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Did anyone actually feel the defeat on Thessia at Kai Leng's hands?


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#351
daftPirate

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As the player, I was annoyed because I kicked Kai Leng's cyborg trash, normal, hardcore, insanity you name it. No defeat to feel, only like my win got snatched away by plot armor. In the narrative though, Shep and Co. got thrashed, a sound and meaningful defeat.

What was fun was finishing Kai Leng with Carnage in the final fight so he exploded into meat chunks, then [mass effect fields] reconstitute for the cutscene fatality.

#352
Titan_HQ

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I didn't feel it. I was pissed off at the game stopping me from fighting a battle I know I can win. Then I thought Shepard an Co's reaction was OTT.

Though I cannot argue, it fits with the ending wonderfully. -_-

#353
Naugi

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Mouseraider wrote...

then again I didn't care about Thane either


I'm tempted to say 'you're doing it wrong' but each to their own I suppose. I dont know how anyone could not care about Thane. I think he is one of the most loved characters. Hell there was even a campaign to find a cure for Thane after ME2 because people didnt want to lose him.

Modifié par Naugi, 19 avril 2012 - 05:47 .


#354
SaladinDheonqar

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It's a good example of a writer telling you what to feel, rather than making you.

#355
Qu1stisTrepe

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I suppose I could have, if the ending to that mission wasn't so horribly written and laughably contrived. So much for coming into contact with a Prothean beacon having the potential to mentally cripple a lesser man as we learned after Eden Prime at the beginning of ME1, but apparently Kai Leng can waltz on up to it and download the files into his omni tool. Way to throw Shepard's uniqueness under the bus Bioware.:huh:

Like it has been mentioned already, plot armor is lame. Yeah, I guess 10 slugs to the head of a target with a black widow rifle serves little more purpose than moving the story ahead.=]

However, I will defend Shepard's reaction to the events. Everyone has a limit, even Shepard. In a desparate battle for survival, that part of the story was a major blow to the allied forces while seeing Thessia being completely wiped out. (think shades of what was happening back on Earth) How else was Sheppard supposed to react when speaking to the Asari counselor?

"So yeah, I got owned by an obligatory, contrived enemy plot device who appearantly can do all things that I can without any of the side effects, and by the way, you just went from being the oldest, most advanced race in the galaxy to being an endangered species, my bad, LOL."

Modifié par Qu1stisTrepe, 30 septembre 2012 - 12:08 .


#356
Myrmedus

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Not necessarily in an emotional way, no.

I was however seething, especially when I received the narky email. It was like having an enemy player in an MMO or whatever gesture at you, or whisper/send you a message, after ganking you even though you know you'd kick his/her ass if he didn't have all the help.

I just wanted to beat his ass so bad which made the fight sweet and the Renegade interrupt even sweeter.

#357
eternalnightmare13

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I felt that everything about Kai Lang was contrived, not just the Thesia battle. Here's some guy that I, the player, no nothing about other then he's some proverbial bad ass in the books I've no interest in reading. Unlike in ME1 where you get a decent amount of back story on Saran from Anderson, there's next to nothing about Kai in game. That made him a one dimensional character in my mind, and killing him in the end didn't give me a rush like it did with Saren in ME1, but rather the relief that comes along with swatting an annoying fly. Someone from Shep's past would've made more sense, Jacob/Miranda for example or a brainwashed Jack. Hell, even Bailey from ME2 would've been more impactful.

#358
Davik Kang

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It didn't have a massive emotional impact on me, no. But Shepard's reaction I can understand. It was the first time (afaik) that the Reapers had taken a planet, or at least a homeworld of one of the main featured races. This was even as Shepard had asked Asari forces to help with their mission, pulling them away from repelling the Reapers. And it also represents a big blow in the Normandy's mission, as Kai Leng leaves them without the VI they need for the finale, and they have no lead, at the time, as to how they'll get it back.

It also shows that TIM has some knowledge advantages over Shepard and Liara, despite her massive information network. It's a pretty bad situation, and could have meant defeat if they hadn't managed to track down the Cerberus base.

#359
Davik Kang

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eternalnightmare13 wrote...

I felt that everything about Kai Lang was contrived, not just the Thesia battle. Here's some guy that I, the player, no nothing about other then he's some proverbial bad ass in the books I've no interest in reading. Unlike in ME1 where you get a decent amount of back story on Saran from Anderson, there's next to nothing about Kai in game. That made him a one dimensional character in my mind, and killing him in the end didn't give me a rush like it did with Saren in ME1, but rather the relief that comes along with swatting an annoying fly. Someone from Shep's past would've made more sense, Jacob/Miranda for example or a brainwashed Jack. Hell, even Bailey from ME2 would've been more impactful.


That's true, KL wasn't explored much in the ME3 narrative.

#360
tvman099

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I felt like I kicked his weeaboo ass all over the place and then was beaten by a cutscene.

Annoying, to say the least.

