David Gaider wrote...
Possibly people are conditioned to accept the "Star Trek" mold of aliens-- where every planet you visit has one dominant terrain and its aliens have one characteric that is true for every member of that race.
I find that statement extremely interesting, since I am a huge fan of Star Trek. The Next Generation did themselves no favors with groups like the romulans when they had them all with the exact same hair and the exact same clothing. By comparison, romulans in The Original Series were more individual, even in military settings.
I think not enough effort to separate the Qunari (the people who follow the Qun, no matter their race), from the kossith (race of gray giants) in the game world has been made. Effort was made with MotA yes, but most of that was through expository dialogue with Tallis, some of which came off as lecturey, and if by the time that rolls around people aren't really liking the DLC they are less apt to care about the distinctions she is trying to explain.
And to be honest, it really doesn't help that in DA2 there are all of 1-3 different models (it's difficult for me to separate the face from the voice in my head sometimes, so I can't be sure here) of
male kossith Qunari, not including the Arishok. In addition, the kossith we saw in DA2 were all in their military kit with the red paint, leather pants, Qun logo helmets, and so forth, so they appeared more homogenous than they might be otherwise. For example, if you gathered a large group of
only our white soldiers, standing about in their camo with their military hair cuts, I think they might appear similar to what we were presented with in DA2 for the Qunari.
While the above is logical for a group of Qunari stranded by the sinking of their dreadnaught, that doesn't matter. The thing to take away is how their presentation affected players and their perception of Qunari, whether that matches with your design goal for that group, and how those perceptions can possibly be altered or fixed in future games.
As for Tallis,
while I don't think this was your intent, your statements on the male/female aspect might lead to
some female players thinking that you are now biased by this observation so that no matter what we might say in our criticism of Tallis, it will be dismissed as "another female player who doesn't like Tallis." Which is extremely irritating, especially as it's a common thing for womens' opinions to be dismissed because they are women.
At any rate, I wouldn't mind seeing her back if we had more Qunari plots. With recurring characters and/or cameos the most fun aspect is that you know of them and their past experiences when you encounter them in some new media, lending extra flavor to anything they might say or do that references those events you played out. And romance? Well they're
optional aren't they?
As for others... The two I'm most on the fence about would be Nathaniel Howe and Cullen. On the one hand I get all fangirly thinking about it

. On the other hand, it's nice having those characters in my head as just friends (specifically Nate) as they were in in DAA/DA2. For Cullen, if he is a possible romance in DA3, I would love to have a reference to the mage Warden thrown in there somewhere. His comments about her in a dreamy tone of voice in DA2 practically demand it, and extra juicy if most of the plot is mage/templar stuff >

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Modifié par nightscrawl, 24 avril 2012 - 09:10 .