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Companion & Romance Wish List for DA3


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#801
Guest_Rojahar_*

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Momiji.mii wrote...

Rojahar wrote...

Momiji.mii wrote...

Bioware's way of combining dating sims and RPG is imo brilliant


I wasn't aware Dragon Age was supposed to be a Date Sim - RPG.

 

I don't know what other people consider it, but that was my first thought when I was told about the concept and decided to check it out. You're free to call it what you want, this is just my words for it. 


I don't think it's that simple. The issue becomes "Is a date sim / RPG hybrid what the game is supposed to be and about?" in any kind of discussion like this. "What is Dragon Age?" Dark Fantasy? Date Sim? Which element is more important?

You may play Dragon Age for the date sim elements and gratification from escaping uncomfortable things, whereas others may play the game for a fantasy RPG that's willing to tackle and delve into subjects that you may consider uncomfortable or too dark. Everyone's opinion of what's too censored for the sake of comfort or too vulgar to the point of discomfort is different. What should or shouldn't be excluded due the possibility of making someone uncomfortable?

Modifié par Rojahar, 14 avril 2012 - 03:12 .


#802
whykikyouwhy

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MILK FOR THE KHORNE FLAKES wrote...

THE DRAGON AGE SERIES EXPLICITLY TACKLES TOPICS LIKE RACISM/classISM/SEXISM, BECAUSE IT'S TRYING TO CREATE A WORLD THAT DOESN'T SHY AWAY FROM THE FACT THAT PEOPLE DO EVIL THINGS TO EACH OTHER. I DON'T SEE WHY EVIL THINGS PEOPLE DO TO EACH OTHER SHOULD EXCLUDE ACTS OF BETRAYAL LIKE INFIDELITY.

With regard to "people do evil things to each other" - while racism, sexim, homophobia, etc are negatives that involve one or more people being harmful and/or hateful to another individual or group, they are negatives based on an aspect of a person - something in their appearance or background, something in their identity (and that's a very generalized way to describe it, I know). When we tackle subjects such as cruelty or infidelity, those do not necessarily happen because of the identity of the victim. The evil or wrong is not necessarily committed because a person looked a certain way, acted a certain way, was from a particular place, etc. 

People have the capability to be cruel for various reasons. Some may say that there are shadows within the heart of each and every person. That, I think, is a good foundation to base any "dark" or "gritty" elements of a game world on - the hunger for power or possession, the jealousy or skewed perspective on what is "right" or whatnot that leads one person to want to harm others, or ignore the plight of others. Those are mortal concerns that go straight to the core of a person, and thus defy appearance/background/sexual identity. They deal with our shared humanity.

So I think that you can tackle the darkness of mortals without having to delve into far more personal topics. Because while those topics can be handled within a fantasy realm, and perhaps successfully or at least maturely so, it's a very delicate matter. It's one more area where players may have vastly opposing viewpoints on how it can or should be dealt with. And as such, injecting those topics into a game could potentially make it more exclusive than inclusive.

I happen to like inclusion.

#803
Momiji.mii

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Rojahar wrote...

I don't think it's that simple. The issue becomes "Is a date sim / RPG hybrid what the game is supposed to be and about?" in any kind of discussion like this. "What is Dragon Age?" Dark Fantasy? Date Sim? Which element is more important?

You may play Dragon Age for the date sim elements and gratification from escaping uncomfortable things, whereas others may play the game for a fantasy RPG that's willing to tackle and delve into subjects that you may consider uncomfortable or too dark. Everyone's opinion of what's too censored for the sake of comfort or too vulgar to the point of offense is different. What should or shouldn't be excluded due the possibility of making someone uncomfortable?


Avoiding the question of why you choose to misinterpret what I'm writing in a rather offensive manner, I'd like to comment on one thing: Of course everybody looks for different things when it comes to games/novels/movies/etc. That's why diversity (between products as well as within a specific product) is so important. But it's my opinion that some topics have to be handled the right way when you create something that's supposed to be consumed by a large demographic. 

