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bioware tried too hard


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#51
Oldbones2

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They tried to do something at the end that's for sure.

They didn't even need an end choice, just let the game end at Anderson with the crucible firing and Shepard dying, bittersweet and profound.

Then when we see a detailed epilogue that reflects our choices through three games we get a nuanced and unique ending every time.

Would have been unprecedented.

#52
Sentr0

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nope ending sucked on purpose: first because of deadlines and budget (darn EA), second because those who wrore it are souless, third because those who write it are sadic and hate us

oh fourth they thought the lack of clousure / mass relay destroyed would motivate us to buy next ME game (fools)

Modifié par Sentr0, 02 avril 2012 - 01:27 .


#53
Embrosil

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kalle90 wrote...

The creativity failed when all the videos were identical.

The choice part itself is somewhat original and creative, but the fact they couldn't be bothered to do more than change the pretty colors killed it.

So IMO they still tried too little. "Hey lets make epic scene, even after all your efforts you are forced in a choice" followed by "But whatever happens afterwards doesn't matter so just put the same video after all of them"


You mean the choice copied from Deus Ex 3? No, it is not original, nor creative, it is simply stupid.

#54
abaris

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Sentr0 wrote...

oh fourth they thought the lack of clousure / mass relay destroyed would motivate us to buy next ME game (fools)


What next ME?

By all accounts this was the last one. There might be some MMO, which I'm not interested in to begin with.

#55
Sentr0

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abaris wrote...

Sentr0 wrote...

oh fourth they thought the lack of clousure / mass relay destroyed would motivate us to buy next ME game (fools)


What next ME?

By all accounts this was the last one. There might be some MMO, which I'm not interested in to begin with.


They said this was last ME for Shepard story, not for the franchise... so yes a mmo or who knows

#56
abaris

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Sentr0 wrote...

They said this was last ME for Shepard story, not for the franchise... so yes a mmo or who knows


Probably a MMO - which obviously appeals to a different audience.

#57
Nadya2

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i just tried doing a 2d run, this time with a male shepard, i stoped playing it as soon he arrived to the citadel.

nothing about ME3 motivates me to continue playing again

#58
Nadya2

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Sentr0 wrote...

abaris wrote...

Sentr0 wrote...

oh fourth they thought the lack of clousure / mass relay destroyed would motivate us to buy next ME game (fools)


What next ME?

By all accounts this was the last one. There might be some MMO, which I'm not interested in to begin with.


They said this was last ME for Shepard story, not for the franchise... so yes a mmo or who knows


an MMO that turns out like Swtor.  no thanks, i think im gonna be avoiding EAware games like the plague from now on.

#59
JBONE27

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Vesji wrote...

Vesji wrote...
....
This game you all played answered the most imensely universal and incomprehensibly complex and perplexing question of all time and being.

The meaning of everything.
....


Thorwind wrote... 
erm..mkay...there goes the next shadow broker...

pixelface wrote... 

bioware has indoctrinated you, but it's not too late to realize it, you can still make the right choice, shoot yourself.

 

April fools guys.
:D

Though, I believe it makes for a good Socrates exercise.. :?

Might make a thread about it..


You actually did have me going until you said that it answered questions.

#60
Kalas82

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i wanted to post a laid out reply..but the short answer is (the other one would`ve been a massiv wall of text) -> no.

ME2 had amazingly strange story-twists and strange logic..plotholes and the human reaper happend,
ME3 is filled with crappy writing but you can still forgive most of it...the ending is just way beyond that. It realy looks like someone who doesn`t know a thing bout story-telling or the franchise wanted to make a deep meaningful and edgy ending (with biblical analogy) and he failed hard..like well you would expect under the circumstances.
It doesn`t even try to notice ME1 or 2, it`s like its own seperated world of stupidity..so i don`t think they tried to "hard", they where at their maximum anyways and this is just the = of exhausted creativity. The suggested diversity of the ending (A,B,C) only boils down to illusion..they are very much alike ...just if you take "facts" aside and use imagination they start to differ.

The realy bad part is that the ending made more people take a closer look at ME2 and the ME3 plot and you see more and more people getting behind the strange things that happen all over the place...( crucible for example....one of the main plot-devices is just so plain stupid that you gotta look away to coninue playing while keeping you brain in activated-mode).

#61
pixelface

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Oldbones2 wrote...

They tried to do something at the end that's for sure.

They didn't even need an end choice, just let the game end at Anderson with the crucible firing and Shepard dying, bittersweet and profound.

Then when we see a detailed epilogue that reflects our choices through three games we get a nuanced and unique ending every time.

Would have been unprecedented.

actually, I also thought that the shepard and anderson scene would be the end but then they just tried to do something at the end that was not suppose to be there, for me a good ending would have been with shepard and anderson looking at the earth and seeing how all the reapers are being destroyed, then it might have cut to another scenes that reflected on the choices that you made all the characters that you learned to care about. 

#62
Kakita Tatsumaru

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pixelface wrote...
Many people speculate that Bioware pulled a fast one on us and left the ending for dlc, but could it be possible that they tried too hard too please us with a good ending that it just came out wrong, i mean i have no doubts in my mind that these people are as passionate about mass effect as the fans are, after all they did make it, but they have said it themselves that they wanted the ending to be unforgettable yet all we really needed was a simple this is what happened to all your desisions ending, and not a who was behind it all ending, so what do you think, was it their mistake for trying to explain something that didn't need explaing?

Unforgettable in a two edged sword.
For a joyfull experience it's called wonderful memory. For a sad experience it's called a psychological trauma and should never be done willingly to anyone.

#63
pixelface

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Kakita Tatsumaru wrote...

pixelface wrote...
Many people speculate that Bioware pulled a fast one on us and left the ending for dlc, but could it be possible that they tried too hard too please us with a good ending that it just came out wrong, i mean i have no doubts in my mind that these people are as passionate about mass effect as the fans are, after all they did make it, but they have said it themselves that they wanted the ending to be unforgettable yet all we really needed was a simple this is what happened to all your desisions ending, and not a who was behind it all ending, so what do you think, was it their mistake for trying to explain something that didn't need explaing?

Unforgettable in a two edged sword.
For a joyfull experience it's called wonderful memory. For a sad experience it's called a psychological trauma and should never be done willingly to anyone.

yes i agree, i have said before that bioware left me with an itch that i can't scratch. 

#64
clarkusdarkus

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didnt try hard enough

#65
cotheer

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BW reminds of one of those skaters: sliding down the rails looking all cool just to end up busting their knee-caps and skulls.