bioware tried too hard
#1
Posté 02 avril 2012 - 06:53
#2
Posté 02 avril 2012 - 06:56
#3
Posté 02 avril 2012 - 06:56
#4
Posté 02 avril 2012 - 07:03
#5
Posté 02 avril 2012 - 07:08
Modifié par Nadya2, 02 avril 2012 - 07:09 .
#6
Posté 02 avril 2012 - 07:10
#7
Posté 02 avril 2012 - 07:12
Arlind Webb wrote...
I do agree... They tried something different and I kinda like it.... Keeps people guessing.
I generally don't like cliffhanger endings. Dislike them even more when they're poorly written (ala ME3).
#8
Posté 02 avril 2012 - 07:14
Longest...run-on sentence...ever...pixelface wrote...
Many people speculate that Bioware pulled a fast one on us and left the ending for dlc, but could it be possible that they tried too hard too please us with a good ending that it just came out wrong, i mean i have no doubts in my mind that these people are as passionate about mass effect as the fans are, after all they did make it, but they have said it themselves that they wanted the ending to be unforgettable yet all we really needed was a simple this is what happened to all your desisions ending, and not a who was behind it all ending, so what do you think, was it their mistake for trying to explain something that didn't need explaing?
#9
Posté 02 avril 2012 - 07:21
#10
Posté 02 avril 2012 - 07:59
From this point of view, the ending must be seen as a resounding success. The fans are still in denial, but that will cease in due time.
#11
Posté 02 avril 2012 - 08:04
I understand that they wanted to go all philosophical on us but that's not what the fans needed, we needed an ending that rewarded all the time that we spent on the games, and we didn't get it, which in my opinion is bad for buisness.Purge the heathens wrote...
They wanted to be original, then realized that there is no such thing as originality in our time. All that's left to do is to take what's been done before and dress it up differently. The beam colors are symbolic of this deep insight: the writers' sigh of hopeless resignation. They wanted to share this depressing feeling with the fanbase, to help us realize a bit more of life's inherent futility and emptiness through this profound wisdom: everything is a cliché.
From this point of view, the ending must be seen as a resounding success. The fans are still in denial, but that will cease in due time.
#12
Posté 02 avril 2012 - 08:11
#13
Posté 02 avril 2012 - 08:31
The choice part itself is somewhat original and creative, but the fact they couldn't be bothered to do more than change the pretty colors killed it.
So IMO they still tried too little. "Hey lets make epic scene, even after all your efforts you are forced in a choice" followed by "But whatever happens afterwards doesn't matter so just put the same video after all of them"
#14
Posté 02 avril 2012 - 08:43
what i meant by trying too hard was not how much content they added, but how much they thought about something that was so simple, they tried too hard to make a good ending meaning that they might have chosen to not add as much content so that it would be up to the player's interpertation, or even how they were going to explain what the whole story was about when they really didn't need to, to put it in better word, i liked it better when i didn't know why the reapers wanted to destroy all of the organics, all i wanted to know is that i needed to stop them, because frankly the "god child" and his choas and order theory sounds like bs to me.kalle90 wrote...
The creativity failed when all the videos were identical.
The choice part itself is somewhat original and creative, but the fact they couldn't be bothered to do more than change the pretty colors killed it.
So IMO they still tried too little. "Hey lets make epic scene, even after all your efforts you are forced in a choice" followed by "But whatever happens afterwards doesn't matter so just put the same video after all of them"
Modifié par pixelface, 02 avril 2012 - 08:57 .
#15
Posté 02 avril 2012 - 08:52
pixelface wrote...
Many people speculate that Bioware pulled a fast one on us and left the ending for dlc, but could it be possible that they tried too hard too please us with a good ending that it just came out wrong, i mean i have no doubts in my mind that these people are as passionate about mass effect as the fans are, after all they did make it, but they have said it themselves that they wanted the ending to be unforgettable yet all we really needed was a simple this is what happened to all your desisions ending, and not a who was behind it all ending, so what do you think, was it their mistake for trying to explain something that didn't need explaing?
That actually sounds reasonable, but the problem is that the ending made no sense and did not explain what happened to all the friends you made at all.
#16
Posté 02 avril 2012 - 09:03
#17
Posté 02 avril 2012 - 09:09
They put minimal effort, because BioWare is a company full of people who understand how story should be told, how art should just be, they created a masterpiece, worth more than you can possibly comprehend, leaving everybody speachless.
