I didn't want to be one of those people who hate vanguards
#51
Guest_death_for_sale_*
Posté 02 avril 2012 - 07:35
Guest_death_for_sale_*
That being said, if you play with a skilled Vanguard on Bronze or Silver, you will inevitably have fast and easy matches. You will get the EXACT SAME XP and Credits regardless of your score. I cannot believe the sheer audacity of someone complaining that they don't have top score as long as they had a successful mission, it ranks right alongside someone bragging about having the top score. Score means absolutely nothing compared to completing the match. If a score bothers you, I would posit that you might have an ego problem, not the other players.
As far as the Vanguard class goes, humans are overpowered due to the charge/nova/nova/charge combo. Drell and Asari are much more reserved due to the fact that they do not have a similar combo that allows them to be invulnerable for a long enough period of time to get the next charge off. Will this be nerfed at some point, I would say it is likely. Until such time, human Vanguards that play accordingly will help any team destroy Bronze and Silver matches for the good of all. Gold is a very tough nut to crack for any class, especially Vanguards, so if playing with them bothers you so much, I would suggest only playing Gold matches.
Do I pay a Vanguard all the time? No, and it isn't my favorite class (Salarian Engineer); but when I do play my Vanguard, I am going to play it balls to the wall and if it rains on your parade you can feel free to drop from the match.
#52
Posté 02 avril 2012 - 08:03
clearly the OP is jealous of our success.Highlord Heian wrote...
class warfare! Tell Fox News.
Modifié par bobobo878, 02 avril 2012 - 08:04 .
#53
Posté 02 avril 2012 - 08:05
#54
Posté 02 avril 2012 - 08:08
Clearly the politics of envy are at play. Why do you feel that this man must be punished for his success?Rasputin17 wrote...
I should point out it wasn't just that he sucked. It was the fact he thought he was a beast. Trying to get the best score in the early rounds, without regards to credits, teamwork or anything. By him trying everything he could to get the best score the first five rounds he screwed over the team. Wasting all of our time, I would have even let that go but he just had to brag about his high score through the first five rounds.
#55
Guest_Logan Cloud_*
Posté 02 avril 2012 - 08:11
Guest_Logan Cloud_*
#56
Posté 02 avril 2012 - 08:11
#57
Posté 02 avril 2012 - 08:13
tvih wrote...
Why do people always single out bad Vanguards? There's terrible players with every single class. The only difference is that Vanguards might die farther away from the group than other classes, but those bad players who die closer are still just as bad and useless as the Vanguards, so ressing them ends up quite pointless anyway.
Bad Vanguards tend to die a lot more since the first thing they do is the charge the first enemy they see.
I think teams would be better off if people realized they shouldn't bother trying to res a Vanguard that's dead in the middle of the enemy forces. Way too many people try to sprint off to help them, only to die themselves.
#58
Posté 02 avril 2012 - 08:15
Better communication would help too, if you accidentally charge a turret, it would help if your team mates acutally have their mics on so you can warn them to stay away.Cyonan wrote...
Bad Vanguards tend to die a lot more since the first thing they do is the charge the first enemy they see.tvih wrote...
Why do people always single out bad Vanguards? There's terrible players with every single class. The only difference is that Vanguards might die farther away from the group than other classes, but those bad players who die closer are still just as bad and useless as the Vanguards, so ressing them ends up quite pointless anyway.
I think teams would be better off if people realized they shouldn't bother trying to res a Vanguard that's dead in the middle of the enemy forces. Way too many people try to sprint off to help them, only to die themselves.
#59
Posté 02 avril 2012 - 08:23
I usualy play a Vanguard class and I try and team up with a tech or Adept for the chain explosions. Failing that I will watch the flanks of the squad and give cover to anyone who is hacking a terminal.
If you see me in a mp as a vanguard and kick me its your loss as I know how to play the class and help win the maps.
