Dragoonlordz wrote...
These forums used to be a place where people came to talk about the games they loved now it is merely a place to whine about every single thing Bioware ever apparently do.
That is because some of us have been here long enough to see the downward spiral.
Neverwinter Nights was a mediocre bit of storytelling but that wasn't the point. It was massively moddable and could be played online; you could create your own persistant world MMO-style servers, they gave us the tools to
make our own fun and they let us do that; the level of modification was immense - KotOR and Witcher both use NWN's "aurora" engine. I spent years playing this. The game recieved 2 expansions over the years; both of which only cost aroudn twice as much as "from ashes", and added 2 entire campaigns lasting around 20-30 hours each, adding multiple new tilesets, monsters, spells, classes, skills and equipment.
Later on, when DLC started emerging, Bioware did a set of "premium packs" where they
paid the cream of the NWN modding community to make DLC. Yeah they actually put forward monetary incentives to the community to expand the game, talk about community interaction.
But there was a problem... NWN gave us IMMENSE fun; but... you can't tax fun when players make their own.
Knights of the Old Republic was not moddable, but it was a grand piece of story telling and no doubt gave them practice at sci-fi writing we see in mass Effect. SW:KotR came as is, there were no expansions, no DLC you got the entire experience in a single package. It was still a good deal though the lack of modding made it a shorter experience, the setup didn't really lend itself to modding anyway.
Jade Empire I never played myself, but I've always heard good reviews of, many seem to think of it as Bioware's last untarnished game before the marketting rot set in.
Dragon Age was tauted as NWN's spiritual successor, it was moddable and had a community focus, and it was going to have persistant world multiplayer... but then EA came along and suddenly Multiplayer was dropped
even though most of the coding was done; it was pretty obvious why: If players can make their own persistant world MMO's,
they could have fun that they didn't pay EA for. Dragon Age also introduced the concept of cutting bits out of the original game and sticking them back in as DLC and even having in-game advertisments!
Mass Effect came out before Dragon Age, and the original had little or no DLC. But
Mass Effect 2 quickly turned into a cash cow, with most of the story exposition being contained in DLC, novels and comics. A player who only played the core game would feel quite lost come ME3. And now we have
Mass Effect 3... with it's massive amounts of unlock codes, unrelated merchanidse needed to unlock all the features, day 1 DLC and we have pretty good evidence that they chopped off part of the content;
and they're trying to sell us the ending seperately
Oh, and modding? -
Modding ME3 can get your account banned if origin detects the changes. Long gone are the days of making your own fun, you have to pay EA for the right to have fun - not to mention Origin at all; to play the game you have to authorise EA to watch over your shoulder like big brother to check you're being a double plus good citizen
Ever think maybe we have a valid reason to wear a tinfoil hat?
Modifié par RyuujinZERO, 02 avril 2012 - 12:47 .