Bioware Mythic staff comments on fans' protests
#126
Posté 02 avril 2012 - 10:56
Actually, that does explain a lot about this forum.
#127
Posté 02 avril 2012 - 11:00
Zulmoka531 wrote...
Author's and artists have the right to do what ever they please. But they also have to take the criticism that comes with it.
They don't have to do a damn thing to these endings, but then they need to brace the repercussion of such. As we see now, it's not going so well for them.
This.
#128
Posté 02 avril 2012 - 11:00
#129
Posté 02 avril 2012 - 11:05
/rant
/apologies
Modifié par Inxentas, 02 avril 2012 - 11:06 .
#130
Posté 02 avril 2012 - 11:06
The_Crazy_Hand wrote...
Not surprising, he should note the current ending is certainly NOT consistent with the narrative of anything in ME.
That is basically implied by him.
#131
Posté 02 avril 2012 - 11:13
Is this like " the producers"? Do they get a massive insurance check if they torpedo thier own company?
I've NEVER seen a company manage to self-immolate on so many different levels at once.
Just, wut????
#132
Posté 02 avril 2012 - 11:57
y'know, like when parents secretly fight but present a "united front" to the kids =P
#133
Posté 02 avril 2012 - 12:06
#134
Posté 02 avril 2012 - 12:10
Official Mass Effect Website
http://masseffect.com/about/story/
“Experience the beginning, middle, and end of an emotional story unlike any
other, where the decisions you make completely shape your experience
and outcome.”
"Along the way, your choices drive powerful outcomes, including relationships with key characters, the fate of entire civilizations, and even radically different ending scenarios."
Aside from various EMS thresholds, and whether or not you successfully "persuaded" TIM at each opportunity, the only decisions that appear to shape the outcome at all are those made during the outcome itself. Also, minor variations on 3 versions of a single base sequence of cutscenes I don't think would fit anyone's definition of "radically different."
Interview with Mac Walters (Lead Writer)
http://popwatch.ew.c...-3-mac-walters/
“[The presence of the Rachni] has huge consequences in Mass
Effect 3. Even just in the final battle with the Reapers.”
As near as I can tell, the Attican Traverse quest can net you a maximum of 200 TMS, and a minimum of -75. Once that value has been finalized, the rachni are barely mentioned again, and not at all in the final battle. There are ravagers in the final battle, of course, but that hardly counts as a "huge consequence" considering they appear regardless of your choices.
Interview with Mike Gamble (Associate Producer)
http://www.360magazi...ferent-endings/
“There are many different endings. We wouldn’t do it any other way. How
could you go through all three campaigns playing as your Shepard and
then be forced into a bespoke ending that everyone gets? But I can’t
say any more than that…”
Based on the polls, user reviews, and forums, I would say I'm definitely not alone in feeling that EMS-dependent slight (largely cosmetic) variations on 3 versions (again largely cosmetic in their differences) of 1 sequence of base cutscenes could not accurately be called "many different endings." And our Shepards are being forced in to this basically one ending (with slight variations) that everyone gets.
Interview with Mike Gamble (Associate Producer)
http://www.eurogamer...me-people-angry
“Every decision you've made will impact how things go. The player's also the
architect of what happens."
“You'll get answers to everything. That was one of the key things. Regardless
of how we did everything, we had to say, yes, we're going to provide
some answers to these people.”
“Because a lot of these plot threads are concluding and because it's being
brought to a finale, since you were a part of architecting how they
got to how they were, you will definitely sense how they close was
because of the decisions you made and because of the decisions you
didn't make”
While some things are addressed in the pre-endgame, the ending itself doesn't really reference any decisions except those made during the end sequence. As for answering questions, the only questions it could really be said to answer are "Who made the Reapers and why?" and "Is TIM indoctrinated". If the mass relays really are destroyed, what happens to all the allied aliens stranded in Sol system? Especially the dextros? What happens to Rannoch, especially if a peace is made but then the geth are destroyed by Red? What happens to Palaven? What happens to levo krogan stranded on dextro Palaven? What happens to Tuchanka? Thessia? Sur'Kesh? The batarians and their possible fledgeling new, kinder order? The Rachni? Are there any survivors on the Citadel? Where is Shepard in the "breath" ending? We see the Reapers either keel over or fly away, but what about their remaining ground forces? What about remaining indoctrinated? According to Vigil, indoctrinated do not recover when the Reapers leave, eventually dying of deprivation or exposure, but what if the Reapers die?
