bioware tried too hard
#26
Posté 02 avril 2012 - 09:47
#27
Posté 02 avril 2012 - 09:49
Vesji wrote...
....
This game you all played answered the most imensely universal and incomprehensibly complex and perplexing question of all time and being.
The meaning of everything.
....
Thorwind wrote...
erm..mkay...there goes the next shadow broker...
pixelface wrote...
bioware has indoctrinated you, but it's not too late to realize it, you can still make the right choice, shoot yourself.
April fools guys.
Though, I believe it makes for a good Socrates exercise..
Might make a thread about it..
Modifié par Vesji, 02 avril 2012 - 09:50 .
#28
Posté 02 avril 2012 - 09:52
Problem is that even the hardcore fans of ME didn't really understand the ending, 'course if you go with the IDT some junk does seem to have a logic but even with that ME deserved a better ending.
Modifié par Thorwind, 02 avril 2012 - 09:55 .
#29
Posté 02 avril 2012 - 09:57
DaJe wrote...
They tried too hard to please the mainstream audience, they tried too hard to do a memorable ending and tried too little to just make a proper mass effect game that continues and ends the story and values of the series.
In my opinion, someone tried to pull a Kubrick. Only it's not Space Odissee and we're not writing 1968 when psychadelic nonsense was all the rage.
#30
Posté 02 avril 2012 - 10:02
agreed, to me the reapers represented an end, a concept that nothing in this universe is stable, they were just a conflict that we needed to overcome, but to someone else it might have meant something else, and that's why their motivation didn't need explaining because it was open to interpretation.Random Jerkface wrote...
They messed that up since ME2. The reapers never needed a motivation, least of all one as absurd as the one we got.
#31
Posté 02 avril 2012 - 10:04
They didn't tried to be "cool as hell" They simply planified, as I told in another thread, to have the game out for christmas. They had to air it at march, and had no time to finish it properly.
Of course, as developer, I can assure you they will NEVER say such a thing. I never say it, but is true that the 90% times you run out of time (or money from the customer) and you must end the program as fast as possible.
The result is "some glitches" the majority of the times, but is true that 1/10 times, you have catastrophic results when you air a product before is finished. And I do bank programming, so imagine xD
#32
Posté 02 avril 2012 - 10:13
1) The ending shipped with the game sucks ass.
2) BioWare refuse to admit that it sucks, and apparently don't intend to change it. ("Clarifying" that ending is like polishing a turd.)
Beyond that all we can do is... speculate.
My bet would be that it's a combination of running out of time to make a real multiple-choices ending, and one or two people writing the ending without input from the rest of the team. One or two people could make a mistake. I don't see how an entire team of BioWare's best could have sat down, gone over ending proposals and agreed to that.
Modifié par DigitalAvatar, 02 avril 2012 - 10:14 .
#33
Posté 02 avril 2012 - 10:21
i'm sorry but how could they leave the most important part "the ending" to the end, if this is what happened than you can call bioware an amateur company for making such a huge mistake, but in my opinion it didn'tIronhandjustice wrote...
No way.
They didn't tried to be "cool as hell" They simply planified, as I told in another thread, to have the game out for christmas. They had to air it at march, and had no time to finish it properly.
Of course, as developer, I can assure you they will NEVER say such a thing. I never say it, but is true that the 90% times you run out of time (or money from the customer) and you must end the program as fast as possible.
The result is "some glitches" the majority of the times, but is true that 1/10 times, you have catastrophic results when you air a product before is finished. And I do bank programming, so imagine xD
#34
Posté 02 avril 2012 - 10:25
Random Jerkface wrote...
They messed that up since ME2. The reapers never needed a motivation, least of all one as absurd as the one we got.
We agree on that. The current motivation behind the reapers is downright insulting and facepalm worthy (like the rest of the ending really)
Sovereign: We have no beginning, we have no end.
We are each a nation, independant, free of all weakness. You cannot grasp at the nature of our existence.
Star child: I created the Reapers as a solution
Me: BioWare... surely you didn't...
Modifié par Robhuzz, 02 avril 2012 - 10:25 .
#35
Posté 02 avril 2012 - 10:26
pixelface wrote...
i'm sorry but how could they leave the most important part "the ending" to the end, if this is what happened than you can call bioware an amateur company for making such a huge mistake, but in my opinion it didn'tIronhandjustice wrote...
No way.
They didn't tried to be "cool as hell" They simply planified, as I told in another thread, to have the game out for christmas. They had to air it at march, and had no time to finish it properly.
