Shermos wrote...
The_Crazy_Hand wrote...
Not surprising, he should note the current ending is certainly NOT consistent with the narrative of anything in ME.
*Face palm*
The game prepared the player for the ending with the subtlety of a sledge hammer. The themes of cycles and the consequences of breaking them were there right from the start of ME3. This and other themes dealth with were arguably there as far back as ME1.
On Topic: Good on you Bioware for taking a stand! I for one am happy with the endings the way are they are and even if I wasn't, it's YOUR story to tell as YOU wish, regardless of it being interatcive.
Regardless of being interactive? If it wasn't interactive, why would I buy it as a game?
I get that there are consequences and sacrifices for breaking a cycle, and that the themes of control and synthesis can be attributed to TIM and Saren. But the consequences and sacrifices presented at the end were too arbitrary FOR SHEPARD AND HIS SQUAD.
Just curious, how many of the endings have you actually played through? (and I don't mean just the three choices, I mean having high EMS vs. low EMS, etc.)
Modifié par jds1bio, 02 avril 2012 - 01:15 .





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