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Tactical Cloak Is Over Powered, And Needs Balancing.


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#176
Brownfinger

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OhMoon wrote...

Brownfinger wrote...

OhMoon wrote...

Brownfinger wrote...

OhMoon wrote...

Brownfinger wrote...

MatyrGustav wrote...

Honestly i think Infiltrators damage boost from cloak is way to high


Dude.
It's a co-operative game.

Respectfully, shut up.


That doesn't mean that 2 or 3 classes should completely wreck the other ones. Because it's a co op game, we shouldn't have balance?


That's funny.
You're. Not. Directly. Competing. You have a mutual goal, collaborating for mutual benefit. Why do people struggle so mightily with this concept? If I get trashed on the score board and didn't use a single medi gel because my team was awesome, who the hell cares? Challenge still exists in this game for everyone, it can be found.

I've played as classes that people complain about, and I've played as classes alongside the ones that people complain about. Everyone is given the tools for success, it's the skill of the player utilizing them. Though I primarily play the Infiltrator, I've torched Infiltrators on the score board while playing other classes, I'm sure many here have. It has been done, it can happen again. Perhaps the haters should look to themselves and their own skill, instead of blaming their potential inadequacies on others?

You're probably stuck, because I strongly doubt that they're going to remove the Infiltrator from the game altogether.


By this logic it's alright if I just idle in a game. If you win, hell you still won, everyone gets the same amount of credits and xp. Mutual benefit. 



o.O
No. I never implied that. Words mean things, kids.
I said collaborate. You can't collaborate without effort.

This thread isn't calling for equal tools, it's asking for diminished/removed skills relating to Infiltrators. And that's about as dumb as it gets. Infiltrators have their role, just take their rezzes and be grateful. I'm sorry that they can cloak out of harm's way and torch you on the scoreboard, I really am. All of those extra credits they earn for having done so must be...

Oh, wait.



Except that you did. 
"  If I get trashed on the score board and didn't use a single medi gel because my team was awesome, who the hell cares"

So when exactly does the effort put forth by someone reach "collaboration"? According to you, if you do terrible and your team carries you, it's alright because everyone gets the same amount of credits. Being idle would be the extreme in this situation. Also, when you can't argue, throw out some condescending remarks. Your posts are already riddled with logical fallacies, why not add some more, eh?

Infiltrators might have their role, but they're so good right now that they dimnish the role of a lot of other classes.

Also, I've been seeing a lot of people on these forums insulting the personal skill of people that cry for buffs for their class or nerfs for others. Things like "You just don't know how to play your class". Well, let's look at the other side. If you're out scoring an asari adept or a salarian infiltrator as a soldier, those guys need to learn how to play THEIR class. If two people of equal skill were playing a soldier and an infiltrator, the infiltrator would outscore them every single time, not to mention be a much bigger asset to the team in other ways, like rezzes. They simply have so many more tools at their disposable than soldier/the other underused classes.


And one more thing, all you seem to be concerned about is the credits and xp. Maybe some of us find more fun in playing the game, rather then the end screen of it. In that regard, I have less fun when my class (More like half of the classes) is mechanically inferior than most every other one. That's something those credits and xp can't change.


No, being idle would not be "extreme". Are you really lumping in someone who is either new or not as skilled as others in with the same group as people who leave their controllers to go eat hot pockets or whatever it is cellar dwellers subsist upon?

Really?

You just *love* to twist words against their original intent. Your misguided attempts to make my argument sound completely different from how I'm presenting it are super amusing and all, meanwhile the point is sailing over your head.
I have fun playing the game. I think most of us who aren't paid to play games for a living have fun playing games, yes? I used credits and experience as the language to speak to people like who who watch stats, points, and kill counts. Why else are you here? I personally don't give a ****, and I've said as much on these forums many times. Maybe I'd feel differently if I, like you, wasn't topping the score card with every class that I play in Silver and Gold. I can't speak to what that's like, but when I do falter, it's really not worth being upset about. Why would you? Keep that crap in Call of Duty. Different classes have different mechanics, you can picket and protest and stomp and whimper, but that's not going anywhere. 
Diversity is neat.

If you want to have fun with the game, then have fun, and quit crying like a little girl with a scraped knee. If statistics were so meaningless to you, then you wouldn't be here railing against your right to match them in kill potential. It completely shoots holes in your argument. Infiltrators cloak, they have since Mass Effect 2. So, uh... deal with it?

Let's just give cloak and bubbles to everyone, I'd actually be okay with that. If only to prevent these dainty little flowers from having their feelings hurt when they can't win some imaginary competition in a co-operative game. Yet somehow I'm called the illogical one?

