Aller au contenu

Photo

Companion & Romance Wish List for DA3


1536 réponses à ce sujet

#101
RosaAquafire

RosaAquafire
  • Members
  • 1 187 messages

Dave of Canada wrote...

I don't approve of the everyone-is-bisexual as it doesn't makes the romances play out pretty much identical to the point which the prejudices and such one may face are never confronted, I wouldn't mind the bisexuality thing if gender played some role in the romance.

For example, dating a noble causes their family to disown them because they're old fashioned and want an heir which you cannot provide if same-sex. Creates more drama, adds more reason to explore the romance with another gender rather than view that character's romance as the same identical arc regardless of gender.

That's not to say the drama should only be for same-sex romance, I'd love to see somethings work with same-sex which plagues the straight romance. ****** in everybody's cornflakes equally. ;p


^ This is my feelings on "everyone is bi."

I like everybody being bi because as a bisexual myself I just like sexual inclusivity, it means a lot to me. But what I dislike about DA2's romances as opposed to DA:O's is that the bisexual romances didn't feel same sex, they felt the same as the straight paths. Even in a world where all sexualities are equally accepted, gender makes a big difference in romance, it just does. I'd love to see everyone continue being bisexual, I just want gender to play a bigger role in romance, because right now it just feels like a pronoun switch.

#102
Rachey187

Rachey187
  • Members
  • 38 messages
I want companions to be more like they were in Origins... they didn't appeal to me in DA2... i disliked most of them immensely.

I'd like it if they brought Alistair back as a companion, in some shape or form, as long he was his old charming self. Or someone like him. To me he was the most developed and interesting of the companions. I know it's probably because he was integral to the storyline so he would have got the most thought, but all companions should be like him.

I also like the idea of weddings. Romances should evolve realistically. I know there are some romances that are all about the sex, but Alistair never struck me as the "i'm not looking for anything more than sex" type (i think that was Zevran's job) and yet it was the only option i had with him. I know the ending hinted at something more happening between him and my Warden, but i don't want to read about it at the end of the game, i want to see it, feel it and be a part of it. I'd like them to delve deeper into romances, give us more options and more to look forward to. Romances with a certain person could affect how the whole group see you (as has been touched upon) and how the world sees you.

I also want better sex scenes... really the Origins ones looked like what would happen if a Barbie and Ken got it on.. they were awful! And they were all the same! Each companion should have a different sex scene... it makes sense.... I'm not talking X-Rated, explicit sex scenes... just better, more realistic ones that don't make you giggle because they're so bad!

I also liked the conversation wheel in DA2, i''ve lost count of the times i've lost reputation points with a Leliana and Zevran for leading them on when i didn't mean to. At least the heart shaped icon would help navigate the minefield of bisexual characters. Though please don't take the bisexualness away from the game, i love it! I think it's a great move from Bioware

I don't want a free for all basis, please don't bring that in! Not everyone in reality is bisexual, so why should they be in the game? Keep the diversity, please!

As for which companions i would like to see, here are my suggestions:

1 Alistair - if he's not there, i think i will cry and cry and have a temper tantrum
2 Leliana
3 Connor
4 Ser Gilmore
5 Sigrun or another female dwarf
6 A qunari
7 Bann Teagan (i hadn't thought about him before)
8 Morrigan
9 Anders, but please make Justice go away and make him less whiney
10 An Orelsian
11 An Antivan
12 A true Dalish Elf

It would be awesome if they had a competition where a fan got the chance to have a companion based on and voiced by them for the series.... i know it wouldn't happen, but how AMAZING would that be.

#103
AkiKishi

AkiKishi
  • Members
  • 10 898 messages

slashthedragon wrote...

BobSmith101 wrote...

If I have to navigate the waters of bisexual characters then I want the heart icons.


*lol*
Maybe there should just be a "let's be friends" option, which once activated with a certain character or characters, makes them unable to be romanced/hit on you.


There is with Liara in ME3 but she's still kind of creepy and may have mindraped me in London..

No one beats Anders for creepy though.

#104
The dead fish

The dead fish
  • Members
  • 7 775 messages

Rachey187 wrote...
I also want better sex scenes...

YES.



This is the best Bioware's romance cutscene I'v ever seen. Please take example from Liara 's sex scene. This is just beautiful. I was stunned the first time.

