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Companion & Romance Wish List for DA3


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#926
LolaLei

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Leon481 wrote...

As for romances, I have to agree with giving them more depth and going further than just the sex scene. Maybe a scene where you love fights for you or you fight for them. Maybe your love interest does something stupid in the name of love that puts them in danger and sets of extra missions, possibly getting them killed if you fail. An actual date or something other than just kissing or sex. A scene after a big mission where the lovers cuddle or talk in bed reacting to whatever just happened. How about a scene a scene after the final battle where your love kisses you out of relief that you are both alive.

It definitely needs to be more than just conversation/bribes-sex-end.


I love that idea! Especially the idea of your LI getting themselves in **** trying to save the PC!

#927
Leon481

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LolaLei wrote...

Leon481 wrote...

As for romances, I have to agree with giving them more depth and going further than just the sex scene. Maybe a scene where you love fights for you or you fight for them. Maybe your love interest does something stupid in the name of love that puts them in danger and sets of extra missions, possibly getting them killed if you fail. An actual date or something other than just kissing or sex. A scene after a big mission where the lovers cuddle or talk in bed reacting to whatever just happened. How about a scene a scene after the final battle where your love kisses you out of relief that you are both alive.

It definitely needs to be more than just conversation/bribes-sex-end.


I love that idea! Especially the idea of your LI getting themselves in **** trying to save the PC!


For DA3 I imagine a situation where you mishandle a mission and your lover takes an arrow for you or something.
There are a lot of ways they could make your lover have plot relevance and they even could have pulled it off in DA2.

For one thing, imagine what the kidnapping scene in DA2 could have been like if they actually took into account that it was your love interest that was kidnapped instead of generic lines. It would have added a whole new level of tension to the scene. Now imagine being able to mishandle things so that your lover could actually die.

The final boss also sometimes attacked Hawke's love interest and gloated about having your lover's life in her hands. A situation they could have done was have the love interest actually die if you didn't save them in time, with a cutscene after to finish it. The fact that included this at all was great, but the could have done much more with what would have been minimal effort in the long run.

There are a lot of things they could do, but the one thing they absolutely need to have is at least one extra mission being specifically lover related. Whether it's to save their life after said arrow, them getting kidnapped, or them running off and doing something stupid, there needs to be some story acknowledgement of your lover. An optional mission is the perfect solution.

Modifié par Leon481, 18 avril 2012 - 11:44 .


#928
LolaLei

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Leon481 wrote...

LolaLei wrote...

Leon481 wrote...

As for romances, I have to agree with giving them more depth and going further than just the sex scene. Maybe a scene where you love fights for you or you fight for them. Maybe your love interest does something stupid in the name of love that puts them in danger and sets of extra missions, possibly getting them killed if you fail. An actual date or something other than just kissing or sex. A scene after a big mission where the lovers cuddle or talk in bed reacting to whatever just happened. How about a scene a scene after the final battle where your love kisses you out of relief that you are both alive.

It definitely needs to be more than just conversation/bribes-sex-end.


I love that idea! Especially the idea of your LI getting themselves in **** trying to save the PC!


For DA3 I imagine a situation where you mishandle a mission and your lover takes an arrow for you or something.
There are a lot of ways they could make your lover have plot relevance and they even could have pulled it off in DA2.

For one thing, imagine what the kidnapping scene in DA2 could have been like if they actually took into account that it was your love interest that was kidnapped instead of generic lines. It would have added a whole new level of tension to the scene. Now imagine being able to mishandle things so that your lover could actually die.

The final boss also sometimes attacked Hawke's love interest and gloated about having your lover's life in her hands. A situation they could have done was have the love interest actually die if you didn't save them in time, with a cutscene after to finish it. The fact that included this at all was great, but the could have done much more with what would have been minimal effort in the long run.

There are a lot of things they could do, but the one thing they absolutely need to have is at least one extra mission being specifically lover related. Whether it's to save their life after said arrow, them getting kidnapped, or them running off and doing something stupid, there needs to be some story acknowledgement of your lover. An optional mission is the perfect solution.


I like the way you think! They should bloody hire you!

