If it's of any motivation at all, even for a little bit...top-notch work! I hope we can someday get to play your finished project.
Update on Dragonlance Custom Content.
Débuté par
PDubulous
, avril 02 2012 03:49
#76
Posté 06 septembre 2012 - 05:15
#77
Posté 06 septembre 2012 - 08:33
I did another look of my old files in a Hex Editor and all of the header data is gone. If anyone knows how to restore this or knows "The Greatest Recovery Tool Ever!" I would be appreciative.
#78
Posté 06 septembre 2012 - 10:39
Header reconstruction seems to be file type specific, so we'll need to know what file types you have. It still may not be possible.PDubulous wrote...
I did another look of my old files in a Hex Editor and all of the header data is gone. If anyone knows how to restore this or knows "The Greatest Recovery Tool Ever!" I would be appreciative.
#79
Posté 06 septembre 2012 - 11:13
MDB, DDS, 2DA, TLK... all the usual suspects.
#80
Posté 16 septembre 2012 - 02:52
I just made an update on my running water system. New video is being processed now. Please disregard the crap textures on the rocks. Link is below.
http://dragonlanceni...ore-wateriness/
http://dragonlanceni...ore-wateriness/
Modifié par PDubulous, 16 septembre 2012 - 02:53 .
#81
Posté 19 septembre 2012 - 03:58
Awesome, looking forward to more! looking forward to seeing this released.
Still haven't figured if it's possible to apply reflection/refraction?
Still haven't figured if it's possible to apply reflection/refraction?
#82
Posté 19 septembre 2012 - 12:27
Its not as far as I know. It says in the official docs the ENV maps are a legacy feature, although I gave it a whirl anyhow. No luck. I looked through some other SEFs to see if there were any "heat effects" using refraction. I didnt find any. You can accomplish some pretty nice things using a specular map in the actual specular channel. It allows for a few more things than using it in the normal map alpha.
#83
Posté 19 septembre 2012 - 05:23
I added some underbrush and tweaked the water placeables. The only thing left to do is create a few more placeables to go along with the stream system and it will be set for release. I am shooting for October 1.
dragonlancenights.com/2012/09/19/bringing-the-forest-alive/
dragonlancenights.com/2012/09/19/bringing-the-forest-alive/
Modifié par PDubulous, 19 septembre 2012 - 05:24 .
#84
Posté 19 septembre 2012 - 09:24
Looks great to me. Almost Drakensang like in its flowing appearance. Thanks.
#85
Posté 21 septembre 2012 - 03:19
#86
Posté 08 mars 2013 - 02:48
Well... an update, six months in the making. After a crash and a vacation, I am back to NWN2 again. I will be doing Dragonlance Content, but I am available for other projects as well. PM me if you like.
#87
Posté 11 mars 2013 - 06:35
Are you going to take a crack at making Draconians?
#88
Posté 11 mars 2013 - 06:58
Like these for instance?rjshae wrote...
Are you going to take a crack at making Draconians?
http://nwvault.ign.c...l.Detail&id=285
#89
Posté 11 mars 2013 - 11:55
I would love to make some Draconians but I dont like character and creature modelling. Its just not in my blood. I purposely set my own module so I wouldn't need Draconians. I have worked on the iconic locations in the past and I will be starting with a small Solace this time around.
#90
Posté 12 mars 2013 - 12:33
kamal_ wrote...
Like these for instance?rjshae wrote...
Are you going to take a crack at making Draconians?
http://nwvault.ign.c...l.Detail&id=285
Yes, we already have Draconians...why reinvent the wheel?
#91
Posté 12 mars 2013 - 01:17
Those dragonkin would have looked even more awesomer (yes, it's a word) using the half-orc body. Although they're pretty damn awesome already.
#92
Posté 12 mars 2013 - 04:41
I'll be concentrating mostly on some of the iconic locations from Dragonlance and common natural placeables like rocks, cliffs, and water effects. I'll also be doing some special effects and terrain textures.
#93
Posté 23 mars 2013 - 02:54
#94
Posté 24 mars 2013 - 04:57
#95
Posté 26 mars 2013 - 04:27
#96
Posté 27 mars 2013 - 03:36
Very awesome, excited to see this project going again!
#97
Posté 27 mars 2013 - 07:40
New screen. The spiral staircases are working well this time.
In addition, I started making some new tutorials. More on that soon.
http://dragonlancenights.com/
In addition, I started making some new tutorials. More on that soon.
http://dragonlancenights.com/
#98
Posté 28 mars 2013 - 07:56
So these are all backed up somewhere hopefuilly, right?
#99
Posté 28 mars 2013 - 08:45
Lol, yeah, I do a daily back up to Dropbox now and to a local server. All safe and sound.
#100
Posté 29 mars 2013 - 04:38
New screen. I expect to be in a good place with the concepts and design doc in about another week or so. Then we should begin building in earnest.
http://dragonlancenights.com/
http://dragonlancenights.com/





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