Companion & Romance Wish List for DA3
#601
Guest_Rojahar_*
Posté 09 avril 2012 - 11:49
Guest_Rojahar_*
#602
Posté 09 avril 2012 - 11:50
#603
Posté 09 avril 2012 - 12:25
Fay wrote...
Wouldn't it be nice if there once was a romance in which we would not have to make the first move?
I mean, what about a dark, long-haired, assassin-type of guy who tries to take what he wants no matter what and doesn't take ''no'' for an answer?
Then we would be given the chance to ''succumb'' and enter a ''fight for dominance'' type of relationship or refuse by punching him.
That only works in paranormal romance/erotic novels.
NOT THAT I WOULD HAVE FIRSTHAND KNOWLEDGE.

I do like the idea of LI making first move, but borderline rape? Ehhh...
#604
Posté 09 avril 2012 - 12:39
.
#605
Posté 09 avril 2012 - 01:06
#606
Posté 09 avril 2012 - 01:32
Will not happen. Romances are a staple in Bioware's games, since forever. No way are they removed. I just wish they made them harder to start. No more one or two sentences, and the person falls in love with your character.GodWood wrote...
Just ditch the romances entirely.
#607
Posté 09 avril 2012 - 01:38
Sejborg wrote...
I think a rapist should be the villain. Not a companion.
Sorry if I didn't make clear what I really meant.
I actually thought that I expressed the desire of a romance option, who doesn't (for once) wait for me to initiate the romance.
I certainly don't think of people, who are confident enough to show their emotions first, as rapists!
Plus, isn't it a HUGE vanity booster when we don't have to do anything at all to have a gorgeous narcissist crawling at our feet??
#608
Posté 09 avril 2012 - 02:01
Hey, I'm all for player choice, almost to an insane degree, but I see a pretty major stumbling block here. Romances are optional. If you write a romanceable NPC that makes the first move, it forces gamers who like their RPGs romance-free to endure flirting. I know, horrors.Fay wrote...
Sejborg wrote...
I think a rapist should be the villain. Not a companion.
Sorry if I didn't make clear what I really meant.
I actually thought that I expressed the desire of a romance option, who doesn't (for once) wait for me to initiate the romance.
I certainly don't think of people, who are confident enough to show their emotions first, as rapists!
Plus, isn't it a HUGE vanity booster when we don't have to do anything at all to have a gorgeous narcissist crawling at our feet??![]()
I wouldn't mind an NPC that made the first move, either (although I suspect you like a little more aggression in your in-game romances than I do), but there is a need to be careful about squicking out players who don't want that kind of attention.
#609
Posté 09 avril 2012 - 02:16
Fay wrote...
Wouldn't it be nice if there once was a romance in which we would not have to make the first move?
I mean, what about a dark, long-haired, assassin-type of guy who tries to take what he wants no matter what and doesn't take ''no'' for an answer?
Then we would be given the chance to ''succumb'' and enter a ''fight for dominance'' type of relationship or refuse by punching him.
Doc's romance for the female Jedi Knight in SWTOR is this. I didn't like him that way, and he came off as fairly creepy because of it.
#610
Posté 09 avril 2012 - 02:20
berelinde wrote...
Hey, I'm all for player choice, almost to an insane degree, but I see a pretty major stumbling block here. Romances are optional. If you write a romanceable NPC that makes the first move, it forces gamers who like their RPGs romance-free to endure flirting. I know, horrors.Fay wrote...
Sejborg wrote...
I think a rapist should be the villain. Not a companion.
Sorry if I didn't make clear what I really meant.
I actually thought that I expressed the desire of a romance option, who doesn't (for once) wait for me to initiate the romance.
I certainly don't think of people, who are confident enough to show their emotions first, as rapists!
Plus, isn't it a HUGE vanity booster when we don't have to do anything at all to have a gorgeous narcissist crawling at our feet??![]()
I wouldn't mind an NPC that made the first move, either (although I suspect you like a little more aggression in your in-game romances than I do), but there is a need to be careful about squicking out players who don't want that kind of attention.