I never actually heard the final boss gloat about having your LI's life in their hands, I'll have to check that out on YouTube. I've been saying since DA2 that they should have had romance quests, tailored to each romanceable character that is in keeping with their personality/plight. I'd also like to see mini quests where you get to take control of your companions during their own personal short origin style backstory, which tells you how your companions came to be in Orlais (for example.) It could be easily implimented into the game in the form of a flashback (I'm gonna refer to a concept I posted in another thread, so I apologise if you've already seen it.)

Imagine if, for example, you've just recruited Cullen and you're back in camp. You ask him to tell you about himself and how he came to be in Orlais, he begins to tell you his story as it cuts to a flashback scene of him at his desk filling out paper work in his Templar quarters one evening. Suddenly the door bursts open as three Orlesian Templars storm the room, sending the desk and it's contents flying as they forcefully drag him onto his feet and march him at knife point out of the gallows and into a prison carriage. You discover that he is being taken to see the Divine (or whoever) to answer his crimes for aiding the Champion of Kirkwall in slaying Knight Commander Meredith. As they arrive in Orlais you finally take control of Cullen who has been physically injured pretty badly at the hands of the Templars as they continue jibe him about his past in the Circle Tower, the crush he once had on the Hero of Ferelden (if you played as a female mage) and his fall from grace (having once been a high ranking Templar official.) They tell you that he is due to be tried and executed for his betrayal as you try different tactics to distract the guards in order to escape, eventually using either Stealth or brute force to get away. Cullen escapes into the busy city streets, Templars and city guards hot on his heels as he pushes his way through the crowds of people in blind panic and ducks into one of the back streets in order to lose his would be captors. Temporarily safe he decides to keep a low profile whilst he weighs up his options and begins to feel the effects of lyrium withdrawal kicking in... Eventually this leads to your character and Cullen crossing paths *fade back to camp site as he finishes his story.*

- Granted that's not the best idea for a backstory quest but it'll do as a way to describe the set up lol. Something like this for each of the companions would give us another way to bond with our companions and give us the opportunity to see things from their point of view, which was something that was severely lacking in DA2.

Modifié par LolaLei, 18 avril 2012 - 12:23 .


#929
Leon481

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LolaLei wrote...
I like the way you think! They should bloody hire you!

I never actually heard the final boss gloat about having your LI's life in their hands, I'll have to check that out on YouTube. I've been saying since DA2 that they should have had romance quests, tailored to each romanceable character that is in keeping with their personality/plight. I'd also like to see mini quests where you get to take control of your companions during their own personal short origin style backstory, which tells you how your companions came to be in Orlais (for example.) It could be easily implimented into the game in the form of a flashback (I'm gonna refer to a concept I posted in another thread, so I apologise if you've already seen it.)


To get the gloating dialogue she has to use that attack where she impales someone on her sword on the love interest. The best way to get it is to control the love interest and get in her face.

Interesting idea about the character intros, but flashbacks just kind of seem out of place with the way they have built the narratives so far. It would just kind of feel like an interruption to the narritive to cut away from the main character so suddenly I guess, especially when it could just be told.

It may work if used either as a prologue, or some kind of post-game/new game+ bonus. Thinking about it, I actually kind of like the idea of adding special playable party member intros for the character you actually managed to recruit as a prologue on the second playthrough or further. That way you get a special bonus for beating the game and they could pace the main game story more freely without revealing too much.

#930
LolaLei

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Leon481 wrote...

LolaLei wrote...
I like the way you think! They should bloody hire you!

I never actually heard the final boss gloat about having your LI's life in their hands, I'll have to check that out on YouTube. I've been saying since DA2 that they should have had romance quests, tailored to each romanceable character that is in keeping with their personality/plight. I'd also like to see mini quests where you get to take control of your companions during their own personal short origin style backstory, which tells you how your companions came to be in Orlais (for example.) It could be easily implimented into the game in the form of a flashback (I'm gonna refer to a concept I posted in another thread, so I apologise if you've already seen it.)


To get the gloating dialogue she has to use that attack where she impales someone on her sword on the love interest. The best way to get it is to control the love interest and get in her face.