Of course, as developer, I can assure you they will NEVER say such a thing. I never say it, but is true that the 90% times you run out of time (or money from the customer) and you must end the program as fast as possible.
The result is "some glitches" the majority of the times, but is true that 1/10 times, you have catastrophic results when you air a product before is finished. And I do bank programming, so imagine xD
I agree.
I think its clear this is an EA move. to sell DLC..
A stupid pop up saying 'buy DLC' instead of an actaul ending..
#36
Posté 02 avril 2012 - 10:49
bigfootedfred wrote...
pixelface wrote...
i'm sorry but how could they leave the most important part "the ending" to the end, if this is what happened than you can call bioware an amateur company for making such a huge mistake, but in my opinion it didn'tIronhandjustice wrote...
No way.
They didn't tried to be "cool as hell" They simply planified, as I told in another thread, to have the game out for christmas. They had to air it at march, and had no time to finish it properly.
Of course, as developer, I can assure you they will NEVER say such a thing. I never say it, but is true that the 90% times you run out of time (or money from the customer) and you must end the program as fast as possible.
The result is "some glitches" the majority of the times, but is true that 1/10 times, you have catastrophic results when you air a product before is finished. And I do bank programming, so imagine xD
I agree.
I think its clear this is an EA move. to sell DLC..
A stupid pop up saying 'buy DLC' instead of an actaul ending..
I have been in several projects, and I can assure you that is more common that you think. Why?
Is a history guys, is important to have an awesome ending, but, didn't you been upset if the for example scrapped the entire tuchanka part? Or the Rachni? Or even the II Geth War?
Think that the travel is almost as important as the destiny. And of course, think that we can think, with a coffee in our hands, that is easy to say: "oh yes, we must do the ending at first".
But is very likely that the "EA suitman" has been hitting them with a spoon again, and again, and again to finish.
In my experience, the most pressure you have, the harder is to work in something creative.
So, is very possible that this was the true reason. I double checked with one friend that worked on Pyro Studios (Commandos) and he agreed.
BTW, sorry for the mistakes on my post, not my original language.
Space magic for everyone!!!!
#37
Posté 02 avril 2012 - 12:05
Not sure if serious. How can a sane mind state that the endings answered anything ? It's your fantasy.Vesji wrote...
You are all clearly mistaken. You too, OP.
They put minimal effort, because BioWare is a company full of people who understand how story should be told, how art should just be, they created a masterpiece, worth more than you can possibly comprehend, leaving everybody speachless.
Those people created something extravagant, unusual and genius. A brilliant concept, a culmination of both emotion and integrity.
Those people created a game, which cultivates the most important aspects of life, of all life. Everywhere.
They touched fields, which other people would not even dare look into.
They extrapolated the knowledge of the universe in it's true form. Not only from this universe, but from all universes.
This game you all played answered the most imensely universal and incomprehensibly complex and perplexing question of all time and being.
The meaning of everything.
You should all be ashamed of yourselves!
#38
Guest_JulyAyon_*
Posté 02 avril 2012 - 12:17
Guest_JulyAyon_*
#39
Posté 02 avril 2012 - 12:29
BobSmith101 wrote...
Bioware would have been better served by shutting up in pre-release interviews.
Have to agree with this...they said too many things that didn't pan out in the end...if they hadn't said anything people would have a lot less to complain about.
As for the ending...I love twist endings but usually there is something in the overall story that hints that something isn't quite right when you get the twist...so even though the ending may not be what you expect when you look back over the past writing you can see little hints to the ending you got. There was none of that here. I think they did try too hard...thinking a surprise ending would "wow" everyone but they had no previous writing to back it up...no hints of a starchild....nothing.
#40
Posté 02 avril 2012 - 12:30
Robhuzz wrote...
Random Jerkface wrote...
They messed that up since ME2. The reapers never needed a motivation, least of all one as absurd as the one we got.
We agree on that. The current motivation behind the reapers is downright insulting and facepalm worthy (like the rest of the ending really)
Sovereign: We have no beginning, we have no end.
We are each a nation, independant, free of all weakness. You cannot grasp at the nature of our existence.
Star child: I created the Reapers as a solution
Me: BioWare... surely you didn't...*Facepalm*
I thought Sovereign was one of the coolest villains ever, because he was so mysterious and alien. Talking in that cool robottic voice; It is not something you can comprehend..... Been looking forward to kicking reaper ass since ME1 and then along comes starbrat and completely ruins the reapers as a villain and make them seem kind of lame. Good job bioware.
