Companion & Romance Wish List for DA3
#901
Posté 17 avril 2012 - 01:58
#902
Posté 17 avril 2012 - 02:03
#903
Posté 17 avril 2012 - 03:15
Momiji.mii wrote...
nightcobra8928 wrote...
controlling varric in his embelished storytelling was awesome, however a bit short.
what i mean is, how about at some points in the game, instead of having the party member talk to us about his/her adventures while they were gone, have us play as them when they do these things for example:
- anders escaping from the wardens and coming onto kirkwall
- isabela's change of heart (or not) as she leaves the city with the qunari book
- carver's or bethany's work with the warden's or life at the templar/circle.
used sparingly could be a nice way to change up a few things.
also dungeons which require the characters to split up, ala final fantasy 6 where you picked a leader for each group and do the dungeon from 2 or more sides.
These are both very cool ideas that I also support. Putting the gamer in the companion's shoes might actually be a really neat way of making us relate to them more. I loved Leliana a lot more after playing as her in Lelliana's Song. I felt that I understood her a lot more as a character. It probably wouldn't need to be as long though; a short adventure as the companion in question might go a long way to achieve the player's empathy.
I also remember when I could choose who'd rescue me in DAO. I chose Zev and Sten, and it was awesome.I replayed that part of the game several times, just for fun! So I support similar things as well.
I agree, the option to play as your companions in a quest related to their story/romance arc would be a really nice touch and would encourage us to develop a deeper connection with them and enable us to sympathise with their plight/motivations easier. I'd love to see what they get up to when they aren't with your character (like in DA2 when Isabela ran off with the Qunari book, or Carver joined the Templars etc.)
A perfect example of this was in DA:O with Leliana. I never really bonded with her character before playing the Leliana's song dlc as I found her the least interesting out of the entire group. But once I played her dlc and saw what had happened to her prior to becoming a Chantry sister I sympathised and grew to really like her. I think if DA3 was to have that sort of personal quest (but on a smaller scale) to introduce each companion's backstory into the fold (perhaps in the form of a flashback as he/she tells your character about themselves) then it would bring a whole new dynamic to the friendship/relationship aspect of the game.
Modifié par LolaLei, 17 avril 2012 - 03:19 .
#904
Posté 17 avril 2012 - 03:52
LolaLei wrote...
I think if DA3 was to have that sort of personal quest (but on a smaller scale) to introduce each companion's backstory into the fold (perhaps in the form of a flashback as he/she tells your character about themselves) then it would bring a whole new dynamic to the friendship/relationship aspect of the game.
A flashback is great to learn more. I don't really like playing the npc's. Varric's story part was fine, and short. I didn't much care for it in kotor. I did like dao's pick two companions to save me from prison thing. I usually frosted Cath just because she annoyed me blindly following a corrupt leader. (Sten and Oghren were priceless) Heck Sten with anyone made me laugh x1000.
I frown on losing control/or access to my character when doing any sort of combat. (In general)
#905
Posté 17 avril 2012 - 04:11
FieryDove wrote...
LolaLei wrote...
I think if DA3 was to have that sort of personal quest (but on a smaller scale) to introduce each companion's backstory into the fold (perhaps in the form of a flashback as he/she tells your character about themselves) then it would bring a whole new dynamic to the friendship/relationship aspect of the game.
A flashback is great to learn more. I don't really like playing the npc's. Varric's story part was fine, and short. I didn't much care for it in kotor. I did like dao's pick two companions to save me from prison thing. I usually frosted Cath just because she annoyed me blindly following a corrupt leader. (Sten and Oghren were priceless) Heck Sten with anyone made me laugh x1000.
I frown on losing control/or access to my character when doing any sort of combat. (In general)
I don't mind losing control of my character briefly if it adds something beneficial to the story in some way, I wouldn't want to lose her for like half a game whilst you played as someone else though cos that would suck.
#906
Posté 17 avril 2012 - 04:13
#907
Posté 17 avril 2012 - 09:37
Allan Schumacher wrote...
Maria Caliban wrote...
I'd like all the companions to be tied to the plot in some way beyond 'follows the PC.' I think Dragon Age II did this better than DA:O.
Is there an example you can think of? My best example is PST, but then the plot for those characters WAS following the PC... so it's not a great example.
In Origins, I saw Morrigan and Alistair as the important characters tied to the plot. Everything that happens in the Landsmeet untill the end of the game was a HUGE deal for me, since I was romancing Alistair - whereas if I had been romancing Zevran or Leliana, it would not have had such an impact. I can only imagine it's similar for male PC's who romanced Morrigan on their first playthrough, with the Dark Ritual stuff.
In DA2, Anders was important cos of that thing he did at the end - really put me in a tough spot, emotionally - I didn't know how to deal with him after that. And I feel like (again, I could be wrong since I didn't play as a dude the first playthrough) it would also be somewhat similar with Isabella, what with the going on at the end of Act 2.
Sure, Zevran, Leliana, Merril, and Fenris all had their sidequests, and those were fun. But if none of them were ever in you party, those major events in DA2 and Origins wouldn't have been any different, really.
#908
Posté 17 avril 2012 - 11:23
BubbleDncr wrote...
Allan Schumacher wrote...
Maria Caliban wrote...
I'd like all the companions to be tied to the plot in some way beyond 'follows the PC.' I think Dragon Age II did this better than DA:O.
Is there an example you can think of? My best example is PST, but then the plot for those characters WAS following the PC... so it's not a great example.
In Origins, I saw Morrigan and Alistair as the important characters tied to the plot. Everything that happens in the Landsmeet untill the end of the game was a HUGE deal for me, since I was romancing Alistair - whereas if I had been romancing Zevran or Leliana, it would not have had such an impact. I can only imagine it's similar for male PC's who romanced Morrigan on their first playthrough, with the Dark Ritual stuff.
In DA2, Anders was important cos of that thing he did at the end - really put me in a tough spot, emotionally - I didn't know how to deal with him after that. And I feel like (again, I could be wrong since I didn't play as a dude the first playthrough) it would also be somewhat similar with Isabella, what with the going on at the end of Act 2.
Sure, Zevran, Leliana, Merril, and Fenris all had their sidequests, and those were fun. But if none of them were ever in you party, those major events in DA2 and Origins wouldn't have been any different, really.
BubbleDncr, you made a good case for the love interests in the two games, for being connected to the plot. In DAO, I would argue that most of the NPC companions had a vested interest in the plot, as the Blight was a danger to wipe out all of Ferelden, and do significant damage beyond that. Sven was basically tied to the Warden, when he got let out of the cage, his honor/qun would not permit him to quit. Alistair as a Warden was full in. Morrigan did not start full in, except it was the wish of Flemeth, and that was enough to get her started. There were chances early, and often to tell her to leave the party though. But, she had her own reasons to want the Wardens to succeed. Leliana, we have to take her for her word, that she thought the Maker wanted her to join the Warden. Even if the rest of the party was skeptical of her sanity in that regard, you cannot question her faith. Ohgren was fully committed for the Deep Roads, whether you wanted him along or not. After that, you could say he had no reason to stay with the rest of the dwarves...and since he considered himself to be a great warrior in his own right, of course he was going to join the fight against the Blight. After you saved the mage tower, I thought Wynne gave good enough reasons to come along too. Ferelden was her home, afterall. Zevron, was the hardest case to make. If he had a love interest with the Warden, I suppose that could be his rationale. But he proved unreliable in my party, and turned on me when given the chance. And finally, if you had Shale in your party...she claimed no real reason, except that she didn't know what else to do. And curiousity.