Modifié par Sylvianus, 02 avril 2012 - 09:14 .


#105
Nurot

Nurot
  • Members
  • 145 messages

BobSmith101 wrote...

If I have to navigate the waters of bisexual characters then I want the heart icons.


I think this goes for both bisexual and non-bisexual romances. Ninjamances are annoying no matter the sex of the person you are unwittingly romancing. Leliana with her shoes, everyone in ME1... That is why I like the heart icons. I don't mind if someone hits on me as long as I can turn him/her (or as we say in Sweden now "hen") down. But I do want to know if my character is going to flirt with someone, since I am controlling my character.

#106
slashthedragon

slashthedragon
  • Members
  • 348 messages

Rachey187 wrote...

It would be awesome if they had a competition where a fan got the chance to have a companion based on and voiced by them for the series.... i know it wouldn't happen, but how AMAZING would that be.


heehee that would be awesome *dreams*
At least it would be better than something like Chobot in ME3.

#107
Rachey187

Rachey187
  • Members
  • 38 messages

Sylvianus wrote...

Rachey187 wrote...
I also want better sex scenes...

YES.



This is the best Bioware's romance cutscene I'v ever seen. Please take example from Liara 's sex scene. This is just beautiful. I was stunned the first time.




Why don't all the romance scenes look like this? I've never played Mass Effect, i may have to now after watching that! Owcha! 

#108
Nurot

Nurot
  • Members
  • 145 messages

Rachey187 wrote...

I also want better sex scenes... really the Origins ones looked like what would happen if a Barbie and Ken got it on..
 


I think you made my day with this line. Or maybe I am just tired. ^_^

#109
Rachey187

Rachey187
  • Members
  • 38 messages

Nurot wrote...

Rachey187 wrote...

I also want better sex scenes... really the Origins ones looked like what would happen if a Barbie and Ken got it on..
 


I think you made my day with this line. Or maybe I am just tired. ^_^


Haha! Happy to have made you laugh :) 

#110
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

Rachey187 wrote...

Why don't all the romance scenes look like this?

That's a lot of time and effort for something only a minority of people will see.

#111
Brockololly

Brockololly
  • Members
  • 9 029 messages

Nurot wrote...
I think this goes for both bisexual and non-bisexual romances. Ninjamances are annoying no matter the sex of the person you are unwittingly romancing. Leliana with her shoes, everyone in ME1... That is why I like the heart icons. I don't mind if someone hits on me as long as I can turn him/her (or as we say in Sweden now "hen") down. But I do want to know if my character is going to flirt with someone, since I am controlling my character.


That was still problematic in DA2 where I can think of the Merril romance where you can take a heart choice as playfully flirting but Hawke keeps talking afterwards and next thing you know,  Hawke has ploughed Merril and she's all googly eyed in love. The heart icon is lacking because there should be a difference in romantically flirting and just flirting/teasing.


As for romances, I prefer more defined NPCs. Have defined heterosexual and defined homosexual  and defined bisexual NPCs. Its makes it more fun to roleplay my PC when you have more defined personalities to play off of. If BioWare can do their "bisexual" NPCs but actually make them feel more defined and react to things like gender, then great. But otherwise I'd prefer more defined NPCs. Characters like Alistair in Origins are that much more interesting because of their defined sexuality- the guy was a heterosexual virgin and because of that you had moments like Oghren and Morrigan ragging on Alistair thinking he was gay, but no, he was just an awkward virgin.

And as Dave of Canada mentioned, having gender at least come into the picture can create more drama and more conflict which is a good thing. It makes for more interesting scenarios that don't just feel like pronoun swaps or copy/paste.

#112
Nurot

Nurot
  • Members
  • 145 messages

Rachey187 wrote...

Nurot wrote...

Rachey187 wrote...

I also want better sex scenes... really the Origins ones looked like what would happen if a Barbie and Ken got it on..
 


I think you made my day with this line. Or maybe I am just tired. ^_^


Haha! Happy to have made you laugh :) 


I think I really am tired. I read the post under yours where someone had qouted "Why don't all love scenes look like this?" and I initially thought they were talking about the Barbie and Ken scene from origins :P.

#113
vardor99

vardor99
  • Members
  • 5 messages

David Gaider wrote...

