KiraTsukasa wrote...
KiraTsukasa wrote...
MatyrGustav wrote...
I Have all classes at level 20, including Infiltrator, so im not saying it needs to be nerfed because i dont like people using them.
Honestly i think Infiltrators damage boost from cloak is way to high,
Its crazy how fast you can kill compared to other classes. my Salarian Infiltrator has Tactical Cloak, Energy Drain, and Proximity Mine all maxed out with a Carnifex, and I can kill most things really easy compared to other classes i played with on Gold
Tactical cloak damage boost is GODLY. Not only do you have the damage boost, but your INVISIBLE and can shoot a free power without a cooldown being activated, and shoot all with the bonus.
The Damage boost from cloak works with powers too. It doesnt make sense that my Salarian infiltrators Energy Drain Does more damage than my Salarian Engineers Energy Drain.
What would happen if infiltrators get Incinerate, and use it with the cloak damage bonus? Tech GOD.
I think Bioware should lower Cloaks damage boost, and make it so that it only applies to weapons, because i really want to play Other classes, but the cloak damage boost while shooting a free power without a cooldown being activated, and still can shoot with the damage bonus is too good to pass up to play other classes.
Tactical Cloak needs serious balancing.
vasht wrote...
infiltrator OP.
signed Vanguard.
OhMoon wrote...
Brownfinger wrote...
OhMoon wrote...
Brownfinger wrote...
MatyrGustav wrote...
Honestly i think Infiltrators damage boost from cloak is way to high
Dude.
It's a co-operative game.
Respectfully, shut up.
That doesn't mean that 2 or 3 classes should completely wreck the other ones. Because it's a co op game, we shouldn't have balance?
That's funny.
You're. Not. Directly. Competing. You have a mutual goal, collaborating for mutual benefit. Why do people struggle so mightily with this concept? If I get trashed on the score board and didn't use a single medi gel because my team was awesome, who the hell cares? Challenge still exists in this game for everyone, it can be found.
I've played as classes that people complain about, and I've played as classes alongside the ones that people complain about. Everyone is given the tools for success, it's the skill of the player utilizing them. Though I primarily play the Infiltrator, I've torched Infiltrators on the score board while playing other classes, I'm sure many here have. It has been done, it can happen again. Perhaps the haters should look to themselves and their own skill, instead of blaming their potential inadequacies on others?
You're probably stuck, because I strongly doubt that they're going to remove the Infiltrator from the game altogether.
By this logic it's alright if I just idle in a game. If you win, hell you still won, everyone gets the same amount of credits and xp. Mutual benefit.
Modifié par Brownfinger, 03 avril 2012 - 06:56 .
Gankstah wrote...
Nerf Biotics. Splosions do way WAY too much damage.
Nerf Drones/Decoy. These make farming Gold EZMode.
Nerf Falcon more. It's still OP.
Nerf Mantis, Widow, BW, Javelin and Valiant.
When I can think of anything else remotely useful I'll make sure to add it to my nerf list. We don't want people that aren't uber gamers performing reasonably well on Gold now, do we? That's just crazy talk.
Bundin wrote...
The people that dismiss someone's arguments "because it's coop, not pvp" seem to ignore one crucial thing: there are 4 people in a team, and all 4 need to have fun for the game to have a future. If that doesn't happen, less and less people will play --> the game dies.
Coop or not, there's a meter that tracks contribution. That makes the game competitive. Even though we're not killing each other, most people want to be on top of the list at the end of the round. Or at least not very much behind #1.
Example: high level human vanguard in bronze mopping up most mobs before others get much of a chance to target 'em. Sure, you'll get the same reward at the end, but you're watching someone else go to town for 14mins and that just isn't as much fun as getting some action yourself.
The same can be said for some infiltrators on Silver: while everyone gets the same reward, if you never get a chance to leverage your class' advantages because your targets get sniped all the time, or if you get the feeling you're just an "overload bot" so the sniper can happily headshot whatever is coming in, that too can get repetitive and boring.
Noone likes to be massively one-upped. Not in pvp, but also not in coop.
Modifié par shadowkinz, 03 avril 2012 - 07:15 .
LeTtRrZ wrote...
It's because an infiltrator stole your kills, isn't it?
Sniper rifles are SUPPOSED to be quick at killing. The infiltrator class is meant as nothing more than a specialist in that area. They are the ones that pick off the enemies far away with no problems. Tactical cloak is right where it needs to be.
shadowkinz wrote...
LeTtRrZ wrote...
It's because an infiltrator stole your kills, isn't it?
Sniper rifles are SUPPOSED to be quick at killing. The infiltrator class is meant as nothing more than a specialist in that area. They are the ones that pick off the enemies far away with no problems. Tactical cloak is right where it needs to be.
Dude did u just click the thread and reply without reading it? lol... the OP plays an infiltrator. Not saying i agree with him , but seriously man read the thread lol
Modifié par Brownfinger, 03 avril 2012 - 07:36 .
Brownfinger wrote...
OhMoon wrote...
Brownfinger wrote...
OhMoon wrote...
Brownfinger wrote...
MatyrGustav wrote...
Honestly i think Infiltrators damage boost from cloak is way to high
Dude.
It's a co-operative game.
Respectfully, shut up.
That doesn't mean that 2 or 3 classes should completely wreck the other ones. Because it's a co op game, we shouldn't have balance?
That's funny.
You're. Not. Directly. Competing. You have a mutual goal, collaborating for mutual benefit. Why do people struggle so mightily with this concept? If I get trashed on the score board and didn't use a single medi gel because my team was awesome, who the hell cares? Challenge still exists in this game for everyone, it can be found.
I've played as classes that people complain about, and I've played as classes alongside the ones that people complain about. Everyone is given the tools for success, it's the skill of the player utilizing them. Though I primarily play the Infiltrator, I've torched Infiltrators on the score board while playing other classes, I'm sure many here have. It has been done, it can happen again. Perhaps the haters should look to themselves and their own skill, instead of blaming their potential inadequacies on others?
You're probably stuck, because I strongly doubt that they're going to remove the Infiltrator from the game altogether.
By this logic it's alright if I just idle in a game. If you win, hell you still won, everyone gets the same amount of credits and xp. Mutual benefit.
o.O
No. I never implied that. Words mean things, kids.
I said collaborate. You can't collaborate without effort.
This thread isn't calling for equal tools, it's asking for diminished/removed skills relating to Infiltrators. And that's about as dumb as it gets. Infiltrators have their role, just take their rezzes and be grateful. I'm sorry that they can cloak out of harm's way and torch you on the scoreboard, I really am. All of those extra credits they earn for having done so must be...
Oh, wait.
MatyrGustav wrote...
After doing some thinking.
It would be tastefull to keep the Damage boost only for weapons, but not powers.
But, remove the whole shooting a free power while cloaked that doesnt trigger a cooldown thing.
This would be balanced.
OhMoon wrote...
According to you, if you do terrible and your team carries you, it's alright because everyone gets the same amount of credits.