Interview with Casey Hudson (Director)
http://venturebeat.c...fans-interview/
“Fans want to make sure that they see things resolved, they want to get
some closure, a great ending. I think they’re going to get that.”
“Mass Effect 3 is all about answering all the biggest questions in the
lore, learning about the mysteries and the Protheans and the Reapers,
being able to decide for yourself how all of these things come to an
end.”
Interviewer: “So are you guys the creators or the stewards of the franchise?”
Hudson: “Um… You know, at this point, I think we’re co-creators with
the fans. We use a lot of feedback.”
Again, the only decisions that really affect the ending are those made during the ending.
Interview with Casey Hudson (Director)
http://www.gameinfor...PostPageIndex=2
Interviewer: [Regarding the numerous possible endings of Mass Effect 2] “Is that
same type of complexity built into the ending of Mass Effect 3?”
Hudson: “Yeah, and I’d say much more so, because we have the ability to
build the endings out in a way that we don’t have to worry about
eventually tying them back together somewhere. This story arc is
coming to an end with this game. That means the endings can be a lot
more different. At this point we’re taking into account so many
decisions that you’ve made as a player and reflecting a lot of that
stuff. It’s not even in any way like the traditional game endings,
where you can say how many endings there are or whether you got
ending A, B, or C.....The endings have a lot more sophistication and
variety in them.”
“We have a rule in our franchise that there is no canon. You as a player
decide what your story is.”
Again, the only decisions really reflected in the ending are those made during the ending. The part of this quote that really hurts is the "A, B, or C" line, considering we got exactly that: Red, Blue or Green.
Mike Gamble (Associate Producer)
http://www.nowgamer....in_bioware.html
Mass Effect 3 will shake up the player's moral choices more than ever
before, even going so far as allowing the Reapers to win the battle
for Earth, according to BioWare's community representative Mike
Gamble.
In an inteview with NowGamer at Gamescom, we asked if BioWare was taking risks with Mass Effect 3's
plot, including a negative ending in which the Reapers win. Gamble simply said, "Yes". We asked him again to confirm what he had just said and he said, "Yes".
Where is this one? Red shows the Reapers keel over, while blue and green shows them leave. Is there a secret fourth magical color ray?
Mike Gamble (Associate Producer)
http://www.nowgamer....ry_details.html
"Of course you don’t have to play multiplayer, you can choose to play
all the side-quests in single-player and do all that stuff you’ll
still get all the same endings and same information, it’s just a
totally different way of playing"
I guess this was addressed by recent adjustment of the base GR%, but in light of this quote, why was the adjustment necessary at all?
Casey Hudson (Director)
http://gamescatalyst...active-stories/
“The whole idea of Mass Effect3 is resolving all of the biggest questions, about the Protheons and
the Reapers, and being in the driver's seat to end the galaxy and all
of these big plot lines, to decide what civilizations are going to
live or die: All of these things are answered in Mass Effect 3.”
The only civilization shown to survive, based on the Stargazer sequence, is human. What about the others?
Casey Hudson (Director)
http://www.computera...ly-good/?page=2
“There is a huge set of consequences that start stacking up as you approach the end-game. And
even in terms of the ending itself, it continues to break down to
some very large decisions. So it's not like a classic game ending
where everything is linear and you make a choice between a few things
- it really does layer in many, many different choices, up to the
final moments, where it's going to be different for everyone who
plays it.”
"Three" is generally considered to qualify as "a few." Different for everyone who plays it? I'm pretty sure there are more than 3 players - at least for now
#135
Posté 02 avril 2012 - 12:19
The_Crazy_Hand wrote...
Not surprising, he should note the current ending is certainly NOT consistent with the narrative of anything in ME.
*Face palm*
The game prepared the player for the ending with the subtlety of a sledge hammer. The themes of cycles and the consequences of breaking them were there right from the start of ME3. This and other themes dealth with were arguably there as far back as ME1.
