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Hurry with the Patch Please


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#51
EmeraldViper

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Aghix wrote...

snow0815 wrote...

TSAdmiral wrote...

Correct me if I'm wrong, but Lethality changes the formula from using strength to using cunning, but this in no way fixes the issue with the other modifier, dexterity, not properly modifying damage, right?


The other problem is that it doesn't use cunning for equipment requirement checks either, so you still need high strength to even equip most weapons, making lethality fairly useless. It really ought to work like the arcane warrior skill that completely uses magic instead for anythign but intimidation checks...Image IPB


what are you talking about? daggers dont require much strength. swords might, but if your a dual sword rogue, your using strength anyways. the lack of strength is not even a problem. you only need 20 max in order to wear the top-tier light armors


Daggers DO NOT require Strength to equip.  Daggers and Bows(Except crossbows) require Dexterity to equip.  Only thing Daggers need Strength for is Damage right now, unless you use Lethality then its Cunning.

#52
snow0815

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EmeraldViper wrote...

Aghix wrote...

snow0815 wrote...

TSAdmiral wrote...

Correct me if I'm wrong, but Lethality changes the formula from using strength to using cunning, but this in no way fixes the issue with the other modifier, dexterity, not properly modifying damage, right?


The other problem is that it doesn't use cunning for equipment requirement checks either, so you still need high strength to even equip most weapons, making lethality fairly useless. It really ought to work like the arcane warrior skill that completely uses magic instead for anythign but intimidation checks...Image IPB


what are you talking about? daggers dont require much strength. swords might, but if your a dual sword rogue, your using strength anyways. the lack of strength is not even a problem. you only need 20 max in order to wear the top-tier light armors


Daggers DO NOT require Strength to equip.  Daggers and Bows(Except crossbows) require Dexterity to equip.  Only thing Daggers need Strength for is Damage right now, unless you use Lethality then its Cunning.


Obviously I am not talking about daggers, those are far inferior damage wise compared to other 1H weapons except possibly maces. If you invest in DW mastery you can dual wield 2 swords or axes, which can greatly boost damage. The best of those require 31 strength to equip. Also there is no reason to stick with only light armor as there are some medium ones with very nice rogue stats and no disadvantages for rogues I am aware of, only heavy and massive have a negative effect on archery and there is a t1 archery skill that removes that. Medium provides much better protection, too. my point, which I thought I had made clear, was that lethality should work just like the arcane warrior skill that substitutes magic for all strength checks, including wearable equipment, as opposed to merely dmg calculation, as is the case with lethality. Perhaps daggers will be more viable if dex ever gets fixed by an official patch. I would still like to see lethality changed though to make medium armor easier to use for rogues, warriors don't really use it once they can equip heavy and massive.

#53
sambuka

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Folks....the game needs fixing.. no matter what others say they are winding you up. The game slows down after 10/15 mins of play, a save tends to fix this for a short time then back to the slideshow. I am totaly fed up of waiting for this game to load, I now go and make a coffee or do something other like take the dog for a walk, or do a jigsaw puzzle etc while I wait for the next transition.



I don't have a problem with any other games but this one...so why do I have to look for fixes for my processor? computer? or downloading god knows what to fix what is not my problem?



Come on Bioware.....get it fixed.






#54
anarex

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There are game breaking bugs in the game. Bugs that will not allow you to finish the game. That is not acceptable.

#55
Alneverus

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snow0815 wrote...

Obviously I am not talking about daggers, those are far inferior damage wise compared to other 1H weapons except possibly maces. If you invest in DW mastery you can dual wield 2 swords or axes, which can greatly boost damage. The best of those require 31 strength to equip. Also there is no reason to stick with only light armor as there are some medium ones with very nice rogue stats and no disadvantages for rogues I am aware of, only heavy and massive have a negative effect on archery and there is a t1 archery skill that removes that. Medium provides much better protection, too. my point, which I thought I had made clear, was that lethality should work just like the arcane warrior skill that substitutes magic for all strength checks, including wearable equipment, as opposed to merely dmg calculation, as is the case with lethality. Perhaps daggers will be more viable if dex ever gets fixed by an official patch. I would still like to see lethality changed though to make medium armor easier to use for rogues, warriors don't really use it once they can equip heavy and massive.


