Aller au contenu

Photo

Tactical Cloak Is Over Powered, And Needs Balancing.


  • Veuillez vous connecter pour répondre
225 réponses à ce sujet

#151
wolfstanus

wolfstanus
  • Members
  • 2 659 messages

KiraTsukasa wrote...

Image IPB

Image IPB

#152
Crocmon

Crocmon
  • Members
  • 74 messages
Infiltrators are high-DPS anti-HVT classes.

Nerfing them because they do their job is like firing a chef for making a triple-AAA dish at a 5-star restaurant. It's just dumb.

Infiltrators get all of their crazy power buffs and the like because they get in, kill the Hell out of one dude, then gtfo. If you think Infiltrators are bad because they can pwn something, I'm pretty sure you haven't played a game like EVE Online, where there are dozens of ship-types that do the Infiltrator's role with 50x more OP-ness.

You let the Infiltrator do their job. If you're the Infiltrator, then do your job: which is killing HVTs and being a problem-solver. HVT is a Prime? Just a sec, Widow tiemz. Pyros giving you trouble? Same answer. Oh, dead Vanguard? Cloaky-rez tiemz.

#153
rgtm

rgtm
  • Members
  • 99 messages
nononono don't balance it guys

#154
MatyrGustav

MatyrGustav
  • Members
  • 110 messages
I know people dont want balancing, but the realization is balancing is needed, regardless if its nerfing or buffing.

Let me break it down for y'all :)

things that are over powered need nerfing.
Things that are underpowered are buffed.

There is a straight line --------------- where everything balanced resto on, which is the majority of the game. Now, if something is over powered, it will be above the line, and under powered below. Bioware needs have everything resting on that straight line.

Now if Something is above the line, would it be easier to.....

A. Bring it down to the center.
B. Bring everything thats below, and on the line up higher.

I think its obvious that bringing one over powered thing down is easier than to have so many things brought up.

Bioware make it so that upon using the first action uses up the cloak damage boost. If its a power, then it immediately uses it, so it cant be used on the gun on that cycle because the power used it. if its a gun, then you have a few seconds with the boost to unleash the damage boost only with gun.

And call it a day.

#155
Atheosis

Atheosis
  • Members
  • 3 519 messages
Salarian Infiltrator is overpowered. Tactical Cloak unto itself is fine. Shield gating makes it so.

#156
GGW KillerTiger

GGW KillerTiger
  • Members
  • 4 565 messages
 Human players are underpowered and need buffing. A.I. enemies are over powered and need nerfing. Original poster's brain is under powered and needs major buffing. That is all. Thank you.

#157
WaffleCrab

WaffleCrab
  • Members
  • 3 027 messages

MatyrGustav wrote...

I Have all classes at level 20, including Infiltrator, so im not saying it needs to be nerfed because i dont like people using them.


Honestly i think Infiltrators damage boost from cloak is way to high,
 
Its crazy how fast you can kill compared to other classes. my Salarian Infiltrator has Tactical Cloak, Energy Drain, and Proximity Mine all maxed out with a Carnifex, and I can kill most things really easy compared to other classes i played with on Gold 

Tactical cloak damage boost is GODLY. Not only do you have the damage boost, but your INVISIBLE and can shoot a free power without a cooldown being activated, and shoot all with the bonus.

The Damage boost from cloak works with powers too. It doesnt make sense that my Salarian infiltrators Energy Drain Does more damage than my Salarian Engineers Energy Drain.

What would happen if infiltrators get Incinerate, and use it with the cloak damage bonus? Tech GOD.
I think Bioware should lower Cloaks damage boost, and make it so that it only applies to weapons, because i really want to play Other classes, but the cloak damage boost while shooting a free power without a cooldown being activated, and still can shoot with the damage bonus is too good to pass up to play other classes.
Tactical Cloak needs serious balancing.