XD

I wish you people had the objectivity to see how ridiculous you're being.

Modifié par Brownfinger, 03 avril 2012 - 08:39 .


#177
WaffleCrab

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OhMoon wrote...

Brownfinger wrote...

OhMoon wrote...

Brownfinger wrote...

OhMoon wrote...

Brownfinger wrote...

MatyrGustav wrote...

Honestly i think Infiltrators damage boost from cloak is way to high


Dude.
It's a co-operative game.

Respectfully, shut up.


That doesn't mean that 2 or 3 classes should completely wreck the other ones. Because it's a co op game, we shouldn't have balance?


That's funny.
You're. Not. Directly. Competing. You have a mutual goal, collaborating for mutual benefit. Why do people struggle so mightily with this concept? If I get trashed on the score board and didn't use a single medi gel because my team was awesome, who the hell cares? Challenge still exists in this game for everyone, it can be found.

I've played as classes that people complain about, and I've played as classes alongside the ones that people complain about. Everyone is given the tools for success, it's the skill of the player utilizing them. Though I primarily play the Infiltrator, I've torched Infiltrators on the score board while playing other classes, I'm sure many here have. It has been done, it can happen again. Perhaps the haters should look to themselves and their own skill, instead of blaming their potential inadequacies on others?

You're probably stuck, because I strongly doubt that they're going to remove the Infiltrator from the game altogether.


By this logic it's alright if I just idle in a game. If you win, hell you still won, everyone gets the same amount of credits and xp. Mutual benefit. 



o.O
No. I never implied that. Words mean things, kids.
I said collaborate. You can't collaborate without effort.

This thread isn't calling for equal tools, it's asking for diminished/removed skills relating to Infiltrators. And that's about as dumb as it gets. Infiltrators have their role, just take their rezzes and be grateful. I'm sorry that they can cloak out of harm's way and torch you on the scoreboard, I really am. All of those extra credits they earn for having done so must be...

Oh, wait.



Except that you did. 
"  If I get trashed on the score board and didn't use a single medi gel because my team was awesome, who the hell cares"

So when exactly does the effort put forth by someone reach "collaboration"? According to you, if you do terrible and your team carries you, it's alright because everyone gets the same amount of credits. Being idle would be the extreme in this situation. Also, when you can't argue, throw out some condescending remarks. Your posts are already riddled with logical fallacies, why not add some more, eh?

Infiltrators might have their role, but they're so good right now that they dimnish the role of a lot of other classes.

Also, I've been seeing a lot of people on these forums insulting the personal skill of people that cry for buffs for their class or nerfs for others. Things like "You just don't know how to play your class". Well, let's look at the other side. If you're out scoring an asari adept or a salarian infiltrator as a soldier, those guys need to learn how to play THEIR class. If two people of equal skill were playing a soldier and an infiltrator, the infiltrator would outscore them every single time, not to mention be a much bigger asset to the team in other ways, like rezzes. They simply have so many more tools at their disposable than soldier/the other underused classes.


And one more thing, all you seem to be concerned about is the credits and xp. Maybe some of us find more fun in playing the game, rather then the end screen of it. In that regard, I have less fun when my class (More like half of the classes) is mechanically inferior than most every other one. That's something those credits and xp can't change.


I find the multiplayer good as it is all classes considered(apart for the need to remove the screen shaking effect of biotics and explosions) and no matter what class i play, i play as one of 2 roles, fire support, or tactical support(fast CD skills to make opportunities for other team mates) And i dont care where i happen to place on the experience board as it is all to forward the team effort, and i do place pretty equally on all spots, i see myself on all 4 spots pretty much the same amount, it just all boils down on how the team is made up, and it does not matter even the team has 2 human vanguards spamming their novas, me being support pretty much garantees me a good score, and on areas others in the team usually dont concentrate on.

And as far as i have observed the multiplayer has only 2 pure assault classes the other 4 are support or auxiliary. The main assault classes being Vanguard and sentinel due to the nature of their skill set. both excell in dishing out fast shock damage and tanking. where as soldier is more of a steady damage dealer and partial tank with excellent CC skills, not as fast as vanguard or not s tanky as sentinel, its in the middle ground. Adepts, are mainly artillery and CC but not huge tanks, but they make excellent shavers(weaken the armored units, or stagger large groups) Infiltrators are, well infiltrators, they eliminate what they aim at, they are the res machines of the team and more of tactical fighters, and by far, the most vulnerable class out there. Engineers are basically the opposite side of the adept role coin, they are shavers for shields and barriers, and mediocre against armor, and instead of staggering large groups of enemies, theyr skill set allowes them to harash large groups(keep em busy thinking of shooting somethign else than your team).