But then mages wouldn't be as awesome! /end troll :bandit:

To be perfectly honest you make an extremely valid point. If the Arcane Warrior allows for a mage to make-up short comings for their focus on magic by completely switching out the score requirements why not rogues as well? Or allow the arcane warrior talent to work more like lethality does.

This is one of the balance issues that most likely should have been better examined. As the specialization allows for a mage to become a tank, rogues should have a similar ability or receive another bonus from lethality aside from the switching of damage calculations. A decent amount of massive armors easily allow for a wide variety of stat increases to improve mana pools, increase resistances, etc.

Modifié par Alneverus, 04 décembre 2009 - 10:32 .


#56
Robert91C

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Lughsan35

And you're playing on the PC version with no problems? Wow. You're lucky. You're not in the EA marketing department, right?



For those of us watching DAO spike up to 100% of memory, even with 6 G+ RAM, while simultaneously watching our CPU temps go critical, I'd say a patch is a bit of an issue. While switching cores and other work-arounds help, only a fool would risk his CPU by playing in the current condition.



Bioware has a history of high quality, well designed games. The amount of testing done prior to release, and the failure to release a comprehensive patch quickly is pathetic. They've made enough money off of sales to properly fund the support team.

#57
Cheiron the Centaur

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Please Bioware, take your time with this patch. Better to take a bit longer and get it right, than to hurry and screw up something else!

#58
Loetek

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Cheiron the Centaur wrote...

Please Bioware, take your time with this patch. Better to take a bit longer and get it right, than to hurry and screw up something else!


Yeah its cool. Jan 1 2011 sounds like real nice round date. Its ok. I didn't buy this game in October or anything. And you didn't work on it for FIVE YEARS... please, take your time.

#59
Wildhide

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Robert91C wrote...

Lughsan35
And you're playing on the PC version with no problems? Wow. You're lucky. You're not in the EA marketing department, right?

For those of us watching DAO spike up to 100% of memory, even with 6 G+ RAM, while simultaneously watching our CPU temps go critical, I'd say a patch is a bit of an issue. While switching cores and other work-arounds help, only a fool would risk his CPU by playing in the current condition.

Bioware has a history of high quality, well designed games. The amount of testing done prior to release, and the failure to release a comprehensive patch quickly is pathetic. They've made enough money off of sales to properly fund the support team.

Bah, nevermind.

Modifié par Wildhide, 04 décembre 2009 - 01:29 .


#60
Matthew Young CT

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Robert91C wrote...
For those of us watching DAO spike up to 100% of memory, even with 6 G+ RAM, while simultaneously watching our CPU temps go critical, I'd say a patch is a bit of an issue. While switching cores and other work-arounds help, only a fool would risk his CPU by playing in the current condition.

Critical? If any software makes your temps go critical you need better cooling. You should be able to run at 100% on all cores 24/7 for years.

Bioware has a history of high quality, well designed games. The amount of testing done prior to release, and the failure to release a comprehensive patch quickly is pathetic. They've made enough money off of sales to properly fund the support team.

Comprehensive. Quickly. What's that saying, you can have it good or you can have it fast? There are limits to how much money can help.

There are game breaking bugs in the game. Bugs that will not allow you to finish the game. That is not acceptable.

Scripting bugs are inevitable in this type of game. Every one of them has them.

#61
Loetek

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Matthew Young CT wrote...

Scripting bugs are inevitable in this type of game. Every one of them has them.


