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why speculation is just a bad idea to design for, period.


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rexx1888

rexx1888
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 so, for a second lets pretend none of us has seen the ending or anything like that, or better yet that the ending was GOOD.

now, if it had been good, and still speculation worthy(which would be difficult but were pretending) we would have picked up on the many many OTHER plot holes in this game, but cared less. we would have moved on, and been happy. we STILL would have picked up on the plot holes, theyd still inform our future purchases. wed remember that ME3 even though it was the third in the series was essentially completely disconncted and stand alone from the others. wed remember we had no choice in what game critical missions to do. at the end of the day, the speculation WOULD STILL ruin our playthrough and opinion of bioware, it would just take longer. it would throw fuel on the fire, but not like the endings did. This folks, is bad design. if any of you are future game designers, remember this. If you make players fill the holes in your story by themselves, they will pick it to pieces. NEVER design like this, ever.

as is, its even worse BECAUSE the endings are so bad. it makes us see all of the nonsense thats there as well and draw conclusions about the company that we dont want to. the fact is, ME3 should have had a 4 - 5 year development. if they had been using the original engine from 2 with a rehash and double the budget, maybe they could of been done in 2 years. Thats stretching it though. point is, future designers, learn from this god awful **** up