There's no shortage of products out there that cater to people who love the dark'n'gritty that I personally detest. It's pretty much all the rage right now. But the opposite? Not quite as abundant. Dragon Age is a rare gem when it comes to games that do it right and I think that's a valuable thing. 

#804
LolaLei

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I wouldn't necessarily call it a dating sim, I think it's supposed to just introduce a level of basic human need for companionship (be it friendly or romantic) in to the mix. Introducing the characters wants and desires into the game rather than it just being about "the bigger picture" (be it stopping the blight or getting caught up in political **** storms etc.)

It also helps you feel more emotionally attached to them... when it's done right anyway.

Modifié par LolaLei, 14 avril 2012 - 03:26 .


#805
Uccio

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Hahhah, dating sim. Well if getting more and deeper romances through out the game/story for the pc mean dating sim then sure. I want that.

#806
Momiji.mii

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LolaLei wrote...

I wouldn't necessarily call it a dating sim, I think it's supposed to just introduce a level of basic human need for companionship (be it friendly or romantic) in to the mix. Introducing the characters wants and desires into the game rather than it just being about "the bigger picture" (be it stopping the blight or getting caught up in political **** storms etc.)

It also helps you feel more emotionally attached to them... when it's done right anyway.

 

I agree with this as well and as I said in a later post, "dating sim in RPG-setting) was my original thought when I heard about the concept. I realise that dating sims are a game genre that probably many gamers look at with disdain, so perhaps my choice of words were poorly chosen, but I personally have nothing against the genre, even if I don't play sims myself. Still, I think that the concepts in both have several points in common, though the most glaring difference would of course be the fact that in a dating sim, the romance is the main dish, while in, say, DAII, it carries the pretty much same weight as, say, Hawkes family, or the Origin-specific characters in DAO. 

That said, in order to backtrack to my original post about infidelity in romances, I think that something so delicate is better left to dating sims and not for example bioware games. In a dating sim, it's usually all about the romances and there's room for different kinds of twists and turns for the relationship. But since, like you said, the romances in bioware's games are more about enhancing the plot and giving the gamers a highly effective tool for relating to the companions and caring about the story in general, I just think that infidelity doesn't really fit, since the game will probably never be able to develop the situation properly in order to carry such material. 

Don't get me wrong; I'm not saying "Bioware, never do this!!!11", I'm just discussing why my personal thoughts and opinions on the matter. For all I know, the DA-writers might write an amazing infidelity story for the next game that will have me completely floored with how wondrefully it complements the general tone of the game. I'm sort of open to the idea, just incredibly wary of it. 

Does that make my stance more clear perhaps? ;) 

Modifié par Momiji.mii, 14 avril 2012 - 04:29 .


#807
Massakkolia

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whykikyouwhy wrote...

So I think that you can tackle the darkness of mortals without having to delve into far more personal topics. Because while those topics can be handled within a fantasy realm, and perhaps successfully or at least maturely so, it's a very delicate matter. It's one more area where players may have vastly opposing viewpoints on how it can or should be dealt with. And as such, injecting those topics into a game could potentially make it more exclusive than inclusive.

I happen to like inclusion.


I want games to evolve as a storytelling medium and that means tackling challenging themes including those of discrimination and abuse. Just because it's difficult to please everyone, shouldn't be a reason to shy away from difficult social issues. A game can include sexism without being sexist. Fiction is a great way to explore themes that in real life are hard to talk about.

Sure, it's a risky ground. DA2 attempted to deal with the theme of mental disease (though magically altered ones) and oppression. I don't think they managed to conquer that challenge completely but it was a commendable effort. I would have wished even more depth and courage to really delve into the minds of say, Anders or Meredith. 