I absolutely see your point.
But by the nine hells, I would like for once not to be the one drooling after the LI's!
Besides, in real life the first move is not always ours, so why should it be so in RPG's? And there is always the option to say ''no''.
But I guess there is no way for everyone to be happy...(sighs)
#611
Posté 09 avril 2012 - 02:50
Upsettingshorts wrote...
Then, when he isn't cured and dies in the sequel, they'd all claim BioWare betrayed them.
That's assuming that's the only problem with the character in the sequel, rather than them recieving the same dialogue as with friendship except for a brief peck because they ignored all romance character development for that character and nobody cares that the character's taint has ravaged their body and sent them on their calling-they only care about the other character which joined the camp two seconds earlier, which worried the protagonist far more when they were injured by a Darkspawn than when they saw their lover dying.
Darn shame that'd be.
Modifié par Dave of Canada, 09 avril 2012 - 02:52 .
#612
Guest_PurebredCorn_*
Posté 09 avril 2012 - 03:44
Guest_PurebredCorn_*
Ghidorah14 wrote...
Tallis
Cassandra
Cullen
Cassandra and Cullen as bisexual LI would be welcome and I'd like to add Feynriel to that list. Also, having Cole as a companion would be pretty awesome but, given his nature, making him a LI might get very complicated. Not that complicated is always bad, it's just in Cole's case it could get really bad for the PC... like Morinth bad.
Modifié par PurebredCorn, 09 avril 2012 - 04:29 .
#613
Posté 09 avril 2012 - 04:24
That would be nice.Fay wrote...
Wouldn't it be nice if there once was a romance in which we would not have to make the first move?
Ew.I mean, what about a dark, long-haired, assassin-type of guy who tries to take what he wants no matter what and doesn't take ''no'' for an answer?
Then we would be given the chance to ''succumb'' and enter a ''fight for dominance'' type of relationship or refuse by punching him.
#614
Posté 09 avril 2012 - 04:32
Fay wrote...
Sejborg wrote...
I think a rapist should be the villain. Not a companion.
Sorry if I didn't make clear what I really meant.
I actually thought that I expressed the desire of a romance option, who doesn't (for once) wait for me to initiate the romance.
I certainly don't think of people, who are confident enough to show their emotions first, as rapists!
Plus, isn't it a HUGE vanity booster when we don't have to do anything at all to have a gorgeous narcissist crawling at our feet??![]()
Okay. I misunderstood. I thought you meant that this guy would force you to make a choice of either letting him enter you, or you would have to fist fight him off you.
#615
Posté 09 avril 2012 - 04:39
Sejborg wrote...
Fay wrote...
Sejborg wrote...
I think a rapist should be the villain. Not a companion.
Sorry if I didn't make clear what I really meant.
I actually thought that I expressed the desire of a romance option, who doesn't (for once) wait for me to initiate the romance.
I certainly don't think of people, who are confident enough to show their emotions first, as rapists!
Plus, isn't it a HUGE vanity booster when we don't have to do anything at all to have a gorgeous narcissist crawling at our feet??![]()
Okay. I misunderstood. I thought you meant that this guy would force you to make a choice of either letting him enter you, or you would have to fist fight him off you.
BY THE MAKER!!!
#616
Posté 09 avril 2012 - 04:44
Maria Caliban wrote...
That would be nice.Fay wrote...
Wouldn't it be nice if there once was a romance in which we would not have to make the first move?Ew.I mean, what about a dark, long-haired, assassin-type of guy who tries to take what he wants no matter what and doesn't take ''no'' for an answer?
Then we would be given the chance to ''succumb'' and enter a ''fight for dominance'' type of relationship or refuse by punching him.
Anders and Alistair both made the first move with my characters.
I'm looking for someone a little less needy to be an option. Someone strong and in control who is my equal.