Each class is good as they are, so ofcourse it makes sense you get frustrate about infiltrators or some other class, if you cant excell in the role your class can fullfill the best.

as a side note, each and every class. CAN BE PLAYED AS A SUPPORT! its all in what weapons you take, and if you take that weapon into account when building your character.

for example my roaming Anti armor quarian infiltrator, has cloak lv5 with 90% damage buff and the recharge rate reduction(weapon choice does not need the lv6 cloak)
Stickies LV 6 with the damage increase, damage to armor, increase damage
then quarian infiltrator with both power damage increases and weapon weight decrease as last.
fitness lv5 and sabotage lv 3

i mainly engage armored and support units, such as guardians, nemesis, phantom and atlas if the team is busy getting out of its way or needs help taking it down as for the geth and reaper units i mainly concentrate on are the pyros, rocket troopers and primes, marauders, ravagers and brutes.

Doing this leaves room for the team, and lets me keep those enemies off the team for a while and wiggle them down far enough for them to be easy prey for the team if the enemies go up to them,

and when needed, the cloak allowes me to res people, or cloak run the activate/deactivate targets. it is a flexible build, suited well for support :)

Modifié par WaffleCrab, 04 avril 2012 - 07:53 .


#178
sliverofamoon

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hector000 wrote...

People need to stop asking for effing nerfs on a co-op game. Ask for buffs instead god damn it. What do you want even crappy teammates?


AMEN!

#179
Brownfinger

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WaffleCrab wrote...
[Awesome, wise words]


Bravo! Thank you.

And that's a lot of fun, the altruistic playstyle. The haters would do well to remind themselves that we're not all out for ourselves, I love to help my team. Occasionally, if I have an ally close by, I'll stasis or energy drain stun a target, and run by to the next target, leaving a little present for my friend to easily prey upon. (I don't do this when I play Gold, obviously.)

It's the little things.

Modifié par Brownfinger, 03 avril 2012 - 08:49 .


#180
robarcool

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OP is a troll. I can imagine him playing on bronze or silver and thinking "oh, this is overpowered."

#181
TJX2045

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Trix-Rabbit wrote...

TJX2045 wrote...

I have personally kicked the ***es of Infiltrators as an Engineer, even if I do say so myself. I got the most points at the end quite a few times. It's just updating your power points right so they synergize and getting weapons to play to your strengths.


Sounds like either

A) they were terrible infiltrators.

B) you were on something lower than gold

C) You were one of those fail SE who dont use decoy and run around with a gps


Then the good infiltrators must be only 10% of them.  And I use a Human Engineer. ^_^  Salarian Engineers are cool too, and I'm good at them.  You just have to place your Decoy right.  I don't see how I gave off the air of never using a skill? :lol:

But anyways, it's really not that hard to excel in any class.  You just...you know, have to stop complaining about how overpowered everything is and practice with them.  Infiltrators are based on their aiming skill.  That extra damage is useless unless they can hit with the Sniper Rifle.

And it also helps if you target a different group other than the one that everyone else is targeting if you really are that desperate to get in the 1st rank.

Modifié par TJX2045, 03 avril 2012 - 09:41 .


#182
TODave

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If you're going to complain that Infiltrator's central power does "too much" damage, how about the simple fact that you can have fully decked-out level 20s in the same group as a level 1 newbie? That would seem to be far more unfair, would it not?

#183
WaffleCrab

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Oh and if anything, the infiltrators need 2 fixes atleast!. about a 3rd of the time the proximity upgraded stickies dont activate even though the effing enemy walks over them, and sometimes when you do a fast decloak recloak to position yourself better... it does not activate the cloak at all, but shows the skill as being active. oh and for the record. I have a build on a human male infiltrator thats based on purely cryoblast and stickies, not a single point in cloak, just pure support. allows me to effectively lockdown a lane/corridor advance of any kind in one front. And my human female infiltrator is based on the Falcon, of all things xD

#184
MatyrGustav

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@TaimatShade

the other classes arent over powered, its just that tactical cloak does so many things, and some things need to be removed.

I think what I previously posted would be best.

Biowate should make it so that upon using the first action uses up the cloak damage boost. If its a power, then it immediately uses it, so it cant be used on the gun on that cycle because the power
used it. if its a gun, then you have a few seconds with the boost to unleash the damage boost only
with the gun




Nnn

#185
DarkSNIPE-TH

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Tactical cloak are definitely not godly damage.... if just buff 1 power use 1 shot only for 1 time for 10sec of cloak. over all damage are much lower than soldier adrenaline rush or markman that long 6-8sec. you can try it in gold and see which class kill enemy faster. Infiltrators may kill in 1 shot in the head but it for 1 power use, soldier with black widow or saber take out 2 enemy for 1 power use at the same time. i think you just over exaggerate about godly bonus damage... tactical cloak vital role is for revive and do enable/disable wave on gold if people who play it don't forget his job.