The fact of the matter is that being able to patch a game has made programmers lazy and sloppy. Back when you had a one shot chance to make a quality program, because it ran directly off the medium, games and programs had waaaaay less problems. The blazing internet speeds we have now adays have solved alot of problems... but created a whole different set of problems.

#62
aqva12391

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The only problem i have is that shale bugged and i cant talk to him because i will get ported to some bugged map and i cant solve the prob other than that the game is awesome :D

#63
Anduin335

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Loetek wrote...

Matthew Young CT wrote...

Scripting bugs are inevitable in this type of game. Every one of them has them.


The fact of the matter is that being able to patch a game has made programmers lazy and sloppy. Back when you had a one shot chance to make a quality program, because it ran directly off the medium, games and programs had waaaaay less problems. The blazing internet speeds we have now adays have solved alot of problems... but created a whole different set of problems.



I agree.  It also allows the release of unfinished games so that companies can release DLC later.

#64
Tosheroon

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Loetek wrote...

The fact of the matter is that being able to patch a game has made programmers lazy and sloppy. Back when you had a one shot chance to make a quality program, because it ran directly off the medium, games and programs had waaaaay less problems. The blazing internet speeds we have now adays have solved alot of problems... but created a whole different set of problems.


Total myth. Older games had plenty of bugs in them. I remember buying games for my Commodore 64 that were broken from the opening moment, e.g. adventure games in which you couldn't leave the first room. Jump forward a generation to Baldur's Gate 2, and there are still fan patches being made to resolve the bugs in it. Yet it is a phenomenal game, and I don't remember noticing any game breaking bugs in all my years playing it.

The internet and ease of distribution of patches has not increased drastically the occurrence of bugs, but what it has done is increase our awareness of them through forum sites and such.

Of course there are bugs in DA:O, and I will welcome the patches to come for it. However, to kid yourself that this is all the result of some game studio conspiracy of 'release now, fix later' is doing you no justice. The patch will come, but in the meantime I am one of those so-called idiots who is enjoying what is one of the more stable games I have bough in the past year.

My processor usage does not go above 68% when running the game, I have had one CTD in 2 weeks of playing, and I have not encountered any game stopping bugs as of yet (fingers crossed). To deny my own experience just because it is unfortunately different to yours is simply non-constructive, yet you have my sympathies. 

#65
Matthew Young CT

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Loetek wrote...
The fact of the matter is that being able to patch a game has made programmers lazy and sloppy. Back when you had a one shot chance to make a quality program, because it ran directly off the medium, games and programs had waaaaay less problems. The blazing internet speeds we have now adays have solved alot of problems... but created a whole different set of problems.

I don't agree games were less buggy before. They were simpler, so in that sense they may have had less bugs (not all of them of course, *coughdaggerfallcough*), but as a complexity:bugs ratio I'd say games have improved. Not as much as I'd like, but still improved.

Heck even BG2 had an unofficial bugfix number in the hundreds IIRC.

#66
fkirenicus

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Matthew Young CT wrote...

I don't agree games were less buggy before.


True! I'll just say "Might and Magic IX"... :lol:

#67
Matthew Young CT

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There were quite a few shockers. Logic bugs that prevent ANYONE finishing the game? Yeah, games have improved :P

#68
Bagsabbis

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fkirenicus wrote...

Matthew Young CT wrote...

I don't agree games were less buggy before.


True! I'll just say "Might and Magic IX"... :lol:


*cough*Daikatana*cough*

#69
Ashkeldir

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It isn't just that games have become more complex, but now we have a myriad of different hardware components (often suspect, like cheap RAM, because people don't know that cheap RAM can cause plenty of CTD) running on several different operating systems with several different patch levels and several different hardware patches from all the different manufacturers of said hardware.



Considering all the 'diversity', I'm amazed that there is a sort of unified code that even allows this PC coding to happen in the first place.