On Topic: Good on you Bioware for taking a stand! I for one am happy with the endings the way are they are and even if I wasn't, it's YOUR story to tell as YOU wish, regardless of it being interatcive.
Modifié par Shermos, 02 avril 2012 - 12:22 .
#136
Posté 02 avril 2012 - 12:26
#137
Posté 02 avril 2012 - 12:28
Ending is garbage. EA is a garbage publisher and Bioware should find a way to go independent again.
Jesus I hope Visceral doesn't get screwed and Dead Space 3 ends well. Visceral is all they have left.
#138
Posté 02 avril 2012 - 12:28
RenascentAnt1 wrote...
The link: http://adage.com/art...-ending/233848/
The comment:
At a recent panel about video games as art, Paul Barnett, senior
creative director at BioWare Mythic, another one of EA's game
developers, was asked about the controversy.
[i]
"If computer games are art, than I fully endorse the author of the
artwork to have a statement about what they believe should happen," Mr.
Barnett said, according to a video posted on the site of tech-news
publication The Verge. "Just as J.K. Rowling can end her books and say,
"That is the end of Harry Potter.' I don't think she should be forced to
make another one," Mr. Barnett said.
J..K. Rowling rewrote the ending of Harry Potter not once, but twice.
If Bioware wants to use the "Art" excuse to not rewrite the ending...then they need to explain how plagarism is art.
#139
Posté 02 avril 2012 - 12:30
They just don't want to admit they fail to delivery that so called "art", simple as that!
#140
Posté 02 avril 2012 - 12:35
Then a lot of folks in this thread claim it is common knowledge that she reworked her work to accomodate fans on their favourite character biting the dust.
And somehow that comment isn't even considered to be a hint - a strong one at that.
Is this because of Paul Barnett or what?
#141
Posté 02 avril 2012 - 12:43
Silmane wrote...
^ That's all cool and all about taking stands, but the story wasn't done by the dead line. Anyone who says it was is just throwing out PR spin.
Ending is garbage. EA is a garbage publisher and Bioware should find a way to go independent again.
Jesus I hope Visceral doesn't get screwed and Dead Space 3 ends well. Visceral is all they have left.
I agree, but I don't think there is anything wrong with this paticular statement. I think we are letting our passions cause us to jump on every little thing they say. The guy actually on some level agreed with some of what we have been saying.
#142
Posté 02 avril 2012 - 12:46
Ironically, I would have preferred Harry die. Him coming back to life made me hate the ending to that book too. It was so stupid and then the final fight with Voldemort so brief that it felt lackluster to me.
#143
Posté 02 avril 2012 - 12:49
The series, which is smart sci-fi based on logic rather than magic, where each part of technology is addressed by the codex, so it does not seems like some kind of sorcery, going for something so unexplained, so absurd as the Crucible, is like a transplant form a wrong donor, so no surprise it is rejected.
I don't think that there's an official 'community statement' on how the endings should be fixed. Sure, there are tons if suggestions, list of things that should be tweaked, the whole IT backdoor for BioWare to use as a ground for the real ending, but no 'official' bulletpoints, like Wrex being crowned the king of the galaxy or whatever.
#144
Posté 02 avril 2012 - 12:50
Jamie9 wrote...
Spoilers for Deathly Hallows:
Ironically, I would have preferred Harry die. Him coming back to life made me hate the ending to that book too. It was so stupid and then the final fight with Voldemort so brief that it felt lackluster to me.
I thought if Harry died, he would've been casting that same protective enchantment his mother gave him to all the people he was fighting for (all the good guys). So basically Voldemort would be alive but he couldn't hurt anyone lest the spell rebound again (a la when Harry was a baby).
BUT ANYHOW.
You can't forgot a large part of fans wanting a new ending isn't just because the current ones suck. It's also because the current ones have NOTHING of what Bioware promised would be in there.
Modifié par Velocithon, 02 avril 2012 - 12:53 .
#145
Posté 02 avril 2012 - 12:58
Velocithon wrote...
I thought if Harry died, he would've been casting that same protective enchantment his mother gave him to all the people he was fighting for (all the good guys). So basically Voldemort would be alive but he couldn't hurt anyone lest the spell rebound again (a la when Harry was a baby).