#60
Guest_Aotearas_*
Posté 02 avril 2012 - 08:23
Guest_Aotearas_*
#61
Posté 02 avril 2012 - 08:24
bobobo878 wrote...
Better communication would help too, if you accidentally charge a turret, it would help if your team mates acutally have their mics on so you can warn them to stay away.
That would help for the decent/good Vanguards that accidentally hit the wrong thing.
Though in my experience any bad player that actually uses his mic just uses it to complain that I'm not running into an area with 4 turrets to try and revive him, when I'm not an Infiltrator that can go invisible.
That's actually the most common use of the mic that I've seen on PC.
#62
Posté 02 avril 2012 - 08:25
Maria Caliban wrote...
There are ignorant players of every class, but it's much easier to notice with a Vanguard.
Yep this. You need more sittulational awareness playing as Vanguard than other classes.
#63
Posté 02 avril 2012 - 08:31
I'll change my mind when they do any of the following:
1) Increase points for assists.
2) Reduce points for AoE/splash-damage/off-target kills.
3) Limit range/damage on Biotic Charge, reduce Nova damage or add cooldown or animation delay.
4) De-grief Shockwave.
None of those are popular ideas, I'm sure, but the only way to play a Vanguard without alienating the rest of your team is to play the class in a manner that is totally inconsistent with its current design.
Don't hate the player, hate the game.
Modifié par ForkInSocket, 02 avril 2012 - 08:35 .
#64
Posté 02 avril 2012 - 08:32
TJX2045 w
The main problem is I see Vanguards go Leroy Jenkins on high class enemies. Like Phantoms who then proceed to one hit kill them...
Which is dumb to be honest. Instantkillmoves which have a random chance to happen(instead of requiring skill to evade them) are idiotic to begin with.
#65
Posté 02 avril 2012 - 08:35
Happens more than you might think, if you try to charge something but then it gets sniped, you charge whatever is next in your line of sight. But if they're actually too dumb to realize that you avoiding them would increase their chances of living to see another round, maybe they're not worth talking too.Cyonan wrote...
That would help for the decent/good Vanguards that accidentally hit the wrong thing.bobobo878 wrote...
Better communication would help too, if you accidentally charge a turret, it would help if your team mates acutally have their mics on so you can warn them to stay away.
Though in my experience any bad player that actually uses his mic just uses it to complain that I'm not running into an area with 4 turrets to try and revive him, when I'm not an Infiltrator that can go invisible.
That's actually the most common use of the mic that I've seen on PC.
#66
Guest_Aotearas_*
Posté 02 avril 2012 - 08:35
Guest_Aotearas_*
tonnactus wrote...
TJX2045 w
The main problem is I see Vanguards go Leroy Jenkins on high class enemies. Like Phantoms who then proceed to one hit kill them...
Which is dumb to be honest. Instantkillmoves which have a random chance to happen(instead of requiring skill to evade them) are idiotic to begin with.
Funny, when I play Vanguard I charge Phantoms all the time as I made it my role to deal with those threats as fast as possible.
I can't even remember the last time one plugged me to even make a guess how many dead Phantoms that was ago ...
Looks like I am doing to wrong. Didn't knew I was supposed to die all the time, but thanks for the headsup.
#67
Posté 02 avril 2012 - 08:35
I have wicked respect for good Vanguards for that reason, just watching some of the better Gold rush lvl plays from youtube can make me naucious, so much shaking on the screen and too much movement, and somehow they still can control it all. A good Vanguard turns chaos in to order, like a bulldozer.Arppis wrote...
Maria Caliban wrote...
There are ignorant players of every class, but it's much easier to notice with a Vanguard.
Yep this. You need more sittulational awareness playing as Vanguard than other classes.
#68
Posté 02 avril 2012 - 08:37
#69
Posté 02 avril 2012 - 08:38
But put those same bads in control of another class, and they'll still most likely be just as useless. As a whole I don't see that many others playing Vanguard, maybe because of the bad rep, but as a whole every class has just as many turds in my experience.Cyonan wrote...