PS I am running the PC version and have suffered very few bugs - it does CTD on the odd occasion, but not usually until I'm leaving the game (or if I force it, for example, by hitting the quick save button right when the loading screen is done loading). It does tend to slow down for me after a while, but we're talking hours of play - so I agree there is a memory leak that needs to be patched - but it hasn't been that bad for me. However, I also have a monster (home designed/built) PC, so that tends to skew the odds in my favor.



I wish they would patch dex for bows, and the problems people are having, as mentioned earlier - and I wish they would patch the AI so that your team mates don't target the enemy that is surrounded in a force field...

#70
Loetek

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Matthew Young CT wrote...

Loetek wrote...
The fact of the matter is that being able to patch a game has made programmers lazy and sloppy. Back when you had a one shot chance to make a quality program, because it ran directly off the medium, games and programs had waaaaay less problems. The blazing internet speeds we have now adays have solved alot of problems... but created a whole different set of problems.

I don't agree games were less buggy before. They were simpler, so in that sense they may have had less bugs (not all of them of course, *coughdaggerfallcough*), but as a complexity:bugs ratio I'd say games have improved. Not as much as I'd like, but still improved.

Heck even BG2 had an unofficial bugfix number in the hundreds IIRC.


Congratulations your still wrong. First of all BG2 came out when patching games really started hitting main stream.

And to say they where simpler back then... yeah compared to what we have now they are... back then it was all new and thus just as difficult to program a game back then as it is now adays. If that were not true then whey didnt they start off making DAO type games right off the bat?

The first game I ever found a bug in was Bad Boys for the NES. After you beat the game it said something like Consmajipations or something because of bad japanese to english translating. But it wasn't game breaking.

And to the guy that had the problem with the commador 64 game not letting you out of the starting room... sounds like a isolated incident to me... that would have never made it out of the QA room if it were ALL of them.

#71
Ashkeldir

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TSAdmiral wrote...

I come across exclamation marks on people that refuse to talk to me. Chanter Rosamund is one. And normally, side quest vendors like the Chantry, the Irregulars, and the Magi group only have exclamation points on them. 


I've seen this as well.  I think it is just that some quests are not being updated correctly and therefore the flags are not being set correctly to remove the icon. I've had some quest logs state that I took a particular action when I did the opposite (Isolde did not die, but it said she gave her life, etc).  Those are annoying, but at least they are not game breaking (for me, anyway).

It is a shame that so many people are having problems - I have already completed three run-throughs and have started two more (halfway through both, having so much fun with each, can't decide which to go on with!)

Honestly though, you can't expect any piece of software to come out perfect.  There are only so many variations that can be tested in a beta test forum.  Even if you look at something like major auto manufacturers, with strict quality control, making vehicles that sell for a lot of $, they have vehicle recalls - and those often come from suspect parts (read, hardware &/or drivers when comparing to the PC) or a mistake someone made in design.  Sometimes it takes them years to figure out that there's a problem. At least here, we know they will come out with a patch soon.  Perhaps it won't be soon enough for those who are overly frustrated and suffering DAO withdrawal, but it will be soon. I have faith in BioWare.

#72
Xzenorath

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Loetek wrote...
Congratulations your still wrong. First of all BG2 came out when patching games really started hitting main stream.

And to say they where simpler back then... yeah compared to what we have now they are... back then it was all new and thus just as difficult to program a game back then as it is now adays. If that were not true then whey didnt they start off making DAO type games right off the bat?

The first game I ever found a bug in was Bad Boys for the NES. After you beat the game it said something like Consmajipations or something because of bad japanese to english translating. But it wasn't game breaking.

And to the guy that had the problem with the commador 64 game not letting you out of the starting room... sounds like a isolated incident to me... that would have never made it out of the QA room if it were ALL of them.


Are you seriously suggesting they could make DAO for the NES? Or are you just talking out of your ass to try and shove your point accross?  If you're seriously considering NES games to be "as complicated as DAO nowadays because the scripting/programming back then was new" to program... then you clearly are even more challenged mentally than you first appeared to be.