Now, if Cullen is an option- I'll take him, emotional issues and all.
I'm not through Asunder yet- I just got it on my Kindle last night to help feed my desire for DA- but so far I'm not seeing Cole as LI type. lol I'm not done yet, but ....didn't Gaider say book characters stay in the books? I wouldn't mind a cameo, however, of a book character, or a NPC.
#617
Posté 09 avril 2012 - 04:48
Fay wrote...
berelinde wrote...
Hey, I'm all for player choice, almost to an insane degree, but I see a pretty major stumbling block here. Romances are optional. If you write a romanceable NPC that makes the first move, it forces gamers who like their RPGs romance-free to endure flirting. I know, horrors.
I wouldn't mind an NPC that made the first move, either (although I suspect you like a little more aggression in your in-game romances than I do), but there is a need to be careful about squicking out players who don't want that kind of attention.
I absolutely see your point.
But by the nine hells, I would like for once not to be the one drooling after the LI's!
Besides, in real life the first move is not always ours, so why should it be so in RPG's? And there is always the option to say ''no''.
But I guess there is no way for everyone to be happy...(sighs)
I myself would prefer to let us hit on our companions first. In DA2 everyone but Merrill hit on Hawke first which I don't really have a prob with but if Bioware is going to have s/s relationships then at least let us make the first move. Not everyone is into s/s romances and some don't feel comfortable being hit on. I played a m!Hawke a lot because I liked M!Hawke but being hit on by Anders who doesn't take no very well and Fenris who you can say "Back off" too without getting yelled at does make one who isn't into the s/s relationships uncomfortable. So yes let us make the first move that way there's no awkward moments n dread going and talking to companions.
#618
Guest_PurebredCorn_*
Posté 09 avril 2012 - 04:52
Guest_PurebredCorn_*
Fay wrote...
Sorry if I didn't make clear what I really meant.
I actually thought that I expressed the desire of a romance option, who doesn't (for once) wait for me to initiate the romance.
This only works if you are interested in the companion to begin with. If you're not interested it could be off-putting to some players.
#619
Posté 09 avril 2012 - 04:55
Fay wrote...
Sejborg wrote...
Fay wrote...
Sejborg wrote...
I think a rapist should be the villain. Not a companion.
Sorry if I didn't make clear what I really meant.
I actually thought that I expressed the desire of a romance option, who doesn't (for once) wait for me to initiate the romance.
I certainly don't think of people, who are confident enough to show their emotions first, as rapists!
Plus, isn't it a HUGE vanity booster when we don't have to do anything at all to have a gorgeous narcissist crawling at our feet??![]()
Okay. I misunderstood. I thought you meant that this guy would force you to make a choice of either letting him enter you, or you would have to fist fight him off you.
BY THE MAKER!!!
Yeah. That's why I said it should be a villain and not a companion.
I do kind of like the idea of having the villain assault the PC early in the game in one way or another. Just so you would get an extra reason for bringing him down - Revenge! :happy:
#620
Posté 09 avril 2012 - 05:00
Regarding the bolded bit - while Anders and Isabela both make their attraction known in a casual comment, Isabela's comes at the end of a scene, and so her offer is left hanging in the air. When the player next interacts with her, (s)he can decide whether or not to engage in some flirtation.Thor Rand Al wrote...
I myself would prefer to let us hit on our companions first. In DA2 everyone but Merrill hit on Hawke first which I don't really have a prob with but if Bioware is going to have s/s relationships then at least let us make the first move. Not everyone is into s/s romances and some don't feel comfortable being hit on. I played a m!Hawke a lot because I liked M!Hawke but being hit on by Anders who doesn't take no very well and Fenris who you can say "Back off" too without getting yelled at does make one who isn't into the s/s relationships uncomfortable. So yes let us make the first move that way there's no awkward moments n dread going and talking to companions.