The fact that you cant regen shields while cloaked, and the skills on the infiltrators inherently(apart from the sticky grenade upgraded to proximity grenade) have way longer CD after you fire them off the cloak offsets the power damage, also infiltrators cant tech combo as well as engineers so the cloak actually balances it out. not to mention, you cant use too powerfull/heavy weapons or your cloak CD is suddenly in the upper 4-6 seconds not to mention the CD for your skill you just fired.

All in All the cloak is ok as it is. hell i dont even use infiltrator on gold as i can dish out better damage and do faster crowd control on other classes.

#158
MatyrGustav

MatyrGustav
  • Members
  • 110 messages
@GGW Killertiger

I lol'd :)

#159
vonSlash

vonSlash
  • Members
  • 1 894 messages
The only change they should make to TacCloak is that the damage boost should only apply to the first shot fired or the first power used after cloaking and not apply to all shots fired/powers used while invisible.

#160
MinatheBrat

MinatheBrat
  • Members
  • 827 messages
 Why you trying to mess w/ shields? Too many things can already see me! <_<

#161
PsyrenY

PsyrenY
  • Members
  • 5 238 messages

vasht wrote...

infiltrator OP.

signed Vanguard.


Nerf rock, paper is fine, etc.

Actually, even that doesn't make sense, because there's no bloody PvP. OP needs head examined.

#162
Brownfinger

Brownfinger
  • Members
  • 984 messages

OhMoon wrote...

Brownfinger wrote...

OhMoon wrote...

Brownfinger wrote...

MatyrGustav wrote...

Honestly i think Infiltrators damage boost from cloak is way to high


Dude.
It's a co-operative game.

Respectfully, shut up.


That doesn't mean that 2 or 3 classes should completely wreck the other ones. Because it's a co op game, we shouldn't have balance?


That's funny.
You're. Not. Directly. Competing. You have a mutual goal, collaborating for mutual benefit. Why do people struggle so mightily with this concept? If I get trashed on the score board and didn't use a single medi gel because my team was awesome, who the hell cares? Challenge still exists in this game for everyone, it can be found.

I've played as classes that people complain about, and I've played as classes alongside the ones that people complain about. Everyone is given the tools for success, it's the skill of the player utilizing them. Though I primarily play the Infiltrator, I've torched Infiltrators on the score board while playing other classes, I'm sure many here have. It has been done, it can happen again. Perhaps the haters should look to themselves and their own skill, instead of blaming their potential inadequacies on others?

You're probably stuck, because I strongly doubt that they're going to remove the Infiltrator from the game altogether.


By this logic it's alright if I just idle in a game. If you win, hell you still won, everyone gets the same amount of credits and xp. Mutual benefit. 



o.O
No. I never implied that. Words mean things, kids.
I said collaborate. You can't collaborate without effort.

This thread isn't calling for equal tools, it's asking for diminished/removed skills relating to Infiltrators. And that's about as dumb as it gets. Infiltrators have their role, just take their rezzes and be grateful. I'm sorry that they can cloak out of harm's way and torch you on the scoreboard, I really am. All of those extra credits they earn for having done so must be...

Oh, wait.

Modifié par Brownfinger, 03 avril 2012 - 06:56 .


#163
shadowkinz

shadowkinz
  • Members
  • 1 864 messages

Gankstah wrote...

Nerf Biotics. Splosions do way WAY too much damage.

Nerf Drones/Decoy. These make farming Gold EZMode.

Nerf Falcon more. It's still OP.

Nerf Mantis, Widow, BW, Javelin and Valiant.

When I can think of anything else remotely useful I'll make sure to add it to my nerf list. We don't want people that aren't uber gamers performing reasonably well on Gold now, do we? That's just crazy talk.


Honestly i think falcon sux now lol... it is great for constant staggering tho, but then all u really do it click click click click click click click click >.> the damage is horrible now

#164
shadowkinz

shadowkinz
  • Members
  • 1 864 messages

Bundin wrote...

The people that dismiss someone's arguments "because it's coop, not pvp" seem to ignore one crucial thing: there are 4 people in a team, and all 4 need to have fun for the game to have a future. If that doesn't happen, less and less people will play --> the game dies.

