Hurry with the Patch Please
#26
Posté 03 décembre 2009 - 06:12
#27
Posté 03 décembre 2009 - 06:20
Lughsan35 wrote...
Never had to exit the game for anything.Loetek wrote...
IAGTTBleed wrote...
The game has a couple of bugs, it is not broken. You can play the game from start to finish and not notice anything wrong unless you're actually looking for bugs. If the game was a car it would be a Ferrari with a loose thread in the carpet.
Really? So you have never had to save and exit the game for various reasons? Such as the memory leak, or the ability to not leave a area? How about the fact that the mechanics are not working as intended? Such as bows and daggers? Or how about game crashes? If you dont notice any of these things then you are lucky.
And also if you are lucky enough to not have any of these things not happen to you (in which case im going to call BS because there is no way to avoid the dagger archery problem unless you use a UNofficial patch), then I guess I or anyone else should just shut up because its not effecting you.
Sounds like your trolling to me. Arguing for the sake of argument.
Why dont you stay off the Tech Support forum if you dont have a problem with the game and need no tech support.
Have not noticed a memory leak at all.
I did not have a problem with bows or daggers. I have seen claims of problems with bows and daggers and in my testing both work fine.
Both are properly employed in light armors and each hits for significant damage. My longbow shots hitting targets on a regular old shot for 63-86 damage with no bow abilities used.
My daggers hit twice a second for 30-40 damage ..compared to the once a second hit for 1hand swords of 60ish and the 2handers 60-80.. so again not a problem..
The game has not once crashed for me.
The only problem I have had to date was starting the other day and it telling me I needed to log in to utilize content and I was logged in.. said content didn't disappear for me so *shrug*...
Not working as Bioware intended = not working.
Even if it seems everything is working correctly. Daggers are not supposed to get any damage modification from Strength, yet they do. Same goes for shortbows.
I understand what your saying, but i like to take my time and play the game. I dont rush through it in a matter of a couple days. It might take me a month or so. That being said, i love playing rogues (my favorite type of gaming character) and while it is "playable" i dont want to get half way through the game only to get a patch that "fixes" everything and cripples my character. Like alot of other people I am waiting till the patch comes before playing anymore.
#28
Posté 03 décembre 2009 - 06:22
Miraii wrote...
im quite curious about the memory leak myself, using a system of win7, intel and ati and still after 5 hours no slowdowns.
Its completely random. I have noticed it after about 10 minutes and there are times when i played for a couple hours with no problems at all... And you could just be lucky enough to have no problems.
#29
Posté 03 décembre 2009 - 06:23
Like alot of other people I am waiting till the patch comes before playing anymore.
The other alternative is to finish your current playthrough before install a patch which changes the game balance.
#30
Posté 03 décembre 2009 - 06:25
Loetek wrote...
Lughsan35 wrote...
Never had to exit the game for anything.Loetek wrote...
IAGTTBleed wrote...
The game has a couple of bugs, it is not broken. You can play the game from start to finish and not notice anything wrong unless you're actually looking for bugs. If the game was a car it would be a Ferrari with a loose thread in the carpet.
Really? So you have never had to save and exit the game for various reasons? Such as the memory leak, or the ability to not leave a area? How about the fact that the mechanics are not working as intended? Such as bows and daggers? Or how about game crashes? If you dont notice any of these things then you are lucky.
And also if you are lucky enough to not have any of these things not happen to you (in which case im going to call BS because there is no way to avoid the dagger archery problem unless you use a UNofficial patch), then I guess I or anyone else should just shut up because its not effecting you.
Sounds like your trolling to me. Arguing for the sake of argument.
Why dont you stay off the Tech Support forum if you dont have a problem with the game and need no tech support.
Have not noticed a memory leak at all.
I did not have a problem with bows or daggers. I have seen claims of problems with bows and daggers and in my testing both work fine.
Both are properly employed in light armors and each hits for significant damage. My longbow shots hitting targets on a regular old shot for 63-86 damage with no bow abilities used.
My daggers hit twice a second for 30-40 damage ..compared to the once a second hit for 1hand swords of 60ish and the 2handers 60-80.. so again not a problem..
The game has not once crashed for me.
The only problem I have had to date was starting the other day and it telling me I needed to log in to utilize content and I was logged in.. said content didn't disappear for me so *shrug*...