Bad Vanguards tend to die a lot more since the first thing they do is the charge the first enemy they see.
I think teams would be better off if people realized they shouldn't bother trying to res a Vanguard that's dead in the middle of the enemy forces. Way too many people try to sprint off to help them, only to die themselves.
Personally I do above average with basically any class, but I'm most at home with the Vanguard by far, because that's what I played in both ME2 SP and ME3 SP, and played it plenty in ME3 MP, too. I think it's my most played class in MP, though I suppose the Adept is around the same amount due to playing the Asari variety in Gold etc.
Modifié par tvih, 02 avril 2012 - 08:39 .
#70
Posté 02 avril 2012 - 08:39
#71
Posté 02 avril 2012 - 08:42
You don't, you'll have to go find an adept and spam overload on all the glowy blue things for your heated debate!prymet1me wrote...
I really only play as engineer....where do I fit in this discussion
#72
Posté 02 avril 2012 - 08:43
ForkInSocket wrote...
There are exceptions to every rule, but in general, I hate playing with Vanguards as much as I hate playing AS a Vanguard.
I'll change my mind when they do any of the following:
1) Increase points for assists.
2) Reduce points for AoE/splash-damage/off-target kills.
3) Limit range/damage on Biotic Charge, reduce Nova damage or add cooldown or animation delay.
4) De-grief Shockwave.
None of those are popular ideas, I'm sure, but the only way to play a Vanguard without alienating the rest of your team is to play the class in a manner that is totally inconsistent with its current design.
Don't hate the player, hate the game.
Wait, you sound like you care about "rankings" in a co-op PvE MP? But that can't be what you mean, since that's... well, a bit silly.
#73
Guest_Aotearas_*
Posté 02 avril 2012 - 08:43
Guest_Aotearas_*
prymet1me wrote...
I really only play as engineer....where do I fit in this discussion
Maybe the zapping spazzmer, always only spamming Overload and disrupting bluesplosions on purpose. AT least that's what you hear the most when some n00bs finally snap and start yelling.
#74
Posté 02 avril 2012 - 08:49
Neofelis Nebulosa wrote...
prymet1me wrote...
I really only play as engineer....where do I fit in this discussion
Maybe the zapping spazzmer, always only spamming Overload and disrupting bluesplosions on purpose. AT least that's what you hear the most when some n00bs finally snap and start yelling.
But then a vanguard would solve the problem! Warp + overload may mean lead to frustrated adepts, but warp + overload + charge + nova leads to biotic explosions and tech bursts. Cause we can spam faster than you.
#75
Posté 02 avril 2012 - 08:49
Atrocity wrote...
ForkInSocket wrote...
There are exceptions to every rule, but in general, I hate playing with Vanguards as much as I hate playing AS a Vanguard.
I'll change my mind when they do any of the following:
1) Increase points for assists.
2) Reduce points for AoE/splash-damage/off-target kills.
3) Limit range/damage on Biotic Charge, reduce Nova damage or add cooldown or animation delay.
4) De-grief Shockwave.
None of those are popular ideas, I'm sure, but the only way to play a Vanguard without alienating the rest of your team is to play the class in a manner that is totally inconsistent with its current design.
Don't hate the player, hate the game.
Wait, you sound like you care about "rankings" in a co-op PvE MP? But that can't be what you mean, since that's... well, a bit silly.
Has nothing to do with player rank, it has to do with disincentivizing the unstoppable Vanguard Charge+Nova+Repeat ping-ponging that discourages co-op play, and encourages stupidly 'heroic' solo map-clearing, or countless deaths at higher difficulties.
Also, nobody wants to sit through a match where they can't kill anything, because some tool is exploiting a low-skill, OP class to maximum advantage... and that's with or without scorekeeping. Everyone wants a chance to perform.





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