Coop or not, there's a meter that tracks contribution. That makes the game competitive. Even though we're not killing each other, most people want to be on top of the list at the end of the round. Or at least not very much behind #1.

Example: high level human vanguard in bronze mopping up most mobs before others get much of a chance to target 'em. Sure, you'll get the same reward at the end, but you're watching someone else go to town for 14mins and that just isn't as much fun as getting some action yourself.

The same can be said for some infiltrators on Silver: while everyone gets the same reward, if you never get a chance to leverage your class' advantages because your targets get sniped all the time, or if you get the feeling you're just an "overload bot" so the sniper can happily headshot whatever is coming in, that too can get repetitive and boring.

Noone likes to be massively one-upped. Not in pvp, but also not in coop.


Thank you FINALLY... to a T =)

.. but i am against nerfs tho, buffs to the weaker classes imo

Modifié par shadowkinz, 03 avril 2012 - 07:15 .


#165
shadowkinz

shadowkinz
  • Members
  • 1 864 messages

LeTtRrZ wrote...

 It's because an infiltrator stole your kills, isn't it?

Sniper rifles are SUPPOSED to be quick at killing.  The infiltrator class is meant as nothing more than a specialist in that area.  They are the ones that pick off the enemies far away with no problems.  Tactical cloak is right where it needs to be.


Dude did u just click the thread and reply without reading it? lol... the OP plays an infiltrator.  Not saying i agree with him , but seriously man read the thread lol

#166
Capt.Mytre

Capt.Mytre
  • Members
  • 71 messages
Bring everything else up to it as a standard.

#167
Brownfinger

Brownfinger
  • Members
  • 984 messages

shadowkinz wrote...

LeTtRrZ wrote...

 It's because an infiltrator stole your kills, isn't it?

Sniper rifles are SUPPOSED to be quick at killing.  The infiltrator class is meant as nothing more than a specialist in that area.  They are the ones that pick off the enemies far away with no problems.  Tactical cloak is right where it needs to be.


Dude did u just click the thread and reply without reading it? lol... the OP plays an infiltrator.  Not saying i agree with him , but seriously man read the thread lol


I'm not calling the OP a liar, but if I wanted to lend weight to my argument and try to make myself sound objective, that's exactly what I would say.

It's the same thing as someone saying something horrible and racist towards one group, and then claiming that they have friends from that group. You know that they're lying.

Modifié par Brownfinger, 03 avril 2012 - 07:36 .


#168
LadyAlekto

LadyAlekto
  • Members
  • 1 672 messages
If taking the period of damage from tac cloak that force any infiltrator to use single shot weapons, reducing possibilities for engagement, reducing the "tactical" flexibility of infiltrators

Therefore taking this period of tc just can only come from people with a very narrow field of thought on how to engage enemys or use an ability

#169
jimmyw404

jimmyw404
  • Members
  • 748 messages
As someone who plays infil 90% of the time I agree, cloak's damage should be nerfed.

#170
nicethugbert

nicethugbert
  • Members
  • 5 209 messages
I'm not a fan of nerfs. There is no imagination in nerfing. New! Super Fun game 2012! Now with 50% more nerfs! Nah, it just doesn't do it for me.

#171
TexasToast712

TexasToast712
  • Members
  • 4 384 messages
 Why is this damn thread still alive?

#172
OhMoon

OhMoon
  • Members
  • 105 messages

Brownfinger wrote...

OhMoon wrote...

Brownfinger wrote...

OhMoon wrote...

Brownfinger wrote...

MatyrGustav wrote...

Honestly i think Infiltrators damage boost from cloak is way to high


Dude.
It's a co-operative game.

Respectfully, shut up.


That doesn't mean that 2 or 3 classes should completely wreck the other ones. Because it's a co op game, we shouldn't have balance?


That's funny.
You're. Not. Directly. Competing. You have a mutual goal, collaborating for mutual benefit. Why do people struggle so mightily with this concept? If I get trashed on the score board and didn't use a single medi gel because my team was awesome, who the hell cares? Challenge still exists in this game for everyone, it can be found.

