BioWare, please fix the holes on the normandy...
#26
Posté 02 avril 2012 - 08:28
#27
Posté 02 avril 2012 - 09:01
#28
Posté 02 avril 2012 - 09:03
#29
Posté 02 avril 2012 - 09:04
#30
Posté 02 avril 2012 - 09:07
#31
Posté 02 avril 2012 - 09:51
#32
Posté 02 avril 2012 - 09:51
Mundl wrote...
Its Art you ignorants
lol
#33
Posté 02 avril 2012 - 09:54
art not finished.
#34
Posté 02 avril 2012 - 09:55
#35
Posté 02 avril 2012 - 09:56
PotterGaz wrote...
Not sure any of this really has any significance on my enjoyment of the game tbh. I didn't even notice any of them.
QFT
#36
Posté 02 avril 2012 - 10:02
Second and possibly hole related?
Anyone else had their Shepard get stuck on something near Joker and EDI? Couldn't move from there and had to reload an earlier save.
#37
Posté 02 avril 2012 - 10:06
78stonewobble wrote...
First off ... *lol*
Second and possibly hole related?
Anyone else had their Shepard get stuck on something near Joker and EDI? Couldn't move from there and had to reload an earlier save.
Yeah, this has happened to me so many times that I've made a habit of saving before going anywhere near Joker.
#38
Posté 02 avril 2012 - 10:16
#39
Posté 02 avril 2012 - 10:55
"God damnit, that wasn't there when I took it through Omega 4..."
#40
Posté 02 avril 2012 - 12:53
78stonewobble wrote...
First off ... *lol*
Second and possibly hole related?
Anyone else had their Shepard get stuck on something near Joker and EDI? Couldn't move from there and had to reload an earlier save.
hmm it happened to me too like twice or thrice but the worst part was getting stuck after talking to EDI or Joker just standing there... *lost control of movement*
PotterGaz wrote...
Not sure any of this really has any significance on my enjoyment of the game tbh. I didn't even notice any of them.
It might not... But I made this thread for that reason alone! It took me the whole second playthrough to find out that there's actually something wrong about the entire structure around the door on my way out of the warr assets room... then I started looking around (DEM BE SOME BIG HOLES...) So, the point is why didn't anyone make a thread about it, did it seem too unimportant or a minor issue?? I don't know... but the whole Idea of spacehips with holes is just invalidating the whole theme...
P.S - I just want the game to be perfect
DigitalAvatar wrote...
Epic thread.
"God damnit, that wasn't there when I took it through Omega 4..."
Thank you, I tried to keep it as creative as possible
Modifié par hallfing, 02 avril 2012 - 12:56 .
#41
Posté 02 avril 2012 - 02:09
kalle90 wrote...
Normandy Repairs DLC - only $9.99
Take my money
#42
Posté 02 avril 2012 - 03:42
Xarathox wrote...
woodbyte wrote...
I like pie.
I like ninja turtles.
Me too!
(shameless bump)
#43
Posté 02 avril 2012 - 03:47
#44
Posté 02 avril 2012 - 03:53
#45
Posté 02 avril 2012 - 03:55
#46
Posté 02 avril 2012 - 03:58
Shadeart wrote...
Darth Malice113 wrote...
Not rushed at all....
This
Unfortunately this.
#47
Posté 02 avril 2012 - 04:04
Also...Cerberus *is* actually "the most in build ships"!!
Modifié par mybudgee, 02 avril 2012 - 04:04 .
#48
Posté 02 avril 2012 - 04:38
#49
Posté 02 avril 2012 - 05:54
78stonewobble wrote...
First off ... *lol*
Second and possibly hole related?
Anyone else had their Shepard get stuck on something near Joker and EDI? Couldn't move from there and had to reload an earlier save.
i always quick save before approaching joker and EDI.
Theres 2 parts where i can potentially get stuck and another part to the floor where standing causes an earth quake
#50
Posté 02 avril 2012 - 08:48





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