Tactical Cloak Is Over Powered, And Needs Balancing.
#126
Posté 02 avril 2012 - 10:01
sometimes I try to join a gold match with my soldier, and after a second I receive kick votes...this is just unfair..and everytime I have to switch my char. Nerfing things makes the game boring, buffing what needs to be buffed makes people happy and enjoy the game. stop-opening-nerfing-threads
#127
Posté 02 avril 2012 - 10:17
#128
Posté 02 avril 2012 - 10:20
But I'd prefer not nerfing them. Instead, buff some of the other classes that are lacking. Sentinel and Soldier, Im lookin at you.
Modifié par GiroX-, 02 avril 2012 - 10:21 .
#129
Posté 02 avril 2012 - 10:27
MatyrGustav wrote...
Im speaking from using the infiltrator. Lol
you and everybody else who plays mass effect 3 multiplayer.
#130
Posté 02 avril 2012 - 10:33
#131
Posté 02 avril 2012 - 10:47
#132
Posté 02 avril 2012 - 10:53
MatyrGustav wrote...
Honestly i think Infiltrators damage boost from cloak is way to high
Dude.
It's a co-operative game.
Respectfully, shut up.
#133
Posté 02 avril 2012 - 10:54
molecularman wrote...
Can't a salarian inf kill a geth prime in 4 cloak cycles on gold?
Doesn't even require four.
The balance problem isn't with Cloak. It's with Energy Drain. When people say 'nerf the Infiltrator', they mean the Salarian. The Human and Quarian are playable but not outstanding.
You could make a strong case that the Salarian Infiltrator is the strongest class in the game, but several class pairings exist that are stronger than a pair of Salarian Infiltrators.
The result is that I find it hard to see a case for singling out Cloak as a skill in need of a nerf.
#134
Posté 02 avril 2012 - 10:55
Mesina2 wrote...
No.
#135
Posté 02 avril 2012 - 10:55
I feel like the game is enough of a challenge. And if I want my life to be harder I'll go cut off my own thumb or something.
#136
Posté 02 avril 2012 - 11:02
Father Alvito wrote...
molecularman wrote...
Can't a salarian inf kill a geth prime in 4 cloak cycles on gold?
Doesn't even require four.
The balance problem isn't with Cloak. It's with Energy Drain. When people say 'nerf the Infiltrator', they mean the Salarian. The Human and Quarian are playable but not outstanding.
You could make a strong case that the Salarian Infiltrator is the strongest class in the game, but several class pairings exist that are stronger than a pair of Salarian Infiltrators.
The result is that I find it hard to see a case for singling out Cloak as a skill in need of a nerf.
You might be right. While I don't think a gentle nerf to cloak damage would be bad, it's mostly the salarians that are OP here, if anything.
#137
Posté 02 avril 2012 - 11:06
#138
Posté 02 avril 2012 - 11:17
Brownfinger wrote...
MatyrGustav wrote...
Honestly i think Infiltrators damage boost from cloak is way to high
Dude.
It's a co-operative game.
Respectfully, shut up.
That doesn't mean that 2 or 3 classes should completely wreck the other ones. Because it's a co op game, we shouldn't have balance?
Modifié par OhMoon, 02 avril 2012 - 11:18 .
#139
Posté 02 avril 2012 - 11:24
Maybe the "balance" some seek is simply a hp/shield gimp attached to any talent point that has a damage boost, the higher your damage the lower your shields/hp/etc, there doesnt really need to be any massive mechanics altering changes imho. Just make them glass cannons.
#140
Posté 02 avril 2012 - 11:40
OhMoon wrote...
Brownfinger wrote...
MatyrGustav wrote...
Honestly i think Infiltrators damage boost from cloak is way to high
Dude.
It's a co-operative game.
Respectfully, shut up.
That doesn't mean that 2 or 3 classes should completely wreck the other ones. Because it's a co op game, we shouldn't have balance?
That's funny.
You're. Not. Directly. Competing. You have a mutual goal, collaborating for mutual benefit. Why do people struggle so mightily with this concept? If I get trashed on the score board and didn't use a single medi gel because my team was awesome, who the hell cares? Challenge still exists in this game for everyone, it can be found.
I've played as classes that people complain about, and I've played as classes alongside the ones that people complain about. Everyone is given the tools for success, it's the skill of the player utilizing them. Though I primarily play the Infiltrator, I've torched Infiltrators on the score board while playing other classes, I'm sure many here have. It has been done, it can happen again. Perhaps the haters should look to themselves and their own skill, instead of blaming their potential inadequacies on others?