Interesting idea about the character intros, but flashbacks just kind of seem out of place with the way they have built the narratives so far. It would just kind of feel like an interruption to the narritive to cut away from the main character so suddenly I guess, especially when it could just be told.

It may work if used either as a prologue, or some kind of post-game/new game+ bonus. Thinking about it, I actually kind of like the idea of adding special playable party member intros for the character you actually managed to recruit as a prologue on the second playthrough or further. That way you get a special bonus for beating the game and they could pace the main game story more freely without revealing too much.


Wouldn't have to be flashbacks, I was just trying to think of a way to incorporate their backstory quest into the game without it interupting the flow of the story or seeming too jarring. Unless you'd play as your potential companion in their mini backstory quest up until the point that they run into your character and then it suddenly switches the point of view back to the main protagonist again? Bah, I dunno lol.

I like the idea of it being a dlc in which you download all their backstory quests which play out kinda like the Legacy dlc in which the companions visit your character during the after mouth of the main game (if he/she is alive) or if your character is dead then they've all met up on the anniversary of his/her death to to reminisce on how they met or something?

Modifié par LolaLei, 18 avril 2012 - 01:29 .


#931
Ailith Tycane

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I want Leliana back... :(

#932
Bio Addict

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Dejajeva wrote...

Just finished my "new" canon playthrough of Origins- and came to the conclusion that what I want out of my romances more than anything is...

1. A night before the final battle. A private moment the eve before the big bad battle. Should have had this with both DA1 and DA2. I mean, you can talk, whatever, but I mean ...something meaningful and whatever where they say goodbye just in case or something. You guys know what I mean. Naked cuddling, idk.

2. A after we defeat big bad kiss. I had some cute interaction with Alistair after awhora was crowned, but what, I don't get a damn kiss? Fail! And you don't see anything between Hawke and whoever she banged after the fight. I mean, I'm not looking for it to end the whole "epilogue" section or whatever, but I loved being able to talk to all of my companions before and after the big archdemon fight, and missed this a lot in DA2.

Side note- during my ending sequence where you can talk to all of your companions, I couldn't find Shale or my damn dog. Are they not always there or did I do something wrong? This was the only play through I had Shale and I missed her. :(


I'm guessing you played one of the console versions.  I play on the 360 and I know that Shale never shows up in the epilogue scene due to a bug they thought wasn't worth fixing.  I'm not sure if it's the same for the PS3.  As for the dog not showing up I have no idea, he was there for me.  Hope that helps clear up some confusion.

#933
Maria Caliban

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berelinde wrote...

When it's an NPC you don't like, why would anyone want to do it?

Why wouldn't I want to do that?

Handel in the Witcher 2 brutally murders a group of your companions and rapes a woman you know, but you start Chapter 2 playing as him and I had no problem with that. Between this and your statement that playing a Seeker is impinging the the religious freedoms of the player, I get the feeling you see your PC less as a separate person and more a version of you.

#934
LolaLei

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Maria Caliban wrote...

berelinde wrote...

When it's an NPC you don't like, why would anyone want to do it?

Why wouldn't I want to do that?

Handel in the Witcher 2 brutally murders a group of your companions and rapes a woman you know, but you start Chapter 2 playing as him and I had no problem with that. Between this and your statement that playing a Seeker is impinging the the religious freedoms of the player, I get the feeling you see your PC less as a separate person and more a version of you.


Damn! I haven't played it yet and now I know what happens LOL.

#935
Guest_Fabia6_*

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Maria Caliban wrote...

berelinde wrote...

When it's an NPC you don't like, why would anyone want to do it?

Why wouldn't I want to do that?

Handel in the Witcher 2 brutally murders a group of your companions and rapes a woman you know, but you start Chapter 2 playing as him and I had no problem with that. Between this and your statement that playing a Seeker is impinging the the religious freedoms of the player, I get the feeling you see your PC less as a separate person and more a version of you.

wat?

i'm never playing this game :pinched:

#936
berelinde

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Maria Caliban wrote...

berelinde wrote...