Receiving "quests" to inform the player that there was new dialogue seems like it had the opposite effect of what was intended-- rather than being a convenience, some people saw it as affecting their agency. They no longer felt like they had chosen to speak to the companion, but rather that the companion had chosen to speak with them... so they could only interact with that companion on their terms. So, fair enough. Most likely what we will do is go back to the old method of letting the player initiate dialogues, and keep any telegraphing of a companion's "availability" to something more subtle (like a change in animations).

Part of that is also having interactions with the companion that are completely separate from the scenes-- so, the ability to ask the follower questions and/or have smaller things that the player can choose to do like kiss a romance or joke with them, etc.


I approve of that completely. Image IPB

David Gaider wrote...

Insofar as the DA2 romances went, my only personal issue is that the Fenris and Anders romances were a little too close in their general tone-- meaning that the same kind of person was apt to like them both (though this is by no means universal, as with most romances). I'd like to have a little more divergence in the "romance type" in the future.


Not sure about that actually. I found myself supporting Anders a lot because he pursued his goals with passionate dedication and due to his merge with Justice. Fenris had a great background story aswell which was totally different from Anders', I just couldn't get myself to like him at all, because I totally disagreed with his decisions. Considering appearance, he wasn't really my type (It's the shoes! Image IPB). It felt like if every single person would hate me for my behaviour, Fenris would be the one loving me for it lol.

Kinda reminds me on NWN2 Casavir and Bishop. These two had such different attitudes, there was no way to like both the same I believe. Thinking of BG2 I guess there were also people who liked Viconia and Jaheira just as much, even tho they had very opposing personalities. But yeah I get you.

Something I'd like to add on the wish list:
I like the idea of the "fallen" character, one with strong principles and ideas he stands up for, tho at the end is forced to break his principles and lower himself to committing acts he/she hates the most, aftwards breaking this once mighty character into a shadow of his former self.
(Example; there is this mage, skilled in the magic arts and sticks to his own opinions, yet despising blood magic to the core. But in the end, he/she is forced to use blood magic, as it is the only way to save the OC and his own life.)

#114
Nurot

Nurot
  • Members
  • 145 messages

Brockololly wrote...

Nurot wrote...
I think this goes for both bisexual and non-bisexual romances. Ninjamances are annoying no matter the sex of the person you are unwittingly romancing. Leliana with her shoes, everyone in ME1... That is why I like the heart icons. I don't mind if someone hits on me as long as I can turn him/her (or as we say in Sweden now "hen") down. But I do want to know if my character is going to flirt with someone, since I am controlling my character.


That was still problematic in DA2 where I can think of the Merril romance where you can take a heart choice as playfully flirting but Hawke keeps talking afterwards and next thing you know,  Hawke has ploughed Merril and she's all googly eyed in love. The heart icon is lacking because there should be a difference in romantically flirting and just flirting/teasing.


In DA2, the heart icon was supposed to mean romantic flirting, but you are right. It would be nice with some harmless flirting as well. I think you could do this with Oghren in DAO or am I misremembering?  You would need another icon for harmless flirting, otherwise the idea of the heart icon would be lost.

#115
the_one_54321

the_one_54321
  • Members
  • 6 112 messages

Nurot wrote...

Brockololly wrote...
The heart icon is lacking because there should be a difference in romantically flirting and just flirting/teasing.

It would be nice with some harmless flirting as well.


David Gaider wrote...
(insert meme with fan shouting "ALL OF THE DIALOGUES!" here)

:whistle:

#116
slashthedragon

slashthedragon
  • Members
  • 348 messages

Nurot wrote...

In DA2, the heart icon was supposed to mean romantic flirting, but you are right. It would be nice with some harmless flirting as well. I think you could do this with Oghren in DAO or am I misremembering?  You would need another icon for harmless flirting, otherwise the idea of the heart icon would be lost.


I think that's why the dialogue compass (that was presented on these forums by a poster) is an excellent thing to implement -- you could have flirty and romantic as two seperate choices.  The only problem lies in the fact that more choices = more lines the VA has to read, if they keep voiced PC.

Modifié par slashthedragon, 02 avril 2012 - 09:48 .


#117
slashthedragon

slashthedragon
  • Members
  • 348 messages

the_one_54321 wrote...

Nurot wrote...

