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Companion & Romance Wish List for DA3


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#776
LolaLei

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slashthedragon wrote...

LolaLei wrote...

Dejajeva wrote...

Ria wrote...
I dare you, Bioware, destroy our feeble hearts!:devil:


Let's hope David Gaider didn't hear you say that. :crying:


LOL Ria shhh! Don't bloody encourage them, David gets a kick out of breaking our hearts!


...why??? :(  Hearts are broken enough in RL...


Cos my poor Shepard has been left forever alone on Earth whilst Kaidan shags the life out of Diane Allers to populate a new colony on the arse-end-of-nowheria, I don't want my poor old Warden getting royally shafted too LOL!



*Edit* Arse, I didn't see the post above, don't read this it's got semi-spoilers!!

Modifié par LolaLei, 14 avril 2012 - 12:21 .


#777
the_one_54321

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My heart is not feeble. Just saying.

#778
Sylvanpyxie

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A good old betrayal at its finest.

Betrayal can be an excellent source of drama, whether in character romances or just from companions in general.

One of my favourite characters, ever, actually betrays you to join the bad guy towards the end of the game. Even if you romance them. There are ways to deter them from fighting against you, but ultimately they won't stay to fight *with* you. They just run for their life.

It fit excellently for the character. They are very self serving, everything is largely about personal survival above all else. Refusing to be tied down, or die for someone. It was a betrayal that i think most people expected from the start. Beautifully done if you stopped to understand the character.

However, betrayal on any level, whether it's a grand betrayal to join the enemy or sneaking off to someone else's bed. It's something that has to be handled very delicately. If the betrayal is the least bit out of character, it's going to go from "Epic Writing" to "Major Screw-Up".

So betrayal, hidden agendas, love affairs. All very good in theory, but i wouldn't want Bioware to do it unless it *fit* the character in question.

#779
Blastback

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Allan Schumacher wrote...

That's fair feedback.  Perhaps people were more upset that they couldn't respond appropriately, and would have felt better about the situation if they could have responded better in game.

Or, maybe we just need to understand why people enjoy the romance options in game and understand that the setting is still fantasy. That doesn't mean being excessively fan servicey and allowing everyone to be romancable, but recognizing that people have different expectations in video games than they do from reality.

Please, in the future, give me at least the option of being more openly hurt.

Modifié par Allan Schumacher, 14 avril 2012 - 06:42 .


#780
ScotGaymer

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I know this wont be a popular thing but the only characters I think we should see return AT ALL is Leliana, and whats-her-face-Penderghast.

Not bothered about what capacity, but seen as it is likely to be set in Orlais, and perhaps parts of Tevinter and the Anderfels; then they are the only characters that make sense to have turn up.

I really do not want to see another significant or interesting character or former companion get the Sofia Dryden treatment ever again. Ever again.

Poor Sofia, reduced from awesome villain to nameless pointless random mook. *cries for Sofia*

Modifié par FitScotGaymer, 14 avril 2012 - 01:39 .


#781
LolaLei

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FitScotGaymer wrote...

I know this wont be a popular thing but the only characters I think we should see return AT ALL is Leliana, and whats-her-face-Penderghast.

Not bothered about what capacity, but seen as it is likely to be set in Orlais, and perhaps parts of Tevinter and the Anderfels; then they are the only characters that make sense to have turn up.

I really do not want to see another significant or interesting character or former companion get the Sofia Dryden treatment ever again. Ever again.

Poor Sofia, reduced from awesome villain to nameless pointless random mook. *cries for Sofia*


Omg, I had completely forgotten about Sofia Dryden and Soldier's Peak! That's really bad isn't it! That better not happen to my Warden LOL.

#782
berelinde

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Ria wrote...

Dejajeva wrote...

I think, by the way, that "cheating" partners would be great for DA. Imagine if Alistair was found in a tent with Leiliana and you had to deal with them now but had to keep them around regardless of your personal feelings for the greater good. Do you forgive them? Take them back? Slit their throats while they sleep? I would fear the fangirls though. DA LI's are wonderful, loving, and chivalrous and perfect. Until they blow a chantry up, anyway. Well nevermind. They have enough angst as it is without involving 90210 dramatics to it.


Heh, I love this idea. A good old betrayal at its finest. It would be even better if player's actions could influence the chosen partner to cheat. But yes, I don't think Bioware has the guts to try that after Jacob. Unfortunately the fear of the fangirls is grave indeed.

