Dejajeva wrote...
1. I think this goes without saying, as it's pretty obvious it's a pretty standard desire for most of us on here, but in general more interaction with our companions, like in DAo. Companions in DA2 were great, but I felt like it was very...scheduled. I'd like more backstory and more banter.
This you will get, I think. It's less about having
more interaction (as, in terms of overall volume, DA2 companions actually had as much interaction as DAO companions) but rather how it's presented.
Receiving "quests" to inform the player that there was new dialogue seems like it had the opposite effect of what was intended-- rather than being a convenience, some people saw it as affecting their agency. They no longer felt like they had chosen to speak to the companion, but rather that the companion had chosen to speak with them... so they could only interact with that companion on their terms. So, fair enough. Most likely what we will do is go back to the old method of letting the player initiate dialogues, and keep any telegraphing of a companion's "availability" to something more subtle (like a change in animations).
Part of that is also having interactions with the companion that are completely separate from the scenes-- so, the ability to ask the follower questions and/or have smaller things that the player can choose to do like kiss a romance or joke with them, etc.
While I know the average fan would always vote for more of everything (insert meme with fan shouting "ALL OF THE DIALOGUES!" here), there is a trade off... and it would probably come at the expense of having less of a companion's interaction done via companion quests as was in DA2 (remember that DA2 had three quests per follower, in which a lot of that companion's development occurred, as opposed to DAO which had one short quest at best). So there's a middle ground where the sweet spot exists, hopefully, that we'll be playing with... but ideally, once we get around the necessary changes to presentation, it will allow us to retain the feeling of agency that some were missing while not reverting to DAO's system in entirety along with the issues it had.