Dragoonlordz wrote...
The reason they dropped Modding is because they made no money from it so I agree.
Inaccurate. They made no money from the content they had not made.
But it does not cost them anything to leave an open API.
In fact, it makes good publicity, for free...
Dragoonlordz wrote...
With games costing more and more to develop, the money off DLC is required these days.
Inaccurate, again. Games do not cost more and more to develop.
Marketing does.EA's goal is to maximize sales on day 1. Whatever the product, as long as they've sold it before release, they're good.
It's not very long-term oriented. And it doesn't sound like quality is involved.
Dragoonlordz wrote...
We no longer live in a world where you can get triple A rated titles with top of the line CGI and graphics, music and staff at the same price as did few years back,. These are no longer the days when 8bit quality was all you ever needed. Though I do miss some of those classics but those can be made by fans instead of big business which go for the higher quality products which cost more to make.
I know it's not "triple A rated title", but
Mount & Blade: Warband is a fun game with good graphics, pleasant music and
it does not cost much.
I'm not against DLCs, but I see three kinds:
- Merchandising: overpriced, but if you really support them you can show (Weapons, Horse armor)
- Expansions (short or long): good bang for your buck (LotSB)
- Free DLCs that change the game or add something. Good way to advertize. (Portal 2, TW2, ME1)
People talk about how it is a business and so it is normal to maximize profit. I understand your point.
But is it ethical ? Humanity is what lacks in companies like Electronic Arts. They're doing math, not art.
BioWare does not have to release a free or a paid DLC. They will do as they see fit. (Or as EA will.)
Would it be so bad though to make a free DLC ? Rumors say they did not have time to finish their product.
They did not keep their promises (closure, numerous outcomes, ...). Many think that this conclusion was not the best they could do, because we know BioWare...
Anyway, they'd need some good publicity. When you see how much EA spends on marketing, would not that be acceptable to make something free which was developed in under 1 month ?
Modifié par Pallando, 02 avril 2012 - 04:57 .