Talking to him in ME1 is one of my favorite scenes in videogaming.
Modifié par poerksen, 02 avril 2012 - 12:32 .
#41
Posté 02 avril 2012 - 12:34
It feels much more a case of "not trying hard enough" rather than "trying to hard", in fact.
The Tali's picture debacle is a perfect representation of it.
#42
Posté 02 avril 2012 - 12:36
Jawsomebob wrote...
they tried to hard to make it different and unexpected and they didn't realize that you cant end the last game in the series with an ending like that where everything is to similar and its unrewarding
>different, original
>shameless deus ex ripoff
lol.
#43
Posté 02 avril 2012 - 12:59
PopACherry69 wrote...
pixelface wrote...
Many people speculate that Bioware pulled a fast one on us and left the ending for dlc, but could it be possible that they tried too hard too please us with a good ending that it just came out wrong, i mean i have no doubts in my mind that these people are as passionate about mass effect as the fans are, after all they did make it, but they have said it themselves that they wanted the ending to be unforgettable yet all we really needed was a simple this is what happened to all your desisions ending, and not a who was behind it all ending, so what do you think, was it their mistake for trying to explain something that didn't need explaing?
Longest...run-on sentence...ever...
Wow...I hadn't noticed. I just scanned through to get the gist and assumed there just HAD to be multiple sentences. That is a full paragraph in ONE sentence!
That may be a record!
#44
Posté 02 avril 2012 - 01:03
Irune wrote...
Not sure if serious. How can a sane mind state that the endings answered anything ? It's your fantasy.Vesji wrote...
You are all clearly mistaken. You too, OP.
They put minimal effort, because BioWare is a company full of people who understand how story should be told, how art should just be, they created a masterpiece, worth more than you can possibly comprehend, leaving everybody speachless.
Those people created something extravagant, unusual and genius. A brilliant concept, a culmination of both emotion and integrity.
Those people created a game, which cultivates the most important aspects of life, of all life. Everywhere.
They touched fields, which other people would not even dare look into.
They extrapolated the knowledge of the universe in it's true form. Not only from this universe, but from all universes.
This game you all played answered the most imensely universal and incomprehensibly complex and perplexing question of all time and being.
The meaning of everything.
You should all be ashamed of yourselves!
Clearly, the original post was sarcasm. CLEARLY. NO one goes to a video game to get the answer to the meaning of everything. For that you go to "Hitchikers Guide to the Galaxy" and learn that the meaning to everything is...42. I did NOT hear nor see "42" anywhere in the ending so clearly it was not addressing the meaning of anything important.
#45
Posté 02 avril 2012 - 01:06
i'm also sure EA is greedy enough and willing to cut out the ending to re-package it as paid DLC
#46
Posté 02 avril 2012 - 01:08
#47
Posté 02 avril 2012 - 01:09
Mojenator12345 wrote...
To me it felt a lot like KoTOR 2 -- ran out of time/budget, slapped some piece of **** together and called it finished. The difference in quality between the end and the rest of the game is so jarring, I can't believe the game was ever intended to end that way.
Agree totally, its has if the end of the game was written & developed by totally different people.
#48
Posté 02 avril 2012 - 01:10
Mojenator12345 wrote...
To me it felt a lot like KoTOR 2 -- ran out of time/budget, slapped some piece of **** together and called it finished. The difference in quality between the end and the rest of the game is so jarring, I can't believe the game was ever intended to end that way.
It also has in common the villain´s plan makes no sense at all...
But as people say, ME3 endings are just Deus Ex on a bigger scale.
#49
Posté 02 avril 2012 - 01:20
Nerevar-as wrote...
Mojenator12345 wrote...
To me it felt a lot like KoTOR 2 -- ran out of time/budget, slapped some piece of **** together and called it finished. The difference in quality between the end and the rest of the game is so jarring, I can't believe the game was ever intended to end that way.
It also has in common the villain´s plan makes no sense at all...
But as people say, ME3 endings are just Deus Ex on a bigger scale.
Deus Ex's endings made complete sense within the story of the game. The problem lay in trying to tack that ending on a totally different game and story, not the ending in itself.
#50
Posté 02 avril 2012 - 01:20
chengthao wrote...
i'm also sure EA is greedy enough and willing to cut out the ending to re-package it as paid DLC
It would take a first rate marketing idiot to pull a trick like that. It's obvious the ending is as intended and wasn't in any way a grand scheme to sell DLCs.





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