The theme of discrimination has been prevalent in the series since beginning though it follows the traditional mainly white elves vs. mainly white humans route, which is a little unfortunate. The Chantry vs. mages is obviously another big one. The mechanics of discrimination are similar to the real world and most importantly we get to fight against them. As long as that choice is present, I don't care how much darkness the game throws at me.

My character doesn't even have to win that battle against cruelty as long as she can fight it. I enjoyed playing DA:O through as an elf because PC was able to stand up to all racist (speciest?) comments that she encountered. In fact, I don't feel as engaged into the game when I play as a human noble, though I still enjoyed getting a different view on the society of Thedas. That is because I like being psychologically challenged by a piece of fiction.

Now, perhaps games shouldn't force every player to wade through heaps of betrayals, offensive comments and abuse. I get that not everybody enjoys it and even I have my limit (and when it's crossed, I just roll my eyes at all the negativity). However, Dragon Age is rated an 18+ game series, right? Of course ratings mainly refer to the level of gore and sexual content, but it also gives a possibility for developers to create some psychologically heavy content. I'm in the camp who says, go for it Bioware. 

Modifié par Ria, 14 avril 2012 - 04:27 .


#808
whykikyouwhy

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Ria wrote...

I want games to evolve as a storytelling medium and that means tackling challenging themes including those of discrimination and abuse. Just because it's difficult to please everyone, shouldn't be a reason to shy away from difficult social issues. A game can include sexism without being sexist. Fiction is a great way to explore themes that in real life are hard to talk about.

Sure, it's a risky ground. DA2 attempted to deal with the theme of mental disease (though magically altered ones) and oppression. I don't think they managed to conquer that challenge completely but it was a commendable effort. I would have wished even more depth and courage to really delve into the minds of say, Anders or Meredith. 

The theme of discrimination has been prevalent in the series since beginning though it follows the traditional mainly white elves vs. mainly white humans route, which is a little unfortunate. The Chantry vs. mages is obviously another big one. The mechanics of discrimination are similar to the real world and most importantly we get to fight against them. As long as that choice is present, I don't care how much darkness the game throws at me.

My character doesn't even have to win that battle against cruelty as long as she can fight it. I enjoyed playing DA:O through as an elf because PC was able to stand up to all racist (speciest?) comments that she encountered. In fact, I don't feel as engaged into the game when I play as a human noble, though I still enjoyed getting a different view on the society of Thedas. That is because I like being psychologically challenged by a piece of fiction.

Now, perhaps games shouldn't force every player to wade through heaps of betrayals, offensive comments and abuse. I get that not everybody enjoys it and even I have my limit (and when it's crossed, I just roll my eyes at all the negativity). However, Dragon Age is rated an 18+ game series, right? Of course ratings mainly refer to the level of gore and sexual content, but it also gives a possibility for developers to create some psychologically heavy content. I'm in the camp who says, go for it Bioware. 

I don't think a gaming company should shy away from the negatives exactly - but I can understand why they may not want to address them on head-on, and in an exact parallel to what we may see IRL. Having one character be openly hostile to another based on race, gender or sexual identity would be a heavy area - and not just heavy as dark, gritty etc, but difficult, frustrating, and depressing to deal with over and over. If my PC had to make some kind of check when speaking to another character because my PC happens to be a woman, and a certain skin tone, and from X country in the game world, that would get old really fast. If my PC had to add all of those elements as things working against her and that she had to overcome in addition to showing her skills or being diplomatic, that would become tiring and may hinder enjoyment.

Bioware does address issues, yes, but they mask them in the fantasy element - the hatred towards mages and the distrust of elves, and so forth. The negatives go deeper and these matters can have underlying parallels to conflicts familiar to us, but they are handled in a way so as to potentially not make them so harsh as to distract. This also allows the player to interpret those in-game concerns as they wish, and draw what they can from them. 