I've played as classes that people complain about, and I've played as classes alongside the ones that people complain about. Everyone is given the tools for success, it's the skill of the player utilizing them. Though I primarily play the Infiltrator, I've torched Infiltrators on the score board while playing other classes, I'm sure many here have. It has been done, it can happen again. Perhaps the haters should look to themselves and their own skill, instead of blaming their potential inadequacies on others?

You're probably stuck, because I strongly doubt that they're going to remove the Infiltrator from the game altogether.


By this logic it's alright if I just idle in a game. If you win, hell you still won, everyone gets the same amount of credits and xp. Mutual benefit. 



o.O
No. I never implied that. Words mean things, kids.
I said collaborate. You can't collaborate without effort.

This thread isn't calling for equal tools, it's asking for diminished/removed skills relating to Infiltrators. And that's about as dumb as it gets. Infiltrators have their role, just take their rezzes and be grateful. I'm sorry that they can cloak out of harm's way and torch you on the scoreboard, I really am. All of those extra credits they earn for having done so must be...

Oh, wait.



Except that you did. 
"  If I get trashed on the score board and didn't use a single medi gel because my team was awesome, who the hell cares"

So when exactly does the effort put forth by someone reach "collaboration"? According to you, if you do terrible and your team carries you, it's alright because everyone gets the same amount of credits. Being idle would be the extreme in this situation. Also, when you can't argue, throw out some condescending remarks. Your posts are already riddled with logical fallacies, why not add some more, eh?

Infiltrators might have their role, but they're so good right now that they dimnish the role of a lot of other classes.

Also, I've been seeing a lot of people on these forums insulting the personal skill of people that cry for buffs for their class or nerfs for others. Things like "You just don't know how to play your class". Well, let's look at the other side. If you're out scoring an asari adept or a salarian infiltrator as a soldier, those guys need to learn how to play THEIR class. If two people of equal skill were playing a soldier and an infiltrator, the infiltrator would outscore them every single time, not to mention be a much bigger asset to the team in other ways, like rezzes. They simply have so many more tools at their disposable than soldier/the other underused classes.


And one more thing, all you seem to be concerned about is the credits and xp. Maybe some of us find more fun in playing the game, rather then the end screen of it. In that regard, I have less fun when my class (More like half of the classes) is mechanically inferior than most every other one. That's something those credits and xp can't change.

#173
Tiamatshade

Tiamatshade
  • Members
  • 470 messages

MatyrGustav wrote...

After doing some thinking.

It would be tastefull to keep the Damage boost only for weapons, but not powers.
But, remove the whole shooting a free power while cloaked that doesnt trigger a cooldown thing.

This would be balanced. :)


What was said thinking about? Did it have anything to do with something being tasteful (elegant/attractive)?

I agree with Trix. Other classes have tier6 skills that help their abilities not trigger a cooldown. This doesn't need to be nerfed/removed. For Quarians, what non-weapon ability gets boosted? Humans have, what, Cryo Blast? The only major use for that imo, would be for the class option that has it: Energy Drain.

If it works and someone specc'd for it, what's the problem? I don't think your 'thoughts' without further comparisons and/or alternatives are helping this discussion.

#174
LadyAlekto

LadyAlekto
  • Members
  • 1 672 messages
Actually i am equal in score with soldier and infiltrator, making real use of the ar and the frags and not just being a dumb spayer helps with both classes equally

#175
Tiamatshade

Tiamatshade
  • Members
  • 470 messages

OhMoon wrote...
According to you, if you do terrible and your team carries you, it's alright because everyone gets the same amount of credits.


You just tripped over your own tongue, bud. This is not a discussion about people angry about carrying others not pulling their weight. By bringing that counterpoint to the table, it shows your concerns aren't purely about teamwork.

Yes, I've made lots of arguments along the same lines about people needing to be up to scrub in certain difficulties, but that's not the issue here. We're talking about balancing a class, a class's ability, in making it possible for... what? 
Certainly not to make people feel like they're being carried. If you know you're good, you'll get a chance to contribute.