What may be perceived as Fenris hitting upon the PC could also be taken as merely a comment of admiration. There's nothing really bold or brazen about it - it's really quite vague.
And I don't recall Sebastian ever making his intentions known to the PC first.
#621
Posté 09 avril 2012 - 05:01
Dave of Canada wrote...
Upsettingshorts wrote...
Then, when he isn't cured and dies in the sequel, they'd all claim BioWare betrayed them.
That's assuming that's the only problem with the character in the sequel, rather than them recieving the same dialogue as with friendship except for a brief peck because they ignored all romance character development for that character and nobody cares that the character's taint has ravaged their body and sent them on their calling-they only care about the other character which joined the camp two seconds earlier, which worried the protagonist far more when they were injured by a Darkspawn than when they saw their lover dying.
Darn shame that'd be.
It'd sound like much less of a problem if the friendship dialogue was way too romantic for certain gendered protagonists and makes assumptions about a relationship that might not be there. Like, a woman who treated them with near-total disdain getting that same dialog would have their character and relationship more broken than the "problem" of only having the dying Warden kiss them and dedicate their death prayer to her while simulatenously managing to have a critical role in the mainplot despite their advanced illness and logic.
That does sound awful. Maybe we should just not have slowly dying characters at all. They're lame to begin with.
#622
Posté 09 avril 2012 - 05:16
Indeed, please make them all bi, just not a character were if they flirt with you and you say your not intersted they get in a pissy fit with you *coughs* Anders......Upsettingshorts wrote...
Ghidorah14 wrote...
And please, dont make them bisexual.
Please make them all bisexual.
Although in truth, I am so bored of playing Dragon age O & 2 over and over, it would be nice if bioware gave a few, maybe slight details or even just something to tease us about dragon age 3, (may not even be called dragon age 3) Its been a year Bioware since DAII's release and the information thats out there is not enough!,
But I do hereby vouch that Cullen needs....no I DEMAND he's in this game as a romance + we NEED a dwarf romance too, elf's are getting way too icky with there long ears and slim builds, i want a stocky but big breasted dwarf, or even a short hairy bearded Dwarf either way would do me fine,
#623
Posté 09 avril 2012 - 05:17
True but some might see Fenris comments as being hit on n have an issue with that. I find it commical because Hawke can tell him to bk off n the way Hawke says it lol. Isy well it's obvious in Origins she swings both ways so to me that's not a problem. Basically all I'm saying is not everyone feels comfortable being hit on by the s/s companion. So a good way of making all fans happy is have the s/s relationships but let the protag be the one to hit on them first.whykikyouwhy wrote...
Regarding the bolded bit - while Anders and Isabela both make their attraction known in a casual comment, Isabela's comes at the end of a scene, and so her offer is left hanging in the air. When the player next interacts with her, (s)he can decide whether or not to engage in some flirtation.Thor Rand Al wrote...
I myself would prefer to let us hit on our companions first. In DA2 everyone but Merrill hit on Hawke first which I don't really have a prob with but if Bioware is going to have s/s relationships then at least let us make the first move. Not everyone is into s/s romances and some don't feel comfortable being hit on. I played a m!Hawke a lot because I liked M!Hawke but being hit on by Anders who doesn't take no very well and Fenris who you can say "Back off" too without getting yelled at does make one who isn't into the s/s relationships uncomfortable. So yes let us make the first move that way there's no awkward moments n dread going and talking to companions.
What may be perceived as Fenris hitting upon the PC could also be taken as merely a comment of admiration. There's nothing really bold or brazen about it - it's really quite vague.
And I don't recall Sebastian ever making his intentions known to the PC first.
I didn't mention Sebastian because I don't consider him a relationship companion (you can't even get a freakin kiss from him n he doesn't even come n do the comfort thing after mom, when u do romance him) but that's just me.
Edit: Or another choice could be like at cc, have some kind of toggle button or something that asks us what preference we would like, If it's m/f, s/s or f/m relationships. It can be turned off or on.