So too, by putting these things in a game-specific context, they can be surpassed (as with your comment of fighting against them, and with my earlier example of human and elf/dwarf alliances). When sexism, racism, and homophobia are not even vanquished in our own world, and are not always seen as issues or are addressed properly, it makes sense to me to not try to have those same exact things, as they appear IRL, injected into the game. As I stated before, it's a delicate matter, it's tricky and difficult to balance - because it is something that we respond to on a very personal and emotional level. 

#809
Momiji.mii

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I just want to say that I mostly agree with Ria as well. I would have broached the topic of how to portray discrimination in a game differently if it hadn't sprung out of a rather rude and non-compromising reply to one of my previous posts. One of my original points was that dark and gritty in fantasy is usually used pretty lazily, and there's a difference between handling delicate topics in a meaningful way to, say, just putting stuff in because its an easy way to make it feel "dark'n'gritty".

If for example a game (or a book, movie, etc) is written well enough, or at least aspires to handling topics in a meaningful manner, then I'm all for including topics like discrimination, abuse and similar. But the story has to be strong enough to carry such material.

#810
Nurot

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On the subject of infidelity in romances: please no.

I want the romances to have an epic feel and in my opinion, infidelity is not very epic. Alistairs romance felt epic (to me) because it was so romantic and Fenris' romance was epic because it was angsty. I realise that people interpret these things differently than me, I just want to voice my opinion.

I do really want as much dark stuff in my games as possible, but as some people have mentioned: there are different kinds of dark and gritty. Some people just throw it in just to have it there and other people do something with it. That is why I love "a Song of Ice and Fire" and didn't care much for "Winterbirth".

I just want to add one thing: please refrain from writing everything with caps lock (for the people that do this). I think it is rude, like you are shouting at someone and that is not acceptable behavior when talking to other people that you don't really know.

#811
Dejajeva

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This is a bit of late reply I think (I haven't read everything from this page) but I just want to say that because people want deep romances and even just romances in general does not mean we need to run along and play a dating sim. I don't even know what a dating sim is. Romances are a wonderful addition to the lore and mystery and everything else we already love. Dating sims. Pssshsh.

#812
Maria Caliban

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MILK FOR THE KHORNE FLAKES wrote...

THE DRAGON AGE SERIES EXPLICITLY TACKLES TOPICS LIKE RACISM/classISM/SEXISM, BECAUSE IT'S TRYING TO CREATE A WORLD THAT DOESN'T SHY AWAY FROM THE FACT THAT PEOPLE DO EVIL THINGS TO EACH OTHER. I DON'T SEE WHY EVIL THINGS PEOPLE DO TO EACH OTHER SHOULD EXCLUDE ACTS OF BETRAYAL LIKE INFIDELITY. ANDERS ESSENTIALLY BETRAYS YOU AT THE END OF DA2 BY DESTROYING THE PEACE YOU (MAY HAVE) WORKED FOR, AND THAT WAS APPLAUDED.

The Dragon Age series avoids real world racism. It has fantasy racism against elves. Nor have I seen any sexism in the game.

As for classism, it brushes against it, but doesn't 'tackle' anything. The closest equivalent is the dwarven caste system. Something that 3% of players experienced in Origins for about an hour and a half. Then they were inducted to the Awesome Group of We're All Equal and never had to deal with it again.

#813
Dejajeva

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Well I mean you can only get so much realism in a game with darkspawn. Realism is okay, too much and suddenly you're in real life and games aren't very good for escapism anymore. That's why I don't want to see too much nonsense about homosexuality or racism. I mean, I guess it kind of touches on them, but for me that's plenty. Romantic realism is a bit different, but even that can go too far. I'm still playing for the fantasy.

#814
upsettingshorts

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Let's attempt to discern what Nurot thinks "epic" means through deduction.

Nurot wrote...

I want the romances to have an epic feel and in my opinion, infidelity is not very epic.


Epic means no infidelity.

Nurot wrote... 

Alistairs romance felt epic (to me) because it was so romantic


Epic means romance.  Also tautology.  

Nurot wrote...  

and Fenris' romance was epic because it was angsty


Epic means angst. But not angst from infidelity.

