OK - points I'd like to make on
two three issues that seemed to get raised as if they are credos.
(1) "
Artistic 'merit' is antithesis of audience feedback/ control."
Let's be really clear. As a writer one of the central tenets is : get serious and comprehensive feedback at least three times at the significant points in developing, writing the body of work, and finalising it. Anyone who either doesn't or does and ignores the feedback is foolish. One in a hundred times a very good writer might get away with it. This does not mean the writer has to do whatever the feedback says, but you had better be damned sure that you address all the issues raised, even if the end result is to not change a thing. At least in your head you need to go through the process of clearly and logically rebutting the feedback. This can only help the creative process and in the end produce a better product.
(2) "
Once it's done it's done. As it's art, to alter it would degrade the artist and /or the specific art form and /or "art"
as a concept embodying the purity inherent in creation" -
or any variant on how this is expressed. This is a conceit. This has more to do with the artist than the 'art' itself. Creating art is like having a child. Any artist who truly believes in what she/he wants to achieve wants it to be the very best it can be - for the sake of the art, not for his/ her own sake. As a parent, I want what's best for my children - for their sakes; not what best reflects on me. Anyone who is more concerned in how the art reflects on themselves than on the nature (ie quality) of the art itself is guilty of self interest and pride over-riding the artistic endeavour - both its jouney and final product. I'll certainly own up to falling for this one myself at times. It's a very human and understandable thing: but it's wrong thinking, and eventually any good artist gets through it and pursues the real goal - the quality of the art itself.
Thinking through these together, there is a logic that artists want feedback, positive and negative, as it betters their craft. In the end, what the art product ends up being is totally in the control of the artist. Absolutely. But 'art' by its very nature, is created for an audience. Anything purported to be 'art' that an 'artist' claims was not created with an audience in mind ... well, let's just say make sure you are wearing the biggest doubters hat you can find.
(3)
Fans, opinions,
and 'rights'.
Any one who has done Facilitation and Communication 1.1 knows
(i) first decide who your audience is;
(ii) cut the cloth of your message to suit them.
(iii) actively engage your audience, and make sure you are clear as to whether you are communicating (one way - no audience participation); liasing (audience part is more passive than active); or consulting (audience participation is more active than passive);
(iv) listen to your audience;
(vi) make sure your audience knows they are being listened to by specifically addressing their issues;
(vii) allow the emotions of the audience to vent, but control the process so that the issues remain the focus;
(viii) listen to your audience some more;
(ix) at all times make it clear what you are doing, and when you have finished doing what you made clear you were going to do, tell the audience what it was that you've just done.
At any of these points, if your audience says you failed to deliver, see points (iv) and (viii) above.
If you reach an impasse, restate your position as clearly as you can, acknowledge that you understand and accept the validity of the audience to have that view point (NB this is NOT the same as agreeing to the point - it is acknowledging the right of the audience to have that viewpoint), state clearly what actions you are taking (including finalising actions eg "Let's agree to disagree and move on."), then do what you said you were going to do.
I am not offering any judgement call in this on either Bioware or the fans/ gamers/ audience. I just am sick to death of dogma being trotted out as logical argument and irrefutable creed.
cheers
MikeC
Yes - I have an opinion - as anyone who looks at the banner below can see. One of the reasons I put it there was as an issue of transparency. Don't even get me started on THAT one!
Modifié par MikeC99, 02 avril 2012 - 10:59 .