Nothing in the game is "game breaking". I'm level 18 on my archer and almost done with that campaign and I've had zero issues clearing everything up until now. Sure the dex fix would improve things, but it's no where close to "game breaking". You're just doing less damage than you could potentially do, nothing that makes or breaks the game.

Load times? Annoying, sure. Gamebreaking? Nah.

You can scoot along and finish the game just fine. If your lack of dex pumped damage is causing you to struggle in your current campaign, then turn the difficulty down a notch; problem solved. It's not game breaking and requires zero "working around" from you, simply to turn the otherwise "impossible" difficulty because you're doing 60 dmg instead of 86.

#73
Loetek

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Xzenorath wrote...

Loetek wrote...
Congratulations your still wrong. First of all BG2 came out when patching games really started hitting main stream.

And to say they where simpler back then... yeah compared to what we have now they are... back then it was all new and thus just as difficult to program a game back then as it is now adays. If that were not true then whey didnt they start off making DAO type games right off the bat?

The first game I ever found a bug in was Bad Boys for the NES. After you beat the game it said something like Consmajipations or something because of bad japanese to english translating. But it wasn't game breaking.

And to the guy that had the problem with the commador 64 game not letting you out of the starting room... sounds like a isolated incident to me... that would have never made it out of the QA room if it were ALL of them.


Are you seriously suggesting they could make DAO for the NES? Or are you just talking out of your ass to try and shove your point accross?  If you're seriously considering NES games to be "as complicated as DAO nowadays because the scripting/programming back then was new" to program... then you clearly are even more challenged mentally than you first appeared to be.

Nothing in the game is "game breaking". I'm level 18 on my archer and almost done with that campaign and I've had zero issues clearing everything up until now. Sure the dex fix would improve things, but it's no where close to "game breaking". You're just doing less damage than you could potentially do, nothing that makes or breaks the game.

Load times? Annoying, sure. Gamebreaking? Nah.

You can scoot along and finish the game just fine. If your lack of dex pumped damage is causing you to struggle in your current campaign, then turn the difficulty down a notch; problem solved. It's not game breaking and requires zero "working around" from you, simply to turn the otherwise "impossible" difficulty because you're doing 60 dmg instead of 86.


First of all: How many video games have you programmed?

Secondly: You fall into the catagory of people that have not had there characters disappear, Frozen up the computer, Randomly shut down, teleported you to some strange place you cant get out of, or any of the other various GAME BREAKING bugs that this game is infested with... good for you, im happy for you. I guess all of us that are having problems should just suck it up because your game is fine. :?

#74
Loetek

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Learn to read bro, when did I ever say that? You sure do sound cool though.

[quote]Xzenorath wrote...
Are you seriously suggesting they could make DAO for the NES? Or are you just talking out of your ass to try and shove your point accross?/quote]

#75
Tosheroon

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Loetek wrote...

And to the guy that had the problem with the commador 64 game not letting you out of the starting room... sounds like a isolated incident to me... that would have never made it out of the QA room if it were ALL of them.


Or you could address the rest of my comments, rather than state blatantly obvious facts as exaggerated "I win" quips. Honestly, it is the aggressively dismissive nature of people who have problems with the game that leads others, in turn,  to be dismissive of their complaints.

I am saying that your outlook on the good old days of gaming just do not stand up to serious scrutiny or my own experiences in gaming. Many, many bugs will have been caught by the QA team involved in DA:O in order to bring the game to a marketable condition. That some will always get through is a logical certainty, and in no way implies that the reason was due to money-grabbing executives or lack of artistic integrity on Bioware's part.

However, if you wish to continue your belief that the holy grail of software development (e.g. no bugs) can be attained then that is your right, obviously. I reckon your disappointment will merely grow and grow over the next few years as your patience wears thinner and thinner.

Entitlement? :)
Entitlement! :happy: