Leon481 wrote...
LolaLei wrote...
Leon481 wrote...
As for romances, I have to agree with giving them more depth and going further than just the sex scene. Maybe a scene where you love fights for you or you fight for them. Maybe your love interest does something stupid in the name of love that puts them in danger and sets of extra missions, possibly getting them killed if you fail. An actual date or something other than just kissing or sex. A scene after a big mission where the lovers cuddle or talk in bed reacting to whatever just happened. How about a scene a scene after the final battle where your love kisses you out of relief that you are both alive.
It definitely needs to be more than just conversation/bribes-sex-end.
I love that idea! Especially the idea of your LI getting themselves in **** trying to save the PC!
For DA3 I imagine a situation where you mishandle a mission and your lover takes an arrow for you or something.
There are a lot of ways they could make your lover have plot relevance and they even could have pulled it off in DA2.
For one thing, imagine what the kidnapping scene in DA2 could have been like if they actually took into account that it was your love interest that was kidnapped instead of generic lines. It would have added a whole new level of tension to the scene. Now imagine being able to mishandle things so that your lover could actually die.
The final boss also sometimes attacked Hawke's love interest and gloated about having your lover's life in her hands. A situation they could have done was have the love interest actually die if you didn't save them in time, with a cutscene after to finish it. The fact that included this at all was great, but the could have done much more with what would have been minimal effort in the long run.
There are a lot of things they could do, but the one thing they absolutely need to have is at least one extra mission being specifically lover related. Whether it's to save their life after said arrow, them getting kidnapped, or them running off and doing something stupid, there needs to be some story acknowledgement of your lover. An optional mission is the perfect solution.
I like the way you think! They should bloody hire you!
I never actually heard the final boss gloat about having your LI's life in their hands, I'll have to check that out on YouTube. I've been saying since DA2 that they should have had romance quests, tailored to each romanceable character that is in keeping with their personality/plight. I'd also like to see mini quests where you get to take control of your companions during their own personal short origin style backstory, which tells you how your companions came to be in Orlais (for example.) It could be easily implimented into the game in the form of a flashback (I'm gonna refer to a concept I posted in another thread, so I apologise if you've already seen it.)
Imagine if, for example, you've just recruited Cullen and you're back in camp. You ask him to tell you about himself and how he came to be in Orlais, he begins to tell you his story as it cuts to a flashback scene of him at his desk filling out paper work in his Templar quarters one evening. Suddenly the door bursts open as three Orlesian Templars storm the room, sending the desk and it's contents flying as they forcefully drag him onto his feet and march him at knife point out of the gallows and into a prison carriage. You discover that he is being taken to see the Divine (or whoever) to answer his crimes for aiding the Champion of Kirkwall in slaying Knight Commander Meredith. As they arrive in Orlais you finally take control of Cullen who has been physically injured pretty badly at the hands of the Templars as they continue jibe him about his past in the Circle Tower, the crush he once had on the Hero of Ferelden (if you played as a female mage) and his fall from grace (having once been a high ranking Templar official.) They tell you that he is due to be tried and executed for his betrayal as you try different tactics to distract the guards in order to escape, eventually using either Stealth or brute force to get away. Cullen escapes into the busy city streets, Templars and city guards hot on his heels as he pushes his way through the crowds of people in blind panic and ducks into one of the back streets in order to lose his would be captors. Temporarily safe he decides to keep a low profile whilst he weighs up his options and begins to feel the effects of lyrium withdrawal kicking in... Eventually this leads to your character and Cullen crossing paths *fade back to camp site as he finishes his story.*
- Granted that's not the best idea for a backstory quest but it'll do as a way to describe the set up lol. Something like this for each of the companions would give us another way to bond with our companions and give us the opportunity to see things from their point of view, which was something that was severely lacking in DA2.
Modifié par LolaLei, 18 avril 2012 - 12:23 .