Not working as Bioware intended = not working.
Even if it seems everything is working correctly. Daggers are not supposed to get any damage modification from Strength, yet they do. Same goes for shortbows.
I understand what your saying, but i like to take my time and play the game. I dont rush through it in a matter of a couple days. It might take me a month or so. That being said, i love playing rogues (my favorite type of gaming character) and while it is "playable" i dont want to get half way through the game only to get a patch that "fixes" everything and cripples my character. Like alot of other people I am waiting till the patch comes before playing anymore.
So wait you are playing a rogue and didn't get the talent to switch dagger damage to + from Cunning?
#31
Posté 03 décembre 2009 - 06:29
#32
Posté 03 décembre 2009 - 06:38
Miraii wrote...
im quite curious about the memory leak myself, using a system of win7, intel and ati and still after 5 hours no slowdowns.
I have same setup and I definitely notice slowdown in load times for area transitions, but only if I've been on for hours, and it doesn't affect game performance, just the transition loads.
#33
Posté 03 décembre 2009 - 06:41
#34
Posté 03 décembre 2009 - 06:53
System-ID wrote...
I have the perfect patch for all of your problems, it's called "get a better computer".
Is this directed at me? How do you know what computer I have. My computer exceeds all the recommended specs.
You too are a troll.
#35
Posté 03 décembre 2009 - 06:54
Jab0r wrote...
The other alternative is to finish your current playthrough before install a patch which changes the game balance.Like alot of other people I am waiting till the patch comes before playing anymore.
I would rather just get the patch so i can play the game as intended.
#36
Posté 03 décembre 2009 - 06:55
Lughsan35 wrote...
Loetek wrote...
Lughsan35 wrote...
Never had to exit the game for anything.Loetek wrote...
IAGTTBleed wrote...
The game has a couple of bugs, it is not broken. You can play the game from start to finish and not notice anything wrong unless you're actually looking for bugs. If the game was a car it would be a Ferrari with a loose thread in the carpet.
Really? So you have never had to save and exit the game for various reasons? Such as the memory leak, or the ability to not leave a area? How about the fact that the mechanics are not working as intended? Such as bows and daggers? Or how about game crashes? If you dont notice any of these things then you are lucky.
And also if you are lucky enough to not have any of these things not happen to you (in which case im going to call BS because there is no way to avoid the dagger archery problem unless you use a UNofficial patch), then I guess I or anyone else should just shut up because its not effecting you.
Sounds like your trolling to me. Arguing for the sake of argument.
Why dont you stay off the Tech Support forum if you dont have a problem with the game and need no tech support.
Have not noticed a memory leak at all.
I did not have a problem with bows or daggers. I have seen claims of problems with bows and daggers and in my testing both work fine.
Both are properly employed in light armors and each hits for significant damage. My longbow shots hitting targets on a regular old shot for 63-86 damage with no bow abilities used.
My daggers hit twice a second for 30-40 damage ..compared to the once a second hit for 1hand swords of 60ish and the 2handers 60-80.. so again not a problem..
The game has not once crashed for me.
The only problem I have had to date was starting the other day and it telling me I needed to log in to utilize content and I was logged in.. said content didn't disappear for me so *shrug*...
Not working as Bioware intended = not working.
Even if it seems everything is working correctly. Daggers are not supposed to get any damage modification from Strength, yet they do. Same goes for shortbows.
I understand what your saying, but i like to take my time and play the game. I dont rush through it in a matter of a couple days. It might take me a month or so. That being said, i love playing rogues (my favorite type of gaming character) and while it is "playable" i dont want to get half way through the game only to get a patch that "fixes" everything and cripples my character. Like alot of other people I am waiting till the patch comes before playing anymore.
So wait you are playing a rogue and didn't get the talent to switch dagger damage to + from Cunning?
So your saying i HAVE to make a cunning build rogue. Good to know.
#37
Posté 03 décembre 2009 - 06:59
#38
Posté 03 décembre 2009 - 07:09
TSAdmiral wrote...
Correct me if I'm wrong, but Lethality changes the formula from using strength to using cunning, but this in no way fixes the issue with the other modifier, dexterity, not properly modifying damage, right?
You are correct. It only changes the rogue from using strength as a damage modifier to cunning if its higher than strength. The dex portion of it is still broken.
