CHARACTER CARD PETITION
#701
Posté 02 mai 2012 - 12:51
I like the idea of a platinum pack or N7 pack, another difficulty above gold called platinum would be pretty good as well.
#702
Posté 03 mai 2012 - 04:29
#703
Posté 03 mai 2012 - 04:55
It may not change at all, and I'll live with the random unlocks. It'd just be nice to have something other than the Wraith IV and Talon III. If that's the case, Premium Spectre pack as a permanent addition (as also suggested on the previous page) would be something I could live with...and just continue promoting characters so the character cards mean something. If they don't add/change anything else, that could work somewhat (obviously won't change the amount of character cards and some still won't be happy, but it's something).
Modifié par Phantom818, 03 mai 2012 - 04:56 .
#704
Posté 04 mai 2012 - 07:25
http://social.biowar...7821/1#11857917
Whoops
Modifié par fallingseraph, 04 mai 2012 - 07:26 .
#705
Posté 04 mai 2012 - 07:28
Edit: And I agree with Phantom, having Premium Spectre packs become permanent would be great.
Modifié par Master Xanthan, 04 mai 2012 - 07:30 .
#706
Posté 04 mai 2012 - 07:29
#707
Posté 04 mai 2012 - 08:21
This. Exactly this. To the letter!Painis Cupcake wrote...
Character training cards still give experience for that class, regardless if chosen character has max appearance. The cards should not be given if both the character has max appearance unlocks and the class is already level 20.
As for what to give instead of character cards. SPs/PSPs have these "guaranteed rare or better" slots. If character cards are eventually ruled out (all classes at 20, all appearance settings unlocked), and all rare weapons are at level X, and all "rare" weapon mods are at level 5, and amount of respec cards present is capped (3), then the game will have _no_ rare (gold) cards to offer; thus "rare or better" restriction will force the game to put ultra-rare item into the slot. Which is not good - ultra-rares will become "just a rare requiring certain amount of grinding to get". Not good at all.
Thus, game just needs one more item implemented: "end game gold card". Rare item which will remain useful for all players, forever. Something like this:
"End-game" gold card: significant boost to weapon and power damage for one (next) mission. Some 20% would be ok, 30% would be excellent. And of course, in case of PSPs, if player gets two such cards at once, then bonuses should stack.
This, or something similar in concept - perhaps not +damage, but something unique like ability to become immune to instant-kill scripts for one mission, etc - would solve current problems with "no more good things from packs". As long as such "end-game gold card" is not implemented, people will keep complaining, to be unhappy, and game will keep to be flawed.
Modifié par Fins_T, 04 mai 2012 - 08:23 .
#708
Posté 04 mai 2012 - 08:23
I still need more votes though....
#709
Posté 04 mai 2012 - 08:24
Fins_T wrote...
This. Exactly this. To the letter!
As for what to give instead of character cards. SPs/PSPs have these "guaranteed rare or better" slots. If character cards are eventually ruled out (all classes at 20, all appearance settings unlocked), and all rare weapons are at level X, and all "rare" weapon mods are at level 5, and amount of respec cards present is capped (3), then the game will have _no_ rare (gold) cards to offer; thus "rare or better" restriction will force the game to put ultra-rare item into the slot. Which is not good - ultra-rares will become "just a rare requiring certain amount of grinding to get". Not good at all.
Thus, game just needs one more item implemented: "end game gold card". Rare item which will remain useful for all players, forever. Something like this:
"End-game" gold card: significant boost to weapon and power damage for one (next) mission. Some 20% would be ok, 30% would be excellent. And of course, in case of PSPs, if player gets two such cards at once, then bonuses should stack.
This, or something similar in concept - perhaps not +damage, but something unique like ability to become immune to instant-kill scripts for one mission, etc - would solve current problems with "no more good things from packs". As long as such "end-game gold card" is not implemented, people will keep complaining, to be unhappy, and game will keep to be flawed.
I don't know. Extra consumables would be better, I know a lot of people are running out of medgels and rockets.
#710
Posté 04 mai 2012 - 08:38
Nope, can't make consumables as "end-game gold card": that's what consumable packs (when available) and recruit/uncommon packs are for.ReapersFTW wrote...
Fins_T wrote...
This. Exactly this. To the letter!
As for what to give instead of character cards. SPs/PSPs have these "guaranteed rare or better" slots. If character cards are eventually ruled out (all classes at 20, all appearance settings unlocked), and all rare weapons are at level X, and all "rare" weapon mods are at level 5, and amount of respec cards present is capped (3), then the game will have _no_ rare (gold) cards to offer; thus "rare or better" restriction will force the game to put ultra-rare item into the slot. Which is not good - ultra-rares will become "just a rare requiring certain amount of grinding to get". Not good at all.
