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CHARACTER CARD PETITION


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#201
Benny8484

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i.imgur.com/hHJk0.jpg

This needs to be hotfixed immediately.  I've gotten like 20+ quarian engineers & tons of other character cards I don't need or want.

#202
xShadowxSpartan

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out of the last three premium spectre packs I bought, only one of the rares was NOT a character card. >.<

#203
Typographic

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Signed. I haven't even unlocked all the cosmetic options and I already foresee this becoming a big issue for me.

#204
Aashish Sharma

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Signed! How annoying!

#205
R1cky Da Man 19

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Afternoon bump...

#206
Relix28

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/signed

Just replace the character cards with an extra +5 consumable or equipment, once all the customization options are unlocked.

#207
GottvonHoff

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Signed. Totally agree with this.

#208
kwndc

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Agreed.

Why can't the system look at what you already have and NOT give it to you again? If a character/class is open at all, why would the system give it to you again?

#209
Uh Cold

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Relix28 wrote...

/signed

Just replace the character cards with an extra +5 consumable or equipment, once all the customization options are unlocked.

Best idea I have heard yet, useful items over useless cards while still having ultra rares ultra rare?
Problem solved.

#210
vGriMz

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So uh, I've been playing an Infiltrator from 5-20, and in that time, my Adept which was Level 4 is now Level 15, and my Sentinel is Level 14, from Character Cards.

Veteran Packs only give me character cards now, there's no point in buying them.

Modifié par vGriMz, 04 avril 2012 - 01:06 .


#211
Neo-Dark

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I kind of agree, but even then UR's need to be more obtainable, and I myself am against the idea of "N7 be blah blah blah to be able to buy blah blah blah". Some people do not want to kick their character over which is fair enough. My thought is more they need to create a higher chance for an ultra rare as the required rares get less. The same deal with uncommons to rares.

For instance, if you have all 152 rares you could have a 25% chance to get ultra rares in Spectre packs. supposedly the initial chance is a 5% chance, so it'd gain a very minimal amount each time towards you getting a potential Ultra Rare. Meanwhile at 76 rares it'd be a 15% chance, this would keep the chance low but prevent people from being in my situation.

I have 142 currently out of the 152 rares (110 for weapons, 30 for characters, 12 for equipment) and it's insane. I have 6 ultra rares out of the 70... 6!!! And I buy nothing but spectre / spectre premium packs. (I only have 125 out of 195 uncommons and 140 out of 146 for commons)

Hell, best solution, an N7 Pack with at least 1 Ultra Rare for 150,000 Cr, and anyone who has the CE or all Ultra rares has a 10% chance of getting a N7 weapon. That will still make the required amount to max out all UR's being 10,500,000 (if you never get a double pack) which, unlike Bioware will tell you, is more than a gold match of work.

#212
PirateT138

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Agreed. Nothing pisses me off more. Give me more medigel before I get a character card I don't want/need.

#213
Perlicka

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same here

#214
Nocure

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Agree. Anything but character cards. Keep the weapon drop rate the same, but give more equipment/consumables and I'd be happy. Plus I might actually get enough lvl III rails/amps/ammo packs to make me not want to horde them anymore..

#215
Wang Lightning

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Signed.
Character cards were pretty cool the first few times. Now the RNG feels completely out of hand. Since yesterday I've spent 1.8 million (Much of it saved over the last week) On premium spectre packs.
I don't have all my gold weapons to level 10 yet. Average is level 7-8. I could use a new Carnifex or Geth Plasma Shotgun. I don't have the black widow or Javelin yet either.
Out of those 18 packs, I got 1 weapon, in total (a scorpion). The other 17 packs contained nothing but character cards, two in each. Often just the same one x2. 35 character cards. All my characters have been maxed out for weeks.
I feel like someone got a decimal wrong when programing drop chances.
The probability of characters vs. weapons/equipment feels way out of whack.

#216
Reeves88

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I AGREE !!!!!! at the very least they should not be in spectre packs its so annoying to get enough credit to get 2 and both just hand you a character card you already have and to a character thats completely unlocked

#217
Aashish Sharma

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Stockpiling credits until this is fixed :)

#218
xXdmndmnXx

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W T F, just finished 3 silver matches and guess what i unlock in the premium spectre pack, ANOTHER character exp card, that too for the Krogan Sentinel who already WAS level 20 o_O **** this ****, i'm gonna hold onto my credits until someone addresses this issue, this is seriously pissing me off, hence the rant

#219
Sabbatine

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Aashish Sharma wrote...

Stockpiling credits until this is fixed :)


Stop using the word "fixed" as though it is interchangeable with "changed".

Let's be perfectly clear about one thing...  The system does not need to be fixed.  It is not broken.  It is working exactly the way it is supposed to.

What we want is for the system to be changed.

#220
X-Frame

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All they need to do is look to see if your character is at 20 and with all customization options and then stop giving you that character. The moment you Promote you can receive it again due to the XP bonus. Or you can leave that last part out entirely, I don't care.

#221
questioneer

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+1 to op

#222
gilgamesh v9

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I agree with this. You shouldn't get character cards after they're level 20 with all appearances unlocked

#223
Mrshilka

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Sign me up for less freaking character cards leveled up and promoted classes I will never ever play thanks to them.

#224
thegamefreek78648

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Here are some of the ideas I have for how the supply packs should be altered:

Character Training
- Reduced chance of reciving cards for characters you have already unlocked, further reduced chance of reciving cards for characters you have unlocked all apperance options for.

Supply Packs- [Such as Medigel, Ops Survival packs, ect] Reduced chance of reciving packs if you have over 25 of them, further reduced if over 50, further reduced if over 75, further reduced if over 100, further reduced if over 125, further reduced over 150 [you all know which supply pack im talking about]

Equipment Items- Fine as is, thank you.

Weapon Mods- I dont know... Ive been playing multiplayer a lot, buying a lot of packs, and I still havent recived rating 1 with some mods like the shotgun shreader mod, the enhanced sniper scope and others and I know other people are in a similar boat.  Need to look at how they are selected for the packs and reassess.

Weapons-
Fine as is, thank you.

Character Respecs- Either change the boarder to gray or make them less likely to appear.  Ive got more than I need/want and that is after using some just for the heck of it.

#225
R1cky Da Man 19

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thegamefreek78648 wrote...

Here are some of the ideas I have for how the supply packs should be altered:

Character Training
- Reduced chance of reciving cards for characters you have already unlocked, further reduced chance of reciving cards for characters you have unlocked all apperance options for.

Supply Packs- [Such as Medigel, Ops Survival packs, ect] Reduced chance of reciving packs if you have over 25 of them, further reduced if over 50, further reduced if over 75, further reduced if over 100, further reduced if over 125, further reduced over 150 [you all know which supply pack im talking about]

Equipment Items- Fine as is, thank you.

Weapon Mods- I dont know... Ive been playing multiplayer a lot, buying a lot of packs, and I still havent recived rating 1 with some mods like the shotgun shreader mod, the enhanced sniper scope and others and I know other people are in a similar boat.  Need to look at how they are selected for the packs and reassess.

Weapons-
Fine as is, thank you.

Character Respecs- Either change the boarder to gray or make them less likely to appear.  Ive got more than I need/want and that is after using some just for the heck of it.


Those are great idea's!
And should be maybe how they worked originally.

But do you agree that the current character card system needs altering?