Those people created something extravagant, unusual and genius. A brilliant concept, a culmination of both emotion and integrity.
Those people created a game, which cultivates the most important aspects of life, of all life. Everywhere.
They touched fields, which other people would not even dare look into.
They extrapolated the knowledge of the universe in it's true form. Not only from this universe, but from all universes.
This game you all played answered the most imensely universal and incomprehensibly complex and perplexing question of all time and being.
The meaning of everything.
You should all be ashamed of yourselves!
Modifié par Vesji, 02 avril 2012 - 09:10 .
#18
Posté 02 avril 2012 - 09:11
Vesji wrote...
You are all clearly mistaken. You too, OP.
They put minimal effort, because BioWare is a company full of people who understand how story should be told, how art should just be, they created a masterpiece, worth more than you can possibly comprehend, leaving everybody speachless.
Those people created something extravagant, unusual and genius. A brilliant concept, a culmination of both emotion and integrity.
Those people created a game, which cultivates the most important aspects of life, of all life. Everywhere.
They touched fields, which other people would not even dare look into.
They extrapolated the knowledge of the universe in it's true form. Not only from this universe, but from all universes.
This game you all played answered the most imensely universal and incomprehensibly complex and perplexing question of all time and being.
The meaning of everything.
You should all be ashamed of yourselves!
April fool's day ended 5 hours ago where I'm from.
#19
Posté 02 avril 2012 - 09:19
Modifié par YeKnight94, 02 avril 2012 - 09:45 .
#20
Posté 02 avril 2012 - 09:23
bioware has indoctrinated you, but it's not too late to realize it, you can still make the right choice, shoot yourself.Vesji wrote...
You are all clearly mistaken. You too, OP.
They put minimal effort, because BioWare is a company full of people who understand how story should be told, how art should just be, they created a masterpiece, worth more than you can possibly comprehend, leaving everybody speachless.
Those people created something extravagant, unusual and genius. A brilliant concept, a culmination of both emotion and integrity.
Those people created a game, which cultivates the most important aspects of life, of all life. Everywhere.
They touched fields, which other people would not even dare look into.
They extrapolated the knowledge of the universe in it's true form. Not only from this universe, but from all universes.
This game you all played answered the most imensely universal and incomprehensibly complex and perplexing question of all time and being.
The meaning of everything.
You should all be ashamed of yourselves!
#21
Posté 02 avril 2012 - 09:39
Astro boy is just stupid...
GravityEyelids wrote...
I agree with your assessment. Odd
thing is they failed in their attempt to be unique and original, because
it was anything but unique and original.
deus ex...almost scene for scene
Modifié par bigfootedfred, 02 avril 2012 - 09:43 .
#22
Posté 02 avril 2012 - 09:41
Modifié par bigfootedfred, 02 avril 2012 - 09:41 .
#23
Posté 02 avril 2012 - 09:44
Vesji wrote...
You are all clearly mistaken. You too, OP.
They put minimal effort, because BioWare is a company full of people who understand how story should be told, how art should just be, they created a masterpiece, worth more than you can possibly comprehend, leaving everybody speachless.
Those people created something extravagant, unusual and genius. A brilliant concept, a culmination of both emotion and integrity.
Those people created a game, which cultivates the most important aspects of life, of all life. Everywhere.
They touched fields, which other people would not even dare look into.
They extrapolated the knowledge of the universe in it's true form. Not only from this universe, but from all universes.
This game you all played answered the most imensely universal and incomprehensibly complex and perplexing question of all time and being.
The meaning of everything.
You should all be ashamed of yourselves!
erm..mkay...there goes the next shadow broker...
#24
Posté 02 avril 2012 - 09:45
Xarathox wrote...
Arlind Webb wrote...
I do agree... They tried something different and I kinda like it.... Keeps people guessing.
I generally don't like cliffhanger endings. Dislike them even more when they're poorly written (ala ME3).
Especially after it has been promised that that is exactly what's not going to happen.
They tried too hard to please the mainstream audience, they tried too hard to do a memorable ending and tried too little to just make a proper mass effect game that continues and ends the story and values of the series.
#25
Posté 02 avril 2012 - 09:47
Sanunes wrote...
That is how I have looked at it all along, they tried too hard to give us multiple endings based on our choices during all three games and it backfired.
I dont see that at all.
If whats currently there is the intended ending, then its a case of 'all roads lead to an indentical rome'.





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