You're probably stuck, because I strongly doubt that they're going to remove the Infiltrator from the game altogether.
Modifié par Brownfinger, 03 avril 2012 - 12:04 .
#141
Posté 02 avril 2012 - 11:42
molecularman wrote...
Can't a salarian inf kill a geth prime in 4 cloak cycles on gold?
Depends on the weapon and the situation.
#142
Posté 03 avril 2012 - 12:56
Brownfinger wrote...
OhMoon wrote...
Brownfinger wrote...
MatyrGustav wrote...
Honestly i think Infiltrators damage boost from cloak is way to high
Dude.
It's a co-operative game.
Respectfully, shut up.
That doesn't mean that 2 or 3 classes should completely wreck the other ones. Because it's a co op game, we shouldn't have balance?
That's funny.
You're. Not. Directly. Competing. You have a mutual goal, collaborating for mutual benefit. Why do people struggle so mightily with this concept? If I get trashed on the score board and didn't use a single medi gel because my team was awesome, who the hell cares? Challenge still exists in this game for everyone, it can be found.
I've played as classes that people complain about, and I've played as classes alongside the ones that people complain about. Everyone is given the tools for success, it's the skill of the player utilizing them. Though I primarily play the Infiltrator, I've torched Infiltrators on the score board while playing other classes, I'm sure many here have. It has been done, it can happen again. Perhaps the haters should look to themselves and their own skill, instead of blaming their potential inadequacies on others?
You're probably stuck, because I strongly doubt that they're going to remove the Infiltrator from the game altogether.
By this logic it's alright if I just idle in a game. If you win, hell you still won, everyone gets the same amount of credits and xp. Mutual benefit.
You're right, it's a matter of personal skill. An infiltrator can be destroyed by a sent or a quarian engineer, but the effort put forth by them is immense compared to the effort put forth by the infiltrator. Everyone has the tools to succeed, but the skill required to do as well as the classes with better tools is skewed. All I ask is that the the lesser classes are given equal tools. Why is this such a problem?
#143
Posté 03 avril 2012 - 01:00
#144
Posté 03 avril 2012 - 01:20
T1l wrote...
I dont' understand why people want to 'nerf' things. How about you buff the weaker classes so as to bring them in to line with Infiltrators, Engineers and Adepts?
Cause they arent top of the scoreboard everytime. Honestly learn your class and play it right and it goes a long way before you scream nerf. I know soilders/sentinals that blow ppls score out of the water that are infiltrators. And they change to infiltrator and still do it again.
#145
Posté 03 avril 2012 - 01:23
Modifié par TJX2045, 03 avril 2012 - 01:23 .
#146
Posté 03 avril 2012 - 01:24
It would be tastefull to keep the Damage boost only for weapons, but not powers.
But, remove the whole shooting a free power while cloaked that doesnt trigger a cooldown thing.
This would be balanced.
#147
Posté 03 avril 2012 - 02:13
This is balanced.
#148
Posté 03 avril 2012 - 02:15
TJX2045 wrote...
I have personally kicked the ***es of Infiltrators as an Engineer, even if I do say so myself. I got the most points at the end quite a few times. It's just updating your power points right so they synergize and getting weapons to play to your strengths.
Sounds like either
A) they were terrible infiltrators.
C) You were one of those fail SE who dont use decoy and run around with a gps
#149
Posté 03 avril 2012 - 02:18
MatyrGustav wrote...
If you want to shoot a power and have enough time to shoot your gun with the boost, then you should spec the corresponding rank 6 abilility for your character.
This is balanced.
Stop trying to Gut the infiltrator class. If you remove that, you will be removing half of infil damage and make other abilities useless.
Without that rank 6 talent, Sabo/ED/CB/PM all become useless overall. since you are going to be fireing nonstop in and out of cloak and reloading and there is a global cd.
#150
Posté 03 avril 2012 - 06:21
MatyrGustav wrote...
After doing some thinking.
It would be tastefull to keep the Damage boost only for weapons, but not powers.
But, remove the whole shooting a free power while cloaked that doesnt trigger a cooldown thing.
This would be balanced.
Other class have a chance not to have a cooldown (depending how teh player builds that class whatever they chose) and use another power right away too, maybe we should nerf them as well.
Also this^T1l wrote...
MatyrGustav wrote...
Tactical Cloak Is Over Powered, And Needs Balancing.
No. Biotic Explosions/Asari Adepts STOMP Infiltrators. This thread is bad and you should feel bad.
Infiltrators are probably the currently best balanced class night now and I think other classes for instance soldier needs a buff to compete in silver and gold.
All these nerf threads have really got to stop.





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