In DA2, it is harder for me to see a case for every NPC to stick with the Hero. Varric seemed to have obvious interest, at least until after the Deep Roads, and I think after that he was probably too good of a friend to abandon the Hero. Aveline and the Hero's family went through a lot together in the first couple years, and her sense of duty seemed to make her act like a big sister, and felt the need to make sure the Hero behaved. The Hero's siblings had obvious reasons in the beginning. Of the four love interests, as BubbleDncr said, Isabella and Anders had the most reason to stick around IF they were not in love with the Hero. Isabella because she needed protection, and Anders for mostly the same reason. Both could be said they wanted the Hero to help them get something. Hard to justify why Merrill hung around the Hero after she left her clan, except that she was invited. And after you helped Fenris clear out "his" house, the same could be said for him. Only Anders, and maybe Aveline could be said to have a big stake in the local dispute between the Templars and Mages. Only through loyalty to the Hero (thus rivalry points), did any of them have a reason to stick with you to the end.
#909
Posté 18 avril 2012 - 12:37
#910
Posté 18 avril 2012 - 02:30
A little dark/tormented emotion is interesting. Fenris was just psycho and hypocritical to me.
Modifié par TJX2045, 18 avril 2012 - 02:33 .
#911
Posté 18 avril 2012 - 03:52
1. A night before the final battle. A private moment the eve before the big bad battle. Should have had this with both DA1 and DA2. I mean, you can talk, whatever, but I mean ...something meaningful and whatever where they say goodbye just in case or something. You guys know what I mean. Naked cuddling, idk.
2. A after we defeat big bad kiss. I had some cute interaction with Alistair after awhora was crowned, but what, I don't get a damn kiss? Fail! And you don't see anything between Hawke and whoever she banged after the fight. I mean, I'm not looking for it to end the whole "epilogue" section or whatever, but I loved being able to talk to all of my companions before and after the big archdemon fight, and missed this a lot in DA2.
Side note- during my ending sequence where you can talk to all of your companions, I couldn't find Shale or my damn dog. Are they not always there or did I do something wrong? This was the only play through I had Shale and I missed her.
#912
Posté 18 avril 2012 - 04:01
#913
Posté 18 avril 2012 - 04:01
TJX2045 wrote...
A Templar romance would be pretty awesome as long as he's not as anti-mage as Cullen is in DA2. Or as jaded and dark/tormented as Fenris.
A little dark/tormented emotion is interesting. Fenris was just psycho and hypocritical to me.
Yeah, but he's hot! I reckon Cullen would be the perfect Templar for the job... after we kick the anti-mage out of him lol.
#914
Posté 18 avril 2012 - 04:05
Post-campaign I was expecting my lover to be in the house still after moving in and the story being over so I could maybe get some extra dialogue or hear things from them. Alas, they were nowhere to be found.
Did anyone else have their LI suddenly disappear after the final fight and after you were forced into nonexplorable (or black emporium visit only) house mode?
LolaLei wrote...
Yeah, but he's hot! I reckon Cullen would be the perfect Templar for the job... after we kick the anti-mage out of him lol.
If that is possible then maybe. Fenris was still a mage hater after I romanced him and it was insufferable. LOL.
Modifié par TJX2045, 18 avril 2012 - 04:07 .
#915
Posté 18 avril 2012 - 04:12
Oooooh, I'd like that. The angst! The drama! The desperateNefla wrote...
In DA3 I want a LI that is a gay templar who you can only romance as a mage....what? I can dream right?
#916
Posté 18 avril 2012 - 04:21
On the other hand, I romanced Merrill in DA2, where the sex scene takes place midway through act 2. After that, though, the focus on the romance felt…sparse. Which leads to the same point I made above. I can't really recall if it was better for other characters though.
#917
Posté 18 avril 2012 - 04:28
Northern Sun wrote...
I think what I would like to see from the DA3 romances is for there to be a significant chunk that focuses on the time after the first night together. In Mass Effect 1 and 2 the game spent most of the time building up the romance, culminating with the sex right before the final mission, which annoyed me because it implies to me that they're saying "they've done it, so now there relationship is secure." Which is hardly true in real life.
On the other hand, I romanced Merrill in DA2, where the sex scene takes place midway through act 2. After that, though, the focus on the romance felt…sparse. Which leads to the same point I made above. I can't really recall if it was better for other characters though.
