Dakota Strider wrote...
Sooooo......what does that have to do with apples?
That there needs to be more grapes so that the apples feel loved.
Dakota Strider wrote...
Sooooo......what does that have to do with apples?
Guest_Trust_*
Modifié par I1 Trust, 16 avril 2012 - 10:02 .
Guest_Begemotka_*
Esbatty wrote...
Ooh a one-sided romance. That would be a nice option.
Companion: Alright so I say we can sneak aboard this Qunari Gunship via the-
PC: I love you. Always have. I left you notes and some of my hair.
Companion: WHAT?!?! You were the one putting that in my food? I'm allergic to most inks!
PC: We've been hanging out for like seven years. I've watched you sleep. You snore. Its cute.
Companion: Maker... just no.
Dejajeva wrote...
I never knew Fenris was a mercenary. Guess I need to start paying more attention to the codex entries, but they are so tedious to go through.
Dakota Strider wrote...
I actually thought they did a decent job for backstories in DA2. Probably not as good in DAO.
My opinions on the questions you raised:
-snip-
LookingGlass93 wrote...
It's entirely possible to imagine both plausible backstories for the characters (e.g. Hawke gives them a cut of the loot from any encounters) and implausible ones (e.g. Merrill is secretly Flemeth) to explain unanswered questions. The point is that we shouldn't have to come up with our own history for these characters, that information should be provided in game.
Maria Caliban wrote...
I've always assumed Hawke paid her companions when they accompanied her on adventures.
Except Aveline. I'm not sure if that would be seen as bribery or not.
Melca36 wrote...
Maria Caliban wrote...
I've always assumed Hawke paid her companions when they accompanied her on adventures.
Except Aveline. I'm not sure if that would be seen as bribery or not.
Same here. I always thought they divided everything they found/looted too.
LookingGlass93 wrote...
Melca36 wrote...
Maria Caliban wrote...
I've always assumed Hawke paid her companions when they accompanied her on adventures.
Except Aveline. I'm not sure if that would be seen as bribery or not.
Same here. I always thought they divided everything they found/looted too.
If that was the case I'd have liked it to be explicitly acknowledged in game. As it is, if it is true you get a weird disconnect between story and gameplay. Say I only talk to Anders in his mandatory Act 1 quest and never interact with him again. Are we then to assume that Hawke keeps cutting him in for the spoils for the next 6 years? Does everyone get equal shares in the Deep Road expedition, even if they didn't go on it?
BubbleDncr wrote...
Ideally, I would like each love interest to be equally important to the plot - to each have their own, "OMG" moment - an important choice involving them, that has an impact on your ending, or something that happens later in the game.
Jackel159357 wrote...
One of the worst ones in DA2 was Isabella who after her first quest just asks if she could tag along for a bit, didn't even get the option to say no and had no idea why she wanted to tag along. Merril and your sibling where about the only one who had a believable reason to follow the PC.
Maria Caliban wrote...
I'd like all the companions to be tied to the plot in some way beyond 'follows the PC.' I think Dragon Age II did this better than DA:O.
Allan Schumacher wrote...
Maria Caliban wrote...
I'd like all the companions to be tied to the plot in some way beyond 'follows the PC.' I think Dragon Age II did this better than DA:O.
Is there an example you can think of? My best example is PST, but then the plot for those characters WAS following the PC... so it's not a great example.
Modifié par esper, 17 avril 2012 - 07:52 .
Modifié par Firky, 17 avril 2012 - 07:47 .
Allan Schumacher wrote...
Maria Caliban wrote...
I'd like all the companions to be tied to the plot in some way beyond 'follows the PC.' I think Dragon Age II did this better than DA:O.
Is there an example you can think of? My best example is PST, but then the plot for those characters WAS following the PC... so it's not a great example.
Allan Schumacher wrote...
Maria Caliban wrote...
I'd like all the companions to be tied to the plot in some way beyond 'follows the PC.' I think Dragon Age II did this better than DA:O.
Is there an example you can think of? My best example is PST, but then the plot for those characters WAS following the PC... so it's not a great example.
nightcobra8928 wrote...
controlling varric in his embelished storytelling was awesome, however a bit short.
what i mean is, how about at some points in the game, instead of having the party member talk to us about his/her adventures while they were gone, have us play as them when they do these things for example:
- anders escaping from the wardens and coming onto kirkwall
- isabela's change of heart (or not) as she leaves the city with the qunari book
- carver's or bethany's work with the warden's or life at the templar/circle.
used sparingly could be a nice way to change up a few things.
also dungeons which require the characters to split up, ala final fantasy 6 where you picked a leader for each group and do the dungeon from 2 or more sides.