I dare you, Bioware, destroy our feeble hearts!:devil:

I would enjoy it... if the LI came crawling back begging for fogiveness. With the full gamut of player reactions. It's a real thing that happens to real people... with the full gamut of real people reactions. It makes you reevaluate the relationship and ask yourself if you can look past the hurt and rebuild on a stronger (or weaker) foundation. Or you can knife 'em in the kidney, which you can't do in real life.:devil:

#783
TJX2045

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I wonder if we'll get an apostitute in DA3 as a companion. LOL.

#784
Allan Schumacher

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Momiji.mii wrote...

Also, when devs quote spoilers or include them in their answers, the possibility of people being spoiled by mistake grows even larger, since many lurkers check out the dev posts even if they don't read through the other topics.

I hope this isn't an unreasonable request.


You're absolutely right and I totally wasn't thinking.  I'm very sorry.

#785
Dessalines

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I would like to see Charade. I think that would be easier than Bethany/Carver import. I was also thinking that Aveline might be cool to as a came.

#786
Allan Schumacher

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MOD UPDATE:

I edited several posts that contained a spoiler in ME3. In some cases I deleted the post outright if it was a quick quip (since leaving several posts that were effectively empty seemed silly).

In the case where a discussion about how future romances could be, I removed the references to the spoiler and let the discussion continue.  If anyone sees that I missed a spoiler please contact me via PM and I will remedy it.  In some situations if I removed a reference, I replaced the reference with something neutral (i.e. if someone discussed a romance with a character named Brian, I replaced Brian with "the character").  I've never really actively moderated before and I hesitated to do this since I felt like putting words in people's mouths, but the alternative was to start deleting posts en masse and I do feel that the general aspects of the discussion in this thread has been positive.  If you have any concerns please let me know via PM.

I tried to contact people that had altered posts via PM as a heads up. Since I brainfarted and didn't clue in that I also shouldn't have discussed them, I accept the responsibility for the slip on behalf of all posters and deeply apologize to anyone that was spoiled in parts of ME3.

Respectfully,

Allan

Modifié par Allan Schumacher, 14 avril 2012 - 06:51 .


#787
Momiji.mii

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Allan Schumacher wrote...

MOD UPDATE:

I edited several posts that contained a spoiler in ME3. In some cases I deleted the post outright if it was a quick quip (since leaving several posts that were effectively empty seemed silly).

In the case where a discussion about how future romances could be, I removed the references to the spoiler and let the discussion continue.  If anyone sees that I missed a spoiler please contact me via PM and I will remedy it.  In some situations if I removed a reference, I replaced the reference with something neutral (i.e. if someone discussed a romance with a character named Brian, I replaced Brian with "the character").  I've never really actively moderated before and I hesitated to do this since I felt like putting words in people's mouths, but the alternative was to start deleting posts en masse and I do feel that the general aspects of the discussion in this thread has been positive.  If you have any concerns please let me know via PM.

I tried to contact people that had altered posts via PM as a heads up. Since I brainfarted and didn't clue in that I also shouldn't have discussed them, I accept the responsibility for the slip on behalf of all posters and deeply apologize to anyone that was spoiled in parts of ME3.

Respectfully,

Allan


Thank you Allan! It's very nice of you to edit your old posts as well. I'll tell my sister that she can return safely. The DAII part of BSN has become very lively lately and also very nice compared to directly after the launch so I know she's anxious to get back to the dicussions. :happy: 

#788
LolaLei

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The whole spoiler thing was my fault, I brought the subject up and set the ball rolling lol. I totally didn't consider that people who hadn't played the game might be in here. Sorry guys!

Thanks Allan for editing all the comments, you're a diamond!

Modifié par Allan Schumacher, 14 avril 2012 - 08:02 .


#789
Momiji.mii

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 I've been thinking about this whole "LI being unfaithful" thing and it just doesn't sit right with me any way I look at it. I thought I'd try to talk about why I think it should preferrably be avoided. 

The first thing that I think a lot of people mix up when talking about romances in an RPG game is the concept of "believable" and "realistic". Not everyone might agree, but I'd argue that many people actually mean the former when they talk about the latter. For me, a romance in a game/book/movie/etc doesn't have to be happy, wishfullfilling or even very unique in order to be good; what I'm actually looking for is usually believability. Be there vampires romancing vampire slayers, werewolves hooking up with psychic detectives or mages suducing scantily clad pirates, what I'm looking for is some kind of belivable connection between the lovers, something that withstands drama, betrayal, danger, adventure, even death.

