Ria wrote...
ModEdit - Spoiler Removed
- Allan
I also would never argue that someone doesn't have a right to write whatever they choose, and I totally respect that narrative choice, however, I still think I can find fault with its construction. I can critique a choice I don't agree with and I discuss an action I don't find to be effective. If something doesn't come across cohesively, then I think it's okay to say so. I write and when I share my work with my writer's group, I hear it all of the time. I want to know if something isn't working for a reader. I want to know if it's not believable or out of sync with what I initially created. I
need to know. This is merely just my opinion but self-reflection and feedback are integral to improving my craft. Bioware wouldn't ask us for our thoughts otherwise and we wouldn't respond if we didn't think they would listen.
Now, I think this shows the problem of Bioware's sex centric romance writing. If the relationship is building up only to the eventual sex scene the whole romance falls a bit flat. ME1 and ME2 suffered from this syndrome a lot. So did DA:O, though to a lesser extent as Alistair romance for example had grave political implications, which carried the romance alongside with the main plot until the end. That was great and I would love to see more of plot tie-ins like that in the future with romances. DA2 tried to fight this fault with its long timeline but I think they only succeeded with Isabela, to an extent.
I mostly agree with this. Isabela's romance was great and I also really enjoyed the Fenris romance mostly because his issue about intimacy actually established something solid I think. Isabela's arc was done well in both romance and friendship. The first time I had her goodbye as a friend, I teared up substantially. I don't think cried when my Warden died. I was bummed out, but I don't recall crying.
ME3 had some stellar romances (like Garrus) but they were so good only because they were established in previous games. That's something Bioware needs to work on: How to make a romance feel more than a fling within one game?
I didn't feel Garrus's romance in ME2 was that great, but it was incredibly well done in ME3 (second best behind Liara's romance which I think was the best of the Mass Effect trilogy) though I'm going to say that it was a bit jarring at first. My Shepard loved him, but I really had to head canon to make it work because in ME2 it felt like a friends with benefit thing. It's why I initially had my Shepard choose it.
- ModEdit - Spoilers removed
Allan
Modifié par Allan Schumacher, 14 avril 2012 - 06:26 .