Modifié par Thor Rand Al, 09 avril 2012 - 05:21 .
#624
Posté 09 avril 2012 - 05:39
Thor Rand Al wrote...
True but some might see Fenris comments as being hit on n have an issue with that. I find it commical because Hawke can tell him to bk off n the way Hawke says it lol. Isy well it's obvious in Origins she swings both ways so to me that's not a problem. Basically all I'm saying is not everyone feels comfortable being hit on by the s/s companion. So a good way of making all fans happy is have the s/s relationships but let the protag be the one to hit on them first.whykikyouwhy wrote...
Regarding the bolded bit - while Anders and Isabela both make their attraction known in a casual comment, Isabela's comes at the end of a scene, and so her offer is left hanging in the air. When the player next interacts with her, (s)he can decide whether or not to engage in some flirtation.Thor Rand Al wrote...
I myself would prefer to let us hit on our companions first. In DA2 everyone but Merrill hit on Hawke first which I don't really have a prob with but if Bioware is going to have s/s relationships then at least let us make the first move. Not everyone is into s/s romances and some don't feel comfortable being hit on. I played a m!Hawke a lot because I liked M!Hawke but being hit on by Anders who doesn't take no very well and Fenris who you can say "Back off" too without getting yelled at does make one who isn't into the s/s relationships uncomfortable. So yes let us make the first move that way there's no awkward moments n dread going and talking to companions.
What may be perceived as Fenris hitting upon the PC could also be taken as merely a comment of admiration. There's nothing really bold or brazen about it - it's really quite vague.
And I don't recall Sebastian ever making his intentions known to the PC first.
I didn't mention Sebastian because I don't consider him a relationship companion (you can't even get a freakin kiss from him n he doesn't even come n do the comfort thing after mom, when u do romance him) but that's just me.
Edit: Or another choice could be like at cc, have some kind of toggle button or something that asks us what preference we would like, If it's m/f, s/s or f/m relationships. It can be turned off or on.
Well, you could just say that not everyone may be comfortable being hit on, regardless of the gender of the character or the player, and regardless of the player's sexual identity. A straight woman may not like being hit on my a man, and a straight man may not like being hit on by a woman, etc. I think for a lot of people (certainly not all), it's not who makes a pass at you, but how it's done.
I don't think a toggle is necessary. Besides, if you present that as some sort of option in the character creation process, that is then set for the rest of the game, you restrict a bit of the role-playing aspect. If a player has no intention of romancing a particular companion, but then as the game progresses, decides to venture down the romance path with him/her, that toggle could potentially prevent that from happening.
The romances in Bioware games are optional as it is. I think they work quite nicely that way.
#625
Posté 09 avril 2012 - 05:46
Upsettingshorts wrote...
It'd sound like much less of a problem if the friendship dialogue was way too romantic for certain gendered protagonists and makes assumptions about a relationship that might not be there. Like, a woman who treated them with near-total disdain getting that same dialog would have their character and relationship more broken than the "problem" of only having the dying Warden kiss them and dedicate their death prayer to her while simulatenously managing to have a critical role in the mainplot despite their advanced illness and logic.
Thankfully, there is absolutely no way for one to portray your character as having near-total disdain for the Warden and his condition, thus the only problem being presented to the player is their head-canon being violated. The romance, however, does exist and does progress the character's development simply to be abandoned in the sequel.
When the Warden's prayer is dedicated to their friend, "friend" or lover, the over simplification of dialogue and ignoring of any romance can rightfully be considered a "betrayal", of the character or the player and has little to do with the Warden's death in general.
Those who feel nothing but disdain for the Warden can simply not talk with them.
Maybe we should just not have slowly dying characters at all. They're lame to begin with.
Depends how they're handled, which this hypothetical Warden happened to be done poorly.
Modifié par Dave of Canada, 09 avril 2012 - 05:47 .





Retour en haut