If the LI is unfaithful or just simply dumps the PC without some extremely strong motivations, that's too much reality for me and possibly for most gamers. I think most of us have at least one really bad relationship behind us, or were betrayed horribly by someone we loved (friend, lover, family, etc). It's not something that we need to be constantly reminded of. IMO, us RPG gamers aren't in particular more coddled, spoiled or unaware of the world, more than others, to such an extent that we need our games to be our "reality calls". 

As I said in the beginning of my post, when the believability is there, the romance in the game can withstand lots of drama and even betrayal, but don't put too much reality in the romances, especially not unfaithfulness. It's just not cool, especially if it's unavoidable (i.e. not realated to in-game conversations or choices) and if such harsch "realistic" plots are used, please make sure that the PC can react in a satisfying way to it, preferrably with lots of variety of emotion/respons. 

Modifié par Momiji.mii, 14 avril 2012 - 12:40 .


#790
MILK FOR THE KHORNE FLAKES

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Momiji.mii wrote...

If the LI is unfaithful or just simply dumps the PC without some extremely strong motivations, that's too much reality for me and possibly for most gamers. I think most of us have at least one really bad relationship behind us, or were betrayed horribly by someone we loved (friend, lover, family, etc). It's not something that we need to be constantly reminded of. IMO, us RPG gamers aren't in particular more coddled, spoiled or unaware of the world, more than others, to such an extent that we need our games to be our "reality calls". 


ISN'T THE DRAGON AGE SERIES, IN THEORY, SUPPOSED TO BE TELLING A DARK, MATURE SORT OF STORY? AND ISN'T THE PURPOSE OF THE SEXUAL AND/OR ROMANTIC RELATIONSHIPS IN THE GAME OSTENSIBLY STORYTELLING, RATHER THAN WISH FULFILLMENT?

#791
Massakkolia

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Allan Schumacher wrote...

MOD UPDATE:

I edited several posts that contained a spoiler in ME3. In some cases I deleted the post outright if it was a quick quip (since leaving several posts that were effectively empty seemed silly).

In the case where a discussion about how future romances could be, I removed the references to the spoiler and let the discussion continue.  If anyone sees that I missed a spoiler please contact me via PM and I will remedy it.  In some situations if I removed a reference, I replaced the reference with something neutral (i.e. if someone discussed a romance with a character named Brian, I replaced Brian with "the character").  I've never really actively moderated before and I hesitated to do this since I felt like putting words in people's mouths, but the alternative was to start deleting posts en masse and I do feel that the general aspects of the discussion in this thread has been positive.  If you have any concerns please let me know via PM.

I tried to contact people that had altered posts via PM as a heads up. Since I brainfarted and didn't clue in that I also shouldn't have discussed them, I accept the responsibility for the slip on behalf of all posters and deeply apologize to anyone that was spoiled in parts of ME3.

Respectfully,

Allan


That's the best way to deal with this. Thanks for editing all of our posts, Allan. I think many of us simply forgot the rules in the heat of a good discussion. I apologize on my behalf and try to avoid it in the future.

Momiji, please send my regards to your sister as well. I'm sure none of us meant to spoil her fun with Mass Effect but if we did, I'm truly sorry.

#792
Momiji.mii

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MILK FOR THE KHORNE FLAKES wrote...

ISN'T THE DRAGON AGE SERIES, IN THEORY, SUPPOSED TO BE TELLING A DARK, MATURE SORT OF STORY? AND ISN'T THE PURPOSE OF THE SEXUAL AND/OR ROMANTIC RELATIONSHIPS IN THE GAME OSTENSIBLY STORYTELLING, RATHER THAN WISH FULFILLMENT?


This is obviously a statement, not a real question. But I'll clarify what I was trying to say nonetheless. 

Bioware's way of combining dating sims and RPG is imo brilliant, and one of the reasons I love DA and ME, but when you start writing semi-deep relationship stuff into a game, you start dwelving into the gamers highly personal emotional territory. I don't play for wishfulfillment (I actually wrote a paragraph about this originally but erased it since I wanted to keep the post short), I play for emotional engagement. But emotional engagement doesn't necessarily have to include infidelity. It also doesn't have to include sexism, racism, homophobia, etc. Staying away from such topics doesn't make a game less dark, mature or intelligent; those things can easily be achieved anyways and the DA team has already shown us well enough that they can do that.