When it's an NPC you don't like, why would anyone want to do it?

Why wouldn't I want to do that?

Handel in the Witcher 2 brutally murders a group of your companions and rapes a woman you know, but you start Chapter 2 playing as him and I had no problem with that. Between this and your statement that playing a Seeker is impinging the the religious freedoms of the player, I get the feeling you see your PC less as a separate person and more a version of you.

Not even close. Playing as myself would be *another* kind of fixed protagonist, and I wouldn't like that, either.

Is it so strange that a person would have enough originality to want to create a new character completely from scratch? Maybe if I did not replay games so often (or failed to finish them at all, as the case may be), or if I lacked the imagination to come up with character concepts on my own, I might be content to play somebody else's vision of what the protagonist should be. But I do replay games many times, each with a different PC (ideologies, backgrounds, beliefs, personality types, etc).

So yeah, playing as companions isn't my idea of a good time.

#937
Arppis

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I want meaningless sex and one night stands in DA3. Just for the RP aspect.

#938
HanErlik

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Maria Caliban wrote...

berelinde wrote...

When it's an NPC you don't like, why would anyone want to do it?

Why wouldn't I want to do that?

Handel in the Witcher 2 brutally murders a group of your companions and rapes a woman you know, but you start Chapter 2 playing as him and I had no problem with that. Between this and your statement that playing a Seeker is impinging the the religious freedoms of the player, I get the feeling you see your PC less as a separate person and more a version of you.


Henselt was the name of the king. By the way, you have exposed one of the major turning points in TW2.

#939
Dejajeva

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Arppis wrote...

I want meaningless sex and one night stands in DA3. Just for the RP aspect.


And then you can get VD or something and die halfway through your game. Just for the RP aspect, of course.

#940
BubbleDncr

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Arppis wrote...

I want meaningless sex and one night stands in DA3. Just for the RP aspect.


Yep, me too.

My 4th playthrough of Origins was what I like to affectionately call my "man****" playthrough, where my human male noble slept with everyone it was physically possible for him to sleep with in the game. His universe's Hawke also will sleep with everyone available to sleep with. I really hope Zevran and Isabella show up in the 3rd game, so that all my characters will be related by the sole fact that they've slept with the same people (and thus probably all have the same deiseases).

It really does take a lot of research and careful planning to be able to sleep with everyone in the game. They should have an achievement for that.

#941
the_one_54321

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BubbleDncr wrote...
They should have an achievement for that.

<3 <-Click Me

Modifié par the_one_54321, 18 avril 2012 - 08:19 .


#942
BubbleDncr

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Leon481 wrote...

LolaLei wrote...

Leon481 wrote...

As for romances, I have to agree with giving them more depth and going further than just the sex scene. Maybe a scene where you love fights for you or you fight for them. Maybe your love interest does something stupid in the name of love that puts them in danger and sets of extra missions, possibly getting them killed if you fail. An actual date or something other than just kissing or sex. A scene after a big mission where the lovers cuddle or talk in bed reacting to whatever just happened. How about a scene a scene after the final battle where your love kisses you out of relief that you are both alive.

It definitely needs to be more than just conversation/bribes-sex-end.


I love that idea! Especially the idea of your LI getting themselves in **** trying to save the PC!


For DA3 I imagine a situation where you mishandle a mission and your lover takes an arrow for you or something.
There are a lot of ways they could make your lover have plot relevance and they even could have pulled it off in DA2.

For one thing, imagine what the kidnapping scene in DA2 could have been like if they actually took into account that it was your love interest that was kidnapped instead of generic lines. It would have added a whole new level of tension to the scene. Now imagine being able to mishandle things so that your lover could actually die.

The final boss also sometimes attacked Hawke's love interest and gloated about having your lover's life in her hands. A situation they could have done was have the love interest actually die if you didn't save them in time, with a cutscene after to finish it. The fact that included this at all was great, but the could have done much more with what would have been minimal effort in the long run.

There are a lot of things they could do, but the one thing they absolutely need to have is at least one extra mission being specifically lover related. Whether it's to save their life after said arrow, them getting kidnapped, or them running off and doing something stupid, there needs to be some story acknowledgement of your lover. An optional mission is the perfect solution.