Brockololly wrote...
The heart icon is lacking because there should be a difference in romantically flirting and just flirting/teasing.

It would be nice with some harmless flirting as well.


David Gaider wrote...
(insert meme with fan shouting "ALL OF THE DIALOGUES!" here)

:whistle:


Well, couldn't you do all of the dialogues with a silent PC?  If yes, I'd greatly prefer that over a voiced PC.

#118
the_one_54321

the_one_54321
  • Members
  • 6 112 messages

slashthedragon wrote...
The only problem lies in the fact that more choices = more lines the VA has to read, if they keep voiced PC.

"Hmmm... well we need to add this function to improve our day 1 reception. The fans really need to know what they are doing or they get disconnected and don't finish the playthrough." 
"Well, we can do that, but it means 20% more lines for the PC and that's going mean in the area of 6 more months writing and recording." 
"We're going to have to cut one of the characters. Or, we could drop this chapter towards the end of the middle. We can cut the ties to the main story and then release this later as DLC."

Slippery slope is slippery.

slashthedragon wrote...
Well, couldn't you do all of the dialogues with a silent PC? If yes, I'd greatly prefer that over a voiced PC.

Yes, please.

Modifié par the_one_54321, 02 avril 2012 - 09:53 .


#119
Dejajeva

Dejajeva
  • Members
  • 361 messages
Please please please don't turn DA into social commentary on sexuality and gender. I enjoy playing in a world where it is a non issue....just like it should be in ours.

#120
CoS Sarah Jinstar

CoS Sarah Jinstar
  • Members
  • 2 169 messages

David Gaider wrote...

Dejajeva wrote...
1. I think this goes without saying, as it's pretty obvious it's a pretty standard desire for most of us on here, but in general more interaction with our companions, like in DAo. Companions in DA2 were great, but I felt like it was very...scheduled. I'd like more backstory and more banter.


This you will get, I think. It's less about having more interaction (as, in terms of overall volume, DA2 companions actually had as much interaction as DAO companions) but rather how it's presented.

Receiving "quests" to inform the player that there was new dialogue seems like it had the opposite effect of what was intended-- rather than being a convenience, some people saw it as affecting their agency. They no longer felt like they had chosen to speak to the companion, but rather that the companion had chosen to speak with them... so they could only interact with that companion on their terms. So, fair enough. Most likely what we will do is go back to the old method of letting the player initiate dialogues, and keep any telegraphing of a companion's "availability" to something more subtle (like a change in animations).

Part of that is also having interactions with the companion that are completely separate from the scenes-- so, the ability to ask the follower questions and/or have smaller things that the player can choose to do like kiss a romance or joke with them, etc.

While I know the average fan would always vote for more of everything (insert meme with fan shouting "ALL OF THE DIALOGUES!" here), there is a trade off... and it would probably come at the expense of having less of a companion's interaction done via companion quests as was in DA2 (remember that DA2 had three quests per follower, in which a lot of that companion's development occurred, as opposed to DAO which had one short quest at best). So there's a middle ground where the sweet spot exists, hopefully, that we'll be playing with... but ideally, once we get around the necessary changes to presentation, it will allow us to retain the feeling of agency that some were missing while not reverting to DAO's system in entirety along with the issues it had.


I remember a discussion right about when Awakening was either out or coming out that you argued against the Origin's system stating that having conversation points in the environment was such a far better way to do it. Which I always questioned because the player had no way of knowing what companion they needed in a particular area to trigger back story.

While I do think how DA II handled it did indeed remove player agency, I'm interested in what changed your mind about revisiting imo the superior companion interaction that was done in DA:O.

#121
Sylvanpyxie

Sylvanpyxie
  • Members
  • 1 036 messages

Casavir and Bishop, there was no way to like both the same I believe.

I'd argue this, but it would derail the thread, so i won't.

Love interests/companions without issues

I said it before on page one but i'm going to expand on it, since i didn't go in-depth before.

It's alright for a character to have issues. In fact it makes it easier to connect with a character with flaws, that shows a certain level of vulnerability. The problem with the Dragon Age II characters having so many issues, was the fact they didn't evolve in the slightest, which left them flawed in a big way for the entire game. ( Example: Fenris would remain angry at the world no matter how you addressed his problems, even if you helped him work through them. )

That, is the problem the Dragon Age II characters had, above all else. A complete lack of evolution, and that is what needs to be addressed in future titles. All people evolve, issues or not, they take on board the things they have experienced and the view points of others. Even if they don't want to change, they inevitably do.