So, anyways, this is just my opinion and I stand by it. 

#793
Uccio

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^ but it already does include racism, the way elves are treated in DA world is a good example. So why not include all for the effect?

#794
whykikyouwhy

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Ukki wrote...

^ but it already does include racism, the way elves are treated in DA world is a good example. So why not include all for the effect?

I realize that there are fine lines of balance in what negative aspects of existence are included or omitted and vice versa. I hesitate to say that the inclusion of racism in the game makes sense (because racism itself doesn't really make sense) - but the fantasy genre has long carried underlying tones of unease or hatred of one people against/toward another. Elves, dwarves, etc. They are usually lumped into a category of a group that inspires fear. And in many a fantasy world, the human characters often find themselves in an alliance with these groups, and thus, some respect may be formed.

I think this may be the easiest real world negative to cover, within a fantasy realm. And it is, within Dragon Age at least, racism is handled with regard to species and not necessarily in terms of human character ethnicity (though there are some sneers and comments about people from Rivain, Ferelden, etc, the hatred aspect is much more subdued than it would be regarding elves, let's say). The differences between cultures and the concept of the foreign other can be surpassed within a game (said "alliances" above).

Sexism and homophobia might be trickier to tackle (and I hesitate to make that declaration as well). Perhaps because those would have to be applied toward human characters. They would be obstacles very much at the forefront of the PC's story and struggle, moreso than racism when playing an elf or a dwarf might have come into play. As it stands, the PC has enough to work against and claim victory over - there are Blights, numerous enemies, classism. We might make parallels between the mage-hate and homophobia, but again, this is removed from real world concepts because of the inclusion of magic. No one possesses those abilities IRL, so seeing the negative so blatantly evident in the world is not quite as personal. 

Again, it's a delicate balance. But I would rather not play in a world that so mirrors the many negatives I see in real life. The Big Bad in games can be representative of so much, and when we have enemies that are mortal themselves, when we have moral gray areas (betrayal, deceit, manipulation and so forth), we have a rich environment and story. I would just like to see that there are some ideals maintained in my fantasy realm - that maybe the people in Thedas aren't so hung up on gender or sexual identity, that the heroes are measured against their wit and might versus who they sleep with.

#795
Brockololly

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Allan Schumacher wrote...
As you alluded to earlier, I think getting mad at characters in game is perfectly fine, as long as it's appropriately within context.  I'm not upset at a writer/designer because a character doesn't necessarily bend to my whim, or for putting me in a precarious position where there's no easy way out, no matter how "frustrated" I may feel.  Removing myself from the game, that I'm feeling that emotion is really a compliment.


I think it can be a fine line though between feeling some sort of emotional response at the in game events versus ending up having that emotional response because you feel unnecessarily railroaded via the writing into feeling that emotion. Like with some of the romance continuation bits in ME3 where characters have moved on or get angry at Shepard for leaving between ME2 and ME3 but that stuff happens off screen when you weren't in control of Shepard. 

Or even something like Morrigan's romance in DAO to some extent. You have the Dark Ritual scene, where if you're romancing Morrigan, the scene hardly recognizes this fact and you're given weak non answers to some pretty basic questions, which you'd think Morrigan might shed more light on, especially to her lover. So while it may have been going for "bittersweet" I felt it ended up overly heavy handed in trying to go for that emotion, at the expense of having Morrigan give nonsensical non answers that didn't feel like Morrigan speaking to her romantically involved Warden, but more like the writers wagging their finger at the player, Dennis Nedry style. Thats just frustrating because it felt artificial and forced. Witch Hunt fixed this a little bit, bit even then, you have the whole cryptic jibber jabber non answers that make no sense, especially when she lets the Warden go with her through the Eluvian, yet for some reason she won't give a heads up of whats beyond before going through?

#796
ScotGaymer

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LolaLei wrote...

FitScotGaymer wrote...

I know this wont be a popular thing but the only characters I think we should see return AT ALL is Leliana, and whats-her-face-Penderghast.

Not bothered about what capacity, but seen as it is likely to be set in Orlais, and perhaps parts of Tevinter and the Anderfels; then they are the only characters that make sense to have turn up.

I really do not want to see another significant or interesting character or former companion get the Sofia Dryden treatment ever again. Ever again.

Poor Sofia, reduced from awesome villain to nameless pointless random mook. *cries for Sofia*


Omg, I had completely forgotten about Sofia Dryden and Soldier's Peak! That's really bad isn't it! That better not happen to my Warden LOL.



I know.

When I played thru with an import where I had left her alive I was expecting her to pop up as part of an optional mini quest or something, if she popped up at all.
But to reduce her to a random mook was just insulting.

It was so awful.

#797
MILK FOR THE KHORNE FLAKES

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Momiji.mii wrote...

MILK FOR THE KHORNE FLAKES wrote...

ISN'T THE DRAGON AGE SERIES, IN THEORY, SUPPOSED TO BE TELLING A DARK, MATURE SORT OF STORY? AND ISN'T THE PURPOSE OF THE SEXUAL AND/OR ROMANTIC RELATIONSHIPS IN THE GAME OSTENSIBLY STORYTELLING, RATHER THAN WISH FULFILLMENT?


This is obviously a statement, not a real question. But I'll clarify what I was trying to say nonetheless. 

Bioware's way of combining dating sims and RPG is imo brilliant, and one of the reasons I love DA and ME, but when you start writing semi-deep relationship stuff into a game, you start dwelving into the gamers highly personal emotional territory. I don't play for wishfulfillment (I actually wrote a paragraph about this originally but erased it since I wanted to keep the post short), I play for emotional engagement. But emotional engagement doesn't necessarily have to include infidelity. It also doesn't have to include sexism, racism, homophobia, etc. Staying away from such topics doesn't make a game less dark, mature or intelligent; those things can easily be achieved anyways and the DA team has already shown us well enough that they can do that.

So, anyways, this is just my opinion and I stand by it. 


THE DRAGON AGE SERIES EXPLICITLY TACKLES TOPICS LIKE RACISM/classISM/SEXISM, BECAUSE IT'S TRYING TO CREATE A WORLD THAT DOESN'T SHY AWAY FROM THE FACT THAT PEOPLE DO EVIL THINGS TO EACH OTHER. I DON'T SEE WHY EVIL THINGS PEOPLE DO TO EACH OTHER SHOULD EXCLUDE ACTS OF BETRAYAL LIKE INFIDELITY. ANDERS ESSENTIALLY BETRAYS YOU AT THE END OF DA2 BY DESTROYING THE PEACE YOU (MAY HAVE) WORKED FOR, AND THAT WAS APPLAUDED.

Modifié par MILK FOR THE KHORNE FLAKES, 14 avril 2012 - 02:31 .


#798
Guest_Rojahar_*

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Momiji.mii wrote...

Bioware's way of combining dating sims and RPG is imo brilliant


I wasn't aware Dragon Age was supposed to be a Date Sim - RPG.

Modifié par Rojahar, 14 avril 2012 - 02:51 .


#799
Momiji.mii

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whykikyouwhy wrote...

Ukki wrote...

^ but it already does include racism, the way elves are treated in DA world is a good example. So why not include all for the effect?

I realize that there are fine lines of balance in what negative aspects of existence are included or omitted and vice versa. I hesitate to say that the inclusion of racism in the game makes sense (because racism itself doesn't really make sense) - but the fantasy genre has long carried underlying tones of unease or hatred of one people against/toward another. Elves, dwarves, etc. They are usually lumped into a category of a group that inspires fear. And in many a fantasy world, the human characters often find themselves in an alliance with these groups, and thus, some respect may be formed.

I think this may be the easiest real world negative to cover, within a fantasy realm. And it is, within Dragon Age at least, racism is handled with regard to species and not necessarily in terms of human character ethnicity (though there are some sneers and comments about people from Rivain, Ferelden, etc, the hatred aspect is much more subdued than it would be regarding elves, let's say). The differences between cultures and the concept of the foreign other can be surpassed within a game (said "alliances" above).

Sexism and homophobia might be trickier to tackle (and I hesitate to make that declaration as well). Perhaps because those would have to be applied toward human characters. They would be obstacles very much at the forefront of the PC's story and struggle, moreso than racism when playing an elf or a dwarf might have come into play. As it stands, the PC has enough to work against and claim victory over - there are Blights, numerous enemies, classism. We might make parallels between the mage-hate and homophobia, but again, this is removed from real world concepts because of the inclusion of magic. No one possesses those abilities IRL, so seeing the negative so blatantly evident in the world is not quite as personal. 

Again, it's a delicate balance. But I would rather not play in a world that so mirrors the many negatives I see in real life. The Big Bad in games can be representative of so much, and when we have enemies that are mortal themselves, when we have moral gray areas (betrayal, deceit, manipulation and so forth), we have a rich environment and story. I would just like to see that there are some ideals maintained in my fantasy realm - that maybe the people in Thedas aren't so hung up on gender or sexual identity, that the heroes are measured against their wit and might versus who they sleep with.


Aww, you managed to put my thoughts into words so much more eloquently than I ever could have myself. *happy tears* 

At the risk of slowly drifting away from my original post about infidelity in RPG romances, here's a few of my thoughts about the topic: 

One of the wonderful things about fantasy, high fantasy, low fantasy, urban fantasy as well as, yes, dark fantasy, is that the writer doesn't have to conform to modern ideals if they choose not to, while at the same time having the creative freedom to do so when they want. Being able to chose between, or combine, elements from the middle age society and our modern society (usually using allegories like the ones whykikyouwhy mentioned) has always been one of the strenghts of fantasy. In fantasy (or scifi and horror for that matter), we've always discussed topics that sometimes weren't discussed enough in the mainstream. It's also been known to discuss topics that were forbidden, using subtext and allegories. 

That said, there is far too many fantasy writers who rely on tired genre clichés and presumed ideas of what a mideaval setting should look like and be like for its inhabitants. The genre has become stagnated and dull, and the recent wave of "dark, gritty fantasy" is nauseatingly lacking in fresh ideas imo, especially since "dark and gritty" seems to translate directly into "demeaning to women" for many authors.. What I felt was so refreshing about Dragon Age when I first encountered the game was that it, though heavy on some tropes, dared to challenge other tropes as well as explore mature topics in a refreshingly modern way (while still feeling like epic, high fantasy with a dark tint). 

I think that what makes Dragon Age special is that the games don't just add dark'n'gritty material in order to be edgy/cool/dark, but in a thougthful way, in order to make the gamer experience something. In Origins, if you play as a city elf, your PC will be met with a very different attitude than the high-born PC. It you play as a mage in DAII, you'll experience a very different attitude than your warrior PC. Usually, playing Dragon Age makes me feel like these story choices are thought provocing and poignant, instead of just making me feel bad because I've experienced something similar in real life. 

The interactivity, and the way the gamer is invited to identify with her/his character, makes the experience very different from, say, reading a book. As an example, I think that Richard Morgan's The Steel Remains is one of the best dark fantasy novels I've ever read, and if there was ever a book that really managed to put its point across when it comes to showing the reader how homophobia can break a man/woman, it's that book. It's simply brilliant. But I would never, ever roleplay a game based on the same experience, because it would probably break me as well. 

Playing Origins and DAII (as well as ME of course) was incredibly refreshing, not because I saw it as wishfullfilment in any way, but because of how openly the game treated my PC (and in extention, me). I could play a guy romancing Zev and none told me I was abnormal. Women in powerful positions kept showing up (I remember cheering every time a "Ser so-and-so" turned out to be a woman). The story in both games wasn't all happy adventuring fun, and it got really bleak at times, but it was dark and gritty of the right kind imo. 

Anyways, hoping that I can get back on track from now on instead of derailing the topic. 

Rojahar wrote...

Momiji.mii wrote...

Bioware's way of combining dating sims and RPG is imo brilliant


I wasn't aware Dragon Age was supposed to be a Date Sim - RPG.

 

I don't know what other people consider it, but that was my first thought when I was told about the concept and decided to check it out. You're free to call it what you want, this is just my words for it. 

MILK FOR THE KHORNE FLAKES wrote...
 ANDERS [spoiler removed], AND THAT WAS APPLAUDED.

 

I think this will be the last time I reply to you, but I stated earlier in the thread that I thought this was a great twist to the romance and that I loved Jennifer Hepler's writing. There is good hurt and then there is bad hurt. If you do not see the difference than it's probably better that we agree to disagree about this particular matter. 

Modifié par Momiji.mii, 14 avril 2012 - 03:00 .


#800
Foxbat Killer

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Romances should involve more than a simple romantic scene at the end of the game.  That was my only complaint about most Bioware games in the romance department.

Modifié par Foxbat Killer, 14 avril 2012 - 02:57 .