#361
CELL55

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 Yeah, I know that feel, OP. I was totally kicking ass and taking names, and then... failure. I guess I should have seen that as foreshadowing for the ending? <_<

#362
GarvakD

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I was really depressed. Then I was pissed and wanted revenge for everything he has done. If not for him, the game would have ended FAR differently.

#363
The Spamming Troll

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the game surely made it seem like i was supposed to feel something.

honestly cant remember much about my feelings, other then then thinking "the game is telling me i cant do everything i want, i need to fail/loose before i can win in the end which is probably coming up soon. so whats happening now must be that part of the story."

then the ending came and just made me feel the same level of loss but much worse.

#364
inversevideo

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The first time absolutely. Liara is my LI, and the aftermath was hard.

#365
N7 Lisbeth

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I thought it was well orchestrated. Sure, it actual fight that was staged was contrived ("Normal" felt way undertuned to me), but the plot was an interesting if expected twist. Remember, we had not suffered an actual loss before, so I felt that disappointment keenly. And the way defeat dogged Shepard afterwards felt very realistic to me. I do not regret this turn of events at all, it was well played.

The game should have ups and downs. Victory is all the sweeter for having endured adversity.

That's why the ending (Catalyst) was such a tremendous letdown. No victory. Just soul-crushing loss after soul-crushing loss.

Modifié par N7 Lisbeth, 30 septembre 2012 - 06:03 .


#366
Hey

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^^yeah. i was pissed that i lost. I also was pissed tho cuz i couldnt really fight back so it was mixed versions of being pissed off...

#367
JBPBRC

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Other games have that obligatory boss fight the player isn't supposed to win, usually at the start of a game (though not always) to demonstrate how much of a badass the guy is. Usually in said boss fight, the player gets smacked around quite a bit before escaping in some form or fashion, to return later on to wreak rightful vengeance and retribution.

Skyrim for instance. At first, that dragon is chasing you around the entire village, but come the end game...

EDIT: Okay, not really a boss fight, but its still a boss character chasing you around while you flee for your life.

Instead, we smack Kai Lame around for a good 3-6 mins, then get defeated via cutscene to an enemy that both Shepard and Garrus (as Archangel) has disabled/defeated previously, with little difficulty involved, in ME2.

I sure didn't feel defeated, though I did feel the utter lameness and cheesiness at the way the plot went.

The Skyrim equivalent to ME3's Kai Lame scenario would be smacking the dragon around at the start of the game, tripping over a mudcrab, then having the dragon send you a taunting message via courier about how much better he is than you after running off. Its just silly.

Modifié par JBPBRC, 30 septembre 2012 - 07:45 .


#368
seyshell

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Velocithon wrote...

I did.

My heart had the heavy feeling like someone I knew died. I thought maybe I did something wrong in the game lol.


^
this

she let down Liara. Thessia was lost.... and the bastard beat her... again...

#369
Demon560

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Necroposting, really?
well whatever might as well join in, but no not really, felt more like another forced element in the story to move it forward, the guy comes in and when he needs to take a break he calls in his buddy on a gunship to help him out.

The only real reason i hated him (in game, don't care for him or despise him) was because he killed thane and all, everything else he might as well be one of the Cerberus Troopers or Phantoms, not much of a character, just the antagonist best soldier given a face and name, not much reason to hate him, besides that, not much "Oh he's a real villain" or "Man i can't wait to kill him", just that ok he beat me hear and their, how annoying now when do i find out what drives him and his motivation for being the way he is, then nothing, just mean ol'Kai and Shep fighting it out like two 5yr olds.

#370
sammysoso

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I HATE "supposed to lose" fights in games. One of my biggest pet-peeves.

Kai Leng was a pretty awful character in general. Wish BioWare would return him to Square Enix.

Modifié par sammysoso, 30 septembre 2012 - 08:18 .


#371
Greed1914

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Not really. The bragging and "How could he beat me!?" thing seemed out of place because Leng used a gunship on the building to win. If the idea was to show that Shepard was beatable, it missed because Kai Leng more or less cheated to win.

But my reaction more stems from how I feel that Thessia as a whole was a missed opportunity. We're supposed to feel bad about how the planet is in ruins and the Asari are losing, but we're given no real context for it. Had it been a hub, we could have seen what the planet was like before, and then return in that mission to see what the Reapers had done to it. Instead, we're there fighting for a fairly short period, like it's any other battleground.

#372
Comsky159

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I thought it was a great scene.

#373
majormajormmajor

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I certainly felt the defeat at Mac Walter's hands.

#374
Eclipse merc

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No, because it was forced... and he cheated... damn Kai Leng...

#375
Eterna

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I don't really care for Kai leng. But for some reason I feel like thessia's fall is the saddest part in the game for me...

Maybe it's because I have a soft spot for the Asari, but hearing the desperation in their voice as they hope their Sacrifice was not in vain, that Shepard aquired the Vi that could save them, only to die without knowing if it was worth anything. And Shepard just sitting there and watching as the Reapers descend, knowing he failed them and he/she is powerless to help them.

I just thought it was a very powerful scene.