It's not. It's all build up to sex, sex, and then ....not much. I mean Anders calls you love a lot, though Fenris doesn't, that I can remember. You get a scene where you give Anders a key, I mean, I guess that's romantic. You get a LI visit after thebighawkefamilyspoiler that everyone already knows about...and then your last moments before the battle. I don't even think there are that many flirt options. I prefer Origins in this sense, though I do like knowing that I'm flirting, so the heart icons can stay.
#918
Posté 18 avril 2012 - 04:37
TJX2045 wrote...
I have a question for everyone who had an LI in DA2. I dunno how many other people were bothered by this, but at the end of the game it says "___ stayed with Hawke."
Post-campaign I was expecting my lover to be in the house still after moving in and the story being over so I could maybe get some extra dialogue or hear things from them. Alas, they were nowhere to be found.It just sucked...
Did anyone else have their LI suddenly disappear after the final fight and after you were forced into nonexplorable (or black emporium visit only) house mode?LolaLei wrote...
Yeah, but he's hot! I reckon Cullen would be the perfect Templar for the job... after we kick the anti-mage out of him lol.
If that is possible then maybe. Fenris was still a mage hater after I romanced him and it was insufferable. LOL.
I don't blame him for being a bit of a ****, he was tortured, forced to watch his Templar brothers die and made a complete arse of himself infront of the woman he loved lol. But I reckon after being screwed over by the Templars in DA2 he should be slightly more sympathetic... after all, he does let Hawke and the others go if you're a Mage supporter.
Chances are he's gonna get a right royal bollocking from the Divine or whoevers in charge after the events of DA2, so that should put him off a bit lol.
#919
Posté 18 avril 2012 - 06:43
Sutekh wrote...
Oooooh, I'd like that. The angst! The drama! The desperateNefla wrote...
In DA3 I want a LI that is a gay templar who you can only romance as a mage....what? I can dream right?smutcuddling in underwear!
Indeed :3
#920
Posté 18 avril 2012 - 06:56
Merrill- I hated the fact that her storyline seemed to be heading somewhere then ended with her 6 years of exile basically being a waste, especially with the Eluvian being so important to the plot. Her research needs to have some meaning down the line.
Sebastian- Same case as Merrill. Years in Kirkwall led into nothing. It doesn't have to be a big event, but it needs to finish up his story line somehow and make it important to the plot.
Velanna's sister: Great way to move alone with the talking Darkspawn plotline.
Cameos I'd like to see:
Isabella and Cullen: They were both minor characters that got shoved into the spotlight. They both have the feeling of series regulars at this point. It would be interesting if the series somehow managed to follow their stories down the line.
Varric: Mostly because he just kind of has an everyone's favorite thing going for him. He's also one of the few people who's story ties are so loose that almost anything can be done with him (within reason).
Aveline and Donnic: Aveline was amazing and deserves some follow-up. She and Donnic also make a great couple and I would love to actually see them interact on something other than a superior/subordinate dynamic.
Bethany/Carver- Because they were characters with great potential who basically got cut out of half of DA2. Also, no matter what living ending you had for them, it leaves room for a lot of interestng follow up story. Whether they are fighting on a side of the mage/templar war or for the wardens, there are plenty of great ways they could be used. I'd prefer playable here, but a cameo would work too, even if it would be less satisfying.
Characters I'd like to see playable:
Lily: I always thought she got the short end of the stick in the Mage Origin. Jowan really messed her up good and she was harshly punished for what really was a caring act of good faith. With the focus moving over to the mage/templar war it would be interesting to see her in the middle of it, both with Jowan's betrayal under her belt as well as whatever the templars did to her in prison. It could make for a very compelling character.
Charade: She was an awesome character who really deserved more screen time. She would be a very good way to wrap up things about Hawke's family as well as simply make it feel like some of Hawke's actions had a positive ripple effect on the story.
Velanna: Again, her search for her sister would make a great way to continue the talking darkspawn plotline as well as to bring the wardens into the spotlight again all in one cameo. Also, bringing her into a human conflict when she clearly hates humans would be a great source of conflict. She also has the advantage of being the only Awakening party member left with real ties to the story outside of just being a Grey Warden and it seems a waste not to use that. I realize she's not a popular character, but she could be a very strong, interesting one if used right.