#39
Posté 03 décembre 2009 - 08:10
For example chain lightening does not have a reference to spellpower. There is no scaling at all, this is not a 'bug'
A bug is where the person writing the code makes a reference to the wrong caster, or this spell cannot access the casters spellpower.
This one is written with base damage and no reference to spellpower at all.
If they had of spent as much time writing code and not cutting corners in the code of the game, instead of creating downloadable content and advertising this game would not be uncompleete.
Lughsan35
You are not intelligent enough to see the mistakes in this game, thus you do not meet the minimum requirements of this thread. Be gone troll.
#40
Posté 03 décembre 2009 - 08:12
DamageCreature(oTarget, oCaster, (20.0/(nCount+1) + (0.3f * GetCreatureSpellPower(oCaster))) , DAMAGE_TYPE_ELECTRICITY);
it gives a .3 coefficient with spell-power and belongs in line 36 of _Ability_Scripts > Spells > Unique > spell_chainlightening
#41
Posté 03 décembre 2009 - 08:13
If they had of spent as much time writing code and not cutting corners in the code of the game, instead of creating downloadable content and advertising this game would not be uncompleete.
The people responsible for engine and combat system development are not the same as the people responsible for developing the campaign, who are also different from the people in marketing.
Further, chucking developers at a problem does not magically make it solved.
#42
Posté 03 décembre 2009 - 08:21
Furthermore, the downloadable content you have to pay for would have needed the help of the developers. (not like shale was implemented in the game before you install him, thich to me is bull****.)
#43
Posté 03 décembre 2009 - 08:38
but i asume you would agree that pulling developers off the code to redirect funds to advertising wont solve buggs ither.
Is there any evidence this happened?
Furthermore, the downloadable content you have to pay for would have needed the help of the developers.
Not necessarily the same ones were responsible for then engine and core game experience. In addition, the developer time necessary is negligible anyway - a five minute job to write the scripts, and then it's up to the designers to create models and tweak the constants on her abilities.
#44
Posté 03 décembre 2009 - 09:33
System-ID wrote...
I have the perfect patch for all of your problems, it's called "get a better computer".
Yeah - have a look at my sig - tell me I need a better computer? I still have the slowdowns.
#45
Posté 03 décembre 2009 - 09:53
Jab0r wrote...
Is there any evidence this happened?but i asume you would agree that pulling developers off the code to redirect funds to advertising wont solve buggs ither.
yes, how many high quality voice actors are there, and in the toolset the author of the script has his name at the top in comments, count the developers.
#46
Posté 03 décembre 2009 - 09:55
#47
Posté 03 décembre 2009 - 10:15
Some dude over at that department of dudes did not tell the other dudes at that other department of dudes about what the other dudes did to that dudes code. The head dude just decided, "Oh well, those dudes can handle it..." lol
Truth be told it comes down to who heads up the inter-departmental communications and procedures. If that fails, errors can stack up really fast.
Modifié par DavidEfreet, 03 décembre 2009 - 10:17 .
#48
Posté 03 décembre 2009 - 11:10
inter-departmental communications and procedures
But you can call us S.H.I.E.L.D.
Modifié par Loetek, 03 décembre 2009 - 11:10 .
#49
Posté 03 décembre 2009 - 03:53
TSAdmiral wrote...
Correct me if I'm wrong, but Lethality changes the formula from using strength to using cunning, but this in no way fixes the issue with the other modifier, dexterity, not properly modifying damage, right?
The other problem is that it doesn't use cunning for equipment requirement checks either, so you still need high strength to even equip most weapons, making lethality fairly useless. It really ought to work like the arcane warrior skill that completely uses magic instead for anythign but intimidation checks...
#50
Posté 03 décembre 2009 - 04:34
snow0815 wrote...
TSAdmiral wrote...
Correct me if I'm wrong, but Lethality changes the formula from using strength to using cunning, but this in no way fixes the issue with the other modifier, dexterity, not properly modifying damage, right?
The other problem is that it doesn't use cunning for equipment requirement checks either, so you still need high strength to even equip most weapons, making lethality fairly useless. It really ought to work like the arcane warrior skill that completely uses magic instead for anythign but intimidation checks...
what are you talking about? daggers dont require much strength. swords might, but if your a dual sword rogue, your using strength anyways. the lack of strength is not even a problem. you only need 20 max in order to wear the top-tier light armors





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