This is why Alistair will always be the best romance, in my opinion. In order for you both to live happily ever after in the end, you have to convince him to do something heartbreaking, that you know will probably end up screwing everyone over eventually. It's a very tough decision.

And then, if you don't do it, yay Ultimate Sacrifice ending! Oh wait.....only if you don't bring Alistair with you. If you bring Alistair with you....you will be the saddest person ever. (sorry, trying to be as spoiler free as possible, even tho I assume no one would be on this forum if they haven't beaten Origins).

I want all romances to be like that!!!

Except for one difference - don't make us have to harden our love interests in order to get certain outcomes, like with Alistair and Leliana. Or, if you must, give us a handful of oppurtunities to do it, instead of just one dialog option in one conversation. It was slightly annoying that the only way you could remain in a relationship with Alistair at the end of the game was if you picked the correct dialog option 30 hours earlier in the game.

#943
ForteSJGR

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EDIT:  Sorry wrong thread

Modifié par ForteSJGR, 18 avril 2012 - 08:50 .


#944
BubbleDncr

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the_one_54321 wrote...

BubbleDncr wrote...
They should have an achievement for that.

<3 <-Click Me


Yea, I have that one. I meant for all in one playthrough, including non-party members. Not possible in Origins, since 2 party members are straight (how silly of them), and there's some characters that are only bed-able in certain Origins - but in DA2, the entire world is bisexual, and there's no content that you miss out on due to what race/class you are.

#945
Uccio

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No more heart icons, seriously. I am old enough read texts and decide what to choose. And english is not even my mother tongue so there.

#946
LolaLei

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HanErlik wrote...

Maria Caliban wrote...

berelinde wrote...

When it's an NPC you don't like, why would anyone want to do it?

Why wouldn't I want to do that?

Handel in the Witcher 2 brutally murders a group of your companions and rapes a woman you know, but you start Chapter 2 playing as him and I had no problem with that. Between this and your statement that playing a Seeker is impinging the the religious freedoms of the player, I get the feeling you see your PC less as a separate person and more a version of you.


Henselt was the name of the king. By the way, you have exposed one of the major turning points in TW2.


Shhh! Argh I was trying not to spoil myself with this one!

#947
LolaLei

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Dejajeva wrote...

Arppis wrote...

I want meaningless sex and one night stands in DA3. Just for the RP aspect.


And then you can get VD or something and die halfway through your game. Just for the RP aspect, of course.


Hell yeah!

#948
Dejajeva

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Ukki wrote...

No more heart icons, seriously. I am old enough read texts and decide what to choose. And english is not even my mother tongue so there.


I guess you never ninjamanced anybody in origins. When Leliana told me she loved me I was like..."Oh..well..thanks? I love you too in a non-sexual good friend way...um...you always say it's cute when I kiss Alistair...I'm confused."

#949
Dakota Strider

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Dejajeva wrote...

Ukki wrote...

No more heart icons, seriously. I am old enough read texts and decide what to choose. And english is not even my mother tongue so there.


I guess you never ninjamanced anybody in origins. When Leliana told me she loved me I was like..."Oh..well..thanks? I love you too in a non-sexual good friend way...um...you always say it's cute when I kiss Alistair...I'm confused."


Got to agree with Ukki on this one.  Do not need role play crutches to figure out obvious dialogue.  As for DAO romances, depending on if I chose to romance either Morrigan or Leliana, the other one always tried to pick a cat fight.  Apparently "my" Warden was so luvable, that all the babes had crushes on him, without him even trying.  So its not like it was a "ninjamance". 

Modifié par Dakota Strider, 18 avril 2012 - 10:22 .


#950
Curlain

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Dejajeva wrote...

Arppis wrote...

I want meaningless sex and one night stands in DA3. Just for the RP aspect.


And then you can get VD or something and die halfway through your game. Just for the RP aspect, of course.


I wonder if being a Grey Warden would help in these matters, like being a Witcher, or is just the taint they are immune to? :P