As for romances, I have to agree with giving them more depth and going further than just the sex scene. Maybe a scene where you love fights for you or you fight for them. Maybe your love interest does something stupid in the name of love that puts them in danger and sets of extra missions, possibly getting them killed if you fail. An actual date or something other than just kissing or sex. A scene after a big mission where the lovers cuddle or talk in bed reacting to whatever just happened. How about a scene a scene after the final battle where your love kisses you out of relief that you are both alive.
It definitely needs to be more than just conversation/bribes-sex-end.
Modifié par Leon481, 18 avril 2012 - 07:01 .
#921
Posté 18 avril 2012 - 07:08
Dejajeva wrote...
Just finished my "new" canon playthrough of Origins- and came to the conclusion that what I want out of my romances more than anything is...
1. A night before the final battle. A private moment the eve before the big bad battle. Should have had this with both DA1 and DA2. I mean, you can talk, whatever, but I mean ...something meaningful and whatever where they say goodbye just in case or something. You guys know what I mean. Naked cuddling, idk.
2. A after we defeat big bad kiss. I had some cute interaction with Alistair after awhora was crowned, but what, I don't get a damn kiss? Fail! And you don't see anything between Hawke and whoever she banged after the fight. I mean, I'm not looking for it to end the whole "epilogue" section or whatever, but I loved being able to talk to all of my companions before and after the big archdemon fight, and missed this a lot in DA2.
Side note- during my ending sequence where you can talk to all of your companions, I couldn't find Shale or my damn dog. Are they not always there or did I do something wrong? This was the only play through I had Shale and I missed her.
You can't have a night before the final battle if the final battle is 'sprung' on your characther like it is on hawke. While we new that last straw is last. Hawke has no chance of knowing it. (And we do get a li-conversation before the final battle).
I always felt it was wrong that I couldn't talk with Zevran in Redcliffs castle before marching up on the horde again.
#922
Posté 18 avril 2012 - 07:38
#923
Posté 18 avril 2012 - 07:54
I think having some non-party members NPC's should be romancable. It could open up a party member falling for you and you rejecting them/ splitting up with the NPC. Maybe the romanced NPC could get killed while your adventuring or other dramatic things. I just think there's a lot you could do with that.
#924
Posté 18 avril 2012 - 08:18
But in terms of new companions, I think Their needs to be more friend options over romance options. There's a conversation with Anders as MHawke where you either flirt with him or tell him he's an ass: I don' want to be pinned in situations like that, as I know I wouldn't react in either of those ways.
I also quite liked the signposting dialogue quests, as they helped me keep track of where I was in a characters progression. However, I would enjoy MORE Companion and LI quests. And, do you know what? I'd like more in the way of LI relationship dialogue. You know... couple stuff. I hated that as soon as I got with Isabela finally, there was no more dialogue between us until the finale. Merrill was better, but she was so angsty, there was very little light, romantic stuff.
#925
Posté 18 avril 2012 - 09:58
The post-campaign access to the estate is meant to simply act as a staging area of sorts, I believe - a way for you to access DLC content without having to find an earlier save, and then have to replay the end game bits. If you play any DLC from a post-campaign save, the DLC is supposed to take place (timeline-wise) before the final battle (since the DLC does not influence anything within that portion).TJX2045 wrote...
I have a question for everyone who had an LI in DA2. I dunno how many other people were bothered by this, but at the end of the game it says "___ stayed with Hawke."
Post-campaign I was expecting my lover to be in the house still after moving in and the story being over so I could maybe get some extra dialogue or hear things from them. Alas, they were nowhere to be found.It just sucked...
Did anyone else have their LI suddenly disappear after the final fight and after you were forced into nonexplorable (or black emporium visit only) house mode?
So while it does seem like the LI disappears after the final fight, it's really a matter of timing (and the estate & emporium serving as access points for inventory and the DLCs).





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