Thus, game just needs one more item implemented: "end game gold card". Rare item which will remain useful for all players, forever. Something like this:
"End-game" gold card: significant boost to weapon and power damage for one (next) mission. Some 20% would be ok, 30% would be excellent. And of course, in case of PSPs, if player gets two such cards at once, then bonuses should stack.
This, or something similar in concept - perhaps not +damage, but something unique like ability to become immune to instant-kill scripts for one mission, etc - would solve current problems with "no more good things from packs". As long as such "end-game gold card" is not implemented, people will keep complaining, to be unhappy, and game will keep to be flawed.
I don't know. Extra consumables would be better, I know a lot of people are running out of medgels and rockets.
Let me explain in detail. When you buy PSP pack, you only get 5 consumable items per 100k credits. around 4 different consumable types, this means you get 5 rockets and 5 medi-gels per every 400.000 credits spent, average. But when you buy recruit pack, you spend 5k credits and get 2 consumable items = 40 consumable items per 100k credits spent. That's 8 times more consumables per your buck! As for uncommon packs, - i mean ones sold for 30k, - you get 2 times less consumables than while buying recruit packs, _but_ you also get level 2 equipment - which is actually useful for gold, unlike level 1 equipment you get from recruit packs; because, you see, level 1 equipment is about 2 times weakier effect than level 2 equipment, while "most sexy" level 3 equipment is only 1.5 times more powerful than level 2 equipment.
So, in end-game terms, recruit packs are your "i need lots of consumables, NOW!" emergence option; and uncommon packs is your "i need both useable equipment and consumables" option. So that's already covered rather nice... It just doesn't says in-game, but in fact it's exactly as i described.
That's why end-game gold-card can't be about consumables or equipment. Alas... Perhaps level 3 equipment "all pieces" card, may be... Card which gives +1 to every level 3 equipment piece... I don't know if Bioware would be so generous though. But since it should be very easy to implement, may be they'll do it, huh? And it would actually be about as powerful as that +damage thing i proposed above: going from abundant supply of level 2 equipment to abundant supply of level 3 equipment would typically mean extra 10% damage from weapon rail, extra 10% damage from ammo, and a bit of extra weapon stability or higher shield from 3rd equipment slot (both results in few more percent of actual DPS in-game). Which means something about +25% damage indeed. So you see, it's about the same thing actually... Just in different form.
Modifié par Fins_T, 04 mai 2012 - 08:49 .
#711
Posté 04 mai 2012 - 08:42
#712
Posté 04 mai 2012 - 08:42
#713
Posté 04 mai 2012 - 08:45
wilzoon wrote...
As long as It does NOT increase the chance of unlocking the black/ultra rare weapons. I am okay with that.
AGREE
#714
Posté 04 mai 2012 - 08:55
#715
Posté 04 mai 2012 - 09:21
social.bioware.com/forum/1/topic/343/index/11719508
#716
Posté 04 mai 2012 - 09:26
#717
Posté 04 mai 2012 - 09:32
spent 2 millions and got mostly character cards (and maxed out geth plasma smg...)
but i dont really care since i have widow X
#718
Posté 04 mai 2012 - 09:52
Bioware made it so you receive character cards even though unlocked all appearance upgrades to give you extra xp to help level up your characters. Also to stop getting your ultra rare weapons at a rapid rate.
#719
Posté 04 mai 2012 - 09:58
#720
Posté 04 mai 2012 - 10:06
Stop giving me character card for my fully updated toon, especially when I have other toons that have only (more or less) the basic appearance...
One day, Got 2 cards (one white and one gold) for 2 different Vanguard races (Spectre Pack) both fully updated...
I still have a newly unlocked Krogan Vangard still basic, you know...
Edit:
Also, Update the Store so when all my toons are all fully updated, at least I expect to receive more Medigels, Equipments and such, instead of more XPs...
Modifié par 3Minotaur3, 04 mai 2012 - 10:13 .
#721
Posté 04 mai 2012 - 10:07
#722
Posté 04 mai 2012 - 10:13
#723
Posté 04 mai 2012 - 11:07
#724
Posté 04 mai 2012 - 11:11
#725
Posté 04 mai 2012 - 11:15
willarz wrote...
There called ultra rare weapons for a reason. If you just got them all at once after unlocking everything else they wouldnt be very ultra rare anymore.
Bioware made it so you receive character cards even though unlocked all appearance upgrades to give you extra xp to help level up your characters. Also to stop getting your ultra rare weapons at a rapid rate.
minute xp that most of games players dont want constantly.
the idea is that instead of character cards we should get consumables if said character is level 20 and has all appearences unlocked.




Ce sujet est fermé
Retour en haut