Nurot wrote... 

I realise that people interpret these things differently than me, I just want to voice my opinion.


Typically I'd say people use the word epic in a way that is consistent, or even correctly, but neither is true.  You are quite normal in this respect.

Nurot wrote...  

I do really want as much dark stuff in my games as possible, but as some people have mentioned: there are different kinds of dark and gritty. Some people just throw it in just to have it there and other people do something with it. That is why I love "a Song of Ice and Fire" and didn't care much for "Winterbirth".


So you like "dark and gritty" but only some kinds of "dark and gritty."

Your post has a problem.  The problem is that the way in which it attempts to convey your opinion is totally useless to anyone else.  No-one reading - including BioWare - would have a clue what you meant unless, completely by accident, they shared the same vague, inconsistent definitions for "epic" and "dark and gritty" as you do.

Modifié par Upsettingshorts, 15 avril 2012 - 03:11 .


#815
Foxbat Killer

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I want to have fun. Infidelity is not fun.

#816
RonixisJK

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If one of my companions speaks another language, the PC should be able to learn it, and have this displayed somehow (subtitles?). Sometimes Merrill would do this, and I figure that if Hawke's been living with her for three years, she should know what's being said even if I don't. (I remember one bit in Act 2 where there was a choice to ask, but I didn't take it both because it was 'aggressive' and because I figured Hawke would know.)

#817
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Foxbat Killer wrote...

I want to have fun. Infidelity is not fun.


Murder, loss, abandonment, betrayal, and discrimination are all fun though.

#818
Dessalines

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Maria Caliban wrote...

MILK FOR THE KHORNE FLAKES wrote...

THE DRAGON AGE SERIES EXPLICITLY TACKLES TOPICS LIKE RACISM/classISM/SEXISM, BECAUSE IT'S TRYING TO CREATE A WORLD THAT DOESN'T SHY AWAY FROM THE FACT THAT PEOPLE DO EVIL THINGS TO EACH OTHER. I DON'T SEE WHY EVIL THINGS PEOPLE DO TO EACH OTHER SHOULD EXCLUDE ACTS OF BETRAYAL LIKE INFIDELITY. ANDERS ESSENTIALLY BETRAYS YOU AT THE END OF DA2 BY DESTROYING THE PEACE YOU (MAY HAVE) WORKED FOR, AND THAT WAS APPLAUDED.

The Dragon Age series avoids real world racism. It has fantasy racism against elves. Nor have I seen any sexism in the game.

As for classism, it brushes against it, but doesn't 'tackle' anything. The closest equivalent is the dwarven caste system. Something that 3% of players experienced in Origins for about an hour and a half. Then they were inducted to the Awesome Group of We're All Equal and never had to deal with it again.


Yeah, it really never tackles sexism. It might change when we get to Orlais. I remember when talking to someone in the market in Denerim that the chevaliars had "priviledge" with the commoners. I guess a female "chevaiar" can have  priviledge with a male commoner, but that would be kinda odd. Quanari seems to have define roles for females, so that could be an issuer there too. There are quanari females, because we have seen darkspawn from quanari brood mothers.
Either way, back to companions and romance:
I still would like a good number of companions, and if you are going to do have large amounts of time go by in the game,  can I relationships advance a bit more than in Dragon Age 2.

#819
Nurot

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Upsettingshorts wrote...

Let's attempt to discern what Nurot thinks "epic" means through deduction.

Nurot wrote...

I want the romances to have an epic feel and in my opinion, infidelity is not very epic.


Epic means no infidelity.

Nurot wrote... 

Alistairs romance felt epic (to me) because it was so romantic


Epic means romance.  Also tautology.  

Nurot wrote...  

and Fenris' romance was epic because it was angsty


Epic means angst. But not angst from infidelity.

Nurot wrote... 

I realise that people interpret these things differently than me, I just want to voice my opinion.


Typically I'd say people use the word epic in a way that is consistent, or even correctly, but neither is true.  You are quite normal in this respect.

Nurot wrote...  

I do really want as much dark stuff in my games as possible, but as some people have mentioned: there are different kinds of dark and gritty. Some people just throw it in just to have it there and other people do something with it. That is why I love "a Song of Ice and Fire" and didn't care much for "Winterbirth".


So you like "dark and gritty" but only some kinds of "dark and gritty."

Your post has a problem.  The problem is that the way in which it attempts to convey your opinion is totally useless to anyone else.  No-one reading - including BioWare - would have a clue what you meant unless, completely by accident, they shared the same vague, inconsistent definitions for "epic" and "dark and gritty" as you do.


It is nice that you seem to have me all figured out. And you haven't even met me. I bow down to your greatness.

#820
tmp7704

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Upsettingshorts wrote...

Let's attempt to discern what Nurot thinks "epic" means through deduction.

It means doubleplusgood nowadays (extension of "grand in scale or character") in common/advertising lingo. hth.

Hardly need to single someone out for it, i think.

Modifié par tmp7704, 15 avril 2012 - 11:13 .


#821
meanieweenie

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Random thought: What if DA3 had little cut scenes interwoven when you're in a romance? Nothing big, and it wouldn't even necessarily involve dialogue. The occasional trailing of fingers down your PC's arm or spine or a brushing of hands. Maybe some stolen glances. A quick smooch when no one's looking. Would that not add a level of intimacy with the LI? I was just thinking about what Bioware could do to help fill in that void I felt with companions and LI's.

And why no gifties for the PC? Alistair gave you a rose. Your character runs around giving everyone little trinkets. What about getting something yourself once in a while? Sheesh! Ingrates. LOL

#822
MILK FOR THE KHORNE FLAKES

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Maria Caliban wrote...

MILK FOR THE KHORNE FLAKES wrote...

THE DRAGON AGE SERIES EXPLICITLY TACKLES TOPICS LIKE RACISM/classISM/SEXISM, BECAUSE IT'S TRYING TO CREATE A WORLD THAT DOESN'T SHY AWAY FROM THE FACT THAT PEOPLE DO EVIL THINGS TO EACH OTHER. I DON'T SEE WHY EVIL THINGS PEOPLE DO TO EACH OTHER SHOULD EXCLUDE ACTS OF BETRAYAL LIKE INFIDELITY. ANDERS ESSENTIALLY BETRAYS YOU AT THE END OF DA2 BY DESTROYING THE PEACE YOU (MAY HAVE) WORKED FOR, AND THAT WAS APPLAUDED.

The Dragon Age series avoids real world racism. It has fantasy racism against elves. Nor have I seen any sexism in the game.

As for classism, it brushes against it, but doesn't 'tackle' anything. The closest equivalent is the dwarven caste system. Something that 3% of players experienced in Origins for about an hour and a half. Then they were inducted to the Awesome Group of We're All Equal and never had to deal with it again.


I NEVER SAID IT TACKLED THEM IN A COMPLETE, MATURE, OR EFFECTIVE FASHION.

#823
MILK FOR THE KHORNE FLAKES

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whykikyouwhy wrote...

MILK FOR THE KHORNE FLAKES wrote...

THE DRAGON AGE SERIES EXPLICITLY TACKLES TOPICS LIKE RACISM/classISM/SEXISM, BECAUSE IT'S TRYING TO CREATE A WORLD THAT DOESN'T SHY AWAY FROM THE FACT THAT PEOPLE DO EVIL THINGS TO EACH OTHER. I DON'T SEE WHY EVIL THINGS PEOPLE DO TO EACH OTHER SHOULD EXCLUDE ACTS OF BETRAYAL LIKE INFIDELITY.

With regard to "people do evil things to each other" - while racism, sexim, homophobia, etc are negatives that involve one or more people being harmful and/or hateful to another individual or group, they are negatives based on an aspect of a person - something in their appearance or background, something in their identity (and that's a very generalized way to describe it, I know). When we tackle subjects such as cruelty or infidelity, those do not necessarily happen because of the identity of the victim. The evil or wrong is not necessarily committed because a person looked a certain way, acted a certain way, was from a particular place, etc. 

People have the capability to be cruel for various reasons. Some may say that there are shadows within the heart of each and every person. That, I think, is a good foundation to base any "dark" or "gritty" elements of a game world on - the hunger for power or possession, the jealousy or skewed perspective on what is "right" or whatnot that leads one person to want to harm others, or ignore the plight of others. Those are mortal concerns that go straight to the core of a person, and thus defy appearance/background/sexual identity. They deal with our shared humanity.

So I think that you can tackle the darkness of mortals without having to delve into far more personal topics. Because while those topics can be handled within a fantasy realm, and perhaps successfully or at least maturely so, it's a very delicate matter. It's one more area where players may have vastly opposing viewpoints on how it can or should be dealt with. And as such, injecting those topics into a game could potentially make it more exclusive than inclusive.

I happen to like inclusion.


HOW IS A PLAYER CHARACTER BEING CHEATED ON NON-INCLUSIVE?

#824
whykikyouwhy

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MILK FOR THE KHORNE FLAKES wrote...

HOW IS A PLAYER CHARACTER BEING CHEATED ON NON-INCLUSIVE?

My comment regarding inclusion had to do with the tackling of specific subjects - namely, racism, sexism, homophobia. Because those are delicate matters, and affect players very personally, they remain tricky areas to navigate (so too, they are tricky to navigate IRL). Thus injecting them as they are known and familiar to us (IRL) may be a bone of contention for a lot of players, potential or invested.

You had stated that:

THE DRAGON AGE SERIES EXPLICITLY TACKLES TOPICS LIKE RACISM/classISM/SEXISM, BECAUSE IT'S TRYING TO CREATE A WORLD THAT DOESN'T SHY AWAY FROM THE FACT THAT PEOPLE DO EVIL THINGS TO EACH OTHER. I DON'T SEE WHY EVIL THINGS PEOPLE DO TO EACH OTHER SHOULD EXCLUDE ACTS OF BETRAYAL LIKE INFIDELITY.

  

And my response was specifically to the point of people doing evil things to each other. I think it may be much more palatable to show evil that is not directed or reactive to a person's identity, or at least aspects of identity that are relatable IRL. Evil and ill is sometimes evil and ill because of dark or negative inclinations in a person - lust for power, for instance, and it may have nothing to do with one character attacking another because (s)he is a specific gender or race. I think presenting that sort of evil is fine, the non-identity directed evil, and has been handled well within many an RPG.

The DA-verse touches upon issues that may be comparable to those IRL but does so under a certain guise. Players can draw parallels of their own accord.

I'm not saying that infidelity should not be included in a game, but I don't know that it would be well received. While it can present an interesting turn of events for your PC's arc, it is a different level of betrayal than what we have seen in DA, at least. And thus, it again falls in line with how we as players react emotionally to (and what we invest into) our games. If the character(s) involved in the infidelity were well-written, it might be incredibly compelling, but I would wager that a lot of players may not want to feel so completely trounced. I may be wrong, of course. 

#825
Tokion

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*Spoilers for BG2 romance*

I wish there were more moments like the PC + Haer'Dalis + Aerie love triangle. Companions deciding to leave permanently based on "hard" choices is always interesting. I liked Haer'Dalis as a fighter, but I also like Aerie as a caster. Do I let them be together while I lose the Aerie romance or do I fight him for Aerie? The dragon age series really lack these moments where you can keep everyone and be everyone's best friend, no hard choices at all.

I want to see more tensions between companions like Edwin vs Dynaheir. Keldorn vs Viconia. Mutually exclusive companions makes me more appreciative on the ones we have.