BUT ANYHOW.
You can't forgot a large part of fans wanting a new ending isn't just because the current ones suck. It's also because the current ones have NOTHING of what Bioware promised would be in there.
About Harry: Yes, that did happen. In fact, I can compare this to ME3!!
The moment where Harry was 'giving himself up' was really touching to me. When he was killed, to sacrifice himself for all others (even though we aren't told about the protective enchantment until he is reborn <_<), that felt right. He sacrificed himself to save everyone he loved.
Now at the ending of ME3, ignoring none of your choices mattering, and the plot breaking holes, Shepard is told by the Catalyst that he would have to sacrifice himself. But in the destroy ending, he can live! Unfortunately, unlike Deathly Hallows (I don't HATE the ending, I just would have preferred Harry stay dead and Ron or Draco kill Voldemort...), this scene is given no context. We have no idea how Shepard survived. No closure.
A direct cliffhanger in fact. At the end of the trilogy. When we were promised closure. Sigh.
#146
Posté 02 avril 2012 - 01:04
Larryboy_Dragon wrote...
No, sure... clearly Harry Potter is fine art.
Actually, that does explain a lot about this forum.
Is this all you know how to do, is troll?
#147
Posté 02 avril 2012 - 01:07
Greed1914 wrote...
1.From what I've heard, Rowling didn't kill Harry because so many asked her not to do that. Not sure it's a good example for them to use. I could just as easily throw in Doyle and Dickens in there for counter-examples. This isn't as unprecedented or an assault on art like they seem to think.
2. Wanting it changed to something consistent with the narrative is exactly what most are asking for. That's really been one of the consistent things regardless of which retaker you ask.
3. Of course it won't please everybody, but right now it has displeased a whole lot. We've let them know what we'd like to see and why we didn't like what is there, so it's up to them now.
I laughed out loud when they used Rowlling as an example. These guys make it too damn easy to point out flaws.
#148
Posté 02 avril 2012 - 01:08
I don't think anyone herehas a right to demand that Bioware changes the ending in any specific way. No endings by comittie, Bioware has to be the ones to write the ending and they have to do it by themselves.
However I support the ending to make it, you know, an ending. Basically, what they promised fans. I'd even support keeping the current three in, just expand the **** out of them and make them feel like an ending while giving us enough answers to make us enjoy things, while keeping some things from us to keep us wondering; it's about finding that right balance.
That said, at the end of the day Bioware does not have to change the ending if they don't want to, and nobody has the right to tell them otherwise. The flip side is that they will have to accept the conseqences of that course of action.
#149
Posté 02 avril 2012 - 01:12
#150
Posté 02 avril 2012 - 01:14
blah64 wrote...
Greed1914 wrote...
1.From what I've heard, Rowling didn't kill Harry because so many asked her not to do that. Not sure it's a good example for them to use. I could just as easily throw in Doyle and Dickens in there for counter-examples. This isn't as unprecedented or an assault on art like they seem to think.
2. Wanting it changed to something consistent with the narrative is exactly what most are asking for. That's really been one of the consistent things regardless of which retaker you ask.
3. Of course it won't please everybody, but right now it has displeased a whole lot. We've let them know what we'd like to see and why we didn't like what is there, so it's up to them now.
I laughed out loud when they used Rowlling as an example. These guys make it too damn easy to point out flaws.
I think you're missing the point spectacularly; Rowling made that change before the book was released. His comparison was the idea that fans demand that she rewrite the ending she did decide on. In short; there is a difference between "planned" and "finalised." The former it's okay for fan opinion to decide things, since its for the fans. In the latter it's too late, artistic integrity is to leave it, keep the good and the bad.
People point out Sherlock Holmes coming back from the dead and the change to Fallout 3's ending, but in the former Doyle didn't change anything about that book; he just wrote another one that used what was already witten to reveal that Sherlock was still alive (since you never actually saw what happened in the previous one, it was all Watson looking over the clues and piecing it together in his mind). In the latter the only two changes was that your party members who could survive the radiation agreed to hit the button, and that they changed the small detail of your death to you survivng. It's close to what fans are asking for ME3, but there's still a lot of difference between the two.





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