My ultimate wish for future Companions? I would like to see a greater level of character development through-out the game, i would like to see future companions progress at a natural rate, without being forced into out of character evolution by the Player.

Modifié par Sylvanpyxie, 02 avril 2012 - 10:09 .


#122
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages
As we're talking about same-sex romances, I'm going to express a preference that's the opposite of Dave's and Rosa's.

When I have a same-sex romance in an dark, epic fantasy game, I want romantic complications to be appropriate for the genre.

"I am an elf who has left her people and am making a deal with demons."
"I am a pirate who will possibly abandon you for a book or a boat."
"I think God talks to me and my ex-girlfriend is trying to kill me."
"I'm an alien and I love you but... REAPERS WILL TEAR US APART."

What I don't want is, "I'm a girl and you're a girl and that means we have to fight prejudice."


Dave of Canada wrote...
For example, dating a noble causes their family to disown them because they're old fashioned and want an heir which you cannot provide if same-sex.


I can't speak for gay men but this shouldn't be a problem for lesbians. Women have been spreading their legs and thinking of England for thousands of years. Most lesbian couples I know want kids and are willing to do whatever is necessary to get them.

#123
GardenSnake

GardenSnake
  • Members
  • 425 messages

David Gaider wrote...

Dejajeva wrote...
1. I think this goes without saying, as it's pretty obvious it's a pretty standard desire for most of us on here, but in general more interaction with our companions, like in DAo. Companions in DA2 were great, but I felt like it was very...scheduled. I'd like more backstory and more banter.


This you will get, I think. It's less about having more interaction (as, in terms of overall volume, DA2 companions actually had as much interaction as DAO companions) but rather how it's presented.

Receiving "quests" to inform the player that there was new dialogue seems like it had the opposite effect of what was intended-- rather than being a convenience, some people saw it as affecting their agency. They no longer felt like they had chosen to speak to the companion, but rather that the companion had chosen to speak with them... so they could only interact with that companion on their terms. So, fair enough. Most likely what we will do is go back to the old method of letting the player initiate dialogues, and keep any telegraphing of a companion's "availability" to something more subtle (like a change in animations).

Part of that is also having interactions with the companion that are completely separate from the scenes-- so, the ability to ask the follower questions and/or have smaller things that the player can choose to do like kiss a romance or joke with them, etc.



YES!!!! YYYYEEEEEEEEEEEESSSSSS!!!!!!!!!!

Now, as for the OP's question. I liked the suggestion of romances developing between party members. Garrus and Tali isn't a real example because that was just snuck in there as more of an easter egg. You never saw them hanging around the ship together and such. That's what I'd like to see more. Let's say in Origins, you didn't initiate a romance with Leliana, according to the Darkspawn Chronicles DLC, her and Alistair got together.

Wouldn't that be interesting to see? A dynamic relationship between the party members that grows as the story progresses? Little things like them leaning on each other next to a fire could accomplish a growing relationship, stuff like that. 

#124
Nurot

Nurot
  • Members
  • 145 messages

the_one_54321 wrote...

Nurot wrote...

Brockololly wrote...
The heart icon is lacking because there should be a difference in romantically flirting and just flirting/teasing.

It would be nice with some harmless flirting as well.


David Gaider wrote...
(insert meme with fan shouting "ALL OF THE DIALOGUES!" here)

:whistle:


Ok, you are right :lol:. But there is no harm in wishing for things, even if we do not get them?

#125
slashthedragon

slashthedragon
  • Members
  • 348 messages

Maria Caliban wrote...
I can't speak for gay men but this shouldn't be a problem for lesbians. Women have been spreading their legs and thinking of England for thousands of years. Most lesbian couples I know want kids and are willing to do whatever is necessary to get them.


I think it is more of a problem in noble and royal families, where the child HAS to be a product of the male and female on the throne.  Now, this doesn't mean that there can't be a king or queen who is actually gay but doing their "duty" while having a lover on the side.
I just want to leave the whole issue of kids out of games *shudder*  Don't like them in RL, don't like them in games, especially when they are supposedly trying to get an emotion out of me merely by being a child.