?
Thank you.
I wonder why it feels like it's two different teams though?
#50
Posté 02 avril 2012 - 05:50





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