#186
Sp3c7eR

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Uh... tactical cloak damage buff depends entirely on the weapon itself. If you have good weapons, it does a lot of damage. It scales not with difficulty but with weapons, most of which are difficult to obtain/level up. It's not overpowered.

#187
ReVision92

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MatyrGustav wrote...

I Have all classes at level 20, including Infiltrator, so im not saying it needs to be nerfed because i dont like people using them.


Honestly i think Infiltrators damage boost from cloak is way to high,
 
Its crazy how fast you can kill compared to other classes. my Salarian Infiltrator has Tactical Cloak, Energy Drain, and Proximity Mine all maxed out with a Carnifex, and I can kill most things really easy compared to other classes i played with on Gold 

Tactical cloak damage boost is GODLY. Not only do you have the damage boost, but your INVISIBLE and can shoot a free power without a cooldown being activated, and shoot all with the bonus.

The Damage boost from cloak works with powers too. It doesnt make sense that my Salarian infiltrators Energy Drain Does more damage than my Salarian Engineers Energy Drain.

What would happen if infiltrators get Incinerate, and use it with the cloak damage bonus? Tech GOD.
I think Bioware should lower Cloaks damage boost, and make it so that it only applies to weapons, because i really want to play Other classes, but the cloak damage boost while shooting a free power without a cooldown being activated, and still can shoot with the damage bonus is too good to pass up to play other classes.
Tactical Cloak needs serious balancing.


Oorrrrrr you should stop being a **** and play the game!

#188
PirateT138

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u mad?

Seriously. Everyone wins when the damage dealing characters are wrecking balls.

What could possibly be gained by affecting it? Making you feel better about being bad at the game?

#189
ReVision92

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PirateT138 wrote...

u mad?

Seriously. Everyone wins when the damage dealing characters are wrecking balls.

What could possibly be gained by affecting it? Making you feel better about being bad at the game?


this.

#190
Confused101

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PirateT138 wrote...

u mad?

Seriously. Everyone wins when the damage dealing characters are wrecking balls.

What could possibly be gained by affecting it? Making you feel better about being bad at the game?

Quoting this for truth.  It's a cooperative game.  Meaning you have to cooperate.  Nerfing classes means the next time they're on your team, your team will do worse.  Why do people want this??

#191
WaffleCrab

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Confused101 wrote...

PirateT138 wrote...

u mad?

Seriously. Everyone wins when the damage dealing characters are wrecking balls.

What could possibly be gained by affecting it? Making you feel better about being bad at the game?

Quoting this for truth.  It's a cooperative game.  Meaning you have to cooperate.  Nerfing classes means the next time they're on your team, your team will do worse.  Why do people want this??


i am guessing the jackarses have played too much CSS, TF2 and BF3 to realize that and not concentrate on the real problem at hand, rampaging terrible glitches and some minor weapon and skill related ones and horrid controls that can get you killed in a heartbeat.

#192
Pbreezey1

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I didn't want to quote anyone, but I agree with everyone.

It's a co-op game, you share experience and credits equally.

Is your ego so important that you have to outscore your teammates? Why not just help the team win? And I don't care how good Infiltrators are, I won't be using one unless I have to.

#193
TheKillerAngel

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It's interesting to see how the metagame has changed since 5 months ago...

#194
Rokayt

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Fairness marches on.

#195
Kyerea

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Lol, looking back through this thread... =_=;

#196
Xarathox

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Necromancers...

#197
Yajuu Omoi

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Tyriael_Soban wrote...

MatyrGustav wrote...


I think Bioware should lower Cloaks damage boost, and make it so that it only applies to weapons, because i really want to play Other classes
 


try learning to play the other classes properly? 


THIS!!

TC already took a MASSIVE nerf once. it does NOT need another one.

#198
DeathIsHere

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TC is fine where it's at. That "massive" damage bonus comes at the cost of duration. If you take duration (like I do on all infiltrators) it's only 40% for a brief few seconds. The extended cloak is helpful for repositioning, reviving, and capping objectives.

In short, TC is balanced. Leave it alone.

#199
TAlTAl

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 nerf the tactical cloak?

Image IPB

#200
DatFeel

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Lol... last two posts don't realize this thread is 5 months old. Que cute.